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eliandrotc

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Everything posted by eliandrotc

  1. the mistakes are intentional to sell patches, migrating to cronus, tnot have that problem anymore..
  2. look at 2012-04-10 at your packet db, and then put the packet number at your clientinfo.xmlthis is will make your character not rejected from server clientinfo 30 2012-04-10 packet 30 same error =(
  3. his hexed dont work, not matter what you do, always receives the error..REJECTED FROM SERVER... mmo ---ok 2012-04-10 packet db --ok 2012-04-10 diff obfuscation - ok sclient -ok always ..REJECTED FROM SERVER. the problem occurred after updating the emulator with tortuose...
  4. this hexed dont work, not matter what you do, always receives the error..REJECTED FROM SERVER... mmo ---ok 2012-04-10 packet db --ok 2012-04-10 diff obfuscation - ok sclient -ok nobody knows the solution -- ok always ..REJECTED FROM SERVER. use 2011 hexeds...works fine..
  5. i need a client that works with 2013-03-20 hexed, because nothing posted here works , everything has a bug ou fail. someone has a pure grf ready for this hexed or another 2013?
  6. yes, I know, but I want to make two maps with dual client enabled. @at merchants were kicked, only one char can stay logged...no matter the @at. when I connect two chars, the first to be kicked is at @ any idea??? tks.
  7. humm..ok updating.... great job, worked well in the last update, thank you for the patience.. regards and thanks again. Oh I thought you wanted to allow 2 active players, and the 3rd to login would be kicked. Here is the edited script that only allows 1 active player per IP (no limit on @autotrade merchants). - script Only1perIP -1,{ OnPCLoginEvent: if (getgmlevel() >= 99) end; set .@name$, strcharinfo(0); if (query_sql("SELECT `char`.`name` FROM `char` LEFT JOIN login ON `char`.account_id=login.account_id WHERE login.last_ip='"+getcharip()+"' AND `char`.online=1 AND `char`.char_id!="+getcharid(0), .@name$) >= 1) { for (set .@i,0; .@i<getarraysize(.@name$); set .@i,.@i+1) { if (checkvending(.@name$[.@i]) != 2) set .@sameip, .@sameip +1; } if (.@sameip >= 1) { announce "Sorry, only 1 accounts per IP can be logged in at a time.", bc_self; sleep 1000; atcommand "@kick " + .@name$; } } end; } me again... I actually have more players in lan house than I imagined, someone could change this query to read a field called last_mac, would be the same system, only to read the last_mac not ip field. once again sorry for my bad english.
  8. ok ...testing.. sorry for my bad explain... one error now. script error on npc/custom/oneperip.txt line 871 parse_callfunc: expected ')' to close argument list 866 : announce "esse eh o npc certo",8; 867 : sleep2 5000; 868 : getmapxy(.@amap$,.@mapx,.@mapy,0); 869 : if(.@amap$=="izlude") end; 870 : dispbottom "Sistema anti dual Mac ativado com sucesso!!"; * 871 : if (query_sql("SELECT `char`.`name` FROM `char` LEFT JOIN login ON `char`.account_id=login.account_id WHERE login.last_ip='"+getcharip()+"' AND `char`.online=1 AND `char`.char_id!="+getcharid(0), .@name$) >= 1) {
  9. nothing happened, no errors , but dont work....i have 5 @at merchants and 2 accounts connected in same time...nobody is kicked.
  10. hi guys. i have a problem.. i'm using this script...works fine, if 2 acc login, the last is kicked. I need to identify the two accounts, but do not count the @AT merchants. if i have 10 @at merchants, and 2 online accounts..only 2 online will be checked. and 1 kicked. - script Only2perIP -1,{ OnPCLoginEvent: if(getgmlevel()<=99){ end; } else { set .@name$, strcharinfo(0); if (query_sql("SELECT login.account_id FROM login LEFT JOIN `char` ON login.account_id=`char`.account_id WHERE login.last_ip=(SELECT last_ip FROM login WHERE account_id="+getcharid(3)+") AND `char`.online=1", .@account_id) > 1) { announce "Sorry, only 2 accounts per IP are allowed!", bc_self; sleep 1000; atcommand "@kick " + .@name$; } end; } } sorry for my bad english.. tks.
  11. How doesn't it work? o_O. Did you install implement the map properly? First, thanks for reply,yes I added correctly, but ragnarok crash when teleport to map.. all textures are in the data folder?? don't need additional?? tks...sorry for my english..^^ First, thanks for reply,yes I added correctly, but ragnarok crash when teleport to map.. all textures are in the data folder?? don't need additional?? tks...sorry for my english..^^ hi.. I tested the map again , if i change the map name to prontera works fine...what do I do? tks.
  12. anyone have this map working? this does not work..
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