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Posts posted by Deleted User
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No utilice eAthena el emulador sí mismo es realmente buggy. Por favor use rAthena en su lugar.
Quote35000,Apple_Up,Apple Up,0,50,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ BaseLevel++,JobLevel++; },{},{}
for eAthena use this method:
Quote35000,Apple_Up,Apple Up,0,50,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ set BaseLevel, BaseLevel + 1; set JobLevel, JobLevel + 1; },{},{}
Tip:
a += b; equals TO set a,a+b;
Probado en el juego.
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FAKE Gepard has no resellers or any authorized selling GEPARD SHIELD AFAIK.
Please be aware on that site:https://www.facebook.com/gepardshields/
http://topragnarok.com/gepardshield
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On 2/25/2017 at 11:03 PM, Mikegyver said:
As 2016 got few errors in nemo patching, 2015-12-16aRagexe client i think is best option to be try.. might not be the newest client.. but somehow this is the newest for 2015 client.. i noticed in hercules /src/map/packets.h, already support this 2015-12-16aRagexe client..
For me 2016 client, although can be implement on the emu, but, due to the constrain of nemo patcher fail & got errors in patching, might be resulting the client is not reliable & stable to be implement on the emu.. beside that, if we go to nemo github, it had been a while since last commit, 29 May 2016.. in easier words, i might say 2016 client quite too far to be use... so 2015-12-16aRagexe client maybe the best option of the newest client with working nemo patching...
there is 2 2016 client, (2016-02-03aRagexeRE & 2016-12-28aRagexeRE). i've try to patch both client using nemo patcher, got few errors.. below is the screenshot of the errors.. but, if u guys avoid using those patch, i think it is OK. but, seems to be the client is not fully patch..
I'm trying to use this Client 2016-2-03RagexeRE.
Quotemsgstringtable.txt
Always Use Email for Char DeletionThe rest is working fine.
Is there a way we can use this? seems like NEMO Patcher is really outdated we can't able to patch them. -
59 minutes ago, THPO said:
Hello Guys, Just wanted to ask where can I fix this issue somehow I don't think this is right though.
as you see on the Screenshot somehow crit stats went to 92 when I don't even have high Luk and I only have Triple Crit Jur and RoC for Crit Stats.
BTW I am using latest version of rA and configured as pre-re
For best results, you must unequip your equipment.
Just reset your stats without any adding stats.
That is how you reproduced any issues.
That is not BUG. XD
Better fix your iteminfo.lua
Correction: Solider Skeleton Card is Crit + 9%Setting: Pre-Renewal
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13 hours ago, melv0 said:
why on my server when player use skill cloacking MVP/normal monster can see cloackin??
server : Pre Mode
Version : last version
how to fix it ?
thx
I would suggest using this in case if one of your MVP does not detect any cloaking skills.
Easy to understand.
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1 hour ago, Ai4rei said:
F:FF770C8BCFFF7708E843C21500 R:906A008BCF906A00E843C21500 >^^^^^^ ^^^^^^ <
This is instead of the last one. It should remove the selection frames from both humans and doram.
If that works out, you can just put the select frame on the window background ( 유저인터페이스\make_character\bg_create_character.bmp / À¯ÀúÀÎÅÍÆäÀ̽º\make_character\bg_create_character.bmp ) so that it looks as if there was a selection.
Hi, Ai4rei What HEX editor did you using?
I'm using HexEdit and HxD couldn't find that Value. -
8 hours ago, warhammer0093 said:
I notice that bowling bash causes only 1 hit, i thought its supposed to be 2 hits? and how can i edit it to make it two hits?
BTW im using herculesThe official behavior of Bowling Bash is 1 hit only.
http://irowiki.org/wiki/Bowling_Bash
XD, why would you ask on rAthena? go ask at Hercules instead.re/skill_db.txt or pre/skill_db.txt
Quote5,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, SM_BASH,Bash
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
// 03 hit (8- repeated hitting, 6- single-hit)
Not sure if it's working try it with yourself. -
13 minutes ago, luan122 said:
hey guys a little and quick question to add a new zone to use in restricted.txt do i just need to increase the flag like zone 8 is 4096 so if i create zone 9 i have to use 8192?
Yes, it's like 4096*2 = 8192
This is how I made my flag zones. -
6 hours ago, FXFreitas said:
A nice sprite, very good.
Just a question:
You are the author of the sprite? Because looks very good, most than I can believe.
The sprite looks like from Green Peach or somewhere. I think that sprite was exclusive AFAIK.
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4345
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8 hours ago, Kakaroto said:
[Error]: script error on db/re/item_db.txt line 11919 parse_simpleexpr: unexpected character * 11919 : { autobonus3 "{ bonus bMatk,50; }",60000,PF_DOUBLECASTING,'{'}
u.u
Try this it should work tested.
autobonus3 "{ bonus bMatk,50; }",10000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENHANCE; }";
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Just now, Thaddeus said:
Uhm this is txt to sql. Im looking for sql to txt
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6 minutes ago, Thaddeus said:
Hello,
is there any way to convert SQL item_db2 into TXT item_db?
Thanks! -
4 hours ago, Functor said:
Hello! I think It is better to ask people who tell you about it. Maybe they bought fake Gepard Shield.
I have a question from you, does Gepard already leaked? I mean, I found a bunch of Private Servers that has now Gepard Shield mostly ASIAN SERVER. Since the software itself is really expensive one.
But most of the server can't even buy their own domain how come these people get this Gepard Shield?
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Hi, I found out that rAthena don't support multiple lines in 1 dialogue I remember way back then on eAthena it does support correct me if I'm wrong but it used to work like this before.
I would be happy if someone could point me out.
Few sample scripts:prontera,156,173,6 script Mes Dialogue 100,{ mes "Hello 1","Hello 2", "Hello 3","Hello 4"; end; } prontera,154,173,6 script Ann Dialogue 100,{ announce "Hello 1","Hello 2", "Hello 3","Hello 4",0; end; }
I tested this both it does not work only 1 dialogue will be supported which is "Hello 1"
If ever this might be a wrong topic please moved this moderator.
Thank you!
Regards,
Meroy -
5 hours ago, akosivinmark said:
Hello, would it be possible to put a new line on announcement? I have tried \n and it did not work.
announcement "Hello Citizens of Midgard <insert new line>
Hope you are enjoying playing, <insert new line>Have a good day ahead.",0;
something like this.
Not sure if it's work never tried this before XD.
announce "Hello 1", "Hello 2", "Hello 3",0; end; }
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Everything is in your item_db.txt. DON'T BE LAZY.
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This kind of questions is not really necessary, you can host a WEBSITE to any other Web Hosting company.
It depends on your needs if you want expensive one then go for dDOS Protection for the fully secured website.
If you don't have budget, then better don't start "RUN" a server.
PS: Google.com is your best friend. -
Other note, when compiling rA Emulator I usually make "Clean Solution" before doing "Build Solution". it's an old way that I used in eAthena before.
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3 hours ago, ViewtifulNinja said:
An error is occurring in mapserv.bat when running the emulator:
[Error]:
script error on db/re/item_db.txt line 11408
parse_callfunc: not enough arguments, expected ','
* 11408 : { bonus bDef,30; bonus bMdef,10; bonus2 bAddEff,Eff_Silence,900; if(getequipid(')' == 28483){ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; } /* TODO: Confirm Mob ID to transform */ autobonus "{ bonus bIgnoreDefClass,Class_All; bonus bIgnoreMdefRace,RC_All; }",20,7000,BF_WEAPON|BF_MAGIC,"{ active_transform 1875,7000; }"; }Can someone help me?
change your
Quoteif(getequipd(YOUREQUIPMENTSLOT) == 28483) {
*getequipid(<equipment slot>{,<char_id>}) This function returns the item ID of the item equipped in the equipment slot specified on the invoking character. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
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As I read the script, you can set-up the prize via GM Account.
Quoteswitch(select("Start Jump Event?:Set Prize:Not today Fellas!")){
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1 hour ago, Zutcer said:
I want to make an olbbluebox with callfunc, inside the script I want to separate the IDs to be delivered and their amount per percentage, as an example
In a range of 10%
607.15;
608.25;
In a range of 30%
607.10;
608.20;somebody can help me?
Please try this.
function script F_RandomRate { .@r = rand(100); if( .@r <= 10 ) // 10% Rate setarray .@i,607,15,608,25; else if( .@r <= 40 ) { // 40% Rate setarray .@i,607,10,608,20; } else { dispbottom( "You recieved nothing."); end; } getitem .@i[0],.@i[1]; end; }
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[bindatcmd] how to implement?
in Source Requests
Posted · Edited by Kaze
doc/script_commands.txt