Hello, im kinda new.
can someone tell me if this script already containing all buffs, or there is more buffs.
- script buff 000000,{
OnInit:
bindatcmd "buff","buff::Onbuff";
end;
Onbuff:
skilleffect 384,0; sc_start SC_MELTDOWN,86400000,5;
skilleffect 383,0; sc_start SC_WINDWALK,86400000,5;
skilleffect 378,0; sc_start SC_EDP,86400000,5;
skilleffect 465,0; sc_start SC_KAITE,86400000,7;
skilleffect 464,0; sc_start SC_KAUPE,86400000,3;
skilleffect 463,0; sc_start SC_KAAHI,86400000,7;
skilleffect 462,0; sc_start SC_KAIZEL,86400000,7;
skilleffect 8,0; sc_start SC_ENDURE,86400000,10;
skilleffect 33,0; sc_start SC_ANGELUS,86400000,10;
skilleffect 45,0; sc_start SC_CONCENTRATE,86400000,10;
skilleffect 74,0; sc_start SC_MAGNIFICAT,86400000,5;
skilleffect 75,0; sc_start SC_GLORIA,86400000,5;
skilleffect 459,0; sc_start SC_ADRENALINE2,86400000,1;
skilleffect 66,0; sc_start SC_IMPOSITIO,86400000,5;
skilleffect 67,0; sc_start SC_SUFFRAGIUM,86400000,3;
skilleffect 34,0; sc_start SC_BLESSING,86400000,10;
skilleffect 29,0; sc_start SC_INCREASEAGI,86400000,10;
skilleffect 112,0; sc_start SC_WEAPONPERFECTION,86400000,10;
skilleffect 113,0; sc_start SC_OVERTHRUST,86400000,5;
skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,86400000,5;
skilleffect 357,0; sc_start SC_CONCENTRATION,86400000,5;
skilleffect 355,0; sc_start SC_AURABLADE,86400000,5;
skilleffect 155,0; sc_start SC_LOUD,86400000,1;
skilleffect 157,0; sc_start SC_ENERGYCOAT,86400000,1;
skilleffect 380,0; sc_start SC_TRUESIGHT,86400000,5;
skilleffect 361,0; sc_start SC_ASSUMPTIO,86400000,5;
skilleffect 37,0; sc_start SC_ASPERSIO,86400000,5;
skilleffect 38,0; sc_start SC_BENEDICTIO,86400000,5;
skilleffect 39,0; sc_start SC_KYRIE,86400000,10;
skilleffect 330,0; sc_start SC_EXPIATIO,86400000,5;
skilleffect 329,0; sc_start SC_RENOVATIO,86400000,4;
sc_start SC_EXPBOOST,86400000,500;
sc_start SC_LIFEINSURANCE,86400000,0;
sc_start SC_ITEMBOOST,86400000,100;
sc_start SC_ASPDPOTION2,86400000,1;
sc_start SC_STRFood,86400000,10;
sc_start SC_AGIFood,86400000,10;
sc_start SC_VITFood,86400000,10;
sc_start SC_INTFood,86400000,10;
sc_start SC_DEXFood,86400000,10;
sc_start SC_LUKFood,86400000,10;
sc_start SC_HitFood,86400000,30;
sc_start SC_FleeFood,86400000,30;
sc_start SC_BATKFood,86400000,10;
sc_start SC_MATKFood,86400000,10;
switch ( basejob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( upper == 1 && baselevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, 86400000, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
}
end;
}
and if someone want to try to use this command script, please use this ''unbuff'' script too.
- script unbuff 000000,{
OnInit:
bindatcmd "unbuff","unbuff::Onbuff";
end;
Onbuff:
sc_end SC_ALL;
sc_end_class SC_ALL;
end;
}
buff.txt unbuff.txt