lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{
OnTimer1000: // delay1 = 6000000 ms (100 min)
stopnpctimer;
sleep rand(0,1)*1000; // 0 to 1 minutes
OnInit:
// Select Coordinates to summon a random MVP on
switch(rand(1,6)) {
case 1: set .@x,140; set .@y,232; break;
case 2: set .@x,75; set .@y,138; break;
case 3: set .@x,140; set .@y,87; break;
case 4: set .@x,205; set .@y,140; break;
case 5: set .@x,123; set .@y,137; break;
case 6: set .@x,175; set .@y,137; break;
}
set .@mob,rand(1646,1651);
monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
// Select Coordinates to summon a random 99 on
switch(rand(1,6)) {
case 1: set .@x2,183; set .@y2,97; break;
case 2: set .@x2,97; set .@y2,96; break;
case 3: set .@x2,47; set .@y2,139; break;
case 4: set .@x2,231; set .@y2,140; break;
case 5: set .@x2,139; set .@y2,211; break;
case 6: set .@x2,139; set .@y2,259; break;
}
set .@mob2,rand(1640,1645);
monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
end;
OnMyMVPDead:
killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead";
initnpctimer;
OnMy99Dead:
end;
}
What i want is i want that lhz monster will respawn automatically when the monster die