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Unknown

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Everything posted by Unknown

  1. I cannot find it x__x do you have skype?
  2. Does anybody have the hex strings for making the client read Iteminfo.lua before lub? I know I can diff it, but it means re-doing all the client mods I made...
  3. I only use lub files! Btw I tried to apply the patch and it doesn't work ._. Up...
  4. I tried creating an iteminfo.lua with no success :| EDIT: I mean, I merged my idnum2display files into it using "Itemconverter"
  5. Well, I managed to implement custom items on my server, the only problem is that whenever I use @item, I get a custom item with the icon of an apple. I can equip it properly, but the icon in the inventory is not working fine, as well as the drop sprite. I'm using a 20130320 client! PLEAAASE, HELP!
  6. I was not sure about where to post it, so I hope this is the right place. Would you please send me a link to download an updated Kro folder? I'm using a 2013 client and whenever I use item compare I get some errors :S. As far as I know, the solution is an updated Kro. I tried to patch it via rsu but I think my current one is too outdated... Thank you very much.
  7. I'm thinking about moving to ragexe 2013, however I noticed it Harmony doesn't support it x__x is there anything that can be done?
  8. I'm using 20120410, and when I try to buy an item it says "the purchase has failed because the npc does not exist". Is there a solution? Thanks...
  9. Edit your msgstringtable!
  10. Hello, I would be very grateful if someone posts a Custom Refiner with the following features: Refines weapons only with HD Oridecon. Refines armors only with HD Elunium. It should refine weapons/armors from +0 to +10 only. Whenever it fails, the weapon/armor loses 1 refine point. Success rates: from +0 to +4 = 100% from +4 to +5 = 80% from +5 to +6 = 60% from +6 to +7 = 40% from +7 to +8 = 25% from +8 to +9 = 10% from +9 to +10 = 5% Thank you very much in advance!
  11. Hello, I'd like to know if there's a way to set the maximum delay a player can achieve to 80% rather than 100%. No matter how many kiels you wear. Does anyone know the solution for this?
  12. How did you fix it? I'm having the same issue too!
  13. File Name: Card Merger/Fusing System File Submitter: Unknown File Submitted: 03 Jun 2013 File Category: Utilities Content Author: Vannucci, Harry Potter, Azlian Here's a fantastic System you may edit according to your pleasure. It allows you to merge the cards you have and get a different one. Each card has buy value, and depending on it you can get a class 6, 5, 4, 3, 2, 1 card (you can merge more cards to get a higher value). Class 2 = Mini Boss (Requires 80 points, which is the sell value) Class 1 = MvP Card (Requires 120 Points) For further information, please contact me. I'll be glad to answer to your question or support you. By purchasing this file you agree to the following terms: • You cannot redistribute it. • You cannot sell it. • You cannot claim it as yours. PS: Rate it! Click here to download this file
  14. Unknown

    Asura Cap

    None has yet asked for this, so I think I could probably help the community by doing so. Is there a way to put a cap on Asura only against normal players and not against monster? If yes, would you please tell us how to do it? This would really help a lot, since a similar topic cannot be found in rathena, nor eathena or Hercules.
  15. Also, Ninja and Gunslinger cannot use this feature. Is it possible to edit it? @_@
  16. Thank you very much! You can consider this question as answered and solved (: But... one last question! Is it possibile to create a script which changes the player name as soon as he completes the 50th rebirth process? or the aura as well!
  17. /* CREATE TABLE IF NOT EXISTS `rebirth_system` ( `account_id` int(11) unsigned NOT NULL default '0', `name` varchar(255) NOT NULL DEFAULT 'NULL', `num_rebirth` int(11) unsigned NOT NULL default '0', `last_ip` varchar(100) NOT NULL default '', PRIMARY KEY (`account_id`) ) ENGINE=MyISAM; */ prontera,150,170,5 script Spec 833,{ function checkItem; // check if player have all item required function colorItemrequired; // color the text. Red : not enough item, green otherwise function deleteItem; // delete all items required function displayItemneed; // display all items need at start function getItemReward; // give the items reward function weightreq; // check if your current weight is highter than weight high novice .@eac = eaclass(); if ( num_rebirth == .reset_max ) { mes "You can only rebirth x"+ .reset_max +"."; emotion e_gasp; close; } else if( NextJobExp || NextBaseExp || !( .@eac&EAJL_2 ) || !Upper ) { mes "You must be rebirth max level/max job level."; close; } mes "Items need :"; displayItemneed(); next; switch( select( "^777777~ Rebirth", "~ Informations", "~ Good bye^000000" ) ) { case 1: weightreq(); checkItem(); deleteItem(); break; case 2: mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000."; mes "Each rebirth you get ^ff0000"+ .num_status +"^000000 status points and after ^ff0000"+ .change_reward +"^000000 rebirth, you get only some items."; close; case 3: mes "Bye."; close; } num_rebirth += 1; if ( Upper ) { // just in case the user change the setting... lastJob = roclass( .@eac&EAJ_UPPERMASK ); jobchange Job_Novice_High; } else jobchange Job_Novice; resetlvl 1; if ( num_rebirth < .change_reward ) StatusPoint = StatusPoint + .num_status * num_rebirth; else getItemReward(); query_sql "insert into `rebirth_system` values ( "+ getcharid(3) +", '"+ escape_sql( strcharinfo(0) ) +"', '"+ num_rebirth +"', '"+ getcharip() +"' ) on duplicate key update `num_rebirth` = `num_rebirth` +1"; announce "[ Rebirth system ] : "+ strcharinfo(0) +" rebirth for the "+ num_rebirth +" time !", 0; close; function checkItem { for ( ; .@i < .size_item; .@i += 2 ) if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) { mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000"; close; } if ( num_rebirth >= .change_reward ) if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) { mes "You don't have enought "+ getitemname( .add_item_req[0] ) +". ^ff0000["+ countitem( .add_item_req[0] ) +"/"+ ( .add_item_req[1] + num_rebirth - .change_reward ) +"]^000000"; close; } return; } function colorItemrequired { if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000"; return "^00ff00"; } function deleteItem { for ( ; .@i < .size_item; .@i += 2 ) delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth ); if ( num_rebirth >= .change_reward ) delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward ); return; } function displayItemneed { for ( ; .@i < .size_item; .@i += 2 ) mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ getitemname( .item_req[.@i] ); if ( num_rebirth >= .change_reward ) { if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) .@color$ = "^ff0000"; else .@color$ = "^00ff00"; mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ getitemname( .add_item_req[0] ); } return; } function getItemReward { for ( ; .@i < .size_reward; .@i += 2 ) getitem .reward[.@i], .reward[ .@i+1 ]; return; } function weightreq { if ( Weight > 20000 ) { mes "You have too much items on you. Your weight will be too high after rebirth."; close; } return; } OnInit: .reset_max = 50; // how much reset max .change_reward = 30; // after 30 rebirth, change reward .num_status = 300; // + X number of status points // item required <item ID>, <number> setarray .item_req, 501, 5, 502, 2, 503, 3; .size_item = getarraysize( .item_req ); // additionnal items after rebirth >> .change_reward // <item ID>, <number> setarray .add_item_req, 601, 1; // rewards <item ID>, <number> setarray .reward, 504, 1; .size_reward = getarraysize( .reward ); end; } Hello, I'm currently using the above script. However I noticed that whenever players reset their stats, the resetter doesn't count the gained status points, which means they'll lose them. Is there any solution? I'd be appreciate it very much. Thanks in advance.
  18. What If I reset stats? I suppose I'm going to lose the points I earned. Any idea about how to prevent that from happening?
  19. File Name: All in One MARKET File Submitter: Unknown File Submitted: 29 May 2013 File Category: Utilities Content Author: Vannucci, alias Harry Potter or Vash Are you tired of relocating NPCs? Do you want a well-organized Mall? Here's what you're looking for. An "All in One MARKET NPC" which sells all the items that newcomers need to start their adventure. The Shops are organized in alphabetical order, so that finding the Shop you're looking for doesn't take very long. Also, I used colors to allow players to find what they need faster. Dark Red -> Everything related to One-Handed Weapons Orange -> Everything related to Two-Handed Weapons Grey -> Everything related to Armors Pink -> Everything related to a whole class Shop (Alchemist, Ninja, Gunslinger) Green -> Food Blue -> Ammo Fuchsia -> Tool Dealer Try this Script! Click here to download this file
  20. Hello, I got huge problems. The server can't spawn mob due to some errors. The erros I get are as following: [Error]: sv_readdb: Could not process contents of line 5804 of "db/mob_skill_db.txt". [Error]: sv_readdb: Could not process contents of line 5805 of "db/mob_skill_db.txt". [Error]: sv_readdb: Could not process contents of line 5806 of "db/mob_skill_db.txt". [Error]: sv_readdb: Could not process contents of line 5807 of "db/mob_skill_db.txt". [Error]: sv_readdb: Could not process contents of line 5808 of "db/mob_skill_db.txt". [Error]: sv_readdb: Could not process contents of line 5809 of "db/mob_skill_db.txt". [Error]: sv_readdb: Could not process contents of line 5810 of "db/mob_skill_db.txt". [Error]: sv_readdb: Could not process contents of line 5811 of "db/mob_skill_db.txt". [Error]: sv_readdb: Could not process contents of line 5812 of "db/mob_skill_db.txt". Also it says: npc_parse_mob Unknown mob id "mobid" Any idea why? x___x''
  21. So, here's the original script of the Kiel card: I changed it to: in order to make it equippable only on Middle Headgears, but it doens't work. Does anyone know why? Thank you very much! [sOLVED]
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