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Dev Yhams

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About Dev Yhams

  • Birthday 10/24/1992

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Santa Poring

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  1. HOW DISABLE COMMAND ON PVP MAP THIS COMMANDS @QUEST @MALL @DONATES @FREEBIES ! THANK YOU FOR HELPING ! RA 2015 ser ! this is working on pvp map but i use on prontera no command or not working i need to avail only prontera map ser ! this is working on pvp map but i use on prontera no command or not working
  2. HOW DISABLE @QUEST @DONATES @MALL ON PVP MAPS THANK YOU ! PLEASE HELP ME AND HOW TO SCRIPT HIT +10 . PERFECT DODGE +20 FOR 10MINS [FOODS] THANK YOU
  3. HUNTING MISSION PLEASE HELP ME CREATE THIS SCRIPT . WITH BY LVL WITH PER LVL OR LVL ROUND COOLDOWN 24HRS lvl 50-59 x100 Zombie Prisoner Mob-ID#1197 x100 Injustice Mob-ID#1257 x100 High Orc Mob-ID#1213 x100 Alarm Mob-ID#1193 lvl 60-69 x100 Evil Druid Mob-ID#1117 x100 Minorous Mob-ID#1149 x100 pasana Mob-ID#1464 x100 Wraith Mob-ID#1192 lvl 70-79 x100 Raydric Mob-ID#1163 x100 Nightmare Terror Mob-ID#1379 x100 Phenomena Mob-ID#1216 x100 Khalitzburg Mob-ID#1132 lvl 80-89 x100 Anubis Mob-ID#1098 x100 Banshee Mob-ID#1867 x100 Ragged zombie Mob-ID#1865 x100 Red Ferus Mob-ID#1714 lvl 90-99 x100 Blue Acidus x100 Ice Titan x100 Skogul x100 Echio REWARD: X30 esb Item ID# 14003 (Elite_Siege_Supply_Box) Item ID# 12902 (Bubble_Gum_Box) Hunting Mission Coin
  4. //==============================================================================// //= Script Release : Job Changer + Max Leveler [ Version 1.5 ] //==================================By==========================================// //= ManiacSociety //==============================================================================// //= Idea Came From : ManiacSociety //= Helper : Emistry & Kenpachi //==============================================================================// //= D E S C R I P T I O N S //==============================================================================// // -- 1. Character can choose a Job which he like to be. // -- 2. This NPC only have 1 Time Usage. // If it is set to Account Based then that account can use 1 times. // If it is set to Character Based then all new character can use 1 times. // -- 3. Complete skills / Skill Points will be given if it is set to be. // -- 4. Base Level and Job Level will be given upon Job Change. //==============================================================================// //= V E R S I O N S //==============================================================================// // -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings // -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes. // -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations. // -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts. // -- [ 1.1 ] : Added New Job Change Option. // -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer. //==============================================================================// //= R U L E S //==============================================================================// // -- 1. Do not use for exchanging purpose. // -- 2. Do not claim it as yours. // -- 3. Do not change or remove the credits. // -- 4. Do not sell the script in order to get paid. // -- 5. Do not re-sharing upon modified without permission. //==============================================================================// new_1-1,57,124,1 script Instant Job Master 651,{ if (BaseClass == Job_Novice) goto Main_Menu; mes "[Starter NPC]"; mes "You can only use my services"; mes "once per account, sorry."; close; close; // -- Configuration Option set .npcname$,"[ ^0000FF Class Helper ^000000 ]"; set .InfoMenu,0; // Classes Informations Option [ 0 - Disable / 1 - Enable ] set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ] set .2ndClassMenu,0; // Second Job Class Option [ 0 - Disable / 1 - Enable ] set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ] set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ] set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ] set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ] set .BabyClassMenu,0; // Baby Job Class Option [ 0 - Disable / 1 - Enable ] set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ] set .allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ] Main_Menu: mes "[Instant Job Master]"; mes "Nice to meet you "+ strcharinfo ( 0 ) +", my name is Instant Job Master"; mes "Welcome to ^E066FFScarsRO!^000000"; next; switch(select(( .InfoMenu == 0 )?"":"Classes Information", ( .1stClassMenu == 0 )?"":"First Job Classes", ( .2ndClassMenu == 0 )?"":"Second Job Classes", ( .High1stClassMenu == 0 )?"":"High First Job Classes", ( .Trans2ndClassMenu == 1 )?"":"Transcendent Job Classes", ( .Trans3rdClassMenu == 0 )?"":"Third Job Classes", ( .ExpandedClassMenu == 0 )?"":"Expanded Job Classes", ( .BabyClassMenu == 0 )?"":"Baby Normal Job Classes", ( .Baby3rdClassMenu == 0 )?"":"^Baby Third Job Classes", "^FF0000Sorry, i admire nobody....^000000")) { Case 1: goto Classes_info; Case 2: goto FirstJob_Classes; Case 3: goto SecondJob_Classes; Case 4: goto HighFirstJob_Classes; Case 5: goto TransSecondJob_Classes; Case 6: goto TransThirdJob_Classes; Case 7: goto ExpandedJob_Classes; Case 8: goto BabyJob_Classes; Case 9: goto BabyThirdJob_Classes; Case 10: close; } FirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("Swordman", "Magician", "Archer", "Acolyte", "Merchant", "Thief", "Back")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,1,99,50,60,"All"; Case 2: callsub Job_Changing,2,99,50,60,"All"; Case 3: callsub Job_Changing,3,99,50,60,"All"; Case 4: callsub Job_Changing,4,99,50,60,"All"; Case 5: callsub Job_Changing,5,99,50,60,"All"; Case 6: callsub Job_Changing,6,99,50,60,"All"; Case 7: goto Main_Menu; } HighFirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("High Swordman", "High Magician", "High Archer", "High Acolyte", "High Merchant", "High Thief", "Back")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4002,99,50,60,"All"; Case 2: callsub Job_Changing,4003,99,50,60,"All"; Case 3: callsub Job_Changing,4004,99,50,60,"All"; Case 4: callsub Job_Changing,4005,99,50,60,"All"; Case 5: callsub Job_Changing,4006,99,50,60,"All"; Case 6: callsub Job_Changing,4007,99,50,60,"All"; Case 7: goto Main_Menu; } SecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("Knight", "Priest", "Wizard", "Blacksmith", "Hunter", "Assassin", "Crusader", "Monk", "Sage", "Rogue", "Alchemist", ( Sex == 0 )?"":"Dancer", ( Sex == 1 )?"":"Bard", "Back")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,7,99,50,110,"All"; Case 2: callsub Job_Changing,8,99,50,110,"All"; Case 3: callsub Job_Changing,9,99,50,110,"All"; Case 4: callsub Job_Changing,10,99,50,110,"All"; Case 5: callsub Job_Changing,11,99,50,110,"All"; Case 6: callsub Job_Changing,12,99,50,110,"All"; Case 7: callsub Job_Changing,14,99,50,110,"All"; Case 8: callsub Job_Changing,15,99,50,110,"All"; Case 9: callsub Job_Changing,16,99,50,110,"All"; Case 10: callsub Job_Changing,17,99,50,110,"All"; Case 11: callsub Job_Changing,18,99,50,110,"All"; Case 12: callsub Job_Changing,20,99,50,110,"All"; Case 13: callsub Job_Changing,19,99,50,110,"All"; Case 14: goto Main_Menu; } TransSecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("Lord Knight", "High Priest", "High Wizard", "Whitesmith", "Sniper", "Assassin Cross", "Paladin", "Champion", "Professor", "Stalker", "Creator", ( Sex == 0 )?"":"Gypsy", ( Sex == 1 )?"":"Clowm", "Back")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4008,99,70,127,"All"; Case 2: callsub Job_Changing,4009,99,70,127,"All"; Case 3: callsub Job_Changing,4010,99,70,127,"All"; Case 4: callsub Job_Changing,4011,99,70,127,"All"; Case 5: callsub Job_Changing,4012,99,70,127,"All"; Case 6: callsub Job_Changing,4013,99,70,127,"All"; Case 7: callsub Job_Changing,4015,99,70,127,"All"; Case 8: callsub Job_Changing,4016,99,70,127,"All"; Case 9: callsub Job_Changing,4017,99,70,127,"All"; Case 10: callsub Job_Changing,4018,99,70,127,"All"; Case 11: callsub Job_Changing,4019,99,70,127,"All"; Case 12: callsub Job_Changing,4021,99,70,127,"All"; Case 13: callsub Job_Changing,4020,99,70,127,"All"; Case 14: goto Main_Menu; } ExpandedJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("Super Novice", "Back")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,23,255,120,110,"All"; Case 2: callsub Job_Changing,24,255,120,600,"All"; Case 3: callsub Job_Changing,25,255,120,60,"All"; Case 4: callsub Job_Changing,4046,255,120,60,"All"; Case 5: callsub Job_Changing,4047,255,120,110,"All"; Case 6: callsub Job_Changing,4049,255,120,110,"All"; Case 7: goto Main_Menu; } Job_Changing: mes .npcname$; mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000."; if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; } if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; } if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; } if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; } jobchange getarg(0); set BaseLevel,getarg(1); set JobLevel,getarg(2); ResetSkill; ResetStatus; set SkillPoint,getarg(3); if ( .allskills == 1 ){ atcommand "@allskills"; set SkillPoint,0; } percentheal 100,100; close; Classes_info: mes .npcname$; mes "=====[^76EE00 Swordman Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Archer Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Mage Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Thief Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Acolyte Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Merchant Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Super Novice ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Gunslinger ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Ninja ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Taekwon ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. "; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Star Gladiator ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Soul Linker ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability."; mes " ^FF0000________________________________^000000"; next; goto Main_Menu; OnInit: waitingroom " Instant Job Master",0; end; }
  5. HOW TO FIXED THIS ISSUE ! SHE IS GIVE COASTING ERROR OR ALL DISCONNECTED ON GAME [Debug]: mapindex_name2id: Map "▒" not found in index list! [Debug]: mapindex_name2id: Map "▒" not found in index list! [Debug]: mapindex_name2id: Map "▒" not found in index list! [Debug]: mapindex_name2id: Map "▒" not found in index list! [Debug]: mapindex_name2id: Map "▒" not found in index list!
  6. HOW REMOVE HP LIMIT ON SUPER NOVICE JOB THANK YOU FOR GUIDE ME
  7. how to do the script when level 10 your character has bonus hp will give the items
  8. how to make a mini boss just ma ttrace a convex mirror
  9. - script sader_Hourly_Rewards -1,{ OnHourlyRewards: if(#Hourly_Ban){ message strcharinfo(0),"[Hourly Rewards]: You did ban this char from the Hourly Rewards , Relogin to change that ."; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } if(.s_idle){ if(checkidle() > .s_idle_time){ message strcharinfo(0),"[Hourly Rewards]: No Hourly Rewards for IDLE Players!."; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } } if(.s_vip){ if(!vip_status(VIP_STATUS_ACTIVE)){ message strcharinfo(0),"[Hourly Rewards]: if you are a VIP you will get Hourly Rewards!."; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } } if(BaseLevel < .s_hourly_level){ message strcharinfo(0),"[Hourly Rewards]: if you are level "+.s_hourly_level+" and more you will get Hourly Rewards!."; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } if(.s_vinding){ if(checkvending() & .s_vinding){ message strcharinfo(0),"[Hourly Rewards]: No Hourly Rewards for Venders , Relogin to change that ."; if(.s_GePard_ip){ query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'"); } #Hourly_Rewads_Check = 0; #Hourly_Ban = 1; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } } #Hourly_Rewads_Check += 1; if(.s_GePard_ip == 1){ query_sql("SELECT `last_unique_id` FROM `login` WHERE `account_id` = '"+getcharid(3)+"'", .@s_last_unique_id$); query_logsql("SELECT value FROM `sader_variables_log` WHERE unique_id = '"+.@s_last_unique_id$+"' AND `variable` = '#Hourly_Rewads_Check'", .@s_GePard); if(.@s_GePard >= #Hourly_Rewads_Check){ message strcharinfo(0),"[Hourly Rewards]: You already got the Hourly Rewards from this PC"; #Hourly_Rewads_Check -= 1; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } if(.@s_GePard == 0){ query_logsql("INSERT INTO `sader_variables_log` (`unique_id`,`ip`,`variable`,`index`,`value`, `account_id`, `char_id`, `char_name`) VALUES ('"+.@s_last_unique_id$+"', '"+getcharip()+"', '#Hourly_Rewads_Check', '0', '"+#Hourly_Rewads_Check+"', '"+getcharid(3)+"', '"+getcharid(0)+"', '"+strcharinfo(0)+"')"); } query_logsql("Update `sader_variables_log` SET `value` = '"+#Hourly_Rewads_Check+"' WHERE `unique_id`= '"+.@s_last_unique_id$+"' AND `variable` = '#Hourly_Rewads_Check'"); }else if(.s_GePard_ip == 2){ query_logsql("SELECT value FROM `sader_variables_log` WHERE ip = '"+getcharip()+"' AND `variable` = '#Hourly_Rewads_Check'", .@s_ip); if(.@s_ip >= #Hourly_Rewads_Check){ message strcharinfo(0),"[Hourly Rewards]: You already got the Hourly Rewards from this IP"; #Hourly_Rewads_Check -= 1; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; } if(.@s_ip == 0){ query_logsql("INSERT INTO `sader_variables_log` (`unique_id`,`ip`,`variable`,`index`,`value`, `account_id`, `char_id`, `char_name`) VALUES ('"+.@s_last_unique_id$+"', '"+getcharip()+"', '#Hourly_Rewads_Check', '0', '"+#Hourly_Rewads_Check+"', '"+getcharid(3)+"', '"+getcharid(0)+"', '"+strcharinfo(0)+"')"); } query_logsql("Update `sader_variables_log` SET `value` = '"+#Hourly_Rewads_Check+"' WHERE `ip`= '"+getcharip()+"' AND `variable` = '#Hourly_Rewads_Check'"); } message strcharinfo(0),"[Hourly Rewards]: you Gain your Reward."; callsub Hourly_Rewads; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; OnHourlyBan: if(!#Hourly_Ban){ message strcharinfo(0),"[Hourly Rewards]: You did ban this char from the Hourly Rewards , Relogin to change that ."; if(.s_GePard_ip){ query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'"); } #Hourly_Rewads_Check = 0; #Hourly_Ban = 1; addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; } end; OnUnHourlyBan: #Hourly_Ban = 0; end; OnPCLogoutEvent: if(.s_GePard_ip){ query_logsql("delete from `sader_variables_log` where `variable` = '#Hourly_Rewads_Check' AND `account_id`= '"+getcharid(3)+"'"); } if(#Hourly_Ban == 1){ #Hourly_Ban = 0; } #Hourly_Rewads_Check = 0; end; OnPCLoginEvent: addtimer .s_time, strnpcinfo(3)+"::OnHourlyRewards"; end; OnInit: .s_idle = 0; // ban hourly rewards from idle players ? 0 no / 1 yes {if player didn't move for x time he wont get hourly reward} , DEFAULT = 0 .s_idle_time = 1800; // this the time for idle in secend , DEFAULT = 1800 (30 min) .s_vip = 0; // 1 = only for VIP / 0 = for everyone , DEFAULT = 0 .s_time = 3600000; // 1000 = 1 secend | 60000 = 1 min | 3600000 = 1 houre , DEFAULT = 3600000 (1 hr) .s_hourly_level = 50; // Minimam level to get the Houerly rewards / 0 = no minimem level , DEFAULT 0 .s_GePard_ip = 0; // 0 = no Gepard / 1 = Gepard / 2 = IP , DEFAULT 0 .s_vinding = 7; // DEFAULT 7 / 0 = will give the reward even if vending / 1 = no normal vending / 2 = no @autotrade / 4 = no buyingstore | Example: if you want to ban normal vend and buying store you add the numbers 1+4=5 query_logsql("CREATE TABLE IF NOT EXISTS `sader_variables_log` (`unique_id` INT( 11 ) UNSIGNED NOT NULL DEFAULT '0',`ip` VARCHAR(100) NOT NULL,`variable` VARCHAR(32) NOT NULL, `index` INT NOT NULL, `value` INT NOT NULL,`account_id` INT NOT NULL,`char_id` INT NOT NULL,`char_name` VARCHAR(30) NOT NULL) ENGINE=MyISAM"); bindatcmd("UnHourlyBan",strnpcinfo(3)+"::OnUnHourlyBan",99,99); bindatcmd("HourlyBan",strnpcinfo(3)+"::OnHourlyBan",0,99); end; Hourly_Rewads: //put the Hourly Rewards here //#HourlyRewards += 1; getitem 62000,1; //getitem 905,1; // if you want to add items as reward you can add them here like that //getexp 10000,5000; // if you wanna add exp as reward add them here like that //if(#Hourly_Rewads_Check == 5){getitem 905,1;} // like this you can add reward for Xhr and this reward will be given for that X in this example 5 mean that the player did pass 5hr //if(#Hourly_Rewads_Check >= 5){getitem 905,1;} // like this you can add reward for Xhr and this reward will be given for that X in this example 5 mean that the player did pass 5hr or more return; } //prontera,151,171,5 pointshop Hourly Rewards Shop 667,#HourlyRewards,901:1,902:10,903:15,904:1,905:200 //<ITEM_ID>:<PRICE>,<ITEM_ID>:<PRICE>,<ITEM_ID>:<PRICE>,<ITEM_ID>:<PRICE>
  10. how to fix this because what I like is when vending and pub no points are earned in the hourly system
  11. how about skill example +7 composite bow = lvl 1 DS how about skill example +7 composite bow = lvl 1 DS please answer me again i not show your answer please send again your answer how about skill example +7 composite bow = lvl 1 DS
  12. 1705,Composite_Bow_,Composite Bow,5,2500,,600,29,,5,4,0xFFFFFFFF,7,2,34,1,4,1,11,{},{},{} How put on effect composite bow if(getrefine()==8) bonus bStr,1; else if(getrefine()==9) bonus bAgi,1; else bonus bAllStats,1;
  13. on items effect on composite bow
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