-
Posts
218 -
Joined
-
Last visited
-
Days Won
22
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Slammer
-
-
12 hours ago, kitara said:
sir the link for 01082018 to 22042019 update is dead may i ask for a favor to put another link?
pretty pls namaste
- 1
- 1
-
On 6/23/2019 at 10:13 PM, boeyskie said:
sir do u have update on the official wings sprite? tnx a lot @Slammer
still need?
- 1
-
11 hours ago, Angeluz said:
Hello good, it turns out that I have problems when implementing official maps such as
- map: grademk
- map: nif_dun01
- map: nif_dun02
- map: 1@ch_t
- map: 2@ch_t
- map: 3@ch_t
- map: 1@mjo1
- map: 1@mjo2
- map: 1@spa2
- map: sp_rudus4
I tried adding them with https://rathena.org/board/files/file/3858-mapcache-editor/ and weemapcache (I have been able to add other maps without problems)
I am using a client version 2020-04-01, I do not know if someone could have added these maps that can help me a little
this is the error that leaves me when crashing
Module Name: C:\Users\sgots\Desktop\OceanRO\OceanRO.exe Time Stamp: 0x00000000 - Wed Dec 31 21:00:00 1969 Exception Type: 0xc0000005 0x0019f3ec 0x00920f19 OceanRO.exe 0x004b75d0 OceanRO.exe 0x006157e2 OceanRO.exe 0x0072f619 OceanRO.exe 0x00618c3c OceanRO.exe 0x0083f464 OceanRO.exe 0x00a45d06 OceanRO.exe 0x76fafa29 KERNEL32.DLL 0x77dd7a7e ntdll.dll 0x77dd7a4e ntdll.dll eax: 0x00000000 ebx: 0x517d68e0 ecx: 0xffffffff edx: 0x4b766630 esi: 0x0019f43c edi: 0x5179be50 ebp: 0x0019f21c esp: 0x0019f220 stack 0019f220 - 0019f620 0019F220 : 19 0F 92 00 60 E2 BC 00 00 00 00 00 6A 93 EF 87 0019F230 : 50 BE 79 51 28 2F CF 00 E0 68 7D 51 38 04 00 00 0019F240 : 00 00 00 00 00 00 00 00 80 07 00 00 38 04 00 00 0019F250 : 20 D7 9A 4B 40 02 3D 51 47 52 53 57 00 F2 19 00 0019F260 : 30 66 76 4B 80 07 00 00 44 6B CB 00 00 00 00 00 0019F270 : 00 1E 05 02 00 90 7E 00 00 00 00 00 00 00 00 00 0019F280 : D0 63 76 4B 00 00 00 00 00 00 00 00 00 00 00 00 0019F290 : D0 63 76 4B 00 00 00 00 E4 F2 19 00 B8 F2 19 00 0019F2A0 : C8 49 4B 00 20 00 00 00 80 00 36 01 48 F3 19 00 0019F2B0 : AC 18 84 46 40 F3 19 00 6F 62 DB 77 68 00 00 00 0019F2C0 : 20 00 00 00 50 BE 79 51 00 00 3A 01 DC F2 19 00 0019F2D0 : E0 F2 19 00 24 F4 19 00 9F 73 4B 00 20 00 00 00 0019F2E0 : 18 00 0C 00 18 00 00 00 00 08 23 01 64 00 00 00 0019F2F0 : 6F 62 DB 77 18 00 00 00 20 00 00 00 C8 AB 7A 51 0019F300 : 98 18 84 46 00 00 00 00 00 00 00 00 00 00 23 01 0019F310 : 02 00 00 00 02 00 00 00 03 00 00 00 00 00 23 01 Launch Info 00A4 00A4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Novice 1@ch_t.rsw 267 350 ro_ 824
Thx
try use exe 2021!
-
12 hours ago, Break said:
After loading the character, the client closes without any errors, and this also does not always happen and after one or two.
There are no errors in the console
[Status]: Using packet version: 20180621. [Status]: Packet Obfuscation: Disabled.
clientinfo.xml
<version>55</version>
CDClient.dll from the Input folder of the nemo patcher
Data/lua from https://github.com/zackdreaver/ROenglishRE
List of patches in attachment
Please help me solve the problem, dear experts.
Enable [Disable packet Encryption] on nemo
src\config\packets.hpp
#if PACKETVER >= 20110817
/// Comment to disable the official packet obfuscation support.
/// This requires PACKETVER 2011-08-17 or newer.
#ifndef PACKET_OBFUSCATION
#define PACKET_OBFUSCATION// Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp
//#define PACKET_OBFUSCATION_KEY1 <key1>
//#define PACKET_OBFUSCATION_KEY2 <key2>
//#define PACKET_OBFUSCATION_KEY3 <key3>/// Comment this to disable warnings for missing client side encryption
#define PACKET_OBFUSCATION_WARN
#endif
#elseto
#if PACKETVER >= 20110817
/// Comment to disable the official packet obfuscation support.
/// This requires PACKETVER 2011-08-17 or newer.
#ifndef PACKET_OBFUSCATION
//#define PACKET_OBFUSCATION// Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp
//#define PACKET_OBFUSCATION_KEY1 <key1>
//#define PACKET_OBFUSCATION_KEY2 <key2>
//#define PACKET_OBFUSCATION_KEY3 <key3>/// Comment this to disable warnings for missing client side encryption
//#define PACKET_OBFUSCATION_WARN
#endif
#elseand recompile
-
17 minutes ago, luanfolive said:
The guild does not have a guild storage. @gstorage failed.
Esse é o erro que estou tendo, já procurei em outros tópicos mas continuo a ter dois erros, na hora de dar diff no SRC que o pessoal indica para atualizar, já tentei adicionar no pre-re/guild_skill_tree o - Id: GD_GUILD_STORAGE MaxLevel: 5, mas não funciona. Aprece um erro no Map.exe dizendo que a habilidade GD_GUILD_STORAGE não existe. Se alguém souber como resolve isso, ficarei grato.
1. edit src/common/moo.h
#ifdef RENEWAL
#define MAX_GUILDSKILL 20 ///Max Guild skills
#else
#define MAX_GUILDSKILL 20 ///Max Guild skills
#endif
become :
#define MAX_GUILDSKILL 20 ///Max Guild skills
2.edit db/pre-re/skill_db.yml
add :
- Id: 10016
Name: GD_GUILD_STORAGE
Description: Guild Storage Expansion
MaxLevel: 5
Flags:
IsGuild: true
Hopefully it can help you- 1
-
9 hours ago, amanikoko said:
I am experiencing the with Correct VIEW ID but when equipped, there's nothing appear on my Character.
any idea on how to solved this? there's some others item are having the same issue also.
The act. & Spr. file are in place inside my server's GRF yet it is not showing.
I find it pretty weird... is anyone faced the same issue before as i am currently?
have you already add id robe at transparentItem.lub?
-
Fix use last year exe 2018
-
7 hours ago, Sashimi said:
How do I add an official skill to a pet? As heal for example
like poring loot item?
// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: no
to
pet_status_support: yes
note : if server has running first pet_status_support: no then pet_status_support: yes
make egg/pet are disappear -
8 hours ago, acacioleite92 said:
Hello guys
Could someone send me a hexed diffed 2010-07-30aRagexeRE with a setup that works on Windows 10? (Pre-Renewal)
I am really desperate, I have been trying for months and I cannot solve this.
My biggest problem is the setup, no resolution works even in fullscreen mode. Does Setup need any more files to work well?
try this setup.
-
2 hours ago, emadkm said:
U joking I said just like u did in the picture
last i ask.
u want show in lord knight class or after become lord knight it will show?
if after become lord knight it will show, i can't help u. -
On 3/8/2021 at 2:30 AM, acacioleite92 said:
WOW I did it !! Thank you very much!! Now another problem arose my setup does not open in full screen. Where can I get a 2010 setup? My server is pre renewal
try this setup.exe
Setup.exe -
already edit transparentItem.lub? if not, add untill last id of robe/garment.
-
i don't have idea about change colom about tab 3rd job to 2nd. sorry.
-
you mean like this?
- 1
-
1st job = tab 1st skill
2nd and trans = tab 2nd skill
3rd job = tab 3rd skill
if u wanna custome go edit .lua file of skill -
1 hour ago, emadkm said:
i've updated luafiles514 form zackdreaver but 3rd skill are not showing on 2nd skill tree tab?
please if you know solution replyyou mean trans job? or job 3rd?
are you indonesia? -
3 hours ago, botka4aet said:
data/msgstringtable.txt
[%s] opened [%s] and awarded with '%s'!!#
maybe u can change :
[%s] opened [%s] and awarded with '%s'!!#
to
[%s] obtained from [%s] an item, that is '%s'!!#
because if u set item like old blue box, open and announce it.
it's use same id at msgstringtable... -
9 hours ago, ahloi007 said:
Hi thanks for your reply Slammer, just to inform you about the script don't function well.
Even I've already set the time for the Boost Rate start on time.
No error occur in the script.
share your script.
i use last data server.
-
Try this... maybe can help
floating_rates.txt -
3 hours ago, chadness said:
thankyou sir how about if the weapon or armors or headgear failed is there also an announcer?
here you go...
Quotefunction script refinemain {
disable_items;
.@npc_name$ = getarg(0);
.@features = getarg(1);
mes "["+ .@npc_name$ +"]";
mes "I'm the Armsmith.";
mes "I can refine all kinds of weapons, armor and equipment, so let me";
mes "know what you want me to refine.";
next;setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
for(.@i = 1; .@i<getarraysize(.@indices); ++.@i) {
if(getequipisequiped(.@indices[.@i])) {
.@menu$ = .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
.@equipped = 1;
}
.@menu$ = .@menu$ + ":";
}
if (.@equipped == 0) {
mes "["+ .@npc_name$ +"]";
mes "I don't think I can refine any items you have...";
close;
}
.@part = .@indices[select(.@menu$)];if(!getequipisequiped(.@part)) { //custom check
mes "["+ .@npc_name$ +"]";
mes "You're not wearing";
mes "anything there that";
mes "I can refine.";
emotion ET_FRET;
close;
}
//Check if the item is refinable...
if(!getequipisenableref(.@part)) {
mes "["+ .@npc_name$ +"]";
mes "I don't think I can";
mes "refine this item at all...";
close;
}
//Check to see if the items is already +10
if(getequiprefinerycnt(.@part) >= 10) {
mes "["+ .@npc_name$ +"]";
mes "I can't refine this";
mes "any more. This is as";
mes "refined as it gets!";
close;
}
.@refineitemid = getequipid(.@part); // save id of the item
.@refinerycnt = getequiprefinerycnt(.@part); //save refinery count
setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3);
.@price = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_ZENY_COST);
.@material = getequiprefinecost(.@part, REFINE_COST_NORMAL, REFINE_MATERIAL_ID);switch (getequipweaponlv(.@part)) {
case 1: .@safe = 7; break;
case 2: .@safe = 6; break;
case 3: .@safe = 5; break;
case 4:
default: .@safe = 4; break;
}// If the VIP system is enabled, the prices for non-VIP players are considerably higher.
if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
switch(getequipweaponlv(.@part)) {
case 0: .@price = .@price * 10; break;
case 1: .@price = .@price * 40; break;
case 2: .@price = .@price * 50; break;
case 3: .@price = .@price * 2; break;
case 4: .@price = .@price * 2; break;
case 5: .@price = .@price * 10; break;
}
}if(.@features != 1) {
mes "["+ .@npc_name$ +"]";
mes "To refine this I need";
mes "one ^003366"+getitemname(.@material)+"^000000 and";
mes "a service fee of " + .@price + " Zeny.";
mes "Do you really wish to continue?";
next;
if(select("Yes:No") == 2){
mes "["+ .@npc_name$ +"]";
mes "Yeah...";
mes "There's no need to";
mes "rush. Take your time.";
close;
}
if(getequippercentrefinery(.@part) < 100) {
mes "["+ .@npc_name$ +"]";
mes "Oh no! If I continue to";
mes "refine this, there's a risk it could";
switch(.@material) {
case 985:
mes "be destroyed! That means that ^FF0000this equipment^000000, and ^FF0000any cards^000000 or special properties added to this armor, ^FF0000will be gone^000000.";
break;
default:
mes "be destroyed, and you'd ^FF0000lose the weapon^000000, any ^FF0000cards in the weapon^000000,";
mes "or any added special properties.";
break;
}
next;
mes "["+getarg(0)+"]";
mes "I can't make it any clearer.";
mes "Once a weapon is destroyed,";
mes "there's no getting it back.";
mes "You really have a chance to";
mes "^FF0000lose this weapon^000000 forever.";
mes "Do you still want to refine?";
next;
if(select("Yes:No") == 2){
mes "["+ .@npc_name$ +"]";
mes "I completely agree...";
mes "I might be a great refiner, but sometimes even I make mistakes.";
close;
}
}
if((countitem(.@material) < 1) || (Zeny < .@price)) {
mes "["+ .@npc_name$ +"]";
mes "You don't seem to have";
mes "enough Zeny or "+getitemname(.@material)+"...";
mes "Go get some more. I'll be";
mes "here all day if you need me.";
close;
}
Zeny = Zeny-.@price;
delitem .@material,1;// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
mes "["+ .@npc_name$ +"]";
emotion ET_FRET;
mes "Wait a second...";
mes "Do you think I'm stupid?!";
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}if(getequippercentrefinery(.@part) <= rand(100)) {
announce strcharinfo(0)+" has failed refined a "+getequipname(.@part)+"+"+getequiprefinerycnt(.@part)+" to "+getequipname(.@part)+"+"+(getequiprefinerycnt(.@part)+1)+"!",0;
failedrefitem .@part;
mes "["+ .@npc_name$ +"]";
emotion (!rand(5))?ET_MONEY:ET_HUK;
.@lose = rand(1,3);
if (.@lose == 1) {
mes "OH! MY GOD!";
mes "Damn it! Not again!";
mes "I'm terribly sorry, but you know practice does make perfect.";
mes "Um, right? Heh heh...";
} else if(.@lose == 2) {
mes "Nooooooo!";
mes "It broke!";
mes "I-I'm sorry!";
} else {
mes "Crap!";
mes "It couldn't take";
mes "much more tempering!";
mes "Sorry about this...";
}
close;
}
mes "["+getarg(0)+"]";
successrefitem .@part;
if (getequiprefinerycnt(.@part) >= 8 && getequipweaponlv(.@part) == 1){
announce strcharinfo(0)+" has refined weapon "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
else if (getequiprefinerycnt(.@part) >= 7 && getequipweaponlv(.@part) == 2){
announce strcharinfo(0)+" has refined weapon "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
else if (getequiprefinerycnt(.@part) >= 6 && getequipweaponlv(.@part) == 3){
announce strcharinfo(0)+" has refined weapon "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
else if (getequiprefinerycnt(.@part) >= 5 && getequipweaponlv(.@part) == 4){
announce strcharinfo(0)+" has refined weapon "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
else if (getequiprefinerycnt(.@part) >= 5) && (.@part == EQI_GARMENT || .@part == EQI_HEAD_TOP || .@part == EQI_SHOES || .@part == EQI_ARMOR){
announce strcharinfo(0)+" has refined armor "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
emotion ET_SMILE;
.@win = rand(1,3);
if (.@win == 1) {
mes "Perfect!";
mes "Heh heh!";
mes "Once again,";
mes "flawless work";
mes "from the master~";
} else if(.@win == 2) {
mes "Success...!";
mes "Yet again, my amazing";
mes "talent truly dazzles";
mes "and shines today.";
} else {
mes "Heh heh!";
mes "I'm all done.";
mes "No doubt, my work is";
mes "to your satisfaction.";
mes "Sheer, utter perfection~";
}
close;
}// New Refining Functions ========================
if (.@refinerycnt < .@safe) {
mes "["+ .@npc_name$ +"]";
mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
next;
.@menu2 = select("To the safe limit, please.","I'll decide how many times.","I've changed my mind...");
} else
.@menu2 = 2;
switch(.@menu2){
case 1:
.@refinecnt = .@safe - .@refinerycnt;
break;
case 2:
next;
mes "["+ .@npc_name$ +"]";
mes "How many times would you like me to refine your item?";
next;
input .@refinecnt;
.@refinecheck = .@refinecnt + .@refinerycnt;
if (.@refinecnt < 1 || .@refinecheck > 10) {
mes "["+ .@npc_name$ +"]";
mes "I can't refine this item that many times.";
close;
}
if(.@refinecheck > .@safe) {
.@refinecheck = .@refinecheck - .@safe;
mes "["+ .@npc_name$ +"]";
mes "This will try to refine the equipment " + .@refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";
next;
if(select("Yes...","No...") == 2){
mes "["+ .@npc_name$ +"]";
mes "You said so... So be it.";
close;
}
}
break;
case 3:
next;
mes "["+ .@npc_name$ +"]";
mes "You said so... So be it.";
close;
}
.@fullprice = .@price * .@refinecnt;
mes "["+ .@npc_name$ +"]";
mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
next;
if(select("Yes","No...") == 2){
mes "["+ .@npc_name$ +"]";
mes "You said so... So be it.";
close;
}
if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) {
mes "["+ .@npc_name$ +"]";
mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";
close;
}
Zeny = Zeny - .@fullprice;
delitem .@material,.@refinecnt;
while(.@refinecnt){
if (getequipisequiped(.@part) == 0) {
mes "["+ .@npc_name$ +"]";
mes "Look here... you don't have any items on...";
close;
}
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3]) ||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt) || (.@menu2 == 1 && getequippercentrefinery(.@part) < 100)) {
mes "["+ .@npc_name$ +"]";
mes "Clang... No, but did you imagine I could be so stupid?!";
mes "You changed it...";
mes "Get out before I stun you with my Hammer!!";
close;
}
mes "Clang, clang!!!";
if(.@menu2 == 2 && getequippercentrefinery(.@part) <= rand(100)) {
failedrefitem .@part;
announce strcharinfo(0)+" has failed refined a "+getequipname(.@part)+"+"+getequiprefinerycnt(.@part)+" to "+getequipname(.@part)+"+"+(getequiprefinerycnt(.@part)+1)+"!",0;
emotion ET_HUK;
mes "["+ .@npc_name$ +"]";
mes "WAHHHH!!! I'm so sorry... I warned you this could happen...";
.@refinecnt = .@refinecnt - 1;
if(.@refinecnt == 0) close;
mes "Here's the unused Zeny and materials back...";
getitem .@material,.@refinecnt;
.@fullprice = .@refinecnt * .@price;
Zeny = Zeny + .@fullprice;
close;
}
successrefitem .@part;
if (getequiprefinerycnt(.@part) >= 8 && getequipweaponlv(.@part) == 1){
announce strcharinfo(0)+" has refined weapon "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
else if (getequiprefinerycnt(.@part) >= 7 && getequipweaponlv(.@part) == 2){
announce strcharinfo(0)+" has refined weapon "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
else if (getequiprefinerycnt(.@part) >= 6 && getequipweaponlv(.@part) == 3){
announce strcharinfo(0)+" has refined weapon "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
else if (getequiprefinerycnt(.@part) >= 5 && getequipweaponlv(.@part) == 4){
announce strcharinfo(0)+" has refined weapon "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
else if (getequiprefinerycnt(.@part) >= 5) && (.@part == EQI_GARMENT || .@part == EQI_HEAD_TOP || .@part == EQI_SHOES || .@part == EQI_ARMOR){
announce strcharinfo(0)+" has refined armor "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;}
emotion ET_BEST;
.@refinecnt = .@refinecnt - 1;
.@refinerycnt = getequiprefinerycnt(.@part);
next;
}
mes "["+ .@npc_name$ +"]";
mes "All finished... Come again soon.";
close;
}- 1
-
if (countitem(item_id)<quality || countitem(item_id)<quality) {
getitem item_id,quality;
dispbottom "You need [ blablabla ].";
}
if (countitem(item_id)>quality && countitem(item_id)>quality) {
delitem item_id,quality;
delitem item_id,quality;
getitem callfunc("F_Rand",item_id,item_id,item_id,.......),1;
}maybe can help you
-
On 1/21/2021 at 1:56 PM, chadness said:
can you make the +8 +9 +10 also ?
here you go
weapon lv 1 +8 or high
weapon lv 2 +7 or highweapon lv 3 +6 or high
weapon lv 4 +5 or highand armor/acc/headgear +5
they will annouce- 1
-
2 hours ago, chadness said:
no error but no announced
refine.txt use this. maybe can help
-
8 hours ago, ranggo said:
Hi All,
I'm new here, looking for Siegfried's Helmet [1] Sprites & bmp images inside Collection & Item folder for my GRF. It seem missing.
Appreciate if some can help.
Thanks.
u can find file with name ÁöÅ©ÇÁ¸®Æ®ÀÇÅõ±¸
Utility: All In One - Random Options Script
in Utility Script Releases
Posted
Thank 's for share.
AddGroupChance(1,100,100,100,100,100);
i change no effect.