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Posts posted by Deleted User
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4 hours ago, rye305 said:
YOU ARE THE BEEEEEEEEEEEEEEEEEEEEEEEEEEST THANK YOUUUUUUUUUUU <3
Edit: Could you tell me how Mvps drop 5 poring coins instead of 1 ^^? PLEASE <3
If you want that every MvP get killed and obtain 5 x Poring Coin.
Here's the simple script:
- script F_TriggerMVVP -1,{ OnNPCKillEvent: if( getmonsterinfo(killedrid,22) ) announce "Congratulations! Player, "+ strcharinfo(0) +" has killed MVP "+ getmonsterinfo( killedrid, MOB_NAME ) +" and obtained 'Poring Coin' at "+ strcharinfo(3),0,0x00FF00; getitem 7539,5; end; }
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Everytime i checked this project it's even getting better and better.
Looking forward on others feature of this Client.- 1
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7 hours ago, FlaxRO said:
how to make this freebies script will only gave freebies for those account credited after account id 2000001? below that account will not be given any freebies. Even making new char in same account will not get the reward
Please try this:
prontera.gat, 155, 174, 5 script Freebies 4_F_KAFRA1,{ function LinkItem_; .@getID = getcharid( 3 ); if( !FlaxRO && .@getID >= 2000001 ) { //Only in that Specific Account ID. mes "[ Freebies ]"; mes "Congratulations! You've obtained a various Starter Freebies rewards."; next; mes "[ Freebies ]"; mes "^FF0000Information:^000000"; mes "^777777 -------------------- ^000000"; mes "Reward Items:"; for( .@i = 0; .@i < .size; .@i++ ) { mes .item_Amnt[.@i] +"x "+ LinkItem_( .item_ID[.@i]); getitem .item_ID[.@i], .item_Amnt[.@i]; FlaxRO = 1; emotion e_no1; } close; } else { mes "[ Freebies ]"; mes "Your not eligible for the Starter Freebies."; emotion e_sry; close; } function LinkItem_ { .@id = getarg(0); .@showslot = getarg(1,0); .@slot = getitemslots(.@id); return "<ITEM>"+(.@slot&&.@showslot?getitemname(.@id)+" ["+.@slot+"]":getitemname(.@id))+"<INFO>"+.@id+"</INFO></ITEM>"; } OnInit: setarray .item_ID[0], 13836, 13837, 13838, 13839, 13840, 13841, 29328; setarray .item_Amnt[0], 10, 10, 10, 10, 10, 10, 500; .size = getarraysize( .item_ID ); end; }
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You'll need to update your client I guess because of the new cursor.
The newer client detects the pointer of the mouse with "unclickable cell".
Unless if you know how to hexed your client you can resolve that.
@Ai4rei any idea? -
1 hour ago, whodhell said:
im actually trying to figure out if shield chain can be endowed using converters?
if its possible how to do it
thnx in advanceI think it should be in skill_db.txt but just give a try.
Quote480,5,8,1,-2,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
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1 hour ago, leertaste said:
the most of my src modifications doesnt work anymore since there is no longer a "clif.c" file.
i've seen that there now is a file named clif.cpp, but many parts of that file are so hardly different compared with the old "clif.c" fileany info?
https://rathena.org/board/topic/107941-future-of-ra-rathena-c-migration/
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58 minutes ago, Quesooo said:
after changing a sample location how do i change the mouse pointer it said scrolls not cards
2find "Scrolls" at data/msgstringtable.txt and changed it to your like.
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On 9/7/2017 at 0:09 PM, Ai4rei said:
Please upload the clients, or point me to the unpacked releases.
Thanks a lot, Ai4rei.
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If you're using RagexeRE Cash Shop is being Disabled. and for Ragexe enable by Default.
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2 hours ago, ItsFree said:
about the 2pts its ok i already found that the only problem is that bug on npc :/
Fixed some typo. I'll rewrite a new one when i have time.
Ranking with Division.
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14 minutes ago, ItsFree said:
i tried fix it, but still error, for that reason i put this as request and no support did think about that?, and not building atm, thx for help ^^ btw what was the fix ¿? to check my mistake
Tested and not working the script no error on console, but not counting points, no message, even the npc also "0 points" :cI made you a handy version of the script.
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16 minutes ago, ItsFree said:
I don't understand why you can't fix a simple typo from the script itself. Better don't build a server if you don't know how to do simple fixing stuff.
- script F_PvPCounter -1,{ end; //define maps where script is actively checking $@pvpMaps$[0] = "enter map name"; //map #1 $@pvpMaps$[1] = "enter map name"; //map #2 //add more maps like above OnPCDieEvent: if(strcharinfo(3) == $@pvpMaps$[0] || strcharinfo(3) == $@pvpMaps$[1]){ pvpPoints--; message strcharinfo(0),"You have been killed and lost 1 point. "+pvpPoints+" total points."; end; } end; OnPCKillEvent: if(strcharinfo(3) == $@pvpMaps$[0] || strcharinfo(3) == $@pvpMaps$[1]){ pvpPoints++; message strcharinfo(0),"You have killed a player and gained 2 points. "+pvpPoints+" total points."; end; } end; } prontera.gat,156,180,4 script PvP Clerk 4_F_KAFRA7,{ if(pvpPoints <= 99) { pvpRank = 0; mes "Your PvP Rank is: "+pvpRank; close; } if(pvpPoints >= 100 && pvpPoints <= 199 && pvpRank == 0) { pvpRank = 1; mes "You have "+pvpPoints+" points."; mes "Your PvP Rank is: "+pvpRank; close; } if(pvpPoints >= 200 && pvpPoints <= 299 && pvpRank == 1) { pvpRank = 2; mes "You have "+pvpPoints+" points."; mes "Your PvP Rank is: "+pvpRank; close; } }
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49 minutes ago, Habilis said:
You didn't seem convinced as of what you wanted...
Therefore, I took the liberty to choose one for you
That emoticon pretty rude.
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On 8/22/2017 at 3:49 PM, Vettra said:
Hey guys i need one monster Fixed Spawn but OnDeath command after kill him.
Help pls
mys_boss,144,142 monster Raposa Flamejante 3173,1,30000,0 (OnDeath) OnDeath:
Try this:
- script F_Mob_Spawned -1,{ end; OnDeath: Announce "Player "+strcharinfo(0)+" just killed a Raposa Flamejante.",bc_yellow|bc_all; sleep 1 * 60 * 1000; // 1 minute interval to respawned OnInit: monster "prontera",155,186,"Raposa Flamejante",1002,1,strnpcinfo(1)+"::OnDeath"; end; }
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I just noticed that the price of this Source is keeping on increasing for the past days I noticed it costs 10$,15$,20$ and now 25$
Seriously man?
When I had the chance I'll release a free source for this.- 3
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1 hour ago, Vicious said:
If you have the .png type of the file it's easy to convert it to an NPC Sprite.
But it would be great if you have more frames.
Where did you get that or any link? -
8 hours ago, Ai4rei said:
Client version?
2015-09-15aRagexe
and
2017-06-14bRagexeRE
Thanks Ai4rei.4 hours ago, Kakaroto said:This is not done in the client, but in the data folder, just go to the file:
data/num2cardillustnametable.txt
Nope, everything will be in hexed. TRUST me i do that already ain't working. i wouldn't ask for hexed if it can be done on data XD.
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Hi, I was wondering if anybody knows how to remove the the 'View' Button for Card.
I would be appreciated if someone knows how to find the hexed for this.
Regards,
Meroy -
1 hour ago, anjasoleil1 said:
Hi, I'd like to disable some of the features I'd like to disable; such as, 'Mail' and/or 'Show World Map'.
I tried resizing the image to 1x1 pixel but it leaves blank spaces on the menu tab.
Any thoughts?
If you're asking on 'Menu Tab' everything is in NEMO PATCHER sometimes you have to read carefully.
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6 minutes ago, Vettra said:
hey guys, I need the code for monster no walk but it attacks, help pls
Best way is use this tool:
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9 hours ago, elmucho said:
Can i request a gold room that you need to pick the gold bar to it ? thank you!
Added: Multiple Item support.
Every 5 Seconds .i1 and .i2 will be dropped on the ground.
See OnInit:- script F_DropGoldPickUp -1,{ end; OnInit: .qty = 2; // Amount Item Dropped .i1 = 969; // Item ID 1 .i2 = 7444; // Item ID 2 .map$ = "pvpwait"; // Your Map initnpctimer; end; OnTimer5000: //Every 5 Seconds stopnpctimer; while ( .@size < .qty ) { do { .@x = rand(1,500); .@y = rand(1,500); } while ( !checkcell(.map$,.@x,.@y,cell_chkpass )); .@ran = rand(2); makeitem .@ran?.i1:.i2,1,.map$,.@x,.@y; .@size = .@size += 1; } .@size = 0; initnpctimer; end; }
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19 minutes ago, HD Scripts said:
Yeah man, i sad, my emulador don't have this function... i want to implement this function on my "src".
I would suggest better get a new copy of rAthena.
Start from fresh copy since rAthena support good features such as Achievements and RODEX.
[Guide] Sage's Guide to Making Stylish Maps
in Maps & 3D Modeling Showcase
Posted
Love sage!