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Arcenciel

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Posts posted by Arcenciel

  1. Can anyone provide or share me a script that checks a player if they're bot? Example they will be freeze for 30 seconds or less and must type what's shown in the screen. If didn't respond it will be kicked out from the server and when they login again, the bot checker checks again over and over again until they typed the correct.

    Anti-Bot scripts are ineffective and only annoyance to real players. If you really insist on having one, search for the one made by Mytzer or something like that in eA

  2. That's a permanent monster spawn.

    http://rathena.org/w...t_Monster_Spawn

    ** Create a permanent monster spawn:
    
    <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>
    
    Map name is the name of the map the monsters will spawn on. x,y are the
    coordinates where the mob should spawn. If xs and ys are non-zero, they
    specify the 'radius' of a spawn-rectangle area centered at x,y.
    Putting zeros instead of these coordinates will spawn the monsters randomly.
    Note this is only the initial spawn zone, as mobs random-walk, they are free
    to move away from their specified spawn region.
    
    Monster name is the name the monsters will have on screen, and has no relation
    whatsoever to their names anywhere else. It's the mob id that counts, which
    identifies monster record in 'mob_db.txt' database of monsters. If the mob name
    is given as "--ja--", the 'japanese name' field from the monster database is
    used, (which, in rAthena, actually contains an english name) if it's "--en--",
    it's the 'english name' from the monster database (which contains an uppercase
    name used to summon the monster with a GM command).
    
    If you add 20000 to the monster ID, the monster will be spawned in a 'big
    version', (monster size class will increase) and if you add 10000, the 'tiny
    version' of the monster will be created. However, this method is deprecated
    and not recommended, as the values to add can change at a later time (20000
    and 10000 actually stand for 2*MAX_MOB_DB and MAX_MOB_DB respectively, which
    is defined on mob.h, and can change in the future as more mobs are created).
    The recommended way to change a mob's size is to use the event-field (see
    below).
    
    Amount is the amount of monsters that will be spawned when this command is
    executed, it is affected by spawn rates in 'battle_athena.conf'.
    Delay1 and delay2 control monster respawn delays - the first one is the fixed
    base respawn time, and the second is random variance on top of the base time.
    Both values are given in miliseconds (1000 = 1 second).
    
    Note that the server also enforces a minimum respawn delay of 5 seconds.
    You can specify a custom level to use for the mob different from the one of
    the database by adjoining the level after the name with a comma. eg:
    "Poring,50" for a name will spawn a monster with name Poring and level 50.
    Event is a script event to be executed when the mob is killed. The event must
    be in the form "NPCName::OnEventName" to execute, and the event name label
    should start with "On". As with all events, if the NPC is an on-touch NPC, the
    player who triggers the script must be within 'trigger' range for the event to
    work.
    
    The Event field can be used alternatively to specify other mob properties. Use
    2 to specify that the mob should be small, 4 for big monsters, and 8 for
    special ai mobs (which by default attack other monsters instead of players).
    You can add these, so using 10 will spawn small monsters that attack other
    mobs (if you specify both 2 and 4, the small version takes priority).
    

    https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt

    • Upvote 1
  3. Third Jobs will slowly be put out. There's no set schedule for when they're going to be released. I believe developers are still working on fixing the bugs/finding bugs on the existing Third Jobs that were recently released like Wanderer, Sura, etc..

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