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PapaZola

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Posts posted by PapaZola

  1. hello i got a problem with my freeze status

    i already tried change my status.c

    case SC_FREEZE:
    sc_def = status->mdef*100;
    sc_def2 = status->luk*50 + status_get_lv(bl)*10 - status_get_lv(src)*10;
    tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk
    break;

     

     

     
    when my stats 1 freezing status 13 seconds
    i changed my stats to 99 and 200 the freeze time still same 13 seconds
    where is my fault?
  2. hello before this im used editing job_db1.txt for increase HP

    im using latest svn now but when i changed and reloadpcdb reloadstatusdb reloadscript

    and relog the hp wont increase

    where i need to edit to increase the hp?

  3. i have a problem like this

    https://www.youtube.com/watch?v=NjZrkJ9odQM

     

    im used latest git

    client 2012-04-10

    pre 

     

    here my packet db

    //packet_db_ver: 46
    packet_db_ver: 30
    //packet_keys_use: default
     
    /// Comment to disable the official packet obfuscation support.
    /// When enabled, make sure there is value for 'packet_keys' of used packet version or
    /// defined 'packet_keys_use' in db/[import/]packet_db.txt.
    /// This requires PACKETVER 2011-08-17 or newer.
    //#define PACKET_OBFUSCATION
     
    all i already following this issue
    but still same
     
  4. thankss


    change

            monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill";

    to

            monster .Map$,0,0,"[ Farm Zone ] Resident",rand(2400,2405),80,strnpcinfo(0)+"::OnNormalKill";
    
    

    there should be 2 of these

     

    its posibble to make normal mob id

    example 2401 2405 2403 2407 2409

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