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Mythryx

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Posts posted by Mythryx

  1. Im trying to get this to work. When you get killed you will lose all the gold points you have.

    prontera,164,146,3    script    Gold Room Assistant#goldroom    4_F_KAFRA1,{
        doevent "gold_room_main::OnTalk";
    
    OnInit:
    delwaitingroom;
    waitingroom "  Gold Room",0;
    
    
    end;
    
    
    }
    
    // warp portal back prontera
    ordeal_3-2,123,123,0    warp    gold_room_back_prt    1,1,prontera,155,181
    
    // peco peco summon
    ordeal_3-2,0,0,0,0    monster    Peco Gold    1369,600,0,0,"gold_room_main::OnKill"
    
    
    -    script    gold_room_main    -1,{
        
        OnInit:
            // gold room map
            .map$ = "ordeal_3-2";
            // entrance fee
            .zeny_cost = 250000;
            // rate to get gold
            .rate = 50;
            // gold random amount
            setarray .gold_amount,1,3;
            
    
            setmapflag .Map$,mf_nogo;
            setmapflag .map$,mf_nobranch;
            setmapflag .map$,mf_nosave;
            setmapflag .map$,mf_nomemo;
            setmapflag .map$,mf_noreturn;
            setmapflag .map$,mf_nowarp;
            setmapflag .map$,mf_nowarpto;
            setmapflag .map$,mf_noskill;
            setmapflag .Map$,mf_noloot;
    
    
            end;
        
        OnTalk:
            mes "Wasup, Low Class People! I know you want to become rich!";
            mes "Well i have a place where you can find a very rare Birds.";
        next;
            mes "And if you kill those birthds you will gain a random amount of GOLD";
            mes "Points or GP and you can ^FF0000TRADE^000000 it into real GOLD!";
        next;
            mes "But there is something you should know...";
            mes "There are guardians that lurking around the map and they are strong!!!";
        next;
            mes "^FF0000All of your points will lose when you die!^000000 ";
        next;
            mes "I need";
            if ( .zeny_cost ) 
                mes F_InsertComma( .zeny_cost ) + " Zeny";
            switch ( select( 
                "Enter Gold Room",
                "Exchange Gold Point",
                "Cancel"
            )) {
                case 1:
                    if ( Zeny < .zeny_cost ) {
                        mes "Not enough Zeny.";
                    }
                    else {
                        Zeny -= .zeny_cost;
                        warp .map$,153,153;
                    }
                    break;
                case 2:    
                    mes "You got "+F_InsertComma( #GOLDPOINTS )+" Points";
                    input .@value,0,#GOLDPOINTS;
                    if ( checkweight( 969, .@value ) ) {
                        #GOLDPOINTS -= .@value;
                        getitem 969,.@value;
                        mes "Gained "+.@value+" Gold.";
                    }
                    else {
                        mes "You overweight.";
                    }
                default:
                    break;
            }
            close;
            
        OnKill:
            if ( .rate < rand( 100 ) ) {
                .@point = rand( .gold_amount[0],.gold_amount[1] );
                #GOLDPOINTS += .@point;
                dispbottom "Gained "+.@point+" Point. You got "+F_InsertComma( #GOLDPOINTS )+" Points now.";
            }
            end;
     
        OnPCDieEvent:
            .@killerrid = killerrid;
            if ( strcharinfo(3) == .map$ && .@killerrid != getcharid(3) && getmonsterinfo( .@killerrid,MOB_NAME ) != "null" ) {
                #GOLDPOINTS = 0;
                dispbottom "You died, you lost all the point.";
            }
            end;
    }

    Im not really sure on why its not working.

    Abit of help would be much appreciated. 

    Thanks!

  2. On 3/4/2020 at 10:35 PM, Mabuhay said:

    How would I actually use this? Sorry fairly new.

    Requesting help regarding this script. all#item#amount works but when i use map#item#amount it doesn't give out the items.

    -    script    gmnpc        -1,{
    OnWhisperGlobal:
    if( getgroupid() >= 99 ){
        // check map
        if( @whispervar0$ == "all" ) set .@type$,"";
        else if( @whispervar0$ == "map" ) set .@type$,strcharinfo(3);
        else {
            dispbottom "Error, pick 'map' or 'all' ";
            end;
        }
        
        // check item
        set .@itemid,atoi( @whispervar1$ );
        set .@amount,atoi( @whispervar2$ );
        if( getitemname( .@itemid ) == "null" || .@amount < 1 ){
            dispbottom "Enter valid item id and amount.";
        }
        
        set .@self_id,getcharid(3);
        query_sql( "SELECT COUNT(`account_id`) FROM `char` WHERE `online` = 1 ", .@total );
        while( .@count < .@total ){
            query_sql( "SELECT `account_id`,`name` FROM `char` WHERE `online` = 1 ORDER BY `account_id` LIMIT 128 OFFSET "+.@offset, .@aid,.@name$ );
            set .@i,0;
            set .@size,getarraysize( .@aid );
            while( .@i < .@size ){
                if( .@aid[.@i] != .@self_id && !checkvending(.@name$[.@i]) ){
                    if( .@type$ != "" ){
                        getmapxy( .@map$,.@x,.@y,0,.@name$[.@i] );
                        if( .@map$ == .@type$ ){
                            getitem .@itemid,.@amount,.@aid[.@i];
                            set .@gave,.@gave + 1;
                        }
                    }else{
                        getitem .@itemid,.@amount,.@aid[.@i];
                        set .@gave,.@gave + 1;
                    }
                }
                set .@count,.@count + 1;
                set .@i,.@i + 1;
            }
            set .@offset,.@offset + .@size;
            deletearray .@aid,.@size;
            deletearray .@name$,.@size;
        }
        dispbottom "Gave "+.@amount+" x "+getitemname( .@itemid )+" to "+.@gave+" Player(s).";
    }
    end;
    }

     

  3. 11 hours ago, Emistry said:

    conf/groups.conf

    
    all_skill: true

    find and remove this from your player group or check the inherited groups

    Thank you for replying. I did check this but none of the player groups have all_skill: true on them

    Is there something else I should check for?

     

    -EDIT-

    I got it working! Thanks for the help Emistry. My bad was I didn't add the all_skill: false under permissions and added them to the commands. Thanks!

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