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Everything posted by Gouki
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Hi all, Does anyone know where Functor is? I have 2 license from him and he didn't reply since April 20th. I hope he is doing just fine..
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Hi all, Does anyone have experienced or know why does the map crash whenever the Guardian Stone of WoE 2.0 gets healed? Still doing testing on other skills, currently heal crashes it.
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Hi @Sanasol will try this out thank you so much for updating it
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Hi all, I tried sanasol's V4P apparently there's a bug on re-voting. it doesnt add up. Lot of members are having the same issues as well. Just want to ask what V4P system do you use and maybe you can share the complete script and Flux addon? Thanks!
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[RESOLVED] Auto Closed connection upon entering char selection
Gouki replied to Gouki's question in Installation Support
I accidentally changed the subnet_athena.conf to another value i just changed it to the default There could be alot of reason for this issue. this is one. // Subnet support file // Format is: // subnet: net-submask:char_ip:map_ip // you can add more than one subnet (max 16) // check is if((net-submask & char_ip ) == (net-submask & servip)) => ok subnet: 255.0.0.0:127.0.0.1:127.0.0.1 -
check your map-serv what error or debug should be done..
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this is an npc script.
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Just create a separate npc running this script. this specific script only works for this specific MVP Ladder.
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Hi All! Does anyone know how to add the skill used to kill an opponent, I can't search what script to gather that info and use. Something like., [PLAYER A] killed [PLAYER B] using [Meteor Storm] at [guild_vs3] OnPCKillEvent: if( strcharinfo(3) == "guild_vs3" || strcharinfo(3) == "guild_vs2" ) announce strcharinfo(0)+" killed "+rid2name(killedrid)+" at "+strcharinfo(3)+".",0; end;
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Understanding save time. What's your recommendation?
Gouki replied to Gouki's question in General Support
Actually thats my problem the CPU Usage on htop.. sometimes my CPU Usage on mapserver goes as high as this 80% (Resulting to server lag). thats why im trying to remove load from the mapserver.. maybe you have recommendations? at normal its at 15% - 35%, but when my avg players go 275 - 300+ map serve cpu starts to get high.. -
Understanding save time. What's your recommendation?
Gouki replied to Gouki's question in General Support
Cust my mapserver cpu usage is being unstable and what i'm noticing is that the mapserver stops when the cpu usage is high then suddenly it moves fast, like it gets stuck for a while then gets flushed. could it be hosting hardware issue? Here's my map server looks like full of saves, when your CPU Usage goes up could it be overloading the save process? -
Hi, I just want to get more understanding with regards to saving logs. Basically my goal is to take off more load from the map server. EX: 300 players at average Question 1.) Do you recommend increasing auto save time to make saving of files faster or making the auto save time lower than your average players so the map serve will save logs one at a time? Will faster saving time make your map serve breathe more (AUTOSAVE Time > AVG Players) or, Slowing down the save time makes your map server take of more load? (AVG Players > AUTOSAVE Time) Question 2.) minsave_time: Will it be a good setting to increase the interval of saves to release load from the mapserve? // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is saved every // second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents char-server // save-load getting too high as character-count increases) minsave_time: 100
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Does your server lag? what have you done so far?
Gouki replied to Gouki's question in General Support
I'm referring to the log-error showing here on the htop, I don't have any errors currently on the map serv. Does "while (1)" script command do infinite loops? -
Does your server lag? what have you done so far?
Gouki replied to Gouki's question in General Support
Here's my current htop, and right now I'm experiencing the same lag when cpu usage is reaching 70-80%. there's a log error description under mysql, is that normal? -
Does your server lag? what have you done so far?
Gouki replied to Gouki's question in General Support
yes thats exactly the case when the cpu usage reaches 70-80% the server lags, on OVH im currently using the highest dedicated game server that they offer thinking that it would fix the issue. is xeon server better than i7s? -
Does your server lag? what have you done so far?
Gouki replied to Gouki's question in General Support
Server update you mean the server files or the system? the system is already running at intel 7700 - 4.5ghz 64ram. and is also dedicated. -
Hi all, I'm currently experiencing lags (spiking of cpu usage on mapserv) when connection of people reaches to 300+, are you experiencing the same issue? what have you done so far? Have you encountered server lag in relation to population on your server? what have you done to fix it?
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FIXED* Added spr files for each job that was missing on the data.grf.
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Hi All, before anything else I believe I have already implemented all recommendations coming from tons of robe guides here on the forum. but apparently still no luck. im just tryna implement the current available robes/garments on data.grf / rdata.grf. item and collection shows up, however still transparent even if already added on the transparentitem.lub, please check the images on where did I miss, thank you! (the .spr files of this item is at the parent folder C_GiantCatBag_JP_BL (data.grf natively), should I make an individual .spr file inside each gender?)
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Hi all, Does anyone know how to make freeze of frost diver similar to sg freeze status? apparently when you got mdef build and got hit by SG duration will be less. but if you got frozen by frost diver, freeze status is longer. Seems like frost diver gives the full duration and doesnt apply the mdef calculation.
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Does anyone know how to fix this issue? Traps on guild_vs3 only shows at the middle of the map, else its just a gray cell. Traps_Settings: 0 is already set on skill.conf
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How to: Enabling Traps Visibility at skill conf
Gouki replied to Gouki's question in General Support
what client are you using? -
How to: Enabling Traps Visibility at skill conf
Gouki replied to Gouki's question in General Support
This is what's happening, does anyone know why? I noticed that the traps are only showing at the middle of this specific map. -
How to: Enabling Traps Visibility at skill conf
Gouki replied to Gouki's question in General Support
I will double check again thank you for checking out