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Posts posted by Jaburak
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{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,pow(((getrefine()>14)?14:getrefine())-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine()>8) { bonus2 bVariableCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }
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I'm using rAthena latest revision. Ohh I think I can't help because I haven't tried to use 3 ceam before.
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What client are you using?
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Hi,
I will look into this and will eventually deliver updates to fix the issues. Actually I've been trying to finish the new version of the cart which is cleaner and better so please stay put.
Thanks!
Choko
Hello Choko Designoper,
I already sent an email like 1 or 2 weeks ago, but I didn't received any reply. I really need to talk about fluxcp design and code. Please pm me for info, I'm really interested with your works. Thanks!
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All your scripts works fine on me, I've tested it all. o_o
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This one is sick! Hope you add more act like when attacking and using skills.
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What kind of events? Please post your script so we can see what's wrong with that.
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Here;
prt_maze03,100,100,80,80 monster Baphomet Jr. 1101,25,5000,0,0 -
trunk/conf/battle/monster.conf
// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) //Note: This does not affects mobs with inmediate respawn (most normal mobs) mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100
For the number of monster; check trunk/npc/re/mobs/
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// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
For example; Original Line of Extrimity Fist
//-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
If you want to remove the delay change it to;
//-- MO_EXTREMITYFIST 271,0,0,0,0,300000,0
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Do you mean the casting and aftercast delay? If so; you can see it in db/re/skill_cast_db.txt or db/pre-re/skill_cast_db.txt
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Wow, gonna try this one now.
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src/map/atcommand.c
For @guildrecall; Search for:
memset(atcmd_output, '\0', sizeof(atcmd_output));
Add Below:
if(agit_flag) { clif_displaymessage(fd, "You cannot use @guildrecall during WoE."); return -1; }
For @recall; Search for:
ACMD_FUNC(recall) { struct map_session_data *pl_sd = NULL; nullpo_retr(-1, sd);
Add Below:
if(agit_flag) { clif_displaymessage(fd, "You cannot use @recall during WoE."); return -1; }
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Try this;
//===== Athena Script ======================================== //= Number Guess Event NPC //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Guess the right Number and Win a Prize. //===== Additional Comments: ================================= //= Version 1.0 if there are any Bugs please let me know. //============================================================ prontera,146,168,4 script Guess The Number 77,{ set .@n$,"[Guess The Number]"; if(getgmlevel() >= 60) goto L_GMCP; if($numberguess == 1) goto L_Guess; mes .@n$; mes "مرحبا "+strcharinfo(0)+","; mes "المسابقة غير متاحة الأن"; mes "زرني في وقت لاحق ^^"; mes "فقط لتخمن أرقامي و تفذ ب جوايز"; close; L_GMCP: mes .@n$; mes "مرحبا "+strcharinfo(0)+","; mes "كيف يمكنني أن اساعدك؟ "; next; menu "ابدء المسابقة",-,"انهاء المسابقة",L_EndEv,"Set Number Range",L_Number,"Nothing.",L_End; mes "Allright the Event starts now!"; set $@guessnr,rand(1,$numberrange); set $numberguess,1; close2; announce "مسابقة تخمين الرقم قد بدئت الأن",0; end; L_EndEv: mes .@n$; mes "Allright i'll end the Event now!"; set $numberguess,0; close2; announce "انتهت المسابقة . لا فائذ",0; end; L_Number: mes .@n$; mes "ادخل الرقم الذي يمكنني التخمين منه"; mes "The Number shouldn't be lower then 10 or higher as 1000."; input @numberrange; if (@numberrange <= 9) goto L_Low; if (@numberrange >= 1001) goto L_High; set $numberrange,@numberrange; mes "ما بين 1 و "+@numberrange+"."; close; L_End: mes .@n$; mes "سلام"; close; L_Low: mes .@n$; mes "الرقم الذي خمنته قليل جدا"; close; L_High: mes .@n$; mes "الرقم الذي خمنته كبير جدا"; close; L_Guess: mes .@n$; if( GuessNDelay >= gettimetick(2) ) { mes "يجب عليك الانتظار 3 ثواني لتستطيع التخمين مجددا"; close; } mes "ادخل رقم ما بين [1 - 500] حظا موفقا^^"; input @guess; if (@guess > $@guessnr) goto L_ToHigh; if (@guess < $@guessnr) goto L_ToLow; if (@guess == $@guessnr){ set $numberguess,0; mes "مروك لقد خمنت الرقم الصحيح"; mes "ها هي جائزتك"; getitem 674,4; close2; announce strcharinfo(0)+" خمن الرقم الصحيح و فاذ بالمسابقة! شكرا لكل المشاركين !!",0; disablenpc "Guess The Number"; end; } L_ToHigh: mes .@n$; mes "الرقم الذي خمنته كبير جدا!!"; mes "يجب عليك الانتظار 3 ثواني لتحاول مجددا"; set GuessNDelay, gettimetick(2) + 3; close; L_ToLow: mes .@n$; mes "الرقم الذي خمنته قليل جدا!!"; mes "يجب عليك الانتظار 3 ثواني لتحاول مجددا"; set GuessNDelay, gettimetick(2) + 3; close; OnClock2100: // at 21:00 min the event start if( $numberguess ) end; // don't start the event of already on set $@guessnr, rand( 1,1000 ); // random number between 1<->1000 set $numberguess,1; // => the event start enablenpc "Guess The Number"; announce "your announce",0; // announce end; } OnInit: disablenpc "Guess The Number"; set $numberguess,0; end; }
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File Name: Town Invasion
File Submitter: Anakid
File Submitted: 04 May 2013
File Category: Games, Events, Quests
A simple town invasion event that spawn Boss(Bring it On!) monster in a random town.
You can set the event time:
OnClock0800: OnClock1400: OnClock2000: OnClock0200:
Set the prize:
OnInvadeKill: announce "Good job, for keeping our city safe!!",bc_all,0x00FFFF; getitem 675,1; end;
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AsuraHosting accepts Western Union; http://rathena.org/board/topic/58011-asurahosting-ro-hosting-starting-8month/
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skill_db.txt
405,7,6,2,0,0x1,0,1,1,no,0,0,4,magic,0, PF_SPIDERWEB,Fiber Lock
skill_unit_db.txt
405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
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skill_db.txt
405,7,6,2,0,0x1,0,1,1,no,0,0,4,magic,0, PF_SPIDERWEB,Fiber Lock
skill_unit_db.txt
405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
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Goodwork! Thanks!
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Did you set the map in trunk/conf/mapflag/restricted.txt?
Yes, I did that and checked it out. I added a pvp-map to restriction-zone 1 ( in restrict.txt ) and set the item to 46 ( see below ).
// The equipment/items/cards restriction file // here you define which items may not be used at PvP / GvG // format: <item id>,<mode> // mode // 1 - restricted in normal maps // 2 - restricted in PVP // 4 - restricted in GVG // 8 - restricted in Battlegrounds // Restricted zones - they're configured by 'restricted <number>' mapflag // 32 - restricted in zone 1 // 64 - restricted in zone 2 // 128 - restricted in zone 3 // 256 - restricted in zone 4 // 512 - restricted in zone 5 // 1024 - restricted in zone 6 // 2048 - restricted in zone 7 //Examples: //1201,1 you can't use KNIFE(ID 1201) on normal maps //608,4 you can't use Yggdrasil Seed(ID 608) on both GvG and WoE Castles //4174,6 Forbid Deviling Card in every PVP or GVG map, and during woes. //501,32 you can't use Red Potion on map marked as 'restricted zone 1' //502,64 you can't use Orange Potion on map marked as 'restricted zone 2' //503,128 you can't use Yellow Potion on map marked as 'restricted zone 3' // you can even mix modes //519,322 (256+64+2) you can't use Milk on PVP, and maps marked as 'restricted zone 2' and 'restricted zone 4'
Equipment is not stripped, its bonus and effects are only disabled.
I need a code that fits to Rev.: 17205 and higher and an explanation where to put it.
Best Regards
UPDATE:
Just checked it again with a bonus of 500 to all stats in the costume headgear to make myself sure. The bonus is disabled but the costume headgear is not stripped.
Best Regards
Yes it's official, item effect will disabled inside the map.
Training Grounds
in Script Requests
Posted
prontera,200,180,3 script Training Grounds 55,{
mes "[^000088 Training Grounds ^000000]";
mes "Enter training grounds?";
menu "Yes!",-;
next;
mes "[^000088 Training Grounds ^000000]";
mes "Goodluck!";
warp "06guild_r",100,181;
close;
}
06guild_r,100,183,3 script TG Keeper#1 729,{
mes "[^000088 TG Keeper ^000000]";
mes "Hello, what do you want to do?";
menu "-Leave",-,"-Harder monsters",Lgt,"-Heal me please",Lheal;
next;
mes "[^000088 TG Keeper ^000000]";
mes "Thank you for using the ^880000Training Grounds^000000!";
warp "prontera",156,188;
close;
Lgt:
next;
mes "[^000088 TG Keeper ^000000]";
mes "Take care!";
warp "06guild_r",100,135;
close;
Lheal:
next;
mes "[^000088 TG Keeper ^000000]";
mes "Here you go!";
percentheal 100,100;
close;
}
06guild_r,100,137,3 script TG Keeper#2 732,{
mes "[^000088 TG Keeper ^000000]";
mes "Hello, what do you want to do?";
menu "-Leave",-,"-Harder monsters",Lgt,"-Heal me please",Lheal;
next;
mes "[^000088 TG Keeper ^000000]";
mes "Thank you for using the ^880000Training Grounds^000000!";
warp "prontera",156,188;
close;
Lgt:
next;
mes "[^000088 TG Keeper ^000000]";
mes "Take care!";
warp "06guild_r",100,87;
close;
Lheal:
next;
mes "[^000088 TG Keeper ^000000]";
mes "Here you go!";
percentheal 100,100;
close;
}
06guild_r,100,89,3 script TG Keeper#3 730,{
mes "[^000088 TG Keeper ^000000]";
mes "Hello, what do you want to do?";
menu "-Leave",-,"-Harder monsters",Lgt,"-Heal me please",Lheal;
next;
mes "[^000088 TG Keeper ^000000]";
mes "Thank you for using the ^880000Training Grounds^000000!";
warp "prontera",156,188;
close;
Lgt:
next;
mes "[^000088 TG Keeper ^000000]";
mes "Take care!";
warp "06guild_r",100,41;
close;
Lheal:
next;
mes "[^000088 TG Keeper ^000000]";
mes "Here you go!";
percentheal 100,100;
close;
}
06guild_r,100,43,3 script TG Keeper#4 731,{
mes "[^000088 TG Keeper ^000000]";
mes "Hello, what do you want to do?";
menu "-Leave",-,"-Heal me please",Lheal;
next;
mes "[^000088 TG Keeper ^000000]";
mes "Thank you for using the ^880000Training Grounds^000000!";
warp "prontera",156,188;
close;
Lheal:
next;
mes "[^000088 TG Keeper ^000000]";
mes "Here you go!";
percentheal 100,100;
close;
}
06guild_r mapflag nowarpto