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Ryoma27

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Posts posted by Ryoma27

  1. Having compiling issue in this
    Update: Solved Wrong Input in //non - tradable item column
     

    #ifdef BGEXTENDED
    	if (sd->inventory.u.items_inventory[index].card[0] == CARD0_CREATE && ((MakeDWord(sd->inventory.u.items_inventory[index].card[2], sd->inventory.u.items_inventory[index].card[3])) == (battle_config.bg_reserved_char_id || battle_config.woe_reserved_char_id) && !battle_config.bg_can_trade ))
    		{ // Items where creator's ID is important
    			clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, item->itemId);
    			clif_displaymessage(sd->fd, "Cannot Trade event reserved Items (Battleground, WoE).");
    			return;
    		}
    #endif

     

    image.png.438b46c4c2e65f72814dd4c4e470049f.png

  2. i want to add Skull Exchanger to items depends on the Top PVP ladder, let say Top 1 will exchange 10 potion, till top 10 and no rank will get 1 potion,
    is this possible? want to upgrade or add features in this script by sir Ghost, 

    //========================================================================================
    //Title: Ghost's PvP System (Multi-announcer + Ladder)
    //Version: 1.3
    //Author: Ghost
    //Created: 12/27/2011
    //Released: 01/31/2012
    //Compatibility: rAthena | eAthena
    //Support: TXT & SQL
    //rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/
    //Required File: 
    //	SQL Table: http://pastebin.com/dEqrkczy
    //	Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8
    //References: 
    //	http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars
    //	http://honwiki.net/wiki/Kill_Streak
    //	http://honwiki.net/wiki/Multi_Kill
    //	http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback
    //	http://igamepros.com/viewtopic.php?f=62&t=4342
    //Additional Note: 
    //	Multiple kill timer is set to Heroes of Newerth's 18 seconds.
    //	KDR Algorithm is originally written by me, Ghost.
    //	If you like this PvP System, say thanks at my rAthena topic.
    //Glossary:
    //	KDR: Kill Death Ratio
    //	SK: Streak Kill
    //	MK: Multi Kill
    //Credits:
    //	Thank you to the Athena community.
    //Changelog:
    //	v1.3 = Fixed .PvPMap$[0] settings [Ghost]
    //	     = Added .GMLevel at configuration [Ghost]
    //	     = Change SK Hex Color to ^00FF00 for visibility [Ghost]
    //	     = Fixed Streak Kill ended broadcast [Ghost]
    //	     = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost]
    //           = Changed Top 10 Players ranking from KDR to Kills [Ghost]
    //	v1.2 = Fixed obfuscation at PvP Statistics [Ghost]
    //	v1.1 = KDR Algorithm update for undefined calculation check [Lighta]
    //	     = Fixed obfuscation at Nemesis Kill [Lighta]
    //	v1.0 = Initial release
    //©2011-2012 Ghost
    //========================================================================================
    -	script	Versus	-1,{
    OnInit:
    //--Configuration
    set .System, 1; //Toggle PvP System (0:Disable|1:Enable)
    set .ServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)
    set .GMLevel, 40; //GM levels above or equal this level will be ignored by the system
    setarray .PvPMap$[0], "All"; //List all pvp maps here (Index 0:"All" to enable all maps)
    
    //PvP Ladder
    set .Top, 10; //What is the length of the list?
    set .Reset, 0; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)
    set .ZenyFee, 0; //How much zeny you want to charge to reset their pvp stat?
    set .CashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat?
    set .SkullFee, 1000; //How much skull you want to charge to reset their pvp stat?
    set .AnnouncerFee, 5; //How much cashpoint per announcer? (DotA announcer is set as default)
    
    //Reward Setting (Every Kill)
    set .MaxZeny, 1000000000; //What is the max zeny of the server?
    set .Zeny, 500; //Earn zeny each kill? (0:Disable)
    set .Cash, 0; //How much #CASHPOINT every kill? (0:Disable)
    set .Skull, 1; //Collect player's skull each kill? (0:Disable|1:Enable)
    setarray .ItemID[0], 0; //Get items each kill? (0:Disable)
    setarray .Amount[0], 0; //How many items per kill?
    
    //Penalty Setting
    set .Feed, 10; //How many kills before feeding is called? (10:Recommended)
    set .Penalty, 1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)
    set .Kick, 0; //Who to kick? (0:Feedee|1:Feeder|2:Both)
    set .Rollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended)
    
    //Announcer Setting
    set .Broadcast, 0; //Where do you want to broadcast? (0:bc_all|1:bc_map)
    set .Streak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)
    set .Multiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)
    set .Nemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)
    set .Feeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)
    set .RandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")
    setarray .KillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work
    
    //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif
    set .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial 
    set .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree
    set .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill
    set .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree
    set .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies
    set .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69
    set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0
    
    //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer
    setarray .KSDotA$[0], "is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";
    setarray .KSHoN$[0], "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth
    setarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies";
    setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide";
    setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";
    setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth
    setarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";
    setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";
    
    //--Warning: Fail Safe | Do Not Touch
    if(.System > 1){ set .System, 1; }
    if(.System < 0){ set .System, 0; }
    if(.ServerType > 1){ set .ServerType, 1; }
    if(.ServerType < 0){ set .ServerType, 0; }
    if(.GMLevel > 99){ set .GMLevel, 99; }
    if(.GMLevel < 0){ set .GMLevel, 0; }
    if((.PvPMap$[0] == "ALL")||(.PvPMap$[0] == "ALl")||(.PvPMap$[0] == "AlL")||(.PvPMap$[0] == "aLL")||(.PvPMap$[0] == "aLl") || (.PvPMap$[0] == "alL")){ setarray .PvPMap$[0], "All"; }
    if(.Ladder > 1){ set .Ladder, 1; }
    if(.Ladder < 0){ set .Ladder, 0; }
    if(.Top < 0){ set .Top, 0; }
    if(.Reset > 3){ set .Reset, 0; }
    if(.Reset < 0){ set .Reset, 0; }
    if((.Reset == 1)&&(.ZenyFee <= 0)){ set .Reset, 0; }
    if((.Reset == 1)&&(.ZenyFee >= .MaxZeny)){ set .Reset, 0; }
    if((.Reset == 2)&&(.CashFee <= 0)){ set .Reset, 0; }
    if((.Reset == 3)&&(.SkullFee <= 0)){ set .Reset, 0; }
    if(.Zeny > .MaxZeny){ set .Zeny, 0; }
    if(.Zeny < 0){ set .Zeny, 0; }
    if(.Cash < 0){ set .Cash, 0; }
    if(.Broadcast > 1){ set .Broadcast, 1; }
    if(.Broadcast < 0){ set .Broadcast, 0; }
    if(.Feed < 1){ set .Feed, 0; }
    if(.Penalty > 3){ set .Penalty, 3; }
    if(.Penalty < 1){ set .Penalty, 0; }
    if(.Rollback < 1){ set .Rollback, 0; }
    if(.Streak > 1){ set .Streak, 1; }
    if(.Streak < 1){ set .Streak, 0; }
    if(.Multiple > 1){ set .Multiple, 1; }
    if(.Multiple < 1){ set .Multiple, 0; }
    if(.Nemesis > 1){ set .Nemesis, 1; }
    if(.Nemesis < 0){ set .Nemesis, 0; }
    if(.Feeder > 1){ set .Feeder, 1; }
    if(.Feeder < 1){ set .Feeder, 0; }
    if(.RandomKillWord > 1){ set .RandomKillWord, 1; }
    if(.RandomKillWord < 0){ set .RandomKillWord, 0; }
    end;
    
    OnPCKillEvent:
    if(.System){
    if(getgmlevel() >= .GMLevel){ end; }
    if(.PvPMap$[0] != "All"){
    	for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){
    		if(strcharinfo(3) != .PvPMap$[.@i]){ end; }
    	}
    }
    if((@nm == .Feed) && (.Penalty)){
    callsub OnClearData;
    	switch(.Penalty){
    	case 0: break;
    	case 1: callsub OnRollback; break;
    	case 2: callsub OnRollback;
    		if(.Kick == 0){ atcommand "@kick "+strcharinfo(0); }
    		if(.Kick == 1){ atcommand "@kick "+rid2name(killedrid); }
    		if(.Kick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); }
    		break;
    	case 3: callsub OnRollback;
    		if(.Kick == 0){ atcommand "@block "+strcharinfo(0); }
    		if(.Kick == 1){ atcommand "@block "+rid2name(killedrid); }
    		if(.Kick == 2){ atcommand "@block "+strcharinfo(0);	atcommand "@block "+rid2name(killedrid); }
    		break;
    	default: break;
    	}
    }
    if(@nm < .Feed){
    	if(.Zeny && ((Zeny + .Zeny) < .MaxZeny)){ set Zeny, Zeny + .Zeny; }
    	if(.Cash){ dispbottom "[Point System] +1 Cash Point"; set #CASHPOINT, #CASHPOINT + .Cash; }
    	if(.Skull){ getnameditem 7420, rid2name(killedrid); }
    	for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ getitem .ItemID[.@i], .Amount[.@i]; }}
    }
    if(.RandomKillTerm){ announce strcharinfo(0)+" "+.KillWord$[rand(0, getarraysize(.KillWord$) - 1)]+" "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; } 
    else { announce strcharinfo(0)+" pwned "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; }
    set Kill, Kill + 1; 
    if(@ks < 10){ set @ks, @ks + 1; }
    if(@mk < 6){ set @mk, @mk + 1; } 
    if(!NemesisKilled){ set NemesisKilled, killedrid; }
    if(NemesisKilled == killedrid){ set @nm, @nm + 1; }
    deltimer "Versus::OnMKReset"; 
    addtimer 18000, "Versus::OnMKReset"; 
    callsub OnRecordStreak; 
    callsub OnAnnounce; 
    callsub OnDeath;
    end;
    } end;
    
    OnPCDieEvent:
    if(.System){
    if(getgmlevel() >= .GMLevel){ end; }
    if(.PvPMap$[0] != "All"){ 
    	for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){
    		if(strcharinfo(3) != .PvPMap$[.@i]){ end; }
    		set Death, Death + 1;
    	}
    }
    } end;
    
    OnPCLogoutEvent:
    if(.System){
    if(getgmlevel() >= .GMLevel){ end; }
    if((.ServerType) && (Kill)){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`,  `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, Death)+"', "+KillingStreak+", "+MultiKill+",  "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); }
    if(.PvPMap$[0] != "All"){
    	for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){
    		if(strcharinfo(3) != .PvPMap$[.@i]){ end; }
    	}
    }
    callsub OnClearData; 
    deltimer "Versus::OnMKReset";
    } end;
    
    OnRecordStreak:
    if(@ks > 2){
    	set KillingStreak, KillingStreak + 1;
    	switch(@ks){
    	case 0:	case 1:	case 2: break; 
    	case 3: set KillingSpree, KillingSpree + 1; break; 
    	case 4: set Dominating, Dominating + 1; break;
    	case 5: set MegaKill, MegaKill + 1; break; 
    	case 6: set Unstoppable, Unstoppable + 1; break; 
    	case 7: set WickedSick, WickedSick + 1; break;
    	case 8: set MonsterKill, MonsterKill + 1; break; 
    	case 9: set Godlike, Godlike + 1; break; 
    	case 10: set BeyondGodlike, BeyondGodlike + 1; break;
    	default: break;
    	}
    }
    if(@mk > 1){
    	set MultiKill, MultiKill + 1;
    	switch(@mk){
    	case 0:	case 1: break; 
    	case 2: set DoubleKill, DoubleKill + 1; break; 
    	case 3: set TripleKill, TripleKill + 1; break;
    	case 4: set UltraKill, UltraKill + 1; break;
    	case 5: set Rampage, Rampage + 1; break; 
    	case 6: set Ownage, Ownage + 1; break;
    	default: break;
    	}
    }
    if((@nm > 3) && (@nm < .Feed)){ set NemesisKill, NemesisKill + 1; }
    if(@nm >= .Feed){
    	set FeedCount, FeedCount + 1;
    }
    return;
    
    OnAnnounce:
    if((@ks == 1) && (#FirstBlood == 1)){
    	if(#Announcer == 0){ announce strcharinfo(0)+" drew first blood", ((.Broadcast)?bc_all:bc_map), .KSColor$; }
    	if(#Announcer > 1){ announce strcharinfo(0)+" got bloodlust", ((.Broadcast)?bc_all:bc_map), .KSColor$; }
    	set #FirstBlood, 0;
    	soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3);
    }
    if(@ks > 2){
    	if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; }
    	if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; }
    	soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3);
    }
    if(@mk > 1){
    	if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; }
    	if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; }
    	sleep2 1500;
    	soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3);
    }
    if((@nm > 3) && (@nm < .Feed)){
    	announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .NMColor$;
    	sleep2 2000;
    	if(#Announcer > 0){ soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0;}
    }
    if(@nm >= .Feed){
    	announce rid2name(NemesisKilled)+" is feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .FDColor$;
    	sleep2 1500;
    	soundeffectall "Feeder.wav", 0, strcharinfo(3);
    } return;
    
    OnDeath:
    if(@ks > 2){
    	if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; }
    	if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; }
    }
    if(@nm > 3){
    	soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid);
    	announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$;
    }
    attachrid(killedrid); 
    	callsub OnClearData;
    return;
    
    OnMKReset: set @mk, 0; end;
    OnClearData: sleep2 3000; set NemesisKilled, 0; set @ks, 0; set @mk, 0; set @nm, 0; return;
    
    OnRollback:
    if(.Zeny){ set Zeny, Zeny - (.Zeny * .Rollback); }
    if(.Cash){ dispbottom "[Point System] -"+(.Cash * .Rollback)+" Cash Point"; set #CASHPOINT, #CASHPOINT - (.Cash * .Rollback); }
    if(.Skull){ delitem 7420, .Rollback; }
    for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ delitem .ItemID[.@i], .Amount[.@i] * .Rollback; }}
    if((Kill - .Rollback) > 0){ set Kill, Kill - .Rollback; } else { set Kill, 0; }
    if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; }
    if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; }
    if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; }
    if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; }
    if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; }
    if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; }
    if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; }
    if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; }
    if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; }
    if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; }
    if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; }
    if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; }
    if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; }
    if((NemesisKill - (.Rollback - 3)) > 0){ set NemesisKill, NemesisKill - (.Rollback - 3); } else { set NemesisKill, 0; }
    announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000;
    return;
    }
    
    prontera,147,172,5	script	PVP Manager	4254,{
    mes "[PVP Manager]"; mes "What can I do for you today?";
    switch(select("Player Ranking:PvP Statistic:Announcer Setting")){
    case 1: //Player Ranking
    	next; 
    	if(getvariableofnpc(.ServerType, "Versus")){
    		mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]";
    		mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000";
    		query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@mk;
    		for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){
    			mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 ";
    		}
    		close;
    	} else { 
    		mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; 
    	}
    case 2: //PvP Statistic
    	next;
    	mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, Death)+"^000000";
    	mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+"";
    	switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){
    	case 1: //Killing Streak
    		next;
    		setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+"";
    		mes "Killing Streak Stats";
    		switch(#Announcer){
    		case 0:
    			for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
    				mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
    			 }
    			close;
    		default:
    			for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
    				mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
    			 }
    			close;
    		}
    		close;
    	case 2: //Multi-Kill
    		next;
    		setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+"";
    		mes "Multi-Kill Stats";
    		switch(#Announcer){
    		case 0:
    			for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
    				mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
    			 }
    			close;
    		default:
    			for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
    				mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
    			 }
    			close;
    		}
    	case 3:	//Nemesis
    		next;
    		mes "Nemesis Stat";
    		mes "^666666Nemesis Kill^000000: "+NemesisKill;
    		mes "^666666Feed Count^000000: "+FeedCount;
    		close;
    	case 4: //Reset Stat
    		next;
    		set .Reset, getvariableofnpc(.Reset, "Versus");
    		set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus");
    		set .CashFee, getvariableofnpc(.CashFee, "Versus");
    		set .SkullFee, getvariableofnpc(.SkullFee, "Versus");
    		mes "[PVP Manager]"; mes "Are you sure you want to reset your PvP Statistics?";
    		if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny"; }
    		if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Cash Point"; }
    		if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skull"; }
    		switch(select("No:Yes")){
    			case 1: close;
    			case 2:
    			switch(.Reset){
    				case 0: break;
    				case 1:
    					if(Zeny < .ZenyFee){ next; mes "[PVP Manager]"; mes "You don't have enough Zeny."; close; }
    					set Zeny, Zeny - .ZenyFee; break;
    				case 2:
    					if(#CASHPOINTS < .CashFee){ next; mes "[PVP Manager]"; mes "You don't have enough Cash Point."; close; }
    					set #CASHPOINTS, #CASHPOINTS - .CashFee; break;
    				case 3:
    					if(countitem(7420) < .SkullFee){ next; mes "[PVP Manager]"; mes "You don't have enough Skull."; close; }
    					delitem 7420, .SkullFee; break;
    				default: break;
    			}
    		if(getvariableofnpc(.ServerType, "Versus")){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; }
    		callsub OnPvPReset; announce "[PVP Manager] Your PvP Statistic has been reset.",bc_self,0xFF0000; close;
    		}
    		close;
    	}
    close;
    case 3: //Announcer Setting
    	next; mes "[PVP Manager]"; mes "What kind of announcer you want to use?";
    	if(getvariableofnpc(.AnnouncerFee, "Versus")){ set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus"); }
    	L_Announce:
    	switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+"")){
    		case 1: //DotA
    			if(#Announcer == 0){ goto L_Announce; }
    			soundeffect "0_KS1.wav", 0;
    			set #Announcer, 0;
    			announce "[PVP Manager] DotA announcer has been configured to your account.",bc_self,0xFF0000;
    			close;
    		case 2: //HoN
    			if(#Announcer == 1){ goto L_Announce; }
    			if((.AnnouncerFee) && (!#Hon)){
    			next; mes "[PVP Manager]"; mes "Do you want to purchase HoN announcer for "+.AnnouncerFee+" Cash Point?";
    			switch(select("No:Yes")){
    				case 1: close;
    				case 2: 
    				if(#CASHPOINTS < .AnnouncerFee){ next; mes "[PVP Manager]"; mes "You don't have enough Cash Point."; close; }
    				set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
    				set #Hon, 1;
    			 }
    			}
    			soundeffect "1_KS1.wav", 0;
    			set #Announcer, 1;
    			announce "[PVP Manager] HoN announcer has been configured to your account.",bc_self,0xFF0000;
    			close;
    		case 3: //Ms. Pudding
    			if(#Announcer == 2){ goto L_Announce; }
    			if((.AnnouncerFee) && (!#MsPudding)){
    			next; mes "[PVP Manager]"; mes "Do you want to purchase Ms. Pudding announcer for "+.AnnouncerFee+" Cash Point?";
    			switch(select("No:Yes")){
    				case 1: close;
    				case 2: 
    				if(#CASHPOINTS < .AnnouncerFee){ next; mes "[PVP Manager]"; mes "You don't have enough Cash Point."; close; }
    				set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
    				set #MsPudding, 1;
    			 }
    			}
    			soundeffect "2_KS1.wav", 0;
    			set #Announcer, 2;
    			announce "[PVP Manager] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000;
    			close;		
    		case 4: //Flamboyant
    			if(#Announcer == 3){ goto L_Announce; }
    			if((.AnnouncerFee) && (!#Flamboyant)){
    			next; mes "[PVP Manager]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Cash Point?";
    			switch(select("No:Yes")){
    				case 1: close;
    				case 2: 
    				if(#CASHPOINTS < .AnnouncerFee){ next; mes "[PVP Manager]"; mes "You don't have enough Cash Point."; close; }
    				set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
    				set #Flamboyant, 1;
    			 }
    			}
    			soundeffect "3_KS1.wav", 0;
    			set #Announcer, 3;
    			announce "[PVP Manager] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000;
    			close;			
    		case 5: //English
    			if(#Announcer == 4){ goto L_Announce; }
    			if((.AnnouncerFee) && (!#English)){
    			next; mes "[PVP Manager]"; mes "Do you want to purchase English announcer for "+.AnnouncerFee+" Cash Point?";
    			switch(select("No:Yes")){
    				case 1: close;
    				case 2: 
    				if(#CASHPOINTS < .AnnouncerFee){ next; mes "[PVP Manager]"; mes "You don't have enough Cash Point."; close; }
    				set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
    				set #English, 1;
    			 }
    			}
    			soundeffect "4_KS1.wav", 0;
    			set #Announcer, 4;
    			announce "[PVP Manager] English announcer has been configured to your account.",bc_self,0xFF0000;
    			close;
    		case 6: //Balls of Steel
    			if(#Announcer == 5){ goto L_Announce; }
    			if((.AnnouncerFee) && (!#BallsofSteel)){
    			next; mes "[PVP Manager]"; mes "Do you want to purchase Balls of Steel announcer for "+.AnnouncerFee+" Cash Point?";
    			switch(select("No:Yes")){
    				case 1: close;
    				case 2: 
    				if(#CASHPOINTS < .AnnouncerFee){ next; mes "[PVP Manager]"; mes "You don't have enough Cash Point."; close; }
    				set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
    				set #BallsofSteel, 1;
    			 }
    			}
    			soundeffect "5_KS1.wav", 0;
    			set #Announcer, 5;
    			announce "[PVP Manager] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000;
    			close;
    		case 7: //BreakyCPK
    			if(#Announcer == 6){ goto L_Announce; }
    			if((.AnnouncerFee) && (!#BreakyCPK)){
    			next; mes "[PVP Manager]"; mes "Do you want to purchase BreakyCPK announcer for "+.AnnouncerFee+" Cash Point?";
    			switch(select("No:Yes")){
    				case 1: close;
    				case 2: 
    				if(#CASHPOINTS < .AnnouncerFee){ next; mes "[PVP Manager]"; mes "You don't have enough Cash Point."; close; }
    				set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
    				set #BreakyCPK, 1;
    			 }
    			}
    			soundeffect "6_KS1.wav", 0;
    			set #Announcer, 6;
    			announce "[PVP Manager] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000;
    			close;
    	default: close;
    	}
    end;
     }
    close;
     
    OnPvPReset:
    set Kill, 0;
    set Death, 0;
    set KillingStreak, 0; 
    set MultiKill, 0;
    set KillingSpree, 0;
    set Dominating, 0;
    set MegaKill, 0;
    set Unstoppable, 0;
    set WickedSick, 0;
    set MonsterKill, 0;
    set Godlike, 0;
    set BeyondGodlike, 0;
    set DoubleKill, 0;
    set TripleKill, 0;
    set UltraKill, 0;
    set Rampage, 0;
    set Ownage, 0;
    set NemesisKill, 0;
    set FeedCount, 0;
    return;
    }
    
    //Ghost's KDR Algorithm
    function	script	KDR_Calc	{
    if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]
    if(getarg(0) >= getarg(1)){
    	if(getarg(1)){
    		set .@i, getarg(0)/getarg(1);
    		if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; }
    		set .@j, (getarg(0)%getarg(1))*100/getarg(1);
    		return .@i+"."+.@j;
    	} else {
    		return getarg(0)+".00";
    	}
    }
    if(getarg(0) < getarg(1)){
    	if(getarg(0)){ 
    		set .@i, (getarg(0)*10)/getarg(1);
    		set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1);
    	return "0."+.@i +.@j;
    	} else {
    		return "0.00";
    	}
     }
    }

     

  3. 43 minutes ago, mR L said:
    //===== Hercules Script ======================================
    //= Lotti Girl
    //===== By: ==================================================
    //= AnnieRuru
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: ===================================== 
    //= Hercules 2019-02-22
    //===== Description: ========================================= 
    //= Roll a lottery ticket and get some cool items
    //= even if you get all the trash items, you still collecting points to buy in lotti shop
    //===== Topic ================================================
    //= http://herc.ws/board/topic/16579-lotti-girl/
    //===== Additional Comments: =================================
    //= 
    //============================================================
    
    function	script	F_MesItemInfo	{
    	.@item = getarg(0);
    	.@itemname$ = getitemname(.@item);
    	if (.@itemname$ != "null") {
    		.@itemslot = getitemslots(.@item);
    		if (.@itemslot)
    			.@itemname$ = sprintf("%s [%d]", .@itemname$, .@itemslot);
    	}
    	else
    		.@itemname$ = "Unknown Item";
    	if (PACKETVER >= 20150729)
    		return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item);
    	else if (PACKETVER >= 20130130)
    		return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item);
    	else
    		return .@itemname$;
    }
    
    /*
    create table lotti_rank (
    char_id int(11),
    name varchar(24),
    lotti_point int(11),
    primary key (char_id),
    key (lotti_point)
    ) engine = innodb;
    */
    
    prontera,160,179,5	script	Lotti Girl	1_F_MARIA,{
    	goto L_talk;
    OnInit:
    //	Announce to the server when player roll on a rare item
    	.rare_announcement = 1; 	// Default 1 : means any item with 0.00%~0.99%
    
    //	Amount of points gain for each roll
    	.lotti_points = 1;
    
    //	If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input
    	.max_roll = 100;
    
    	setarray .item,
    		7400,			// Item ID requirement
    		1,			// amount of the Item needed
    		100,			// chance of not getting any items
    
    	//	chance of getting the items
    	//	<Item ID>, <amount>, <chance>
    		501,	10,	500,
    		502,	5,	100,
    		503,	5,	100,
    		504,	5,	100,
    		505,	5,	100;
    
    	setarray .itemshop,
    	//	Item sold in the shop
    	//	<Item ID>, <Lotti Points needed>
    		601,	2,
    		602,	2,
    		603,	2,
    		604,	2,
    		605,	2;
    
    //	=========================================================================================================
    
    	.size = getarraysize(.item);
    	for ( .@i = 2; .@i < .size; .@i += 3 )
    		.totalchance += .item[.@i];
    	for ( .@i = 2; .@i < .size; .@i += 3 ) {
    		.@chance = .item[.@i] *10000 / .totalchance;
    		.@division = .@chance / 100;
    		.@remainder$ = .@chance % 100;
    		while ( getstrlen(.@remainder$) < 2 )
    			.@remainder$ = insertchar(.@remainder$, "0", 0);
    		.chance_display$[.@i] = .@division +"."+ .@remainder$ +"%";
    		if ( .@division < .rare_announcement )
    			.announce[.@i] = true;
    	}
    	.shop_size = getarraysize(.itemshop);
    	npcshopdelitem "Lotti#hidden", 512;
    	for ( .@i = 0; .@i < .shop_size; .@i += 2 )
    		npcshopadditem "Lotti#hidden", .itemshop[.@i], .itemshop[.@i +1];
    	npcshopattach "Lotti#hidden";
    	.npcname$ = "[ "+strnpcinfo(3)+" ]";
    	end;
    L_talk:
    	mes .npcname$;
    	mes "Hello, do you want to play lottery ?";
    	next;
    	switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) {
    	mes .npcname$;
    	case 1:
    		mes "It costs "+.item[1]+"x "+F_MesItemInfo( .item[0] )+" to play.";
    		if ( countitem( .item[0] ) < .item[1] )
    			close;
    		next;
    		if ( select( "Play", "Roll Repeatedly" ) == 1 ) {
    			mes .npcname$;
    			while ( true ) {
    				mes "Here we go...";
    				mes " ";
    				.@r = rand(.totalchance);
    				for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 );
    				if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) {
    					mes "It appears you have overweight";
    					break;
    				}
    				delitem .item[0], .item[1];
    				if ( .@i == 2 )
    					mes "You get nothing...";
    				else {
    					mes "You get "+.item[.@i -1]+"x "+F_MesItemInfo(.item[.@i -2]);					getitem .item[.@i -2], .item[.@i -1];
    					if ( .announce[.@i] )
    						announce sprintf (( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK;
    				}
    				lotti_points += .lotti_points;
    				query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points;
    				mes " ";
    				mes "wanna try again ?";
    				next;
    				if ( select( "Yes", "No" ) == 2 ) break;
    				mes .npcname$;
    				if ( countitem( .item[0] ) < .item[1] ) {
    					mes " ";
    					mes "It appears you have ran out of "+F_MesItemInfo( .item[0] );
    					break;
    				}
    			}
    		}
    		else {
    			mes .npcname$;
    			mes "Input how many rounds to roll";
    			mes "Currently you have "+countitem( .item[0] )+" "+F_MesItemInfo( .item[0] );
    			next;
    			input .@roll_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll );
    			mes .npcname$;
    			mes "Are you sure you want to roll "+.@roll_input+" times ?";
    			next;
    			if ( select( "Yes", "No" ) == 2 ) close;
    			mes .npcname$;
    			mes "Here we go...";
    			mes " ";
    //			freeloop true;
    			for ( .@j = 0; .@j < .@roll_input; ++.@j ) {
    				.@r = rand(.totalchance);
    				for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 );
    				if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) {
    					mes "It appears you have overweight";
    					break;
    				}
    				delitem .item[0], .item[1];
    				if ( .@i == 2 )
    					mes "You get nothing...";
    				else {
    					mes "You get "+.item[.@i -1]+"x "+F_MesItemInfo(.item[.@i -2]);
    					getitem .item[.@i -2], .item[.@i -1];
    					if ( .announce[.@i] )
    						announce sprintf(( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK;
    				}
    				++.@roll;
    				sleep2 1; // prevent lag the server
    			}
    			lotti_points += .lotti_points * .@roll;
    			query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * .@roll );
    			mes "Total roll : "+.@roll+" times.";
    		}
    		mes " ";
    		mes "Thank you for using Lotti service~";
    		close;
    	case 2:
    		freeloop true;
    		mes "Item required: "+.item[1]+"x "+F_MesItemInfo(.item[0]);
    		if ( .item[2] )
    			mes "Chance to gain ^FF0000nothing^000000 : " + .chance_display$[2];
    		mes "Possible gains:";
    		for ( .@i = 3; .@i < .size; .@i += 3 )
    			mes " > "+F_MesItemInfo(.item[.@i])+" : "+ .chance_display$[.@i +2];
    		next;
    		mes .npcname$;
    		mes "Each time you roll, will gain "+.lotti_points+" Lotti Point(s).";
    		mes "Which can be use to buy rare items in Lotti Shop.";
    		close;
    	case 3:
    		mes "You currently have ^0000FF"+lotti_points+"^000000 Lotti Point(s).";
    		dispbottom "You currently have "+lotti_points+" Lotti Point(s).";
    		close2;
    		callshop "Lotti#hidden", 1;
    		end;
    	case 4:
    		.@query$  = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:=@i), @d:=t.`lotti_point`, @i:=@i+1 ";
    		.@query$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q ";
    		.@query$ += "ORDER BY `lotti_point` DESC LIMIT 5";
    		.@nb = query_sql(.@query$, .@name$, .@rank, .@points, .@dummy);
    		if ( !.@nb ) {
    			mes "There's no ranking yet ~";
    			close;
    		}
    		for ( .@i = 0; .@i < .@nb; ++.@i )
    			mes ""+.@rank[.@i]+". "+.@name$[.@i]+" : "+.@points[.@i]+" Point(s)";
    		mes " ";
    		if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), .@points, .@rank ) ) {
    			mes "You are not in the rank.";
    			close;
    		}
    		mes "Your current :";
    		mes " > Rank : "+.@rank;
    		mes " > Point : "+.@points+" Point(s).";
    		close;
    	}
    	end; // shouldn't reach
    OnBuyItem:
    	mes .npcname$;
    	if ( !@bought_quantity ) end;
    	if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) {
    		mes "It appears you can't carry them all";
    		close;
    	}
    	.@size = getarraysize( @bought_nameid );
    	for ( .@i = 0; .@i < .@size; .@i++ ) {
    		for ( .@j = 0; .@j < .shop_size; .@j += 2 )
    			if ( @bought_nameid[.@i] == .itemshop[.@j] )
    				break;
    		.@itemcost += .itemshop[.@j +1] * @bought_quantity[.@i];
    	}
    	if ( .@itemcost > lotti_points ) {
    		mes "You don't have enough Lotti Points";
    		close;
    	}
    	lotti_points -= .@itemcost;
    	for ( .@i = 0; .@i < .@size; ++.@i )
    		getitem @bought_nameid[.@i], @bought_quantity[.@i];
    	deletearray @bought_nameid;
    	deletearray @bought_quantity;
    	mes "Thanks for buying ~";
    	close;
    }
    -	shop	Lotti#hidden	-1,512:1000

     

    let me try this thanks

  4. function	script	F_MesItemInfo	{
    	.@item = getarg(0);
    	.@itemname$ = getitemname(.@item);
    	if (.@itemname$ != "null") {
    		.@itemslot = getitemslots(.@item);
    		if (.@itemslot)
    			.@itemname$ = sprintf("%s [%d]", .@itemname$, .@itemslot);
    	}
    	else
    		.@itemname$ = "Unknown Item";
    	if (PACKETVER >= 20150729)
    		return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item);
    	else if (PACKETVER >= 20130130)
    		return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item);
    	else
    		return .@itemname$;
    }
    
    //===== Hercules Script ======================================
    //= Lotti Girl
    //===== By: ==================================================
    //= AnnieRuru
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: ===================================== 
    //= Hercules 2019-02-22
    //===== Description: ========================================= 
    //= Roll a lottery ticket and get some cool items
    //= even if you get all the trash items, you still collecting points to buy in lotti shop
    //===== Topic ================================================
    //= http://herc.ws/board/topic/16579-lotti-girl/
    //===== Additional Comments: =================================
    //= 
    //============================================================
    
    /*
    create table lotti_rank (
    char_id int(11),
    name varchar(24),
    lotti_point int(11),
    primary key (char_id),
    key (lotti_point)
    ) engine = innodb;
    */
    
    prontera,155,180,5	script	Lotti Girl	1_F_MARIA,{
    	goto L_talk;
    OnInit:
    //	Announce to the server when player roll on a rare item
    	.rare_announcement = 1; // Default 1 : means any item with 0.00%~0.99%
    
    //	Amount of points gain for each roll
    	.lotti_points = 1;
    
    //	If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input
    	.max_roll = 100;
    
    	setarray .item,
    		Id_Lottery_Ticket, // Item ID requirement
    		1, // amount of the Item needed
    		0, // chance of not getting any items
    
    	//	chance of getting the items
    	//	<Item ID>, <amount>, <chance>
    		Apple,			10,	1000,
    		Red_Potion,		5,	50,
    		Orange_Potion,	4,	40,
    		Yellow_Potion,	3,	30,
    		White_Potion,	2,	20,
    		Blue_Potion,	1,	10;
    
    	setarray .itemshop,
    	//	Item sold in the shop
    	//	<Item ID>, <Lotti Points needed>
    		Red_Potion,		100,
    		Orange_Potion,	200,
    		Yellow_Potion,	300,
    		White_Potion,	400,
    		Blue_Potion,	500;
    
    //	=========================================================================================================
    
    	.size = getarraysize(.item);
    	for ( .@i = 2; .@i < .size; .@i += 3 )
    		.totalchance += .item[.@i];
    	for ( .@i = 2; .@i < .size; .@i += 3 ) {
    		.@chance = .item[.@i] *10000 / .totalchance;
    		.@division = .@chance / 100;
    		.@remainder$ = .@chance % 100;
    		while ( getstrlen(.@remainder$) < 2 )
    			.@remainder$ = insertchar(.@remainder$, "0", 0);
    		.chance_display$[.@i] = .@division +"."+ .@remainder$ +"%";
    		if ( .@division < .rare_announcement )
    			.announce[.@i] = true;
    	}
    	.shop_size = getarraysize(.itemshop);
    	npcshopdelitem "Lotti#hidden", 512;
    	for ( .@i = 0; .@i < .shop_size; .@i += 2 )
    		npcshopadditem "Lotti#hidden", .itemshop[.@i], .itemshop[.@i +1];
    	npcshopattach "Lotti#hidden";
    	.npcname$ = "["+ strnpcinfo(NPC_NAME) +"]";
    	end;
    L_talk:
    	mes .npcname$;
    	mes "Hello, do you want to play lottery ?";
    	next;
    	switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) {
    	mes .npcname$;
    	case 1:
    		mesf "It costs %dx %s to play.", .item[1], F_MesItemInfo( .item[0] );
    		if ( countitem( .item[0] ) < .item[1] )
    			close;
    		next;
    		if ( select( "Play", "Roll Repeatedly" ) == 1 ) {
    			mes .npcname$;
    			while ( true ) {
    				mes "Here we go...";
    				mes " ";
    				.@r = rand(.totalchance);
    				for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 );
    				if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) {
    					mes "It appears you have overweight";
    					break;
    				}
    				delitem .item[0], .item[1];
    				if ( .@i == 2 )
    					mes "You get nothing...";
    				else {
    					mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[.@i -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i -2]);
    					getitem .item[.@i -2], .item[.@i -1];
    					if ( .announce[.@i] )
    						announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK;
    				}
    				lotti_points += .lotti_points;
    				query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points;
    				mes " ";
    				mes "wanna try again ?";
    				next;
    				if ( select( "Yes", "No" ) == 2 ) break;
    				mes .npcname$;
    				if ( countitem( .item[0] ) < .item[1] ) {
    					mes " ";
    					mesf "It appears you have ran out of %s", F_MesItemInfo( .item[0] );
    					break;
    				}
    			}
    		}
    		else {
    			mes .npcname$;
    			mes "Input how many rounds to roll";
    			mesf "Currently you have %dx %s", countitem( .item[0] ), F_MesItemInfo( .item[0] );
    			next;
    			input .@roll_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll );
    			mes .npcname$;
    			mesf "Are you sure you want to roll %d times ?", .@roll_input;
    			next;
    			if ( select( "Yes", "No" ) == 2 ) close;
    			mes .npcname$;
    			mes "Here we go...";
    			mes " ";
    //			freeloop true;
    			for ( .@j = 0; .@j < .@roll_input; ++.@j ) {
    				.@r = rand(.totalchance);
    				for ( .@i = 2; ( .@r -= .item[.@i] ) >= 0; .@i += 3 );
    				if ( checkweight( .item[.@i -2], .item[.@i -1] ) == false ) {
    					mes "It appears you have overweight";
    					break;
    				}
    				delitem .item[0], .item[1];
    				if ( .@i == 2 )
    					mes "You get nothing...";
    				else {
    					mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[.@i -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i -2]);
    					getitem .item[.@i -2], .item[.@i -1];
    					if ( .announce[.@i] )
    						announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[.@i -2]), .chance_display$[.@i] ), bc_all, C_PINK;
    				}
    				++.@roll;
    				sleep2 1; // prevent lag the server
    			}
    			lotti_points += .lotti_points * .@roll;
    			query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * .@roll );
    			mesf "Total roll : %d times.", .@roll;
    		}
    		mes " ";
    		mes "Thank you for using Lotti service~";
    		close;
    	case 2:
    		freeloop true;
    		mesf "Item required: %s%dx%s %s", F_MesColor(C_TEAL), .item[1], F_MesColor(C_BLACK), F_MesItemInfo(.item[0]);
    		if ( .item[2] )
    			mesf "Chance to gain nothing : %s%s%s", F_MesColor(C_CHOCOLATE), .chance_display$[2], F_MesColor(C_BLACK);
    		mes "Possible gains:";
    		for ( .@i = 3; .@i < .size; .@i += 3 )
    			mesf "%s%dx%s %s (%s%s%s)", F_MesColor(C_TEAL), .item[.@i +1], F_MesColor(C_BLACK), F_MesItemInfo(.item[.@i]), F_MesColor(C_CHOCOLATE), .chance_display$[.@i +2], F_MesColor(C_BLACK);
    		next;
    		mes .npcname$;
    		mesf "Each time you roll, will gain %d Lotti Points.", .lotti_points;
    		mes "Which can be use to buy rare items in Lotti Shop.";
    		close;
    	case 3:
    		mesf "You currently have %s Lotti Points.", lotti_points;
    		dispbottom sprintf( _$("You currently have %s Lotti Points."), lotti_points );
    		close2;
    		callshop "Lotti#hidden", 1;
    		end;
    	case 4:
    		.@query$  = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:=@i), @d:=t.`lotti_point`, @i:=@i+1 ";
    		.@query$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q ";
    		.@query$ += "ORDER BY `lotti_point` DESC LIMIT 5";
    		.@nb = query_sql(.@query$, .@name$, .@rank, .@points, .@dummy);
    		if ( !.@nb ) {
    			mes "There's no ranking yet ~";
    			close;
    		}
    		for ( .@i = 0; .@i < .@nb; ++.@i )
    			mesf "%d. %s%s %s%d%s Points", .@rank[.@i], F_MesColor(C_TEAL), .@name$[.@i], F_MesColor(C_CHOCOLATE), .@points[.@i], F_MesColor(C_BLACK);
    		mes " ";
    		if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), .@points, .@rank ) ) {
    			mes "You are not in the rank.";
    			close;
    		}
    		mesf "Your current Point > %d", .@points;
    		mesf "Your current Rank > %d", .@rank;
    		close;
    	}
    	end; // shouldn't reach
    OnBuyItem:
    	mes .npcname$;
    	if ( !@bought_quantity ) end;
    	if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) {
    		mes "It appears you can't carry them all";
    		close;
    	}
    	.@size = getarraysize( @bought_nameid );
    	for ( .@i = 0; .@i < .@size; .@i++ ) {
    		for ( .@j = 0; .@j < .shop_size; .@j += 2 )
    			if ( @bought_nameid[.@i] == .itemshop[.@j] )
    				break;
    		.@itemcost += .itemshop[.@j +1] * @bought_quantity[.@i];
    	}
    	if ( .@itemcost > lotti_points ) {
    		mes "You don't have enough Lotti Points";
    		close;
    	}
    	lotti_points -= .@itemcost;
    	for ( .@i = 0; .@i < .@size; ++.@i )
    		getitem @bought_nameid[.@i], @bought_quantity[.@i];
    	deletearray @bought_nameid;
    	deletearray @bought_quantity;
    	mes "Thanks for buying ~";
    	close;
    }
    -	shop	Lotti#hidden	-1,512:1000

    Help Translate in Rathena, got an error in mesf image.png.3d7cfd5a4e7405366dfc2adfc1e3a402.png

  5. On 3/5/2022 at 5:55 PM, Emistry said:

    something like this ?

    
    
    prontera,155,181,5	shop	apple_shop	757,909:-1
    
    -	script	apple_shop_main	-1,{
    	
    	OnInit:
    		.item_id = 512;
    		.max_amount = 2000000;
    		
    		.shop_npc$ = "apple_shop";
    		
    	OnMinute00: // update every hour
    		hideonnpc .shop_npc$;
    		npcshopdelitem .shop_npc$, .item_id;
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `inventory` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `cart_inventory` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `storage` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `guild_storage` WHERE `nameid` = "+.item_id;
    		.@size = query_sql(.@sql$, .@amount);
    		for (.@i = 0; .@i < .@size; .@i++)
    			.@total_amount += .@amount[.@i];
    		
    		setiteminfo .item_id, ITEMINFO_SELL, (.max_amount / .@total_amount);
    		setiteminfo .item_id, ITEMINFO_BUY, (((.max_amount / .@total_amount) * 100) / rand(1, 3)));
    		
    		npcshopadditem .shop_npc$, .item_id, (.max_amount / .@total_amount);
    		hideoffnpc .shop_npc$;
    		end;
    }

     

    image.png.ec38ced58c7fe5f4032fe18799e9011f.png

    
    new_zone04,93,108,5	shop	Wisteria_Shop	757,30006:-1
    
    -	script	Wisteria_Shop_main	-1,{
    	
    	OnInit:
    		.item_id = 30006;
    		.max_amount = 20000000;
    		
    		.shop_npc$ = "Wisteria_Shop";
    		
    	OnMinute00: // update every hour
    		hideonnpc .shop_npc$;
    		npcshopdelitem .shop_npc$, .item_id;
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `inventory` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `cart_inventory` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `storage` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `guild_storage` WHERE `nameid` = "+.item_id;
    		.@size = query_sql(.@sql$, .@amount);
    		for (.@i = 0; .@i < .@size; .@i++)
    			.@total_amount += .@amount[.@i];
    		
    		setiteminfo .item_id, ITEMINFO_SELL, (.max_amount / .@total_amount);
    		setiteminfo .item_id, ITEMINFO_BUY, (((.max_amount / .@total_amount) * 100) / rand(1, 3)));
    		
    		npcshopadditem .shop_npc$, .item_id, (.max_amount / .@total_amount);
    		hideoffnpc .shop_npc$;
    		end;
    }

    image.png.be63ac39b9c27eff5447712b52a16b1d.png

  6. 23 hours ago, Emistry said:

    something like this ?

    
    
    prontera,155,181,5	shop	apple_shop	757,909:-1
    
    -	script	apple_shop_main	-1,{
    	
    	OnInit:
    		.item_id = 512;
    		.max_amount = 2000000;
    		
    		.shop_npc$ = "apple_shop";
    		
    	OnMinute00: // update every hour
    		hideonnpc .shop_npc$;
    		npcshopdelitem .shop_npc$, .item_id;
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `inventory` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `cart_inventory` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `storage` WHERE `nameid` = "+.item_id;
    		.@sql$ = .@sql$ + " UNION ";
    		.@sql$ = .@sql$ + "SELECT `amount` FROM `guild_storage` WHERE `nameid` = "+.item_id;
    		.@size = query_sql(.@sql$, .@amount);
    		for (.@i = 0; .@i < .@size; .@i++)
    			.@total_amount += .@amount[.@i];
    		
    		setiteminfo .item_id, ITEMINFO_SELL, (.max_amount / .@total_amount);
    		setiteminfo .item_id, ITEMINFO_BUY, (((.max_amount / .@total_amount) * 100) / rand(1, 3)));
    		
    		npcshopadditem .shop_npc$, .item_id, (.max_amount / .@total_amount);
    		hideoffnpc .shop_npc$;
    		end;
    }

     

    let me try this Sir Emistry, 

  7. when i summon monster using @monster  the Monster like Poring will have a high Stats, is this a bug or for new 4th job rathena? im using 2021ragexe and my trunk is updated, any one experiencing @monster Poring but it cant kill lower jobs and level

    tried @monster Fabre same

    image.thumb.png.4c762e545ce9e67cbff652d396d1c046.png

  8. On 1/26/2022 at 2:45 PM, Start_ said:

    For 4th classes -> Just use latest rAthena. They're already merge 4CrAM into rAthena.

    ---

    For guild emblem -> You need to research how to pull from other branch into your current branch. (Git)

    Example: 

    git pull https://github.com/vstumpf/rathena.git feature/webservice

    After merged guild emblem -> You need to

    1.) Import required .sql files for guild emblem.

    2.) Config inter_athena for guild emblem.

    3.) Config ExternalSettings_kr.lub (See screenshot)

    ex.JPG.8414935cec3171e62249314b4205afae.JPG

     

    If it doesn't work check out firewall and some other requirements from Secret's and vstumpf's.

    Thanks i will try, Up for this Tutorial

    Thanks for This tuts, now its Working! 

        Classes:
          All_Fourth: true

    not working on latest rathena trunk, or in 4cram open

    i changed All_fourth to Fourth and it works ,

  9. meron ba ditong diff patch para sa Soul Link Modiification?

    Ninja Spirit    
        -Increase Magic Attack by 10%
        Increase HP by (100*BLVL)
        
    Gunslinger Spirit    
        -Enable the use of any weapon-specific skills by using revolver
        -Tracking cast time is removed
        -Increase HP by (100*BLVL)

     

    script para jan sa weapon bypass ng GS

  10. Ninja Spirit    
        -Increase Magic Attack by 10%
        Increase HP by (100*BLVL)
        
    Gunslinger Spirit    
        -Enable the use of any weapon-specific skills by using revolver
        -Tracking cast time is removed
        -Increase HP by (100*BLVL)

    does any one have a source script for soul link ing Gunslinger and ninja?

  11. 20 hours ago, AAlice said:

    In Thor's config.ini file you can set the URL to the page that you want to display in the patcher's box, for example a page called news:

    
    [NoticeBox:Box0]
    Width=347
    Height=250
    Left=21
    Top=217
    URL='http://www.YOURRO.net/example/news.php'

    Are you using the pages/news plugin for your Flux CP? If so, I assume using that URL will probably show the full page, not just the part with the news. In that case one solution could be to:
    1. create a new page in a folder of your choice on your server,
    2. there, include just the news part of your regular news page with an iframe, or jQuery load the div of your news,
    3. and use the URL of your new page in the config.ini instead.

    I'm not using the news plugin though, so I don't know if there isn't better way.

    let say i have URL='http://www.YOURRO.net/?module=news even if i create new page in news, this is always the link given, and yes you are correct the thor patcher shows a full page, can you give me tutorial or example? thanks

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