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grimmm

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Everything posted by grimmm

  1. prueba con iteminfo.lua. en el cliente dentro de la carpeta system. Creo que idnum esta obsoleto. salu2!!
  2. Hello everyone! someone has a script so that "id_group: 99" can change the "job" to the other players?Create this as I could, but I see several errors when it comes to distributing stats gm_j_changer.txt
  3. thank you, I'll see what happens to me ex: OnTouch
  4. Hello everyone! Can someone tell me why I can not make this npc work correctly? 1@pam,0,0,0 script #PCHealMR FAKE_NPC,{ end; OnPCLoadMapEvent: if (strcharinfo(3) == .@map$ || strcharinfo(3) == instance_mapname(.@map$) ) { Beginning: message strcharinfo(PC_NAME),"Test AAAAAAAAAA Word"; addtimer 5000, instance_npcname(strnpcinfo(2)) + "::On5secs"; sleep2 1700; // 1 second heal 5000,5000; sleep2 1700; // 1 second heal 5000,5000; sleep2 1700; // 1 second heal 5000,5000; sleep2 1700; // 1 second heal 5000,5000; end; On5secs: goto Beginning; end; } end; OnPCDieEvent: if (strcharinfo(3) == .@map$ || strcharinfo(3) == instance_mapname(.@map$) ) { deltimer instance_npcname(strnpcinfo(0)) + "::On5secs"; end; } end; OnInit: OnInstanceInit: .@map$ = "1@pam"; setmapflag .@map$,mf_loadevent; end; } ty!
  5. yeah! ty crazyarashi !!! I tried it coding in "uft8" rookie error!
  6. 12103,Bloody_Dead_Branch,Bloody Branch,2,10000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",-1-MOBG_Bloody_Dead_Branch,1,""; },{},{} Extracted from ítem_db
  7. Hello everyone! Could someone pass this script to me, but in dialogues in Korean or English? Currently the encoding format is illegible and I have no idea what the instance is about. Thanks! credits script to Ziu. muchísimas gracias Remnant_of_azit.txt
  8. hi all!! what is this NPC? { "prontera", 150, 191, 0, IT_BMP, "유저인터페이스\\information\\over_gldstg.bmp" }, ty!!
  9. hi! be a little humble and if you post wait for someone to answer you, instead of filling the whole forum on the same topic. Thank you
  10. grimmm

    run or dead

    (solved) I think I approach it badly, solve the problem using "distance". again, thank you very much for helping
  11. grimmm

    run or dead

    Thank you for answering so quickly. I already tried as you say, but the range of action is not centered with the NPC
  12. hi rathena! How can I expand the area of effect? it's ten seconds and it gives time to scroll through many cells Thank you! announce "Get out of there! You have 10 seconds to get away or you will die!",bc_yellow|bc_all; sleep2 10000; .@area = getbattleflag("area_size"); getmapxy .@map$, .@x, .@y, 0; .@dx = rand( -.@area, .@area ); .@dy = rand( -.@area, .@area ); if ( !checkcell( .@map$,(.@x+.@dx),(.@y+.@dy),cell_chkpass )) { unitkill getcharid(3); } else { specialeffect(EF_SCREEN_QUAKE, AREA,getcharid(3)); end;
  13. Thanks for responding so quickly. Any item or npc to activate vip accounts. Thanks
  14. hi! anyone could tell me whether there is any "npc" to activate the "Official VIP System". thanks! http://rathena.org/board/topic/89848-official-vip-system/
  15. nada, estoi probando varias combianciones y no da resultado ahora lo tengo asi: [jobtbl.JT_MG_ZOMBIE] = "zombie", [jobtbl.JT_MG_WRAITH] = "wraith", [jobtbl.JT_MG_GHOUL] = "ghoul", [jobtbl.JT_MG_ARCLOUSE] = "arclouse", [jobtbl.JT_MG_RAYDRIC] = "raydric", [jobtbl.JT_MG_RAYDRIC_ARCHER] = "raydric_archer", [jobtbl.JT_MG_KNIGHT_OF_ABYSS] = "knight_of_abyss", [jobtbl.JT_MG_KHALITZBURG] = "khalitzburg", [jobtbl.JT_MG_BLOODY_KNIGHT] = "bloody_knight", [jobtbl.JT_MG_M_UNDEAD_KNIGHT] = "mg_m_undead_knight", [jobtbl.JT_MG_CORRUPTION_ROOT] = "mg_corruption_root", [jobtbl.JT_MG_AMDARAIS] = "mg_amdarais", [jobtbl.JT_NG_WANDER_MAN] = "wander_man", [jobtbl.JT_NG_RIDEWORD] = "rideword", [jobtbl.JT_NG_MIMIC] = "mimic", [jobtbl.JT_NG_EVIL_DRUID] = "evil_druid", [jobtbl.JT_NG_WRAITH_DEAD] = "wraith_dead", [jobtbl.JT_G_MG_KHALITZBURG] = "khalitzburg", [jobtbl.JT_NG_BAPHOMET] = "baphomet", [jobtbl.JT_G_NG_BAPHOMET_] = "baphomet_", [jobtbl.JT_NG_CHIMERA] = "chimera" } ========= ["JT_MG_ZOMBIE"] = 2464, ["JT_MG_WRAITH"] = 2465, ["JT_MG_GHOUL"] = 2466, ["JT_MG_ARCLOUSE"] = 2467, ["JT_MG_RAYDRIC"] = 2468, ["JT_MG_RAYDRIC_ARCHER"] = 2469, ["JT_MG_KNIGHT_OF_ABYSS"] = 2470, ["JT_MG_KHALITZBURG"] = 2471, ["JT_MG_BLOODY_KNIGHT"] = 2472, ["JT_MG_M_UNDEAD_KNIGHT"] = 2473, ["JT_MG_CORRUPTION_ROOT"] = 2474, ["JT_MG_AMDARAIS"] = 2475, ["JT_NG_WANDER_MAN"] = 2476, ["JT_NG_RIDEWORD"] = 2477, ["JT_NG_MIMIC"] = 2478, ["JT_NG_EVIL_DRUID"] = 2479, ["JT_NG_WRAITH_DEAD"] = 2480, ["JT_G_MG_KHALITZBURG"] = 2481, ["JT_NG_BAPHOMET"] = 2482, ["JT_G_NG_BAPHOMET_"] = 2483, ["JT_NG_CHIMERA"] = 2484 } en mob_db2.sql lo he probado con 2484, JT_NG_CHIMERA, y 2484, NG_CHIMERA, y nada Ole!! ole!! ahora si ya le puedo meter salami!! jaja probe lo de la carpeta y funciono!! gracias williamll y ziu por responder y ayudarme a solucionarlo Salu2
  16. muchisimas gracias ahora seguro que funcionara. Salu2
  17. ok, estoi mirando los luas aver como lo soluciono edit. como se supone que debo editar los luas ya que existen id cn el mismo nombre, aque pongo un ejemplo: jobname: [jobtbl.JT_ARCLOUSE] = "ARCLOUSE", // origen [jobtbl.JT_ARCLOUSE] = "JT_MG_ARCLOUSE", // MG npcidintity ["JT_ARCLOUSE"] = 1194, // origen ["JT_MG_ARCLOUSE"] = 2467, // MG en mob_db2 la id del sprite es JT_MG_ARCLOUSE gracias
  18. Wenas, tengo un error de cliente al entrar en la mazmorra, todo se incia bien no da errores de consola, pero al dar dos pasos hacia delante en el mapa 1@gl_k me da el siguiente error de cliente: Spr :: Cannot find File : Sprite\npc\.spr y en la consola todo va bn, alguen tiene alguna idea? Salu2
  19. grimmm

    search partys

    did not know existed that haha ​​sorry thanks and regards
  20. Hello, I need help I've been looking but can not find, the idea would be a script, to search partys, and show them. thanks and regards. using google translate sorry
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