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erjsanmiguel

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About erjsanmiguel

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    Poporing
  • Birthday October 5

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  • Gender
    Male
  • Location
    Philippines
  • Server
    Aureus Ragnarok Sea
  • Interests
    Music, Graphic Design, Food

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  1. Good day ! I have a script here that gives a player 60% chance to get an event coin for killing an MVP monster ... the problem here is I also have an MVP Room ... How will I make it disable on MVP Room maps ??? Please help because players are abusing it ,,Thankyou ! - script wztokens -1,{ OnNPCKillEvent: setarray .mvpid[0],1916,1511,1785,1630,1039,1272,1719,1046,1389,1112,1115,1418,1252,1086,1885,1492,1734,1688,1373,2131,1147,1059,1150,1087,1190,1038,1157,1159,1623,1583,1312,1685,1658,1871,1768,1832,1779,2022,1708,1874,1751,1917,1647,1649,1651,1646,1650,1648,1120,1204,1259,1283,1289,1302,1307,1388,1582,1829,1830; setarray .minibossid[0],1120,1289,1302,1307,1388,1582; //setarray .minibossid[0],1090,1091,1092,1093,1096, 1120,1198,1203,1204,1205,1259,1262,1283,1289,1295,1302,1307,1320,1388,1582,1681,1700,1701,1702,1703,1704,1705,1706,1707,1720,1754,1755,1783,1829,1830,1831,1833,1839,1870; set [email protected], 650; // 500 = 5.00% set [email protected], 200; // 500 = 5.00% //set [email protected], 2; // 500 = 5.00% set [email protected], rand(1000); // Random Rate for (set [email protected], 0; [email protected] < getarraysize(.mvpid); set [email protected], [email protected] + 1){ if (( killedrid == .mvpid[[email protected]] ) && [email protected] < [email protected] ) { //getmapxy [email protected]$, [email protected], [email protected], BL_PC; //makeitem 677, 1, [email protected]$, [email protected] + 0, [email protected] + 0; getitem 7539, 1; //message strcharinfo(0), "Obtained 1 Roulette Token for killing MVP monster ("[email protected] /10+"% chance)"; announce "["+strcharinfo(0)+"] has obtained 1 WZ Token for killing an MVP/Boss monster",bc_all; end; } if (( killedrid == .mvpid[[email protected]] ) && vip_status(1) ) { getitem 7539, 1; //message strcharinfo(0), "Obtained 1 Roulette Token for killing MVP monster ("[email protected] /10+"% chance)"; announce "["+strcharinfo(0)+"] has obtained 1 WZ Token for killing an MVP/Boss monster",bc_all; end; } } }
  2. I would like to request a Ladder npc that shows players zeny on bank ..or if its possible just combine zeny on char and zeny on bank as total of account zeny ..Thanks
  3. Hi ! recently i used Devil Square event ... But all my players are using duals to abuse rewards ... I just want to make a warp/portal that will restrict dual char to enter the area by checking its Gepard ID ... If no same ID the player will warp into reward area but if it has It will kick out the dual player ...Thankyou !
  4. Hi ! GRF link is not working ..can you give me map of KOTH01 thanks
  5. Hi thankyou ! may I ask if its possible also on Recall command ??
  6. Hi ! I just want to as if bDropAddRace, RC_All,#; affects MVP Drops ?? if yes , How can I exclude mvp monsters from this script ..TIA !
  7. Hi sorry for bringing up old discussions but im also looking on how to aleast make the reflects max damage = to casters hp or atleast disable reflect on MVP monsters caused by paladin and stalker
  8. Hi! how can I disable players from killing high tier mvp using reflect ??? please help
  9. Hi I dont know if im on a right section, but I would like to ask how to make MVP immune from reflect damage ? Like Great Demon Baphomet the players are using Paladin Eske anf Stalker on reflecting its damage ..thankyou
  10. I would like to ask why my instances like nydhog and endlesstower behaves like this ? the map warps all party back to their savepoints after 3 or 5 minutes -_- help please
  11. Hi sir @Meow pls notice our emails thanks
  12. Hi lately my players discovered this kind of bug ... does anyone know how to fix it ???? thanks
  13. Hi ! Im using a diffcode called MVPPK .. It allows mvp maps to become PVP ON when mvp boss is alive ..but the problem is after death im warping back on savepoint ... How can I remove this auto warp ?? thanks //On latest rAthena: open src/map/mob.c on int mob_delayspawn find md->spawn_timer = INVALID_TIMER; mob_spawn(md); change to md->spawn_timer = INVALID_TIMER; mob_spawn(md); ++ if( md->state.boss ) { ++ map_setmapflag(bl->m, MF_PVP, true); ++ } on int mob_spawn find if (md->spawn) { //Respawn data md->bl.m = md->spawn->m; md->bl.x = md->spawn->x; md->bl.y = md->spawn->y; change to if (md->spawn) { //Respawn data md->bl.m = md->spawn->m; md->bl.x = md->spawn->x; md->bl.y = md->spawn->y; ++ if(md->spawn->state.boss) map_setmapflag(md->bl.m, MF_PVP, true); on int mob_dead find // MvP tomb [GreenBox] if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map[md->bl.m].flag.notomb != 1) mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL)); change to (Config your mvp_tomb_enabled on battle folder.) // MvP tomb [GreenBox] if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map[md->bl.m].flag.notomb != 1) mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL)); ++ if(md->spawn->state.boss) { ++ map_setmapflag(md->bl.m, MF_PVP, false); ++ } recompile and is ready.
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