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iseeyou21

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Posts posted by iseeyou21

  1. 40 minutes ago, Haruka Mayumi said:

    all you need is to edit luafiles514/datainfo/accessoryid.lub and simply make all of them to 0.

    I'll try this out too, just so I don't have to edit spr/act files lol.

    EDIT: This also worked, however changing a headgear to 0 would also make all characters around you without the costume headgear too. Changing the spr/act files to a blank would hide my costumes but not other characters.

  2. 32 minutes ago, TheDerpySupport said:

    If you're looking to hide all the costume equipment, you'll have to go into your item database, find each and every costume item(I think there might be about a 100 by now?) and remove the view ID from them. Although I don't see the point in doing this.

    I'm in a rAthena (most likely) private server, will I have access to itemdb though? The server has modified costume exp/drop rates, so I want to still equip the costumes for the added exp/drop rates but also hide them since most of them are just hideous lol. I was thinking I'll just empty the spr/act files of the said headgear and update here if it works.

    EDIT: Emptying the spr/act files of the headgear works. If someone wants to do this too, deleting the spr/act will not work, you have to edit it and make it empty.

  3. Is there a way to hide all the headgear from the costume tab? Even if it's only on my end, that would be fine.

    Do I look for the specific headgear(s) and just delete the sprite? If so, where can I find these spr/act files for the headgears?

  4. 8 hours ago, iraciz said:

    Could you explain the merge layer and the compact save option?

    I am using that Program, and I don't find such thing as COMPACT or Redirect Index option.


    I'm having problems because I edit my act and is not showing the frames in game.

    1398019504_.thumb.png.fc0d9b61af9efc6a17f9060736c3b6be.png

    Now in Game is not showing it, dunno what to do! PLEASE HELP
    1451106855_.png.703634615f35a3730642a0a95d089104.png

    You have to merge both layers into one. Highlight both layers (ID 0 and 1) and go to Scripts > Generate sprite from selection.

    You can then remove the previous layers.

  5. 17 minutes ago, Katakuri said:

    You need to merge the layers because act editor on weapons which reads only the first layer

    I don't know what I did, but I also changed itemID 1219, saved it using the "Compact" option (redirecting indexes) and it worked. I didn't need to do that layer thing, but maybe it'll be better if I did. I'll look into merging the layers.

    EDIT: I have merged the layers, and now it looks a lot better. It's true it only reads the first layer in the game, that's why the last frame of the attack doesn't show the weapon, only the swish effect. Thank you again!

  6. 6 minutes ago, Katakuri said:

    I think the client read those as fix or default. I tried it and it works and I consult some veteran spriters here and thats case of it.

    May I know how you included the swish effect to a dagger on a Rogue/Stalker? I have ACT Editor but I'm not sure if I can import an ACT/SPR file to the currently opened ACT file.

  7. 35 minutes ago, Katakuri said:

    you have to edit the each of its sprite with swing/swish effect.

    Hmmm if that's the case, how come the default dagger sprite (Knife[3] and [4]) does not have the swish effect inside the act file? The swish effect is on a separate ACT and SPR file though. Maybe there's a file that references this ACT and SPR file to each item?

    image.thumb.png.cd456015f800bae93865c63eca2339e0.png

  8. I was trying to edit my data.grf of a private server I'm in, I just wanted the "swish" effect on my rogue/stalker dagger weapon, but it does not show the dagger effect at all except when using a Knife[3] or [4]. Every weapon above Knife, shows no "swish" dagger effect when auto attacking.

    Here are some troubleshooting I have done:

    1.) When I checked the Rogue/Stalker weapon sprites, every dagger has 4 images except the Knife[3][4] which has 8. So I thought, maybe the "swish" effect does not work because all daggers only have 4 sprite images.

    2.) Swapped the default/Knife sprite to a dagger sprite above it (Gladius[3]), still doesn't work.

    Is there any way to just enable the "swish" dagger effect to all weapon sprites?

    Also, I noticed this also happens with Swords, but this is only when using a Rogue/Stalker class. Swordsman/Knight classes all have their respective "swish" sword effect regardless of sword.

    It's just too plain-looking without it, and it's making me lazy to play lol.

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