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Posts posted by Slammer
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kamu bisa pelajari dari sini:
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use this
mapnametable.txt
at folder data -
add user and privileges:
user : rag1
pass : rag2 -
7 minutes ago, abdol said:
i mean i want to put allstats but the allstats doesnt count in the item
if you want this item like equip/acc, if you wear in change to about job and wear off back to original job class
and if you wear it add all stat +2
it's right?
try this
Baby Novice Ring of Transformation,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ bonus bAllStats,2; },{ changebase 4023; },{ changebase Class; } -
15 hours ago, abdol said:
It seems to be that this only change the look but no all stats how to fix this?
This is the scriptBaby Novice Ring of Transformation,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ changebase 4023; bonus bAllStats,2; },{},{ changebase Class; }
just remove
bonus bAllStats,2;
it become
Baby Novice Ring of Transformation,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ changebase 4023; },{},{ changebase Class; } -
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we don't know what you're getting into if you don't share the file of NPC.
plz share it. -
as the topic i share the original old map payon and morroc
Old Maps.7z-
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28 minutes ago, ShibaGoWroo said:
Thanks, I tried using that before when I patched for the old Izlude map but I can't seem to make that work hence why I used WeeMapCache.
Or are you saying that the files that I have only work on that application?
try this map_cache2.dat
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1 hour ago, ShibaGoWroo said:
Hi Guys,
I tried pushing the .gat, .rsw, and .gnd files of Morroc and Payon on my own GRF and tried to add the .gat file to the map_cache.dat using WeeMapCache but it doesn't seem to be working.
I'm pretty sure I'm missing something but the ones that I found on older threads just says to get these files and then run map_cache but not sure if that's still available in the current latest version.
I'm using Debian btw.
Thanks
try use this
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4 hours ago, Start_ said:
Keep those files original. And use define_post file instead. (Try search define_post in this forum)
let me explain :
at renewal.hpp
if //#define PRERE then the active is Full Renewal
if #define PRERE then the active is Full Pre-Renewal
my configuration is
//#define PRERE and //#define RENEWAL_ASPD it's mean Full Renewal but ASPD Pre-Renewal
the old server data 2 year ago it's work but last server data not work
if //#define PRERE all work fine at Renewal mode
if #define PRERE all work fine at Pre-Renewal mode
if use configuration//#define PRERE and //#define RENEWAL_ASPD mode Renewal but ASPD at 190. not Renewal / Pre-renewal
is like bug. -
i try disable
#define RENEWAL_ASPD
on
//#define PRERE
not switch to ASPD Pre-Renewal.
please Help. i plan use all renewal but not ASPD.
the old Server is work now at last server rathena not work -
14 hours ago, Akace said:
Hi guys!
Could someone guide me how to add this system in pre-renewal?
try this trick:
db/item_randomopt_group.yml
Footer:
Imports:
- Path: db/re/item_randomopt_group.yml
Mode: Renewal
- Path: db/import/item_randomopt_group.yml
toFooter:
Imports:
- Path: db/pre-re/item_randomopt_group.yml
Mode: Prerenewal
- Path: db/re/item_randomopt_group.yml
Mode: Renewal
- Path: db/import/item_randomopt_group.ymlcopy item_randomopt_group.yml
db/re
to
db/pre-reedit mob_db.yml:
- Id: 1002
AegisName: PORING
Name: Poring
Level: 1
Hp: 60
BaseExp: 150
JobExp: 40
Attack: 8
Attack2: 1
Defense: 2
MagicDefense: 5
Str: 6
Dex: 6
Luk: 5
AttackRange: 1
SkillRange: 10
ChaseRange: 12
Size: Medium
Race: Plant
Element: Water
ElementLevel: 1
WalkSpeed: 400
AttackDelay: 1872
AttackMotion: 672
DamageMotion: 480
Ai: 02
Drops:
- Item: Jellopy
Rate: 7000
- Item: Knife_
Rate: 100
add this:
RandomOptionGroup: Group_1
- Item: Sticky_Mucus
Rate: 400
- Item: Apple
Rate: 1000
- Item: Wing_Of_Fly
Rate: 500
- Item: Apple
Rate: 150
- Item: Unripe_Apple
Rate: 20
- Item: Poring_Card
Rate: 20
StealProtected: true
for Group_1 you can see at item_randomopt_group.ymlif successful, can be done to a different mob
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1 hour ago, rappar said:
How can I make this a 1 time only and account based?
everytime i login it always at 100,000.
- script Sample -1,{ OnPCLoginEvent: dispbottom "You gained 100,000 cashpoint!!! Enjoy!"; set #CASHPOINTS,CASHPOINTS+100000; end; }thanks
try this
- script Sample -1,{
OnPCLoginEvent:If(GetCashFree) {
end;
}dispbottom "You gained 100,000 cashpoint!!! Enjoy!";
set #CASHPOINTS,CASHPOINTS+100000;
GetCashFree = 1;
end;
} -
4 hours ago, KazumaSatou said:
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2 hours ago, KazumaSatou said:
Hi, I'm trying to make a new 2021 Client but once I logged-in it throws a gravity error.
I'm using the latest ||chris||'s translation for the grf.
There is no lub files error showing or missing resource files.
Already Ignored palettes error but still the same, it throws error when logging-in.
Anyone can help me out?try this 20211103.log
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2 hours ago, AinsLord said:
how can i make it like a item costume sprite for 4th job class?
do i need to use 2020 or 2021 client for it?
or is there any way to implement it on 2018 client?
TIA
if you mean job novice - 3rd use sprite job 4th? you can, but you must edit manual name .spr and .act about job related.
example :
change .spr and .act job 4th sniper to job sniper. do it for all job class. ^_^ -
56 minutes ago, abdol said:
try download this file Client.7z and extract at your folder RO, try play again.
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8 hours ago, Dolphin86 said:
As title, i was trying to make player have an option how many item can he exchange, but some what i keep failing, please help?
the idea was below:
100 Stone Fragment (ID: 6078) exchange for 1 Rough Elunium (ID: 757) 100 Stone Fragment (ID: 6078) exchange for 1 Rough Oridecon (ID: 756) 15 Rough Elunium (ID: 757) exchange for 1 Elunium (ID: 985) 15 Rough Oridecon (ID: 756) exchange for 1 Oridecon (ID: 984)
Exchange Script:
neko_isle,73,118,4 script Exchanger Board 4_BOARD3,{ setarray .@item, 6078,6078,757,756; setarray .@sellrate, 100,100,15,15; setarray .@exchange, 757,756,985,984; setarray .@amount, 1,1,1,1; .@menu = select( (countitem(6078)?"100x "+getitemname(6078)+" to 1x "+getitemname(757)+"":""), (countitem(6078)?"- Exchange with "+getitemname(6078)+"":""), (countitem(757)?"- Exchange with "+getitemname(757)+"":""), (countitem(756)?"- Exchange with "+getitemname(756)+"":""), "- Nothing" ); switch(.@menu) { case 1: .@amount = countitem( .@item[choice] ) / 100; .@getitem = countitem( .@exchange[choice] ) / .@amount; .@divided = .@amount / .@exchange; mes "You can exchange a total of "+ .@getitem +"."; getitem .@exchange[choice],( .@getitem ); delitem .@item[choice],( .@amount ); break; case 2: set .choice, 1; delitem .@item[1],.@sellrate[.choice]; getitem .@exchange[.choice],.@amount[.choice]; break; case 3: set .choice, 2; delitem .@item[2],.@sellrate[.choice]; getitem .@exchange[.choice],.@amount[.choice]; break; case 4: set .choice, 2; delitem .@item[3],.@sellrate[.choice]; getitem .@exchange[.choice],.@amount[.choice]; break; default: mes "[ Exchanger ]"; mes "There's nothing i can do for you."; mes " "; mes "Please come back to me later!"; break; } end; }
i was only focus on case 1, since i got stuck there on other case would have same result?
You can use this file
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can you share your folder db?
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7 hours ago, Dolphin86 said:
hye i was trying to add item on cash shop but im not sure why this error came up
here is my item_cash_db.txt
// Cash Shop Database // Contains the items sold in the ingame cash shop. // // Structure of Database: // Type,ItemID,Price // // Type: // 0: New // 1: Hot // 2: Limited // 3: Rental // 4: Gear // 5: Buff // 6: Heal // 7: Other // 8: Sale // // Price: // Item cost, in cash points (#CASHPOINTS). 0,13710,80 7,13710,80 0,7179,10 7,7179,10also how can i separate donation cash points and kafra cash points?
have you already @reloadiemdb after edit? if not try do it / restart server
you can't spare it about cash / free kafra at default src. -
9 hours ago, INREM said:
Hi all: I'm currently working on setting up a Renewal server. On the client side, I started with the kRO 20210406 client with Ragexe version 2020-04-01b patched with ROEnglish. Generally this seems to work, but there are some... errata....
Most pointedly, Izlude's map data is pretty off kilter. When a character makes it out of the "remote island" starting map, he ends up in the water outside of Izlude's marina. Based on iRO's maps, at least, I'd expect to find myself on top of a ship here - which seems to be missing entirely!
Additionally, various cells in the map are unwalkable. So, I'm assuming there is some kind of mismatch between map data going on, maybe with respect to versions? Some googling suggested that it might be necessary to refresh the "map cache", though I'm not sure if that's really at the root of this problem and figured I should ask around before possibly going after a red herring.
Not sure if this is in any way relevant, but I also noticed that during character creation, clicking on a hair style sometimes selects the wrong style. It sounds like that may require a NEMO patch for extended hair styles? So perhaps that's a different issue, but I figured I'd throw it out there.
Much thanks for any advice.
-izlude case : check your main.grf / folder data, izlude data same in data.grf kro? if not remove izlude data at your main.grf / folder data
-hairstyle case : search in forum about fix hairstyle.-
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43 minutes ago, Dolphin86 said:
hye this might be rather dumb question but still i need some answer, how could i put vip account buyable on cash shop? and how can i setup 3 variant of vip, 7 day vip, 14 day vip and 30 day vip
i have setup enable vip, just need to know how to put those 3 type of vip buyable on cash shop with cash points ( donation points )
first you need create item for VIP at item_db_usable.yml, after you create item you need input the id item at item_cash_db.txt. Done.





H>atcommand in items
in Scripting Support
Posted
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