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K e o u g h

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Posts posted by K e o u g h

  1. It seems that those are my textures and model edit from RO2. it will be more nice if you did your own textures of the map and will make you more creative, 

    rather than ripping off an existing textures of a mapper :D just a suggestion to make you improve in mapping and have an originality :D

    • Upvote 3
  2. A New World of Runeterra has rise! All maps cities and fields are here except dungeons and the other fields in the world map image. it is expanding and growing! so watch out for more updates!
    Create your own stories! make a change in a new gameplay of Ragnarok Online

     

    For those who want to have this new world PM me to get the license of the world map.

     

    Video of Runeterra Kingdom

     

    World Map

    This is the world map of runeterra kingdom and it is expanding on every map updates. this doesnt includes dungeons and other fields, and it will be updated on every map releases

    worldmap_zps57b81ab8.jpg

     

    Thank you and God Bless!
     

    • Upvote 2
  3. We've upgraded to IP.Board 3.4.6 and IP.Nexus 1.5.8. I've also fixed a few template issue, as well as an integration flaw between the forums and the wiki. Like the first post stated, software has been upgraded. Other software such as IP.Downloads and IP.Content have been upgraded while the forums have been online, but we needed to turn the board offline to complete the IP.Board update.

     

    So in essence, lots has changed.

     

     

    Yeah i notice the Nexus, my client area is now organized and good looking all are detailed :)

  4. 200x200 maybe the stable one, because i tried 225x225 before its a bit buggy in the gat walk and it crash on some part of the map, just sharing my experience :)

     

    Maybe thats your own experience, cause I've tested that size and works just fine. There's also a well known map from DE that has that size and it works just fine aswell.

     

    yeah maybe its just my experience xD. but im always afraid to use that sized since i used that before and my whole map gone wrong. i just got phobia on that size i think xD

  5. Hello, i just want to make a little twist with the Job changer, but not a hard quest.

     

    1st, 2nd, and trans Job Only.

     

    like for example changing job into Novice -> Acolyte = need some items etc. like for ex. 10 Holy water, 10 jellopy and 10 Feather. also has a reward after changing job with a Mace[3]

    and then changing to Acolyte -> Priest = need 20 Brigan, 20 Holy Water and 5 Crystal Blue and after changing Job it will give a reward like 1 Book[1].

     

    But there is also a choice to change job option if the player change his mind of changing job to Acolyte, it was like there is a menu  "Change Job to acolyte" and "I want to change another class"

    and once the player already change into Acolyte, the NPC will lock on the next class he have = Priest / Monk and then High Novice / High Acolyte / High Priest.

     

    and so on with the other job, but upto Transcendent Class Only

    This is best on Low rate servers to make feel more RPG xD.

     

    Anyone can make this please? :)

  6. I'm not 100% sure what you mean?

     

    Something like this?

     

    prontera,159,182,3	script	slots	100,{
    OnSlots:
    	setarray(.@f_items,501,502,503,504);
    	setarray(.@t_items,1166,2527,2115);
    	for(set(.@b,1);.@b<=3;set(.@b,.@b+1))
    		for(set(.@a,1);.@a<=8;set(.@a,.@a+1)) {
    			cutin "",255;
    			cutin "collection_slotmachine000"+.@a,4;
    			sleep2(100*.@;
    		}
    		
    	set(.@g,rand(2)?8:4);
    	for(set(.@a,1);.@a<=.@g;set(.@a,.@a+1)) {
    		cutin "",255;
    		cutin "collection_slotmachine000"+.@a,4;
    		sleep2(400);
    	}
    	cutin "",255;
    	
    	if(.@g==8) getitem(.@t_items[rand(getarraysize(.@t_items))],1);
    	else getitem(.@f_items[rand(getarraysize(.@f_items))],1);
    	end;
    }
    

     

    http://www.mediafire.com/?sv24z24a20t2j3l

     

    Except you want it daily... The best way for making anything daily, in my option, is by adding a quest with a timer to it. Just make the cooldown 24 hours long.

     

     

    Can this be merge in this Daily reward script?

     

    //===== EinherjarRO Scripts ================================== 
    //= Daily Prize, OnPCLoginEvent
    //===== By: ================================================== 
    //= Stolao
    //===== Current Version: ===================================== 
    //= 1.1C
    //===== Compatible With: ===================================== 
    //= rAthena SVN
    //===== Description: ========================================= 
    //= Events that happen when a player logs in
    //= Including a Daily login(configable) prize
    //===== Comments: ============================================
    //= add @wipelogin later
    //===== Additional Comments: =================================
    //= 1.00 Daily Prize
    //= 1.01 Fixed Typo
    //= 1.02 Removed unessisary calculation
    //= 1.03 Added a sleep2 for delayed reward
    //= 1.04 Added dispbottom
    //= 1.05 Made Clearer
    //= 1.06 Made Disbutton Dynamic
    //= 1.07 Added .RewardQnt for configable Reward Quantity
    //= 1.08 Fixed Typo
    //= 1.09 Seperated .ZMulti into .Mode and .ZMulti
    //= 1.0A Changed zeny formula for .Mode 0
    //= 1.0B Changed Variable Names, More detailed exsplanations
    //= 1.0C Fixed typo again lol
    //= 1.0D Added in .PointType$, can now configure zeny into any point types
    //= 1.0E Added LoginCount
    //= 1.0F Made LoginCount Customisable
    //= 1.10 Changed Variable Names, More detailed exsplanations
    //= 1.11 Added Wipe feature
    //= 1.12 Fixed bug, changed "close;" to "close2;"
    //= 1.13 Changed .LogCount to bitwise
    //= 1.14 Changed .wipe to a whisper event, per Euphys Suggestion
    //= 1.15 Changed Formatting of config, per Euphys Suggestion
    //= 1.16 Added Login Reward Countdown, on each login
    //= 1.17 Added .PointName$
    //= 1.18 Fixed Typo
    //= 1.19 Added Checkweight
    //= 1.1A Changed query_sql for $LOGINCOUNT to set
    //= 1.1B Fixed bug with #DRewardCon, arraysize compersison
    //= 1.1C Added meathod for characters online for attachrid
    //= 1.1D Fixed typo bug in .Rewards being .Reward
    //= 1.1E Changed OnWhisperGlobal conditions, to allow bindatcmnd later
    //= 1.1F Changed zeny formula to remove .ZMulti from mode 0
    //===== Contact Ifo: =========================================
    //= [Stolao] 
    //= Email: [email protected]
    //============================================================
    -	script	LOGIN	-1,{
    OnWhisperGlobal:
    	if (getgmlevel() < 99 || @whispervar0$ != "wipe") end;
    //bindcmnd here
    	query_sql("DELETE FROM `global_reg_value` WHERE `str` = 'LOGINCOUNT'");
    	query_sql("DELETE FROM `global_reg_value` WHERE `str` = '#LOGINCOUNT'");
    	set $LOGINCOUNT,0;
    	set .@self, getcharid(3);
    	set .@size, query_sql("select account_id from `char` where online = 1", .@aid);
    	for(set .@i,0; .@i<.@size; set .@i,.@i+1) {
    		if(attachrid(.@aid[.@i])){
    			set LOGINCOUNT,0;
    			set #LOGINCOUNT,0;
    		}
    	}
    	attachrid(.@self);
    	dispbottom "Cleared all login count data.";
    	end;
    OnPCLoginEvent:
    	if(.LogCount){
    		if(.LogCount & 1) set LOGINCOUNT,LOGINCOUNT+1;
    		if(.LogCount & 2) set #LOGINCOUNT,#LOGINCOUNT+1;
    		if(.LogCount & 4) set $LOGINCOUNT,$LOGINCOUNT+1;
    		if((LOGINCOUNT + #LOGINCOUNT) < .Reminder ){ 
    			Mes "~Welcome to "+.Servername$+"~";
    			Mes .Message$;
    			close2;
    		}
    	}
    	if(.DailyPrize){
    		if( #DRewardCon == 0 ) set #DRewardCon,1; 
    		set .@i,((gettime(7))*365*24)+(gettime(8)*24)+gettime(3);
    		set .@g,getarraysize(.Rewards);
    		sleep2 .Rest*60000;
    		if(.@i >= (#LastDailyReward + .MinWait)){
    			if(.@i < #LastDailyReward + .MaxWait){ 
    				set #DRewardCon,#DRewardCon+1; 
    				} else { 
    				set #DRewardCon,1; 
    			}
    			if(#DRewardCon*2 > .@g-1){ 
    				set .@p,.Rewards[.@g-2]; 
    				set .@q,.Rewards[.@g-1];
    				} else { 
    				set .@p,.Rewards[#DRewardCon*2-2]; 
    				set .@q,.Rewards[#DRewardCon*2-1]; 
    			}
    			if(.Mode){ 
    				if(.@p) getitem .@p,.@q; 
    				setd .PointType$,getd(.PointType$)+#DRewardCon*.ZMulti; 
    				set .@DT$,""+((.@p)?.@q+" "+getitemname(.@p)+" and ":"")+#DRewardCon*.ZMulti+" "+.PointType$+"";
    			} else { 
    				if(.@p){ 
    					getitem .@p,.@q; 
    					set .@DT$,""+.@q+" "+getitemname(.@p)+"";
    				} else { 
    					setd .PointType$,getd(.PointType$)+.@q; 
    					set .@DT$,""+.@q+" "+.PointType$+"";
    				} 
    			}
    			set #LastDailyReward,.@i;
    			dispbottom "You have collected your daily reward, for "+#DRewardCon+" days in a row, of "+.@DT$+"~";
    		} else {
    			dispbottom "You have "+(#LastDailyReward + .MinWait-.@i)+" hours till your next reward";
    		}		
    	}
    end;
    OnInit:
    // -----------------------------------------------------------
    //  Login Count & Welcome Message
    // -----------------------------------------------------------
    
    	// Login types to track.
    	// 1: Character | 2: Account | 4: Server
    	// (a bit value, e.g. 5 = character + server)
    	set .LogCount,0;
    
    	// Number of logins to display welcome message.
    	set .Reminder,3;
    
    	// Server name to display.
    	set .Servername$,"Server";
    
    	// Login message
    	set .Message$,"Before playing, make sure you've read the rules, located in our forum at ^0000FF~TBA~^000000";
    
    // -----------------------------------------------------------
    //  Daily Reward
    // -----------------------------------------------------------
    
    	//Daily Prize
    	//Toggle
    	//   0: Off  | 1: On
    	set .DailyPrize,1;
    
    	//Minimum Hours Between Collecting Daily Reward
    	//   Day: 22-24
    	//   Week: 168
    	set .MinWait,22;
    
    	//Hours Before Lose Consecutive Daily Rewar
    	//   Day: 48-50
    	//   Week: 336
    	set .MaxWait,50;
    
    	//Number of mins after logging before collecting prize
    	set .Rest,0;
    
    	//Variable of Points/Zeny earned 
    	//   eg: CASHPOINTS, Zeny, LoginPoints
    	set .PointType$,"Zeny";
    
    	//Name of Points/Zeny earned
    	//   eg: Cashpoints, Zeny, Login Points
    	set .PointName$,"Zeny";
    
    	//Toggle 
    	//   0: Gain Zeny Only When ID = 0
    	//   1: Gain Zeny Every Loging regardless of prize ID
    	set .Mode,1;
    
    	//Consecutive Day Points/Zeny Multiplier
    	// * If players login longer than the last set
    	//   day, they will keep a larger Multiplier.
    	set .ZMulti,100;
    
    	// Daily Prize items (max 64 days):
    	//   <itemID>,<amount>, // Day 1
    	//   <itemID>,<amount>, // Day 2
    	//   ...;
    	// * If players login longer than the last set
    	//   day, they will keep getting the last prize.
    	setarray .Rewards[0],
    		512,1,		// Day 1
    		513,2,		// Day 2
    		514,3,		// Day 3
    		0,1000;		// Day 4
    end;
    }
    
  7. Hello, i am thinking of a new Daily Reward System and it was base on Slot time system like this?

     

    catch3.jpg

     

     

    Failure - Random Usable and ETC Items

    Success - Random Equipment/Accessory/Armor Items

     

    or the Terms can also be change to Failure -> Usable and Success -> Equipment

     

    Is this possible?, and it is available every 24 hours.

  8. index.php?app=downloads&module=display&section=screenshot&id=3042

    File Name: Stream Prontera [FREE MAP]
    File Submitter: K e o u g h
    File Submitted: 21 Oct 2013
    File Category: Maps & 3D Resources
    Content Author: Keough

    To use this with the new walking path, please re install the prontera on your Mapcache.dat by using weemapcache tool

    for map requests and some of premade map preview contact me here

    Skype: keough_99
    MSN: [email protected]

    Like my Page in FB: https://www.facebook.com/Keough.Maps

    Thank you!

    Click here to download this file

     

     

    ADDED MISSING TEXTURE DOWNLOAD THE ATTACH FILES BELOW :)

     

     

    data.zip

    • Upvote 4
    • Love 1
  9. HELP ME PLEASE! my payout request is way too long! i have doubt in rathena staff on what are they doing.

     

    they must have atleast an automated system that approve the requested pay out. so no clients wait, this is kinda scam i request the payout last Oct. 9, 2013 and yet its already October 22, 2013, No action yet?

     

    anyone got the same problem?

     

    sorry for my message if some moderators seen this, i just want you to know what is happening. and i think the support system in the Client area doesnt work too.

  10. index.php?app=downloads&module=display&section=screenshot&id=3040

    File Name: League of Legends - Dominion Map [Free Map]

    File Submitter: K e o u g h

    File Submitted: 16 Oct 2013

    File Category: Maps & 3D Resources

    Video:

    Content Author: Keough

    Free LoL Dominion Map

    MAP VIDEO:

    for map requests and some of premade map preview contact me here

    Skype: keough_99

    MSN: [email protected]

    Like my Page in FB: https://www.facebook.com/Keough.Maps

    Thank you!

    Click here to download this file

    • Upvote 8
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