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Posts posted by K e o u g h
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i applied this on my server sql
Don't forget to run sql-files/upgrades/upgrade_20140612.sql and sql-files/upgrades/upgrade_20140612_log.sql!
and then pet cant incubate.. please help me with this. how to revert this? i want to return back the way my sql was.
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How can i decrease the critical damage? because normally in my previous SVN they damage 400 to 500+ critical now they do 700 to 1.3k damage? i am using pre-renewal and config the configuration to pre-renewal too.
please help me to decrease the crit damage.
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Maybe you are using renewal?
Using pre-renewal
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you can decrease that in skilldamagedb.txt in /db
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experiencing the same problem, using 12244 and Double strafe and critical damage are too high,
and when i use @refine 000 1
it should refine +1 but instead of 1 it refine 2 and the costumes refine 1. weird
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I am guessing you added some custom source coding in your SVN?
I do not know, i did not do anything. the server is just getting DC every hour or every minutes.. how to fix this one?
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Here are some error i got
and when compiling i got this warning please help
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OHHHHHH!! BEETTAAHH!!
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I have this problem on weapon item bonus effect, weapon atk are working but item effect are not working, maybe there is a problem with the svn.. here are the list of weapons that dont work with their item bonus.
These weapons only add base weapon attack but item bonus not working.
I didnt edit the script its just the normal item_db.txt
Daggers
Katar weapons with elements
Staffs most staffs and wands
Books
AXES
2 Handed Axe
SPEAR
2 Handed spear
Swords
2 Handed swords
Bow
Please how to fix this?
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Hello i got error debug error do you know how to fix this?
Thank you!
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Hello, i made a script with a URL link in navi system script
how to adjust the browser resolution? because when i click the link in-game the browser need to be resized with mouse resizer and maximize, is there any way to maximize a default resolution like 640x480 or 1024x768 for the ragnarok browser? it uses IE though
anyone?
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I use this script because there is a exploit maybe.. i had this player who got some commands and he said bypassing the group_id i dunno how he did that. he said its a software and currently WIP.
item generator or something. so i ban the IP and his account.. and now i used this.
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Here is the scripts command and scripts sample of hercules.
//===================================== 12 - NPC Trader-Related Commands //===================================== Commands that control NPC Trader Shops See /doc/sample/npc_trader_sample.txt --------------------------------------- *openshop({NPC_Name}); opens the trader shop from the currently-attached npc unless, when the optional NPC_Name param is used. --------------------------------------- *sellitem <Item_ID>{,<price>{,<qty>}}; adds (or modifies) <Item_ID> data to the shop, when <price> is not provided (or when it is -1) itemdb default is used. qty is only necessary for NST_MARKET trader types. when <Item_ID> is already in the shop, the previous data (price/qty), is overwritten with the new. --------------------------------------- *stopselling <Item_ID>; attempts to remove <Item_ID> from the current shop list. --------------------------------------- *setcurrency <Val1>{,<Val2>}; updates the currently attached player shop funds, to be used within a "OnCountFunds" event of a NST_CUSTOM trader type. <Val1> is the value used in the *Cash* Points field <Val2> is the value used in the Kafra Points field --------------------------------------- *tradertype(<Type>); Modifies the npc trader type, item list is cleared upon modifiying the value. By default, all npcs staart with tradertype(NST_ZENY); - NST_ZENY (0) Normal Zeny Shop - NST_CASH (1) Normal Cash Shop - NST_MARKET (2) Normal NPC Market Shop (where items have limited availability and need to be refurbished) - NST_CUSTOM (3) Custom Shop (any currency, item/var/etca, check sample) --------------------------------------- *purchaseok(); Signs that the transaction (on a NST_CUSTOM trader) has been successful, to be used within a "OnPayFunds" event of a NST_CUSTOM trader. --------------------------------------- *shopcount(<Item_ID>); Returns the amount of still-available <Item_ID> in the shop (on a NST_MARKET trader). ---------------------------------------
and here is the scripts
//===== Hercules Script =======================================
//= Sample: NPC Trader//===== By: ==================================================//= Hercules Dev Team//===== Current Version: =====================================//= 20131225//===== Description: =========================================//= Demonstrates NPC Trader.//============================================================/* ordinary zeny trader */prontera,152,151,1 trader TestTrader 4_F_EDEN_OFFICER,{OnInit:sellitem Valkyrja's_Shield;end;}/* ordinary cash trader */prontera,152,152,1 trader TestTraderCash 4_F_EDEN_OFFICER,{OnInit:tradertype(NST_CASH);sellitem Valkyrja's_Shield;end;}/* custom npc trader */prontera,153,152,1 trader TestCustom2 4_F_EDEN_OFFICER,{OnInit:tradertype(NST_CUSTOM);sellitem Red_Potion,2;end;/* allows currency to be item 501 and 502 */OnCountFunds:setcurrency(countitem(Red_Potion),countitem(Orange_Potion));end;/* receives @price (total cost) and @points (the secondary input field for cash windows) */OnPayFunds:dispbottom "Hi: price="+@price+" and points="+@points;if( countitem(Orange_Potion) < @points || countitem(Red_Potion) < @price-@points )end;delitem Orange_Potion,@points;delitem Red_Potion,@price-@points;purchaseok();end;}/* demonstrates Market Trader */prontera,150,160,6 trader HaiMarket 4_F_EDEN_OFFICER,{OnInit:tradertype(NST_MARKET);sellitem Red_Potion,-1,49;end;OnMyResupply:if( shopcount(Red_Potion) < 20 )sellitem Red_Potion,-1,49;end;}Has anyone written the actual Para Market NPCs, though?
have you checked it?
here is the thread http://hercules.ws/board/topic/4989-paramarket-new-npc-shop/#entry32230
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Hello rathena! is paramarket imlpemented here? dunno where to post this but maybe its a script support xD.
here are some info http://ragnarok.wikia.com/wiki/Para_Market
Hercules got this features already.
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how to fix this?
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Hello rathena people,
i would like to ask on how to increase the concurrent connection 1024 to like unlimited or some limited number
anyone know how? thank you in advance!
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I love your work , i have sent you a map request on the ID provided by you. please reply.
thank you.
What is your ID? i didnt recieve any
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How to make sure it is already set to unlimited? coz our server reach 1k player but our host capacity player is 3k+ already when reach 1024 other player cant login or disconnected
someone says it's on socket.c but i dunno what to edit or modify in the file. anyone can help please?
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How can i increase the 1024 Player Capacity limit? or make it unlimited? anyone can help please? or it needs SRC modification? or just some edits.
Thanks for the help in advance
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Patcher of Ragnarok Valkyrian
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so its a steal?lol,im just adding it on my services,dude your maps are everywhere almost ragnarok private server. but still credits to the owner, i didn't claim those maps are mine. you hated me so much
yeah it is, and it's clear that its a steal, i do not hate you that much but im just telling the truth xD, even though my maps are everywhere, the only thing is you show to the public that you have our maps and includes them to your services.
still have credits to the owner? you don't even get a permission to distribute our maps. we cant see any credits though,
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Actually yes. i like those textures thats why i used them to my first map, this was my first map as my testing map
yeah you really like those textures, and also my maps and olrox maps too huh?
why are you distributing our paid maps? i think this is a bad idea.
you steal then sell? rip and sell? thats not the way it is bro.
stealing someones work and sell is really bad, i hope you will have a good services.
It seems that those are my textures and model edit from RO2. it will be more nice if you did your own textures of the map and will make you more creative,
rather than ripping off an existing textures of a mapper just a suggestion to make you improve in mapping and have an originality
I agree with this, especially if it is his custom textures that he made.
It is a nice map, do not get me wrong. And I get using someone else textures that are custom seems easy, but you are also trying to sell this map from what i've seen, and those textures Keo made for his other map, just doesn't seem right to me.
But not much I can say, gfx designers take other peoples pictures and sell them as login screens/loading screens/websites.
Either way, its a decent map other than that. The only thing I can suggest is to decorate a little around the edges, so that players cannot see just pure black around the edges of the town, would make it seem more 'realistic' in my opinion. =]
Yeah you were right there xD!
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como você faz a água com os níveis? que o tamanho deste mapa? é tão bom xD I was do a skymap but you was do it T_T i will do another map kkkk good work 10/10
Thanks!
top hein cara, 10/10
Thank you
This is actually really pretty.
Yeah it is xD, Thank you!
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Hello Everyone! here is another map that i made and it is a Sky map and i simply call it Sky City xD
it's been a long time since i post a map here xD, so here i am again for another great map Hope ya like it.
Video of the Map
Watch in HD!Screenshots of the Map
Thank you and God Bless!!
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Pet cant incubate
in General Support
Posted · Edited by K e o u g h
i applied this on my server sql
sql-files/upgrades/upgrade_20140612.sql and sql-files/upgrades/upgrade_20140612_log.sql!
and then pet cant incubate.. please help me with this. how to revert this? i want to return back the way my sql was.
happens like this, when you got a fresh pet egg it can be incubated and the pet will show,then when return to eggshell > select character > login > then pet cannot be incubate its lost in your item inventory and when char select then login it will show on your item inventory again.. and after that you cant incubate that pet egg anymore