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deniswalle96

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  1. *setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; what are all the possible values for type?
  2. deniswalle96

    SevensRO

    [EN] [In Development] 3rd jobs - Max Lv. 175/70 No pay2win, no VIP system. Cash shop content (mostly visuals) acquireable with in-game currency. ================================================================= [PT] [Em desenvolvimento] Classes 3 - Max Lv. 175/70 Sem paywin, sem VIP. Conteúdo do cash shop (maioria visuais) adquirível através de moedas do jogo.
  3. At first I thought it was an issue with char_name_option not accepting brackets even though it was set to 0, but the server does accept brackets if something else is written, it just won't specifically accept [GM]. No output is displayed, just nothing happens. Is there any reason for it? Client is 2022-04-06
  4. I kinda figured it out, but I still can't make the item drop on the coordinates where the monster died. Tried getunitdata, but no success. OnMonsterKilled: .@dropchance = rand(1,100); if(.@dropchance <= 5){ getmapxy(.@map$,.@x,.@y,BL_PC); setarray .@fateshard[0],1000258,1000259,1000260,1000261,1000262; .@randomshard = rand(getarraysize(.@fateshard)); makeitem (.@fateshard[.@randomshard]),1,.@map$,.@x,.@y; } dispbottom "Rand: "+.@dropchance; } Also, since i'm a complete newbie at scripting, I still don't understand the different scopes of variables, can you enlight me on this one?I've read the doc/script_commands.txt file, but it's not clear to me. Like, when should I use ".@" vs "." var?
  5. I have a question regarding how is 'AttackDelay' value determined in mob_db For example, mob id 1634 has AttackDelay: 76 AttackMotion: 384 The ASPD value displayed in divine-pride.net refers to AttackMotion (1000/X) = aMotion. How is the 'AttackDelay' value calculed?
  6. Given a list of for example, 5 items, is it possible to add them to the drop list of a mob, but in a way that only one of them has a chance to drop when the mob is killed?
  7. I'm trying to create a simple script to display some battle_conf information when a players logs-in, but I need to make it so that instead of displaying the original value, it shows n/100. For example, base_exp_rate should display "3" instead of "300", how can I achieve that? - script motd -1,{ OnPCLoginEvent: announce "EXP - Base: "+getBattleFlag("base_exp_rate")+"% / Job: "+getBattleFlag("job_exp_rate")+"%"+"\n"+"Drop - General: "+getBattleFlag("item_rate_common")+"% Cards: "+getBattleFlag("item_rate_card")+"%",bc_self; end; }
  8. Yes, no errors here. There's something missing in your kRO's data.grf most likely Delete your client folder, extract again, and try updating your data.grf with Ai4rei's patcher https://nn.ai4rei.net/dev/rsu/
  9. Any custom grf? How is your data.ini file? Did you pack llchrisll's english translation into your custom grf? https://github.com/llchrisll/ROenglishRE
  10. Missing lua files. Is your data.grf updated? It could also be a langtype issue. Diff your client with "Always load korea ExternalSettings lua file" patch and see whether it fixes the error
  11. I think that's your problem, the status label is out of the frame Try setting it to 498
  12. What about completely? All 4th jobs precisely.
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