how to add the time every 3hrs
prontera,151,164,5 script mvp-ss 512,{
// Configuration
OnInit:
set .map$,"guild_v5";
end;
// System
OnMVP_Start:
mapannounce .map$,"Begining blablabla";
sleep 2000;
set .@mobCount,0;
initnpctimer; // Start the timer
/*
Uncomment this command if 'initnpctimer' doesn't clear the last timer.
setnpctimer 0;
*/
monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWaveOne";
monster .map$,0,0,"Archangeling",1288,1,"mvp-ss::OnWaveOne";
monster .map$,0,0,"Ghostring",1120,1,"mvp-ss::OnWaveOne";
end;
OnWaveOne:
set .@mobCount++;
if(.@mobCount == 3){
mapannounce .map$,"First wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveTwo";
monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveTwo";
monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveTwo";
}
end;
OnWaveTwo:
set .@mobCount++;
if(.@mobCount == 3){
mapannounce .map$,"Second wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"Detale",1719,1,"mvp-ss::OnWaveThree";
monster .map$,0,0,"Doppelganger",1046,1,"mvp-ss::OnWaveThree";
monster .map$,0,0,"Dracula",1389,1,"mvp-ss::OnWaveThree";
monster .map$,0,0,"Drake",1112,1,"mvp-ss::OnWaveThree";
}
end;
OnWaveThree:
set .@mobCount++;
if(.@mobCount == 4){
mapannounce .map$,"Third wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"Amon Ra",1719,1,"mvp-ss::OnWaveFour";
monster .map$,0,0,"Atros",1719,1,"mvp-ss::OnWaveFour";
monster .map$,0,0,"Baphomet",1719,1,"mvp-ss::OnWaveFour";
monster .map$,0,0,"Dark Lord",1719,1,"mvp-ss::OnWaveFour";
}
end;
OnWaveFour:
set .@mobCount++;
if(.@mobCount == 4){
mapannounce .map$,"Fourth wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"Eddga",1115,1,"mvp-ss::OnWaveFive";
monster .map$,0,0,"Evil Snake Lord",1418,1,"mvp-ss::OnWaveFive";
monster .map$,0,0,"Hatii",1252,1,"mvp-ss::OnWaveFive";
monster .map$,0,0,"Golden Thief Bug",1086,1,"mvp-ss::OnWaveFive";
}
end;
OnWaveFive:
set .@mobCount++;
if(.@mobCount == 4){
mapannounce .map$,"Fifth wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"Ifrit",1832,1,"mvp-ss::OnWaveSix";
monster .map$,0,0,"Incantation Samurai",1492,1,"mvp-ss::OnWaveSix";
monster .map$,0,0,"Stormy Knight",1251,1,"mvp-ss::OnWaveSix";
}
end;
OnWaveSix:
set .@mobCount++;
if(.@mobCount == 3){
mapannounce .map$,"Sixth wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"Ktullanux",1779,1,"mvp-ss::OnWaveSeven";
monster .map$,0,0,"Lady Tanee",1688,1,"mvp-ss::OnWaveSeven";
monster .map$,0,0,"Lord of Death",1378,1,"mvp-ss::OnWaveSeven";
monster .map$,0,0,"Maya",1147,1,"mvp-ss::OnWaveSeven";
}
end;
OnWaveSeven:
set .@mobCount++;
if(.@mobCount == 4){
mapannounce .map$,"Seventh wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"Mistress",1059,1,"mvp-ss::OnWaveEight";
monster .map$,0,0,"Moonlight Flower",1150,1,"mvp-ss::OnWaveEight";
monster .map$,0,0,"Orc Hero",1087,1,"mvp-ss::OnWaveEight";
monster .map$,0,0,"Orc Lord",1190,1,"mvp-ss::OnWaveEight";
}
end;
OnWaveEight:
set .@mobCount++;
if(.@mobCount == 4){
mapannounce .map$,"Eight wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"Osiris",1038,1,"mvp-ss::OnWaveNine";
monster .map$,0,0,"Pharaoh",1157,1,"mvp-ss::OnWaveNine";
monster .map$,0,0,"Phreeoni",1159,1,"mvp-ss::OnWaveNine";
}
end;
OnWaveNine:
set .@mobCount++;
if(.@mobCount == 3){
mapannounce .map$,"Nineth wave ended blablabla";
set .@mobCount,0;
sleep 2000;
monster .map$,0,0,"RSX-0806",1623,1,"mvp-ss::OnWaveTen";
monster .map$,0,0,"Tao Gunka",1583,1,"mvp-ss::OnWaveTen";
monster .map$,0,0,"Turtle General",1312,1,"mvp-ss::OnWaveTen";
monster .map$,0,0,"Vesper",1685,1,"mvp-ss::OnWaveTen";
}
end;
OnWaveTen:
set .@mobCount++;
if(.@mobCount == 4){
mapannounce .map$,"Tenth wave ended blablabla";
set .@mobCount,0;
sleep 2000;
mapannounce .map$,"Becareful final wave blablabla";
sleep 2000;
monster .map$,0,0,"Valkyrie Randgris",1765,1,"mvp-ss::OnWaveFinal";
monster .map$,0,0,"Beelzebub",1874,1,"mvp-ss::OnWaveFinal";
}
end;
OnWaveFinal:
set .@mobCount++;
if(.@mobCount == 2){
stopnpctimer;
mapannounce .map$,"GG";
/*
Now do whatever you want with the finalist
*/
}
end;
OnTimer3600000:
killmonster .map$,"all";
cleanmap .map$;
mapannounce "Time Ended";
sleep 2000;
mapwarp .map$,"Prontera",180,180;
end;
}