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HristDead

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Everything posted by HristDead

  1. I have a silly question actually. If I make a script and put it in npc/custom/filename.txt the script works fine. (also put in script_custom.conf of course). However when I make multiple folders etc: npc/custom/cquest/novice/filename.txt the script doesnt work O_o Yes, i also put the correct path into script_custom.conf.... Can anyone clarify this? Or is it a bug into my server? I tested multiple times... Looking forward to an answer.
  2. Hi rAthena, I have a problem. When I try to test a particular script with @reloadscript, the effect does not apply. But if I try @loadnpc and relog a character, it does. I'm using a OnPCLoadMapEvent variable to trigger. if @reloadscript after i used @loadnpc the effect is gone again too.... Can anyone help? This is the script the problem is about: (quest is not complete yet, i did not even talk to/touch npc yet this and problem happens) OnPCLoadMapEvent: if(@mapname$ == "new_1-1" && Q88002 !=2 ){ viewpoint 1,121,117,1,0xFF3355; end; }else{ viewpoint 2,121,117,1,0xFF3355; end; } } } new_1-1 mapflag loadevent
  3. Yes i know how that script works, but not how to make it work based on the maps... I want the item to only work in the towns.
  4. Hi, I been looking for a script that only lets you equip an item in town, and when leaving the map through portal or warper the item unequips. Is this possible?
  5. Hi. As the title states, when I change servername (FluxRO) from FluxCP into my own servers name, the installation window comes up. I have a custom design so i really want to avoid re-installing... Does anyone know what i can possible do?
  6. Thanks, EriN. I'm a tiny step closer now, but most is still gibberish like in your screenshot. Still requesting a translation for these.
  7. I hope someone would be so kind to help us.
  8. Hi, I translated most of my (2012-04-10) client now but I'm still missing a translation for quest and booking window. Strangely enough, booking has korean buttons, but the text in booking and quest is gibberish... One way or the other, anyone know how to fix these? Is there a translation released for it yet?
  9. Hi. My script worked just fine in a client of 2010, but now I updated to a 2012(-04-10) client, and the show event no longer appears. Do they use other script commands to function now instead of showevent? My script:
  10. It doesnt work. I tried the 2010-11-24 client but I still can't browse through the default hair dyes (yeah I'm talking about DYES btw, not hairstyles!) Styles work fine. The long hairstyle for females for example, it doesn't let me select a colour upon making a character, also in the stylist the first ~10 hairstyles are all blue, and after that the customs come, but the default blonde, silver, red, and green are all not present. I diffed with enable 127 hairstles, didn't work, then added a Shared Head Palettes dif which did make a change but makes it look all look bugged out , also tried with Kamishis pack. Anyone? :/
  11. Hi rA, I have a small issue here, I set back my server from re to pre-re and all functions seem to work, sadly my server is using a renewal data folder which means that client-side the equips/items display a + ATK/MATK bonus (in the itemdesctable), while server side it's +% ATK/MATK. I made many changes in my itemdesctable so I can't easily replace it with a pre-re itemdestable, but I'm also not up to changing it 1 by 1 manually. Now the question; Is it possible to keep this one ATK/MATK aspect to renewal instead of pre-re? if yes, where do I change it? I checked renewal.h but there is no such option to change specifically the ATK/MATK formula.
  12. Weird. I solved it by restoring the revision to a passed one..... ._.
  13. Here my renewal.h; ASPD is 190 with even 1 agi... It's the same issue as this person: http://rathena.org/board/tracker/issue-6266-hpsp-aspd-bug/ Also right after I switched from RE to Pre-RE, but now when i try to switch back it no longer restores either! The status was set on "Unable to reproduce", what does that mean? Is there no way to solve it? If there is please someone be kind to help me. I'm on revision 17166.
  14. I mean the script in a item like battle manual. is it possible?
  15. Hello Anyone has an idea how to make this?: If a character is below level 25 and has item in question equipped, it'll gain 5% more experience from all monsters. Auto de-equips after level 25 too. Thanks, hope someone can help me.
  16. Hi rA. I had a request. Here is what im looking for: Just like how countitem directs you to another window, how can i make it so (when the player talks to the npc) when there are for example > 9 porings in a map, it also directs you to another window? Example: (If porings in prontera is 9 or up) Mes "npc": Mes "there are still atleast 10 porings on this map. Talk to me after you killed them"; Close; Something like that. Thanks in advance!!
  17. @ Kamashi - It is a client issue that even though the colors are present, it just skips them. I tried about 5 palette packs already and the result is the same (for clients that support mounts, older clients all works fine.) @ Clydelion - I'll try this client then and see how it works.
  18. Hello rA, For some strange reason my flux is only accessable for a short period of time. Once I type in the terminal: Service iptables stop i can access it, but like after 3 minutes it closes access and I can no longer get there unless i type the command again. I'm using AsuraHosting, if that helps anything. Maybe something that has to do with permissions? Or firewall? I've no idea.
  19. Hi, I been having this issue and it drives me mad. Recently, I went through about 20+ clients to find one that supports both. It's either one problem or the other.... OR the client does not have the default hair colors, but has all mounts. OR the client does not support all mounts, but has all hair colors. With all, I am refering to the choices you get as novice; blonde, green, red/pink, silver, etc. For some strange reason the newer clients do not have these... even when having a complete, fully functioning dye/palette pack. Can anyone please direct me to a client that supports both, or to a way to make it function? Thanks!
  20. Yes... my quest exp is 25x. I did not really see the connection between this script and quest exp so did not bother looking. thanks for the help all of you. I will try this!
  21. No one? it doesnt have to be double exp. but I'd really appreciate if this could be nerfed a bit...
  22. Yes, I did. And it really doesn't seem to work, I even copy/pasted it from one custom .txt script into another to make it was really reading it. Rebooted too. I'll try Euphy's solution and report back later.
  23. I used a script in eAthena, it was as followed: -[TAB]script[TAB]-1,{ OnNPCKillEvent: set .@a,rand(1,100); if (.@a==1){set .@b,rand(1,2); if (.@b==1){getitem 677,1;}} end; } This is an universal item drop. Means that all monsters in the game is able to drop ID 677 at a 0.5% rate. weirdly enough it doesn't work in rAthena. Anybody know why?
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