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saiexe

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  1. Hi, I would like to ask if theres a script that i can use mobs to spawn in castle and use them as guardian of castle owner? Been looking around on scripts and find a thread bout 7years ago I've tried using it on my emulator and cant seem to make this one work Any advice regarding this? - script spawn_woe -1,{ OnAgitStart:// when woe start sleep 2; for( .@i = 0; .@i < .size_mob; .@i++ ) { for( .@j = 0; .@j < .size_map; .@j++ ) { if( GetCastleData( .map_woe$[.@j],1 ) ) { for( .@k = 0; .@k < .mob_count[.@i]; .@k++ ) guardian .map_woe$[.@j],0,0,"--ja--", .mob_ID[.@i]; } else monster .map_woe$[.@j],0,0,"--ja--", .mob_ID[.@i], .mob_count[.@i],""; } } end; OnAgitEnd:// when woe end sleep 2; for( .@i = 0; .@i < .size_map; .@i++ ) { sleep2 1; killmonsterall .map_woe$[.@i]; } end; OnNPCKillEvent: sleep2 1; if( agitcheck() && compare( .mob_id_c$, killedrid +"" ) && compare( .map_woe_c$, strcharinfo(3) ) ) {// check is woe on + if mob in .mob_ID list + map in .map_woe$ list if( GetCastleData( strcharinfo(3),1 ) ) guardian strcharinfo(3),0,0,"--ja--", killedrid; else monster strcharinfo(3),0,0,"--ja--", killedrid,1,""; } end; OnInit: // ------- setting setarray .mob_ID, 1638, 1639; // add more mob id setarray .mob_count, 40, 40;// number of mobs summoned / .mob_ID array column setarray .map_woe$, "prtg_cas01", "prtg_cas02"; // yours woe map //-------- end of setting .size_mob = getarraysize( .mob_ID ); .size_map = getarraysize( .map_woe$ ); for( .@i = 0; .@i < .size_mob; .@i++ ) .@tmp$[.@i] = .mob_ID[.@i]; .mob_id_c$ = implode( .@tmp$, "|" ); .map_woe_c$ = implode( .map_woe$, "|" ); end; }
  2. Hi i would like to ask, Cant seem to make this work. Followed everything. Really like to use this script using mobs as guardians. Been playing with my friends But this one works fine. Any suggestions?
  3. Uhm, Can i have a fully working script. Cant seem to make it work on mo_avail.txt
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