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RyokoMVP

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Posts posted by RyokoMVP

  1. : DB error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'WHERE `event` = 'Mr Password' AND `won_by` IS NULL' at line 1
    [Debug]: at script.c:15731 - INSERT INTO `event_log` SET `won_by` = 'RyokoMVP', `won_time` = NOW(), `price_id` = 607, `price_amount` = 1 WHERE `event` = 'Mr Password' AND `won_by` IS NULL
    [Debug]: Source (NPC): Mr Password at prontera (141,175)
    [sql]: DB error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'WHERE `event` = 'Mr Password' AND `won_by` IS NULL' at line 1
    [Debug]: at script.c:15731 - INSERT INTO `event_log` SET `won_by` = 'RyokoMVP', `won_time` = NOW(), `price_id` = 607, `price_amount` = 1 WHERE `event` = 'Mr Password' AND `won_by` IS NULL
     
  2. hello i want to ask , before i use this script n SQL files work fine 100% , but now itsnt work again. my friend say now they dont use UPDATE and WHERE. but still error after i change it. can somebody help me?

     

    Query_SQL("UPDATE `event_log` SET `won_by` = '" + Escape_SQL(StrCharInfo(0)) + "', `won_time` = NOW(), `price_id` = " + $get_item_id + ", `price_amount` = " + $get_item_amount + " WHERE `event` = 'Mr Password' AND `won_by` IS NULL");

     

    Event_Log.sql

     

    thanks for help

  3. The SVN hasn't been updated for a while as far as i know, unless there's a cronjob to commit to sourceforge somewhere..

     

    Github has this link on rA's main page to use for SVN checkout from GIT: https://github.com/rathena/rathena You will get all branches available via that link, if you don't want the additional branches, then simply just don't use them..

     

    We use GIT for a reason. If you don't want to use it just because it's confusing you, then you should read a few guides - Euphy and Akinari wrote a great guide to help people transition from SVN to GIT. It's on the main page of the wiki.

     

    thanks for your best answer :) but can i download 1 branches only ( trunk ) via github ? i'll try to read github guide on wiki page :)

    i hope sometimes the SVN will updated >_<"

  4. hello , im sorry for ask stupid question , but im newbie here lol...

    i use rA because it's always update and use SVN  , but from september rA use GITHUB and don't use SVN again...

     

    whatever , i don't wont use GITHUB because it's make me confuse...so i still want use SVN

    at november 2013 i can download use SVN ( svn co https://github.com/rathena/rathena/trunk )

     

    but now , i want to download that's file again and it say page not found...

    so what i must do if want to download latest rA use SVN not GITHUB...please help me :)

     

    because if i use ( svn co https://github.com/rathena/rathena ) , will download rathena/branches/char_refac

     

    my source when download latest rA use SVN http://rathena.org/board/topic/87120-transitioning-from-svn-to-git/?p=227682

     

    I HOPE someday rA make 2 source ( GITHUB And SVN ) so newbie can download New SVN Easy

     

    please help me ASAP :) sorry for bad english

  5. i got problem with new rAthena server rev 17690 because i got DISCONECT  from server after select character and NO ERROR at map / login / char server

     

    but when i test my exe to my old svn ( ra 17670 ) it's work good !!

     

    this is my detail

     

    post-581-0-59921900-1382791985_thumb.jpg

     

    post-581-0-90677500-1382791994_thumb.jpg

     

    char_athena.conf

     

    inter_athena.conf

     

    login_athena.conf

     

    map_athena.conf

     

    packet_db.txt

     

     

    My EXE : http://www.mediafire.com/?543689zd9yn7689

     

    MMO.H

    
    
     Copyright (c) Athena Dev Teams - Licensed under GNU GPL
    // For more information, see LICENCE in the main folder
    
    #ifndef    _MMO_H_
    #define    _MMO_H_
    
    #include "cbasetypes.h"
    #include "../common/db.h"
    #include <time.h>
    
    // server->client protocol version
    //        0 - pre-?
    //        1 - ?                    - 0x196
    //        2 - ?                    - 0x78, 0x79
    //        3 - ?                    - 0x1c8, 0x1c9, 0x1de
    //        4 - ?                    - 0x1d7, 0x1d8, 0x1d9, 0x1da
    //        5 - 2003-12-18aSakexe+   - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
    //        6 - 2004-03-02aSakexe+   - 0x1f4, 0x1f5
    //        7 - 2005-04-11aSakexe+   - 0x229, 0x22a, 0x22b, 0x22c
    // 20061023 - 2006-10-23aSakexe+   - 0x6b, 0x6d
    // 20070521 - 2007-05-21aSakexe+   - 0x283
    // 20070821 - 2007-08-21aSakexe+   - 0x2c5
    // 20070918 - 2007-09-18aSakexe+   - 0x2d7, 0x2d9, 0x2da
    // 20071106 - 2007-11-06aSakexe+   - 0x78, 0x7c, 0x22c
    // 20080102 - 2008-01-02aSakexe+   - 0x2ec, 0x2ed , 0x2ee
    // 20081126 - 2008-11-26aSakexe+   - 0x1a2
    // 20090408 - 2009-04-08aSakexe+   - 0x44a (dont use as it overlaps with RE client packets)
    // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
    // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
    // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
    // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
    // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
    // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
    // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
    // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
    // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
    // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
    // 20100413 - 2010-04-13aRagexeRE+ - 0x6b
    // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
    // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
    // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
    // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
    // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
    // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
    // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
    // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
    // 20120307 - 2012-03-07aRagexeRE+ - 0x970
    
    #ifndef PACKETVER
        #define PACKETVER 20120410
        //#define PACKETVER 20130320
        //#define PACKETVER 20111116
    #endif
    
    //Remove/Comment this line to disable sc_data saving. [Skotlex]
    #define ENABLE_SC_SAVING
    //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
    //Note that newer clients no longer save hotkeys in the registry!
    #define HOTKEY_SAVING
    
    #if PACKETVER < 20090603
            // (27 = 9 skills x 3 bars)               (0x02b9,191)
            #define MAX_HOTKEYS 27
    #elif PACKETVER < 20090617
            // (36 = 9 skills x 4 bars)               (0x07d9,254)
            #define MAX_HOTKEYS 36
    #else
            // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
            #define MAX_HOTKEYS 38
    #endif
    
    #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
    #define MAX_INVENTORY 100
    //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
    #define MAX_CHARS 9
    //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
    //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
    #define MAX_SLOTS 4
    //Max amount of a single stacked item
    #define MAX_AMOUNT 30000
    #define MAX_ZENY 2000000000
    #define MAX_FAME 1000000000
    #define MAX_CART 100
    #define MAX_SKILL 5020
    #define GLOBAL_REG_NUM 256   // max permanent character variables per char
    #define ACCOUNT_REG_NUM 64   // max permanent local account variables per account
    #define ACCOUNT_REG2_NUM 16  // max permanent global account variables per account
    //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
    #define MAX_REG_NUM 256
    #define DEFAULT_WALK_SPEED 150
    #define MIN_WALK_SPEED 0
    #define MAX_WALK_SPEED 1000
    #define MAX_STORAGE 600
    #define MAX_GUILD_STORAGE 600
    #define MAX_PARTY 12
    #define MAX_GUILD 16+10*6    // increased max guild members +6 per 1 extension levels [Lupus]
    #define MAX_GUILDPOSITION 20    // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
    #define MAX_GUILDEXPULSION 32
    #define MAX_GUILDALLIANCE 16
    #define MAX_GUILDSKILL    15 // increased max guild skills because of new skills [Sara-chan]
    #define MAX_GUILDLEVEL 50
    #define MAX_GUARDIANS 8    //Local max per castle. [Skotlex]
    #define MAX_QUEST_DB 2700 //Max quests that the server will load
    #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
    
    // for produce
    #define MIN_ATTRIBUTE 0
    #define MAX_ATTRIBUTE 4
    #define ATTRIBUTE_NORMAL 0
    #define MIN_STAR 0
    #define MAX_STAR 3
    
    #define MAX_STATUS_TYPE 5
    
    #define WEDDING_RING_M 2634
    #define WEDDING_RING_F 2635
    
    //For character names, title names, guilds, maps, etc.
    //Includes null-terminator as it is the length of the array.
    #define NAME_LENGTH (23 + 1)
    //For item names, which tend to have much longer names.
    #define ITEM_NAME_LENGTH 50
    //For Map Names, which the client considers to be 16 in length including the .gat extension
    #define MAP_NAME_LENGTH (11 + 1)
    #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
    //Pincode Length
    #define PINCODE_LENGTH 4
    
    #define MAX_FRIENDS 40
    #define MAX_MEMOPOINTS 3
    #define MAX_SKILLCOOLDOWN 20
    
    //Size of the fame list arrays.
    #define MAX_FAME_LIST 10
    
    //Limits to avoid ID collision with other game objects
    #define START_ACCOUNT_NUM 2000000
    #define END_ACCOUNT_NUM 100000000
    #define START_CHAR_NUM 150000
    
    //Guilds
    #define MAX_GUILDMES1 60
    #define MAX_GUILDMES2 120
    
    //Base Homun skill.
    #define HM_SKILLBASE 8001
    #define MAX_HOMUNSKILL 43
    #define MAX_HOMUNCULUS_CLASS    52    //[orn], Increased to 60 from 16 to allow new Homun-S.
    #define HM_CLASS_BASE 6001
    #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
    
    //Mail System
    #define MAIL_MAX_INBOX 30
    #define MAIL_TITLE_LENGTH 40
    #define MAIL_BODY_LENGTH 200
    
    //Mercenary System
    #define MC_SKILLBASE 8201
    #define MAX_MERCSKILL 40
    #define MAX_MERCENARY_CLASS 61
    
    //Elemental System
    #define MAX_ELEMENTALSKILL 42
    #define EL_SKILLBASE 8401
    #define MAX_ELESKILLTREE 3
    #define MAX_ELEMENTAL_CLASS 12
    #define EL_CLASS_BASE 2114
    #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
    
    enum item_types {
        IT_HEALING = 0,
        IT_UNKNOWN, //1
        IT_USABLE,  //2
        IT_ETC,     //3
        IT_WEAPON,  //4
        IT_ARMOR,   //5
        IT_CARD,    //6
        IT_PETEGG,  //7
        IT_PETARMOR,//8
        IT_UNKNOWN2,//9
        IT_AMMO,    //10
        IT_DELAYCONSUME,//11
        IT_CASH = 18,
        IT_MAX
    };
    
    
    //Questlog system [Kevin] [Inkfish]
    typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
    
    struct quest {
        int quest_id;
        unsigned int time;
        int count[MAX_QUEST_OBJECTIVES];
        quest_state state;
    };
    
    struct item {
        int id;
        short nameid;
        short amount;
        unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
        char identify;
        char refine;
        char attribute;
        short card[MAX_SLOTS];
        unsigned int expire_time;
        char favorite, bound;
        uint64 unique_id;
    };
    
    struct point {
        unsigned short map;
        short x,y;
    };
    
    enum e_skill_flag
    {
        SKILL_FLAG_PERMANENT,
        SKILL_FLAG_TEMPORARY,
        SKILL_FLAG_PLAGIARIZED,
        SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
        SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
        SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
        //...
    };
    
    struct s_skill {
        unsigned short id;
        unsigned char lv;
        unsigned char flag; // see enum e_skill_flag
    };
    
    struct global_reg {
        char str[32];
        char value[256];
    };
    
    //Holds array of global registries, used by the char server and converter.
    struct accreg {
        int account_id, char_id;
        int reg_num;
        struct global_reg reg[MAX_REG_NUM];
    };
    
    //For saving status changes across sessions. [Skotlex]
    struct status_change_data {
        unsigned short type; //SC_type
        long val1, val2, val3, val4, tick; //Remaining duration.
    };
    
    struct skill_cooldown_data {
        unsigned short skill_id;
        long tick;
    };
    
    struct storage_data {
        int storage_amount;
        struct item items[MAX_STORAGE];
    };
    
    struct guild_storage {
        int dirty;
        int guild_id;
        short storage_status;
        short storage_amount;
        struct item items[MAX_GUILD_STORAGE];
        unsigned short lock;
    };
    
    struct s_pet {
        int account_id;
        int char_id;
        int pet_id;
        short class_;
        short level;
        short egg_id;//pet egg id
        short equip;//pet equip name_id
        short intimate;//pet friendly
        short hungry;//pet hungry
        char name[NAME_LENGTH];
        char rename_flag;
        char incuvate;
    };
    
    struct s_homunculus {    //[orn]
        char name[NAME_LENGTH];
        int hom_id;
        int char_id;
        short class_;
        short prev_class;
        int hp,max_hp,sp,max_sp;
        unsigned int intimacy;    //[orn]
        short hunger;
        struct s_skill hskill[MAX_HOMUNSKILL]; //albator
        short skillpts;
        short level;
        unsigned int exp;
        short rename_flag;
        short vaporize; //albator
        int str ;
        int agi ;
        int vit ;
        int int_ ;
        int dex ;
        int luk ;
    
        char spiritball; //for homun S [lighta]
    };
    
    struct s_mercenary {
        int mercenary_id;
        int char_id;
        short class_;
        int hp, sp;
        unsigned int kill_count;
        unsigned int life_time;
    };
    
    struct s_elemental {
        int elemental_id;
        int char_id;
        short class_;
        int mode;
        int hp, sp, max_hp, max_sp, matk, atk, atk2;
        short hit, flee, amotion, def, mdef;
        int life_time;
    };
    
    struct s_friend {
        int account_id;
        int char_id;
        char name[NAME_LENGTH];
    };
    
    #ifdef HOTKEY_SAVING
    struct hotkey {
        unsigned int id;
        unsigned short lv;
        unsigned char type; // 0: item, 1: skill
    };
    #endif
    
    struct mmo_charstatus {
        int char_id;
        int account_id;
        int partner_id;
        int father;
        int mother;
        int child;
    
        unsigned int base_exp,job_exp;
        int zeny;
    
        short class_;
        unsigned int status_point,skill_point;
        int hp,max_hp,sp,max_sp;
        unsigned int option;
        short manner;
        unsigned char karma;
        short hair,hair_color,clothes_color;
        int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
        int fame;
    
        // Mercenary Guilds Rank
        int arch_faith, arch_calls;
        int spear_faith, spear_calls;
        int sword_faith, sword_calls;
    
        short weapon; // enum weapon_type
        short shield; // view-id
        short head_top,head_mid,head_bottom;
        short robe;
    
        char name[NAME_LENGTH];
        unsigned int base_level,job_level;
        short str,agi,vit,int_,dex,luk;
        unsigned char slot,sex;
    
        uint32 mapip;
        uint16 mapport;
    
        struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
        struct item inventory[MAX_INVENTORY],cart[MAX_CART];
        struct storage_data storage;
        struct s_skill skill[MAX_SKILL];
    
        struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
    #ifdef HOTKEY_SAVING
        struct hotkey hotkeys[MAX_HOTKEYS];
    #endif
        bool show_equip;
        short rename;
    
        time_t delete_date;
    
        // Char server addon system
        unsigned int character_moves;
    };
    
    typedef enum mail_status {
        MAIL_NEW,
        MAIL_UNREAD,
        MAIL_READ,
    } mail_status;
    
    struct mail_message {
        int id;
        int send_id;
        char send_name[NAME_LENGTH];
        int dest_id;
        char dest_name[NAME_LENGTH];
        char title[MAIL_TITLE_LENGTH];
        char body[MAIL_BODY_LENGTH];
    
        mail_status status;
        time_t timestamp; // marks when the message was sent
    
        int zeny;
        struct item item;
    };
    
    struct mail_data {
        short amount;
        bool full;
        short unchecked, unread;
        struct mail_message msg[MAIL_MAX_INBOX];
    };
    
    struct auction_data {
        unsigned int auction_id;
        int seller_id;
        char seller_name[NAME_LENGTH];
        int buyer_id;
        char buyer_name[NAME_LENGTH];
    
        struct item item;
        // This data is required for searching, as itemdb is not read by char server
        char item_name[ITEM_NAME_LENGTH];
        short type;
    
        unsigned short hours;
        int price, buynow;
        time_t timestamp; // auction's end time
        int auction_end_timer;
    };
    
    struct registry {
        int global_num;
        struct global_reg global[GLOBAL_REG_NUM];
        int account_num;
        struct global_reg account[ACCOUNT_REG_NUM];
        int account2_num;
        struct global_reg account2[ACCOUNT_REG2_NUM];
    };
    
    struct party_member {
        int account_id;
        int char_id;
        char name[NAME_LENGTH];
        unsigned short class_;
        unsigned short map;
        unsigned short lv;
        unsigned leader : 1,
                 online : 1;
    };
    
    struct party {
        int party_id;
        char name[NAME_LENGTH];
        unsigned char count; //Count of online characters.
        unsigned exp : 1,
                    item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
        struct party_member member[MAX_PARTY];
    };
    
    struct map_session_data;
    struct guild_member {
        int account_id, char_id;
        short hair,hair_color,gender,class_,lv;
        uint64 exp;
        int exp_payper;
        short online,position;
        char name[NAME_LENGTH];
        struct map_session_data *sd;
        unsigned char modified;
    };
    
    struct guild_position {
        char name[NAME_LENGTH];
        int mode;
        int exp_mode;
        unsigned char modified;
    };
    
    struct guild_alliance {
        int opposition;
        int guild_id;
        char name[NAME_LENGTH];
    };
    
    struct guild_expulsion {
        char name[NAME_LENGTH];
        char mes[40];
        int account_id;
    };
    
    struct guild_skill {
        int id,lv;
    };
    
    struct guild {
        int guild_id;
        short guild_lv, connect_member, max_member, average_lv;
        uint64 exp;
        unsigned int next_exp;
        int skill_point;
        char name[NAME_LENGTH],master[NAME_LENGTH];
        struct guild_member member[MAX_GUILD];
        struct guild_position position[MAX_GUILDPOSITION];
        char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
        int emblem_len,emblem_id;
        char emblem_data[2048];
        struct guild_alliance alliance[MAX_GUILDALLIANCE];
        struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
        struct guild_skill skill[MAX_GUILDSKILL];
    
        /* TODO: still used for something? */
        unsigned short save_flag; // for TXT saving
        void *channel;
    };
    
    struct guild_castle {
        int castle_id;
        int mapindex;
        char castle_name[NAME_LENGTH];
        char castle_event[NAME_LENGTH];
        int guild_id;
        int economy;
        int defense;
        int triggerE;
        int triggerD;
        int nextTime;
        int payTime;
        int createTime;
        int visibleC;
        struct {
            unsigned visible : 1;
            int id; // object id
        } guardian[MAX_GUARDIANS];
        int* temp_guardians; // ids of temporary guardians (mobs)
        int temp_guardians_max;
    };
    
    struct fame_list {
        int id;
        int fame;
        char name[NAME_LENGTH];
    };
    
    enum { //Change Guild Infos
        GBI_EXP    =1,        // Guild Experience (EXP)
        GBI_GUILDLV,        // Guild level
        GBI_SKILLPOINT,        // Guild skillpoints
        GBI_SKILLLV,        // Guild skill_lv ?? seem unused
    };
    
    enum { //Change Member Infos
        GMI_POSITION    =0,
        GMI_EXP,
        GMI_HAIR,
        GMI_HAIR_COLOR,
        GMI_GENDER,
        GMI_CLASS,
        GMI_LEVEL,
    };
    
    enum e_guild_skill {
        GD_SKILLBASE=10000,
        GD_APPROVAL=10000,
        GD_KAFRACONTRACT=10001,
        GD_GUARDRESEARCH=10002,
        GD_GUARDUP=10003,
        GD_EXTENSION=10004,
        GD_GLORYGUILD=10005,
        GD_LEADERSHIP=10006,
        GD_GLORYWOUNDS=10007,
        GD_SOULCOLD=10008,
        GD_HAWKEYES=10009,
        GD_BATTLEORDER=10010,
        GD_REGENERATION=10011,
        GD_RESTORE=10012,
        GD_EMERGENCYCALL=10013,
        GD_DEVELOPMENT=10014,
        GD_ITEMEMERGENCYCALL=10015,
        GD_MAX,
    };
    
    
    //These mark the ID of the jobs, as expected by the client. [Skotlex]
    enum {
        JOB_NOVICE,
        JOB_SWORDMAN,
        JOB_MAGE,
        JOB_ARCHER,
        JOB_ACOLYTE,
        JOB_MERCHANT,
        JOB_THIEF,
        JOB_KNIGHT,
        JOB_PRIEST,
        JOB_WIZARD,
        JOB_BLACKSMITH,
        JOB_HUNTER,
        JOB_ASSASSIN,
        JOB_KNIGHT2,
        JOB_CRUSADER,
        JOB_MONK,
        JOB_SAGE,
        JOB_ROGUE,
        JOB_ALCHEMIST,
        JOB_BARD,
        JOB_DANCER,
        JOB_CRUSADER2,
        JOB_WEDDING,
        JOB_SUPER_NOVICE,
        JOB_GUNSLINGER,
        JOB_NINJA,
        JOB_XMAS,
        JOB_SUMMER,
        JOB_HANBOK,
        JOB_MAX_BASIC,
    
        JOB_NOVICE_HIGH = 4001,
        JOB_SWORDMAN_HIGH,
        JOB_MAGE_HIGH,
        JOB_ARCHER_HIGH,
        JOB_ACOLYTE_HIGH,
        JOB_MERCHANT_HIGH,
        JOB_THIEF_HIGH,
        JOB_LORD_KNIGHT,
        JOB_HIGH_PRIEST,
        JOB_HIGH_WIZARD,
        JOB_WHITESMITH,
        JOB_SNIPER,
        JOB_ASSASSIN_CROSS,
        JOB_LORD_KNIGHT2,
        JOB_PALADIN,
        JOB_CHAMPION,
        JOB_PROFESSOR,
        JOB_STALKER,
        JOB_CREATOR,
        JOB_CLOWN,
        JOB_GYPSY,
        JOB_PALADIN2,
    
        JOB_BABY,
        JOB_BABY_SWORDMAN,
        JOB_BABY_MAGE,
        JOB_BABY_ARCHER,
        JOB_BABY_ACOLYTE,
        JOB_BABY_MERCHANT,
        JOB_BABY_THIEF,
        JOB_BABY_KNIGHT,
        JOB_BABY_PRIEST,
        JOB_BABY_WIZARD,
        JOB_BABY_BLACKSMITH,
        JOB_BABY_HUNTER,
        JOB_BABY_ASSASSIN,
        JOB_BABY_KNIGHT2,
        JOB_BABY_CRUSADER,
        JOB_BABY_MONK,
        JOB_BABY_SAGE,
        JOB_BABY_ROGUE,
        JOB_BABY_ALCHEMIST,
        JOB_BABY_BARD,
        JOB_BABY_DANCER,
        JOB_BABY_CRUSADER2,
        JOB_SUPER_BABY,
    
        JOB_TAEKWON,
        JOB_STAR_GLADIATOR,
        JOB_STAR_GLADIATOR2,
        JOB_SOUL_LINKER,
    
        JOB_GANGSI,
        JOB_DEATH_KNIGHT,
        JOB_DARK_COLLECTOR,
    
        JOB_RUNE_KNIGHT = 4054,
        JOB_WARLOCK,
        JOB_RANGER,
        JOB_ARCH_BISHOP,
        JOB_MECHANIC,
        JOB_GUILLOTINE_CROSS,
    
        JOB_RUNE_KNIGHT_T,
        JOB_WARLOCK_T,
        JOB_RANGER_T,
        JOB_ARCH_BISHOP_T,
        JOB_MECHANIC_T,
        JOB_GUILLOTINE_CROSS_T,
    
        JOB_ROYAL_GUARD,
        JOB_SORCERER,
        JOB_MINSTREL,
        JOB_WANDERER,
        JOB_SURA,
        JOB_GENETIC,
        JOB_SHADOW_CHASER,
    
        JOB_ROYAL_GUARD_T,
        JOB_SORCERER_T,
        JOB_MINSTREL_T,
        JOB_WANDERER_T,
        JOB_SURA_T,
        JOB_GENETIC_T,
        JOB_SHADOW_CHASER_T,
    
        JOB_RUNE_KNIGHT2,
        JOB_RUNE_KNIGHT_T2,
        JOB_ROYAL_GUARD2,
        JOB_ROYAL_GUARD_T2,
        JOB_RANGER2,
        JOB_RANGER_T2,
        JOB_MECHANIC2,
        JOB_MECHANIC_T2,
    
        JOB_BABY_RUNE = 4096,
        JOB_BABY_WARLOCK,
        JOB_BABY_RANGER,
        JOB_BABY_BISHOP,
        JOB_BABY_MECHANIC,
        JOB_BABY_CROSS,
        JOB_BABY_GUARD,
        JOB_BABY_SORCERER,
        JOB_BABY_MINSTREL,
        JOB_BABY_WANDERER,
        JOB_BABY_SURA,
        JOB_BABY_GENETIC,
        JOB_BABY_CHASER,
    
        JOB_BABY_RUNE2,
        JOB_BABY_GUARD2,
        JOB_BABY_RANGER2,
        JOB_BABY_MECHANIC2,
    
        JOB_SUPER_NOVICE_E = 4190,
        JOB_SUPER_BABY_E,
    
        JOB_KAGEROU = 4211,
        JOB_OBORO,
    
        JOB_MAX,
    };
    
    enum {
        SEX_FEMALE = 0,
        SEX_MALE,
        SEX_SERVER
    };
    
    // sanity checks...
    #if MAX_ZENY > INT_MAX
    #error MAX_ZENY is too big
    #endif
    
    #endif /* _MMO_H_ */
    
  6. ERROR

     

    [Warning]: script error on npc/miaw/Healer_Talk.txt line 1
        script:script->skip_space: end of file while parsing block comment. expected */
    *    1 : {
         2 :
         3 : OnS1:
         4 : if(Zeny < 500) goto NeedZenys;
         5 : set Zeny,zeny-500;
         6 : percentheal 100,100;

     

    My Script

     

    HH.txt

     

    I already try to RE-WRITE 2x the script from line 1 to line 111 , and still error @_@~

  7. i use 2013-06-26

     

    but why when i open RO Launcher ( R.O.L.eX.LQ ) , This Launcher Always Download Patch From kRO (Non Renewall) So Will Update data.grf like rsu-kro-rag-lite

     

    how to make that's launcher not download kRO patch ?thanks for help

     

     

    problem solved after i change

     

    ; Filename of Official updater - rsu-kro-rag-lite.exe is used by default
    ;ExeName="ragnarok1234.exe"

     

    My lua files are updated. I am using the lua files Shakto provided.
    The error is coming from SaveData\OptionInfo.lua

    And everytime I open the client this error would come and resets the SaveData\OptionInfo.lua

    When I researched about this error, i found a few topics that said to uncheck "Read Data Folder First".
    I tried that too. And I still get the error with SaveData\OptionInfo.lua

     

    i got this problem too..and i waste my 3hours for fix this error TT

     

    just extract this file into your RO Folder And Rename Your OLD System Folder Into Sytem1

     

     

    Download Here Sytem Folder

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