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acbx

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  1. acbx's post in Enable Doram in Create Char was marked as the answer   
    Hello 
     
    You need to go data/luafiles514/lua files/service.../ExternalSettings...lub and change this code line:
     
    MakeableRace = { Doram = false }
    MakeableRace = { Doram = true}
  2. acbx's post in Seeking Help regarding Invalid 'rand_groupid' was marked as the answer   
    It worked! Thank you, so much!
     
    I just have changed few things.
     
    My test is in the last line of all files.
     
    I don't know why the print got "shaky"
    https://ibb.co/GkQs1j4
     
    mob_drop.txt
    // Monster Drop Database // Add drop item to monster // // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward 1002,1201,10000,RDMOPTG_KNIFE  
    item_randomopt_db.txt
    // Items Random Option Database // // Structure of Database: // ID,{ Bonus Script } RDMOPT_VAR_MAXHPAMOUNT,{ bonus bMaxHP,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXSPAMOUNT,{ bonus bMaxSP,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_STRAMOUNT,{ bonus bStr,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_AGIAMOUNT,{ bonus bAgi,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_VITAMOUNT,{ bonus bVit,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_INTAMOUNT,{ bonus bInt,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_DEXAMOUNT,{ bonus bDex,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_LUKAMOUNT,{ bonus bLuk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXHPPERCENT,{ bonus bMaxHPrate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAXSPPERCENT,{ bonus bMaxSPrate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_HPACCELERATION,{ bonus bHPrecovRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_SPACCELERATION,{ bonus bSPrecovRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATKPERCENT,{ bonus2 bAddClass,Class_All,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MAGICATKPERCENT,{ bonus bMatkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSASPD,{ bonus bAspd,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSASPDPERCENT,{ bonus bAspdRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATTPOWER,{ bonus bAtk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_HITSUCCESSVALUE,{ bonus bHit,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ATTMPOWER,{ bonus bMatk,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_ITEMDEFPOWER,{ bonus bDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_MDEFPOWER,{ bonus bMdef,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_AVOIDSUCCESSVALUE,{ bonus bFlee,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE,{ bonus bFlee2,getrandomoptinfo(ROA_VALUE); } RDMOPT_VAR_CRITICALSUCCESSVALUE,{ bonus bCritical,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_NOTHING,{ bonus2 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_WATER,{ bonus2 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_GROUND,{ bonus2 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_FIRE,{ bonus2 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_WIND,{ bonus2 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_POISON,{ bonus2 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_SAINT,{ bonus2 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_DARKNESS,{ bonus2 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_TELEKINESIS,{ bonus2 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); } // TODO: Confirm if damage reduction is implemented correctly. // kRO desc : <ELEMENT> ?????? ?? ?? ??? %d%% ??. RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_GROUND_USER,{ bonus2 bSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_FIRE_USER,{ bonus2 bSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WIND_USER,{ bonus2 bSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_POISON_USER,{ bonus2 bSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_SAINT_USER,{ bonus2 bSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bMagicAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bMagicAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bMagicAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bMagicAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bMagicAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bMagicAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bMagicAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bMagicAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_MAGIC; } RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bMagicAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_BODY_ATTR_NOTHING,{ bonus bDefEle,Ele_Neutral; } RDMOPT_BODY_ATTR_WATER,{ bonus bDefEle,Ele_Water; } RDMOPT_BODY_ATTR_GROUND,{ bonus bDefEle,Ele_Earth; } RDMOPT_BODY_ATTR_FIRE,{ bonus bDefEle,Ele_Fire; } RDMOPT_BODY_ATTR_WIND,{ bonus bDefEle,Ele_Wind; } RDMOPT_BODY_ATTR_POISON,{ bonus bDefEle,Ele_Poison; } RDMOPT_BODY_ATTR_SAINT,{ bonus bDefEle,Ele_Holy; } RDMOPT_BODY_ATTR_DARKNESS,{ bonus bDefEle,Ele_Dark; } RDMOPT_BODY_ATTR_TELEKINESIS,{ bonus bDefEle,Ele_Ghost; } RDMOPT_BODY_ATTR_UNDEAD,{ bonus bDefEle,Ele_Undead; } //RDMOPT_BODY_ATTR_ALL,{ /* Needs more info */ } RDMOPT_RACE_TOLERACE_NOTHING,{ bonus2 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_UNDEAD,{ bonus2 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_ANIMAL,{ bonus2 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_NOTHING,{ bonus2 bAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_UNDEAD,{ bonus2 bAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_ANIMAL,{ bonus2 bAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_PLANT,{ bonus2 bAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_INSECT,{ bonus2 bAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_FISHS,{ bonus2 bAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_DEVIL,{ bonus2 bAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_ANGEL,{ bonus2 bAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_DAMAGE_DRAGON,{ bonus2 bAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_NOTHING,{ bonus2 bMagicAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_UNDEAD,{ bonus2 bMagicAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_ANIMAL,{ bonus2 bMagicAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_PLANT,{ bonus2 bMagicAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_INSECT,{ bonus2 bMagicAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_FISHS,{ bonus2 bMagicAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_DEVIL,{ bonus2 bMagicAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_ANGEL,{ bonus2 bMagicAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_MDAMAGE_DRAGON,{ bonus2 bMagicAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_CRI_PERCENT_NOTHING,{ bonus2 bCriticalAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_UNDEAD,{ bonus2 bCriticalAddRace,RC_Undead,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_ANIMAL,{ bonus2 bCriticalAddRace,RC_Brute,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_PLANT,{ bonus2 bCriticalAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_INSECT,{ bonus2 bCriticalAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_FISHS,{ bonus2 bCriticalAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_DEVIL,{ bonus2 bCriticalAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_ANGEL,{ bonus2 bCriticalAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_CRI_PERCENT_DRAGON,{ bonus2 bCriticalAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE)/10; } RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,{ bonus2 bIgnoreDefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD,{ bonus2 bIgnoreDefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL,{ bonus2 bIgnoreDefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,{ bonus2 bIgnoreDefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,{ bonus2 bIgnoreDefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,{ bonus2 bIgnoreDefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,{ bonus2 bIgnoreDefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,{ bonus2 bIgnoreDefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD,{ bonus2 bIgnoreMdefRaceRate,RC_Undead,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL,{ bonus2 bIgnoreMdefRaceRate,RC_Brute,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); } RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,{ bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_BOSS_TARGET,{ bonus2 bAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_NORMAL_USER,{ bonus2 bSubClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_DAMAGE_BOSS_USER,{ bonus2 bSubClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_MDAMAGE_NORMAL,{ bonus2 bMagicAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_MDAMAGE_BOSS,{ bonus2 bMagicAddClass,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL,{ bonus2 bIgnoreDefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS,{ bonus2 bIgnoreDefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL,{ bonus2 bIgnoreMdefClassRate,Class_Normal,getrandomoptinfo(ROA_VALUE); } RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS,{ bonus2 bIgnoreMdefClassRate,Class_Boss,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_SMALL_TARGET,{ bonus2 bAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_LARGE_TARGET,{ bonus2 bAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_SMALL_USER,{ bonus2 bSubSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_MIDIUM_USER,{ bonus2 bSubSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_LARGE_USER,{ bonus2 bSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_SIZE_PERFECT,{ bonus bNoSizeFix,1; } RDMOPT_DAMAGE_CRI_TARGET,{ bonus bCritAtkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_DAMAGE_CRI_USER,{ bonus bCriticalDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,{ bonus bLongAtkRate,getrandomoptinfo(ROA_VALUE); } RDMOPT_RANGE_ATTACK_DAMAGE_USER,{ bonus bLongAtkDef,getrandomoptinfo(ROA_VALUE); } RDMOPT_HEAL_VALUE,{ bonus bHealPower,getrandomoptinfo(ROA_VALUE); } RDMOPT_HEAL_MODIFY_PERCENT,{ bonus bHealPower2,getrandomoptinfo(ROA_VALUE); } RDMOPT_DEC_SPELL_CAST_TIME,{ bonus bVariableCastrate,-(getrandomoptinfo(ROA_VALUE));} RDMOPT_DEC_SPELL_DELAY_TIME,{ bonus bDelayrate,-(getrandomoptinfo(ROA_VALUE)); } RDMOPT_DEC_SP_CONSUMPTION,{ bonus bUseSPrate,-(getrandomoptinfo(ROA_VALUE)); } //RDMOPT_HP_DRAIN,{ /* Needs more info */ } //RDMOPT_SP_DRAIN,{ /* Needs more info */ } RDMOPT_WEAPON_ATTR_NOTHING,{ bonus bAtkEle,Ele_Neutral; } RDMOPT_WEAPON_ATTR_WATER,{ bonus bAtkEle,Ele_Water; } RDMOPT_WEAPON_ATTR_GROUND,{ bonus bAtkEle,Ele_Earth; } RDMOPT_WEAPON_ATTR_FIRE,{ bonus bAtkEle,Ele_Fire; } RDMOPT_WEAPON_ATTR_WIND,{ bonus bAtkEle,Ele_Wind; } RDMOPT_WEAPON_ATTR_POISON,{ bonus bAtkEle,Ele_Poison; } RDMOPT_WEAPON_ATTR_SAINT,{ bonus bAtkEle,Ele_Holy; } RDMOPT_WEAPON_ATTR_DARKNESS,{ bonus bAtkEle,Ele_Dark; } RDMOPT_WEAPON_ATTR_TELEKINESIS,{ bonus bAtkEle,Ele_Ghost; } RDMOPT_WEAPON_ATTR_UNDEAD,{ bonus bAtkEle,Ele_Undead; } RDMOPT_WEAPON_INDESTRUCTIBLE,{ bonus bUnbreakableWeapon,1; } RDMOPT_BODY_INDESTRUCTIBLE,{ bonus bUnbreakableArmor,1; } RDMOPT_MDAMAGE_SIZE_SMALL_TARGET,{ bonus2 bMagicAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bMagicAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); } RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,{ bonus2 bMagicAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); } //RDMOPT_MDAMAGE_SIZE_SMALL_USER,{} //RDMOPT_MDAMAGE_SIZE_MIDIUM_USER,{} //RDMOPT_MDAMAGE_SIZE_LARGE_USER,{} //redefined? //RDMOPT_ATTR_TOLERACE_ALL,{}  
    item_randomopt_group.txt
    // <randopt_groupid>,<rate>,<randopt_id1>,<randopt_value1>,<randopt_param1>{,<randopt_id2>,<randopt_value2>,<randopt_param2>,<randopt_id3>,<randopt_value3>,<randopt_param3>,<randopt_id4>,<randopt_value4>,<randopt_param4>,<randopt_id5>,<randopt_value5>,<randopt_param5>} RDMOPTG_KNIFE,10000,RDMOPT_VAR_MAXHPAMOUNT,100,0,RDMOPT_VAR_ATKPERCENT,500,0  
    const.txt
    // Script Constant Database // // Structure of Database: // Identifier Value[ Type] // // Alternatively: // Identifier,Value[,Type] // // 01. Identifier Unique name for the constant, must not have same name as script commands, functions or variables. // 02. Value Value assigned to the constant. This value cannot be changed during the runtime of the server. // 03. Type Specifies whether the identifier is a constant (0) or a parameter (1) (optional, defaults to 0). // // NOTE: Parameters are special in that they retrieve certain runtime values depending on the specified ID // in field Value. Depending on the implementation values assigned by scripts to parameters will affect // runtime values, such as Zeny, as well (see pc_readparam/pc_setparam). RDMOPT_VAR_MAXHPAMOUNT 1 RDMOPT_VAR_MAXSPAMOUNT 2 RDMOPT_VAR_STRAMOUNT 3 RDMOPT_VAR_AGIAMOUNT 4 RDMOPT_VAR_VITAMOUNT 5 RDMOPT_VAR_INTAMOUNT 6 RDMOPT_VAR_DEXAMOUNT 7 RDMOPT_VAR_LUKAMOUNT 8 RDMOPT_VAR_MAXHPPERCENT 9 RDMOPT_VAR_MAXSPPERCENT 10 RDMOPT_VAR_HPACCELERATION 11 RDMOPT_VAR_SPACCELERATION 12 RDMOPT_VAR_ATKPERCENT 13 RDMOPT_VAR_MAGICATKPERCENT 14 RDMOPT_VAR_PLUSASPD 15 RDMOPT_VAR_PLUSASPDPERCENT 16 RDMOPT_VAR_ATTPOWER 17 RDMOPT_VAR_HITSUCCESSVALUE 18 RDMOPT_VAR_ATTMPOWER 19 RDMOPT_VAR_ITEMDEFPOWER 20 RDMOPT_VAR_MDEFPOWER 21 RDMOPT_VAR_AVOIDSUCCESSVALUE 22 RDMOPT_VAR_PLUSAVOIDSUCCESSVALUE 23 RDMOPT_VAR_CRITICALSUCCESSVALUE 24 RDMOPT_ATTR_TOLERACE_NOTHING 25 RDMOPT_ATTR_TOLERACE_WATER 26 RDMOPT_ATTR_TOLERACE_GROUND 27 RDMOPT_ATTR_TOLERACE_FIRE 28 RDMOPT_ATTR_TOLERACE_WIND 29 RDMOPT_ATTR_TOLERACE_POISON 30 RDMOPT_ATTR_TOLERACE_SAINT 31 RDMOPT_ATTR_TOLERACE_DARKNESS 32 RDMOPT_ATTR_TOLERACE_TELEKINESIS 33 RDMOPT_ATTR_TOLERACE_UNDEAD 34 RDMOPT_ATTR_TOLERACE_ALL 35 RDMOPT_DAMAGE_PROPERTY_NOTHING_USER 36 RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET 37 RDMOPT_DAMAGE_PROPERTY_WATER_USER 38 RDMOPT_DAMAGE_PROPERTY_WATER_TARGET 39 RDMOPT_DAMAGE_PROPERTY_GROUND_USER 40 RDMOPT_DAMAGE_PROPERTY_GROUND_TARGET 41 RDMOPT_DAMAGE_PROPERTY_FIRE_USER 42 RDMOPT_DAMAGE_PROPERTY_FIRE_TARGET 43 RDMOPT_DAMAGE_PROPERTY_WIND_USER 44 RDMOPT_DAMAGE_PROPERTY_WIND_TARGET 45 RDMOPT_DAMAGE_PROPERTY_POISON_USER 46 RDMOPT_DAMAGE_PROPERTY_POISON_TARGET 47 RDMOPT_DAMAGE_PROPERTY_SAINT_USER 48 RDMOPT_DAMAGE_PROPERTY_SAINT_TARGET 49 RDMOPT_DAMAGE_PROPERTY_DARKNESS_USER 50 RDMOPT_DAMAGE_PROPERTY_DARKNESS_TARGET 51 RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER 52 RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET 53 RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER 54 RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET 55 RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER 56 RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET 57 RDMOPT_MDAMAGE_PROPERTY_WATER_USER 58 RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET 59 RDMOPT_MDAMAGE_PROPERTY_GROUND_USER 60 RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET 61 RDMOPT_MDAMAGE_PROPERTY_FIRE_USER 62 RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET 63 RDMOPT_MDAMAGE_PROPERTY_WIND_USER 64 RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET 65 RDMOPT_MDAMAGE_PROPERTY_POISON_USER 66 RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET 67 RDMOPT_MDAMAGE_PROPERTY_SAINT_USER 68 RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET 69 RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER 70 RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET 71 RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER 72 RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET 73 RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER 74 RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET 75 RDMOPT_BODY_ATTR_NOTHING 76 RDMOPT_BODY_ATTR_WATER 77 RDMOPT_BODY_ATTR_GROUND 78 RDMOPT_BODY_ATTR_FIRE 79 RDMOPT_BODY_ATTR_WIND 80 RDMOPT_BODY_ATTR_POISON 81 RDMOPT_BODY_ATTR_SAINT 82 RDMOPT_BODY_ATTR_DARKNESS 83 RDMOPT_BODY_ATTR_TELEKINESIS 84 RDMOPT_BODY_ATTR_UNDEAD 85 RDMOPT_BODY_ATTR_ALL 86 RDMOPT_RACE_TOLERACE_NOTHING 87 RDMOPT_RACE_TOLERACE_UNDEAD 88 RDMOPT_RACE_TOLERACE_ANIMAL 89 RDMOPT_RACE_TOLERACE_PLANT 90 RDMOPT_RACE_TOLERACE_INSECT 91 RDMOPT_RACE_TOLERACE_FISHS 92 RDMOPT_RACE_TOLERACE_DEVIL 93 RDMOPT_RACE_TOLERACE_HUMAN 94 RDMOPT_RACE_TOLERACE_ANGEL 95 RDMOPT_RACE_TOLERACE_DRAGON 96 RDMOPT_RACE_DAMAGE_NOTHING 97 RDMOPT_RACE_DAMAGE_UNDEAD 98 RDMOPT_RACE_DAMAGE_ANIMAL 99 RDMOPT_RACE_DAMAGE_PLANT 100 RDMOPT_RACE_DAMAGE_INSECT 101 RDMOPT_RACE_DAMAGE_FISHS 102 RDMOPT_RACE_DAMAGE_DEVIL 103 RDMOPT_RACE_DAMAGE_HUMAN 104 RDMOPT_RACE_DAMAGE_ANGEL 105 RDMOPT_RACE_DAMAGE_DRAGON 106 RDMOPT_RACE_MDAMAGE_NOTHING 107 RDMOPT_RACE_MDAMAGE_UNDEAD 108 RDMOPT_RACE_MDAMAGE_ANIMAL 109 RDMOPT_RACE_MDAMAGE_PLANT 110 RDMOPT_RACE_MDAMAGE_INSECT 111 RDMOPT_RACE_MDAMAGE_FISHS 112 RDMOPT_RACE_MDAMAGE_DEVIL 113 RDMOPT_RACE_MDAMAGE_HUMAN 114 RDMOPT_RACE_MDAMAGE_ANGEL 115 RDMOPT_RACE_MDAMAGE_DRAGON 116 RDMOPT_RACE_CRI_PERCENT_NOTHING 117 RDMOPT_RACE_CRI_PERCENT_UNDEAD 118 RDMOPT_RACE_CRI_PERCENT_ANIMAL 119 RDMOPT_RACE_CRI_PERCENT_PLANT 120 RDMOPT_RACE_CRI_PERCENT_INSECT 121 RDMOPT_RACE_CRI_PERCENT_FISHS 122 RDMOPT_RACE_CRI_PERCENT_DEVIL 123 RDMOPT_RACE_CRI_PERCENT_HUMAN 124 RDMOPT_RACE_CRI_PERCENT_ANGEL 125 RDMOPT_RACE_CRI_PERCENT_DRAGON 126 RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING 127 RDMOPT_RACE_IGNORE_DEF_PERCENT_UNDEAD 128 RDMOPT_RACE_IGNORE_DEF_PERCENT_ANIMAL 129 RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT 130 RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT 131 RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS 132 RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL 133 RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN 134 RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL 135 RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON 136 RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING 137 RDMOPT_RACE_IGNORE_MDEF_PERCENT_UNDEAD 138 RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANIMAL 139 RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT 140 RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT 141 RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS 142 RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL 143 RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN 144 RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL 145 RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON 146 RDMOPT_CLASS_DAMAGE_NORMAL_TARGET 147 RDMOPT_CLASS_DAMAGE_BOSS_TARGET 148 RDMOPT_CLASS_DAMAGE_NORMAL_USER 149 RDMOPT_CLASS_DAMAGE_BOSS_USER 150 RDMOPT_CLASS_MDAMAGE_NORMAL 151 RDMOPT_CLASS_MDAMAGE_BOSS 152 RDMOPT_CLASS_IGNORE_DEF_PERCENT_NORMAL 153 RDMOPT_CLASS_IGNORE_DEF_PERCENT_BOSS 154 RDMOPT_CLASS_IGNORE_MDEF_PERCENT_NORMAL 155 RDMOPT_CLASS_IGNORE_MDEF_PERCENT_BOSS 156 RDMOPT_DAMAGE_SIZE_SMALL_TARGET 157 RDMOPT_DAMAGE_SIZE_MIDIUM_TARGET 158 RDMOPT_DAMAGE_SIZE_LARGE_TARGET 159 RDMOPT_DAMAGE_SIZE_SMALL_USER 160 RDMOPT_DAMAGE_SIZE_MIDIUM_USER 161 RDMOPT_DAMAGE_SIZE_LARGE_USER 162 RDMOPT_DAMAGE_SIZE_PERFECT 163 RDMOPT_DAMAGE_CRI_TARGET 164 RDMOPT_DAMAGE_CRI_USER 165 RDMOPT_RANGE_ATTACK_DAMAGE_TARGET 166 RDMOPT_RANGE_ATTACK_DAMAGE_USER 167 RDMOPT_HEAL_VALUE 168 RDMOPT_HEAL_MODIFY_PERCENT 169 RDMOPT_DEC_SPELL_CAST_TIME 170 RDMOPT_DEC_SPELL_DELAY_TIME 171 RDMOPT_DEC_SP_CONSUMPTION 172 RDMOPT_HP_DRAIN 173 RDMOPT_SP_DRAIN 174 RDMOPT_WEAPON_ATTR_NOTHING 175 RDMOPT_WEAPON_ATTR_WATER 176 RDMOPT_WEAPON_ATTR_GROUND 177 RDMOPT_WEAPON_ATTR_FIRE 178 RDMOPT_WEAPON_ATTR_WIND 179 RDMOPT_WEAPON_ATTR_POISON 180 RDMOPT_WEAPON_ATTR_SAINT 181 RDMOPT_WEAPON_ATTR_DARKNESS 182 RDMOPT_WEAPON_ATTR_TELEKINESIS 183 RDMOPT_WEAPON_ATTR_UNDEAD 184 RDMOPT_WEAPON_INDESTRUCTIBLE 185 RDMOPT_BODY_INDESTRUCTIBLE 186 RDMOPT_MDAMAGE_SIZE_SMALL_TARGET 187 RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET 188 RDMOPT_MDAMAGE_SIZE_LARGE_TARGET 189 RDMOPT_MDAMAGE_SIZE_SMALL_USER 190 RDMOPT_MDAMAGE_SIZE_MIDIUM_USER 191 RDMOPT_MDAMAGE_SIZE_LARGE_USER 192 //RDMOPT_ATTR_TOLERACE_ALL 193 SWORDCLAN 1 ARCWANDCLAN 2 GOLDENMACECLAN 3 CROSSBOWCLAN 4 JUMPINGCLAN 5 // TESTE RDMOPTG_KNIFE 1  
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