Mythryx
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Everything posted by Mythryx
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Will the floating rates script revert after 1 hour?
Mythryx replied to Mythryx's question in Scripting Support
Thanks! Will try this out. -
Im trying to get this to work. When you get killed you will lose all the gold points you have. prontera,164,146,3 script Gold Room Assistant#goldroom 4_F_KAFRA1,{ doevent "gold_room_main::OnTalk"; OnInit: delwaitingroom; waitingroom " Gold Room",0; end; } // warp portal back prontera ordeal_3-2,123,123,0 warp gold_room_back_prt 1,1,prontera,155,181 // peco peco summon ordeal_3-2,0,0,0,0 monster Peco Gold 1369,600,0,0,"gold_room_main::OnKill" - script gold_room_main -1,{ OnInit: // gold room map .map$ = "ordeal_3-2"; // entrance fee .zeny_cost = 250000; // rate to get gold .rate = 50; // gold random amount setarray .gold_amount,1,3; setmapflag .Map$,mf_nogo; setmapflag .map$,mf_nobranch; setmapflag .map$,mf_nosave; setmapflag .map$,mf_nomemo; setmapflag .map$,mf_noreturn; setmapflag .map$,mf_nowarp; setmapflag .map$,mf_nowarpto; setmapflag .map$,mf_noskill; setmapflag .Map$,mf_noloot; end; OnTalk: mes "Wasup, Low Class People! I know you want to become rich!"; mes "Well i have a place where you can find a very rare Birds."; next; mes "And if you kill those birthds you will gain a random amount of GOLD"; mes "Points or GP and you can ^FF0000TRADE^000000 it into real GOLD!"; next; mes "But there is something you should know..."; mes "There are guardians that lurking around the map and they are strong!!!"; next; mes "^FF0000All of your points will lose when you die!^000000 "; next; mes "I need"; if ( .zeny_cost ) mes F_InsertComma( .zeny_cost ) + " Zeny"; switch ( select( "Enter Gold Room", "Exchange Gold Point", "Cancel" )) { case 1: if ( Zeny < .zeny_cost ) { mes "Not enough Zeny."; } else { Zeny -= .zeny_cost; warp .map$,153,153; } break; case 2: mes "You got "+F_InsertComma( #GOLDPOINTS )+" Points"; input .@value,0,#GOLDPOINTS; if ( checkweight( 969, .@value ) ) { #GOLDPOINTS -= .@value; getitem 969,.@value; mes "Gained "+.@value+" Gold."; } else { mes "You overweight."; } default: break; } close; OnKill: if ( .rate < rand( 100 ) ) { .@point = rand( .gold_amount[0],.gold_amount[1] ); #GOLDPOINTS += .@point; dispbottom "Gained "+.@point+" Point. You got "+F_InsertComma( #GOLDPOINTS )+" Points now."; } end; OnPCDieEvent: .@killerrid = killerrid; if ( strcharinfo(3) == .map$ && .@killerrid != getcharid(3) && getmonsterinfo( .@killerrid,MOB_NAME ) != "null" ) { #GOLDPOINTS = 0; dispbottom "You died, you lost all the point."; } end; } Im not really sure on why its not working. Abit of help would be much appreciated. Thanks!
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Hi! just wanted to ask if the script floating_rates will revert back to normal after 1 hour? If no, can someone teach me on how to make that so? Really wanted to try and add Happy Hours to my server. like 2 times a day or so.
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Requesting an NPC that let's GM's send items to players in a specific Map.
Mythryx replied to Mythryx's question in Script Requests
Thanks for all the answers! -
Requesting an NPC that let's GM's send items to players in a specific Map.
Mythryx replied to Mythryx's question in Script Requests
How would I actually use this? Sorry fairly new. Requesting help regarding this script. all#item#amount works but when i use map#item#amount it doesn't give out the items. - script gmnpc -1,{ OnWhisperGlobal: if( getgroupid() >= 99 ){ // check map if( @whispervar0$ == "all" ) set .@type$,""; else if( @whispervar0$ == "map" ) set .@type$,strcharinfo(3); else { dispbottom "Error, pick 'map' or 'all' "; end; } // check item set .@itemid,atoi( @whispervar1$ ); set .@amount,atoi( @whispervar2$ ); if( getitemname( .@itemid ) == "null" || .@amount < 1 ){ dispbottom "Enter valid item id and amount."; } set .@self_id,getcharid(3); query_sql( "SELECT COUNT(`account_id`) FROM `char` WHERE `online` = 1 ", .@total ); while( .@count < .@total ){ query_sql( "SELECT `account_id`,`name` FROM `char` WHERE `online` = 1 ORDER BY `account_id` LIMIT 128 OFFSET "+.@offset, .@aid,.@name$ ); set .@i,0; set .@size,getarraysize( .@aid ); while( .@i < .@size ){ if( .@aid[.@i] != .@self_id && !checkvending(.@name$[.@i]) ){ if( .@type$ != "" ){ getmapxy( .@map$,.@x,.@y,0,.@name$[.@i] ); if( .@map$ == .@type$ ){ getitem .@itemid,.@amount,.@aid[.@i]; set .@gave,.@gave + 1; } }else{ getitem .@itemid,.@amount,.@aid[.@i]; set .@gave,.@gave + 1; } } set .@count,.@count + 1; set .@i,.@i + 1; } set .@offset,.@offset + .@size; deletearray .@aid,.@size; deletearray .@name$,.@size; } dispbottom "Gave "+.@amount+" x "+getitemname( .@itemid )+" to "+.@gave+" Player(s)."; } end; } -
Skills showing up in MISC tab. Need help :(
Mythryx replied to Mythryx's question in General Support
Thank you for replying. I did check this but none of the player groups have all_skill: true on them Is there something else I should check for? -EDIT- I got it working! Thanks for the help Emistry. My bad was I didn't add the all_skill: false under permissions and added them to the commands. Thanks! -
Hi! I'm fairly new and still learning a lot. I just noticed that on the MISC tab for the skills, all character skills are showing up. It's not just showing up for GM accounts but on regular ones as well. Can anyone tell me on how to disable/fix this problem that I am having? Thanks in advance!