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Posts posted by wwshakioww
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9 hours ago, n0tttt said:
If you don't have a problem with the NPC moving anywhere and then other players unable to do the quest until the NPC arrives, then...
if(.m$ == "") { getmapxy .m$,.x,.y,UNITTYPE_NPC; doevent strnpcinfo(0)+"::OnFollow"; } end; OnFollow: .@npc_id = getnpcid(0); .@time = 10*60/2; while(.@timer < .@time && playerattached()) { getmapxy .@m0$,.@x0,.@y0,UNITTYPE_PC; getmapxy .@m1$,.@x1,.@y1,UNITTYPE_NPC; .@dis = distance(.@x0,.@y0,.@x1,.@y1); getfreecell .@m0$,.@x1,.@y1,.@x0,.@y0,2,2,1|4; if(.@dis > 14 || .@m0$ != .@m1$) unitwarp .@npc_id,.@m0$,.@x1,.@y1; else npcwalkto .@x1,.@y1; .@timer++; sleep2 2000; } unitwarp .@npc_id,.m$,.x,.y; .m$ = ""; .x = .y = 0; end;
wow !! very good !! +A+♥ Awesome !!
Thank you very much !!
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9 hours ago, n0tttt said:
If you don't have a problem with the NPC moving anywhere and then other players unable to do the quest until the NPC arrives, then...
if(.m$ == "") { getmapxy .m$,.x,.y,UNITTYPE_NPC; doevent strnpcinfo(0)+"::OnFollow"; } end; OnFollow: .@npc_id = getnpcid(0); .@time = 10*60/2; while(.@timer < .@time && playerattached()) { getmapxy .@m0$,.@x0,.@y0,UNITTYPE_PC; getmapxy .@m1$,.@x1,.@y1,UNITTYPE_NPC; .@dis = distance(.@x0,.@y0,.@x1,.@y1); getfreecell .@m0$,.@x1,.@y1,.@x0,.@y0,2,2,1|4; if(.@dis > 14 || .@m0$ != .@m1$) unitwarp .@npc_id,.@m0$,.@x1,.@y1; else npcwalkto .@x1,.@y1; .@timer++; sleep2 2000; } unitwarp .@npc_id,.m$,.x,.y; .m$ = ""; .x = .y = 0; end;
I was very impressed with your answer.
Let's run this script -
3 hours ago, pajodex said:
네, 사실 저는 당신을 전체 코드에서 제외시키지 않았습니다, 당신이 직접하는 법을 배우기를 바랍니다.
팁 : * getmapxy에 대한 정보
Very Thx
very very Thx +_+;;
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9 hours ago, pajodex said:
(.time <60 * 10) {// 60 초 × 10 분 = 10의 사촌 10 분으로 설정하면서 getmapxy ( @지도. $, @. X , Y @. , UNITTYPE_PC); // 캐릭터의 맵을 얻는다. xy - 아직 UNITTYPE_ 또는 BL_npcspeed 200을 사용하고 있는지 확실하지 않다 . // 설정 NPC 보행 속도 npcwalkto . @ X , Y @. ; // npc는 플레이어 좌표로 이동합니다 . time ++; 수면 1000; }
Thank you very much !! pajodex +_+;;
But it only moves once at first, then it does not work because there is no "Attached" connection
I looked up script_command in the doc folder and it did not work
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4 hours ago, pajodex said:
그러면 @storage 명령을 사용하고 buff에는 항상 항목 스크롤이 있습니까?
내가 틀렸다고 생각하지 않는다면, 애호가들 에게 줄 수있는 애완 동물이 있습니다 . 확실하지는 않지만 (결코 시도하지 않았습니다).
추신 : 힐러 / 버퍼 npcs 여기에 많이 있습니다. 당신은 검색 창에서 그들을 찾을 수 있습니다.
Thx for your answer
I just want to make a NPC following for 10 minutes.
I wonder how it is possible?
I want to make sure I follow it for a fixed amount of time.
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I want npc to follow my character after the conversation
A script that can write buffs or open a warehouse as neededCan anyone do this?
I used to see the "Dedicated Poring" script, which was problematic.
Please help me :D -
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link broken...
i want this map
can you give me the new link ? please~
THX
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35 minutes ago, alelelo said:
Nemo를 사용하여 exe를 편집하고 exe가 읽어야 할 lua 파일을 변경할 수있는 기능을 사용하십시오 ...
ok +_+ thank you so much much !!
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5 hours ago, luizragna said:
16 진수 버전입니까? iteminfo .lua 또는 .lub 사용을 합니까?
안녕하세요
I want to know how to use "Lua & Lub" file
1 hour ago, hendra814 said:문제는 iteminfo_sak.lua가 아닌 항목이 있습니다 iteminfo 파일을 읽는 것입니다.
oh !!
i found iteminfo_sak.lua file.
but .. my client is not reading this files...
OMG..
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how to following NPC ?
in Script Requests
Posted · Edited by wwshakioww
Wow !!
It's perfect.
That's more than the script I wanted
Thank you very much
I was impressed with your letters.
I'm sorry, can I ask you one more question?
how can i this script Timer 10 min ?