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M a p l e

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Everything posted by M a p l e

  1. I'm trying this script I found in herc, it's an hp system for monster, the script below is a test on a monster Poporing, but my intention is to let only all mvps appear on that bar when they attack them. Screenshots Error script error on npc/custom/hpbar.txt line 9 parse_callfunc: expected ')' to close argument list 4 : { 5 : .HP_Bar = 1; 6 : .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); 7 : setunitdata .mobGID,UDT_MAXHP,4000; 8 : setunitdata .mobGID,UDT_HP,4000; * 9 : .@count = getunits(BL_PC, .@units',' false, "payon"); 10 : for (.@i = 0; .@i < .@count; .@i++) 11 : addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); 12 : } 13 : end; 14 : Script payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0_hpbar", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; }
  2. Does anyone have this mod? or do you know where I can find it?
  3. I would like to know if anyone has the npc WoE Random Castle? Example: Wednesday and Saturday, 1 WoE Castle 1.0 (randomly) and on Sundays 1 Castle WoE 2.0 (randomly)
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