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Everything posted by rakuzas
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How to register Static IP Address for self host rAthena server?
rakuzas posted a question in General Support
Hello, Right now I'm using VPS to host my server and lately the server performance not too good anymore since we're growing and my staff suggest we move into self host server and we not afford to pay the dedicated server hosting.. But how to register static IP Address since I have gepard and as I know gepard require static IP Address.. Hope can get answer here.. Thank you in advance.. -
Anybody available for create custom map? (Custom Mapper for hired?) [CLOSED]
rakuzas replied to rakuzas's question in General Support
Yeah thanks.. BTW I will edit the title since I got someone who already hired.. -
Anybody available for create custom map? (Custom Mapper for hired?) [CLOSED]
rakuzas replied to rakuzas's question in General Support
Already check.. Only Adel there under mapping.. And she is not available for now.. Thank you for reply.. -
Hello, Is there any custom mapper around here works with budget custom map? Already contacted Adel but she not available for now.. I'm using ra_temple as my maintown base but I want to edit it payon like (more green rather than brown floor tiles).. If you have custom map base on ra_temple feel free to let me know.. Thank you. EDIT : I already hired someone from this forum.. Thank you for your interest..
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Job Sprite: Third Job Costumes & New Classes: Corrected
rakuzas replied to Haziel's topic in Sprites & Pallette Downloads
I hope you're well now.. And btw.. Is it not complete or just me bugged? Ranger job alternate having black color warg and halter mount.. -
Shadow Chaser missing skill points after reset skill?
rakuzas posted a question in Scripting Support
Hi, I'm using rAthena resetter to reset player stat or skill.. But my player report that when their Shadow Chaser reset the skill, they get less skillpoints than it supposed to be.. And my staff said maybe the resetter count the "stole" @ "copied" skills too.. Then the skillpoints disappear with the skill.. Is this a bug? Or how to fix this? Any idea? Thank you for reading.. FYI, the Chaser is 3rd Job Trans.. But got less skillpoints when reset.. -
Hello, I ran out of mob ID and already edit as in this post : I also already recompile my server.. And it can spawn the mob with 5xxx ID.. But My problem is.. Why I cannot attack the monster? There is no sword like icon when we hover to the mob.. May I know which part also need to edit to make this work? Thanks..
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Quests, Games: Tic Tac Toe Minigame Script and Map
rakuzas replied to Leeg's topic in Game, Event, Quest Script Releases
nice! I buy it then.. EDIT : Just buy it.. xD Have any other nice scripts please do tell me.. -
Quests, Games: Tic Tac Toe Minigame Script and Map
rakuzas replied to Leeg's topic in Game, Event, Quest Script Releases
Is the BGM included as your demo? xD And also.. Did this script included time remaining to make a move? Since this map limit 2 player per game right? So, in case 1 player suddenly AFK too long, I guess we can give auto win to which player move more or draw to both of player.. This will make the script more efficient i think.. Just some suggestion BTW.. BTW this script is in my watch list.. I will buy it later if got donation.. -
Sign Quest Bug? Or not? Having problem with dancing part.. (SOLVED)
rakuzas posted a question in Scripting Support
Hello, Few of my players played this dance part in The Sign Quest and cannot complete the quest.. Is this bug? Or something else? I kinda confuse right now.. I look at youtube, the dance works fine.. But when played in my server.. Dancing sometimes dont play sound even stand at correct position especially down block.. EDIT (SOLVED) : Just bypass the quest to give the player to complete the quest.. So its kind of cheating I guess.. -
Messed Up or Override Custom item ID with KRO ID.. (SOLVED)
rakuzas replied to rakuzas's question in General Support
I have my own iteminfo folder.. Just the KRO IDs have conflict.. BTW already solved.. Need to change all my custom item IDs.. Its really pain since 1 year updates item.. IDK how many items are there since 1st time I use the ID.. xD -
Messed Up or Override Custom item ID with KRO ID.. (SOLVED)
rakuzas posted a question in General Support
Hi guys, I messed up my custom item ID with KRO ID.. Last year I start making custom ID start with 31114.. Then, this year.. After updating rAthena and KRO also updating translated iteminfo.. I just notice that current KRO ID already conflicted (already catch up) with my last year custom item ID.. So.. My question is.. Any better ways to solved this problem? I tried changed 31114 into 51114.. But after updating my iteminfo.lub, the client cannot detect it.. Shows unknown item.. And.. How to change all override item in database? Since I need to edit and change all item in database too to avoid my player got "Apple".. Thank you in advance.. EDIT : SOLVED.. Manually changed all my custom ID and manually changed the IDs from database.. Thanks for replying though.. -
Nice looking map.. I have idea what to do with this map.. Maybe will buy this map when my custom script order done..
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Custom Instance Spawn Double Mob While in Script only 1..
rakuzas posted a question in Scripting Support
Hi guys, I make custom instance and its working right now.. But the problem is, the instance spawn double mob which suppose to spawn only 1 mob.. Tried tweaking but its same.. Hope you guys can guide me.. Sample Script : 1@prison,236,18,0 script #inst01Monsters1 111,{ end; .@n$ = "#inst01Monsters1"; .@map$ = "1@prison"; OnInstanceInit: //enablenpc instance_npcname(.@n$); .@killcount = 0; mapannounce instance_mapname("1@prison"),"Prisoner : We must defeat this Guards to get out from here!!",bc_map; monster instance_mapname("1@prison"),230,18,"Prison Guard",2445,1,instance_npcname("#inst01Monsters1")+"::OnMyMobDead01"; OnDisable: stopnpctimer; killmonster instance_mapname("1@prison"),instance_npcname("#inst01Monsters1")+"::OnMyMobDead"; end; OnMyMobDead01: addrid(2,0,getcharid(1)); getitem 31240,1; detachrid; set .@dead, mobcount(instance_mapname("1@prison"),instance_npcname("#inst01Monsters1")+"::OnMyMobDead01"); if (.@dead == 0) { if (.@dead > 1) { debugmes "Already spawn"; } if (.@dead < 1) { monster instance_mapname("1@prison"),230,18,"Prison Guard",2443,1,instance_npcname("#inst01Monsters1")+"::OnMyMobDead1"; } mapannounce instance_mapname("1@prison"),"Prisoner : Ahhhh.. Their Twins are already here!!",bc_map; } end; OnMyMobDead1: addrid(2,0,getcharid(1)); getitem 31240,1; detachrid; set .@dead, mobcount(instance_mapname("1@prison"),instance_npcname("#inst01Monsters1")+"::OnMyMobDead1"); if (.@dead == 0) { if (.@dead > 1) { debugmes "Already spawn"; } if (.@dead < 1) { monster instance_mapname("1@prison"),215,15,"Prison Guard",2448,1,instance_npcname("#inst01Monsters1")+"::OnMyMobDead2"; } mapannounce instance_mapname("1@prison"),"Prisoner : Ahhhh.. Their Twins are already here!!",bc_map; } end; BTW.. I dont get any debug or error message.. Just don't know why it spawn double mob.. -
Anybody sell this instance? Or it not exist yet for rathena?
rakuzas replied to rakuzas's question in Script Requests
Sorry.. But my staff said they too busy to test that instance in your server especially if they need to make new account and leveling from beginning.. Unless you may give temporary gm id with command @monsterignore @killmonster maybe they can test it.. Hmmm.. But he busy right now.. But will try ask again.. -
Hello, May I know what is the proper script to generate instance? I follow some instance example and working script for generate instance.. But somehow its not properly making cooling down.. So player can keep spamming entering the dungeon.. Tried few days to figure it out and asked some advise around but still can spam (can keep entering after respawn in town).. Please guide me.. Sample Instance Generator Script : prontera,50,50,11 script Instance Generator 10056,{ set .@instance_time,checkquest(66003,PLAYTIME); //23 Hours if (.@instance_time == 2) { erasequest 66003; end; } else if ((.@instance_time == 1) || (.@instance_time == 0)) { mes "^You must wait 23 hours before we can infiltrate the Prison again.^000000"; close; } else if (.@instance_time == -1) { set .@party_id,getcharid(1); set .@p_name$,getpartyname(.@party_id); set .@md_name$,"Test Instance"; if (!instance_check_party(.@party_id,1)) { mes "Make a party"; close; } if (getcharid(0) == getpartyleader(.@party_id,2)) set .@menu$, "Generate Instance:Enter Test Instance:Cancel"; else set .@menu$, ":Enter Test Instance:Cancel"; switch(select(.@menu$)) { case 1: if (instance_create(.@md_name$) < 0) { mes "Party name: "+.@p_name$; mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation failed!"; close; } mes "^ff0000Preparing..^000000"; mes "^ff0000Please wait!^000000"; close; case 2: switch(instance_enter(.@md_name$)) { case 0: if (getcharid(0) == getpartyleader(.@party_id,2)) { if(prison_instance == 0) { mapannounce "prontera",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 66003; specialeffect2 EF_WARP; end; } else { mapannounce "prontera",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 66003; set prison_instance,0; specialeffect2 EF_WARP; end; } } else { if(prison_instance == 0) { mes "[Escaped Prisoner]"; mes "Start in the moment!"; next; mes "^ff0000You cannot enter again till 23 hours has passed!^000000"; next; mes "^ff0000The party leader did not generate a instance in time.^ff0000"; mapannounce "prontera",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 66003; specialeffect2 EF_WARP; sleep2 1000; close; } else { mes "[Escaped Prisoner]"; mes "Start in the moment!"; set prison_instance,0; next; mes "^ff0000You cannot enter again till 23 hours has passed!^000000"; next; mes "^ff0000The party leader did not generate a instance in time.^ff0000"; mapannounce "prontera",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; setquest 66003; specialeffect2 EF_WARP; sleep2 1000; close; } } //custom @ official server kRO simple when click nothing happens. case 1: mes "Only the registered members can enter the instance "+.@md_name$+"."; close; case 2: mes "The memorial dungeon "+.@md_name$+" does not exist."; mes "The party leader did not generate the dungeon yet."; close; case 3: mes "Unkwnon error"; close; } case 3: close; } } else { mes "^ff0000ERROR 503 : Please report to admin!^000000"; close; } } Sample db/re/quest_db.txt : // Sample Instance 66002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Memorial Dungeon: Test Instance" 66003,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Test Instance Exploration" Sample db/re/instance_db.txt 105,Test Instance,3600,300,1@prison,245,16 EDIT : SOLVED. Thanks to @Ninja for spending his valueable time to help me and guide me.. For those who seek custom scripter, I highly recommend him.
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Anybody sell this instance? Or it not exist yet for rathena?
rakuzas replied to rakuzas's question in Script Requests
I already buy some of his script.. But I already asked him and he don't have that script at the moment.. -
Anybody sell this instance? Or it not exist yet for rathena?
rakuzas posted a question in Script Requests
Hello, I'm looking for this instance : 1. Morse Cave 2. Temple of Demon God Anybody sell it? Or where can I get it? Tried looking for few month but still no luck.. -
I recommend using Visual Studio Community 2015..
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How to disable crimson drop as in Git Hash: e59cdff? (EDIT : SOLVED)
rakuzas posted a question in General Support
Hello, Sorry if I ask weird question. My current server make Crimson Equipment as quest item. But after I upgrade into latest git, I got report some player said crimson already dropped from monster. I recheck and recheck.. Then, I notice rAthena update mob_drop.txt as in git Hash: 359cdff.. So.. I want to disable it from drop from any monster.. But my problem is, I already recheck the mob_db and removed all Crimson Loot.. Also removed from db/re/mob_drop.txt.. Already reload item_db, reload mob_db and reload mob_drop.txt ingame.. But when I check with @whodrops why it still said got from certain monster and when kill that monster still got the item? Which part did I do wrong? And how can I permanently disable this item from drop from any monster? Thank you in advance. EDIT : SOLVED BY RESTART THE EMULATOR. -
Hello, May I request this integration addon in my flux panel? Currently Im using this theme : I dont looking for new paid theme since it quite costly and we only have small budget.. But our players keep asking me to implementing this addon and I dont know how to make it.. Looking around don't find who sell it.. So I request here.. What do I need is : 1. Top Player PVP Base (With picture of jobs) 2. Top Guild (With guild emblem) This 2 items put at front page (Left or right or middle wherever you suggest).. So need to coding the theme i think.. Can someone suggest who can working on this? As I said.. We only have small budget.. Can't afford $50-$150 like custom theme.. Thank you.
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Got warning.. Sorry and will more cautious and alert after this.. Really don't notice have this third-party services menu.. I looking at forum category only.. My bad.. As reminder for other members, who maybe don't notice it.. Here it is :
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Hello guys, I dont know where to ask this.. So I will post in here.. Can anyone suggest trusted scripter or where can I buy paid scripts like instance and etc other than Mr. Emistry? I just want to compare which script I still don't have but maybe need in future.. Thank you..