Moriarty
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Posts posted by Moriarty
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something like this?
Exactly
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I have the same error, but only on a specific point of the map. Same hexed, already remade the mapcache.
The problem is the gat, have no clue how to fix it, nor why it's bugged
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*countitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>)
*countitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>)
Expanded version of 'countitem' function, used for created/carded/forged items.
This function will return the number of items for the specified item ID and
other parameters that the invoking character has in the inventory.
Check 'getitem2' to understand the arguments of the function.
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Well, I think that would be very usefull a script command to avoid the player using any command @.
It can be like a pc_blockcommand,0; for unblocked and pc_blockcommand,1;Or a blockcommand; that will avoid using commands while talking to npc.
I'm saying this because anti ahk / bot scripts are easily bypassable, as the player can simple use a @warp command to close the npc chat. ( I know you can't write it, but if it's on your alt + m, its usable )
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Wouldn't be easier to use mapflag nodrop ?
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This code is Very incomplete.
Use this one
http://www.eathena.ws/board/index.php?showtopic=262327
Orhttp://rathena.org/board/files/file/2285-php-simple-rathena-status-script/
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Vai fazer outro old serf xonyll?
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File Name: Dispell Immune Bonus
File Submitter: PcPocket
File Submitted: 19 Oct 2013
File Category: Source Modifications
Content Author: PcPocket
This is a new bônus for your items, it will make the character immune to dispell.
Just have to add 'bonus bDispellImmune,1;' on your item script.
This .patch was made over rAthena rev 17689, I have no idea if it will work on eAthena or Hercules, as I haven't tested on any other emulator.
If you have any source requests, contact me and we can negotiate
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I can do it, depending on how much $ your offer
@Edit
An yeah, requires source mod, creating a new status effect, and making dispell check if target has this status, if true, the skill won't work. -
I'll help you because you have great taste for bands
go to conf/battle/misc.conf// Allow autotrade only in maps with autotrade flag?// Set this to "no" to allow autotrade where no "autotrade" mapflag is set.// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag.at_mapflag:Set it to yes, than put a mapflag where you want -
Don't forget to add a check for the user map
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Thanks :}
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Simple and Clean layout, i'm not creative at all, so I did it based on an over-used site structure.
I know that there are some things that aren't correctly aligned, I'm too lazy to align it on Photoshop, I prefer to do it when i'm building the css. So please, don't consider this on your avaliation.
Rates are welcome -
put a
md.damage = (md.damage / 4) * 3;
before break;
but I think it would be easier to you edit skill_damage_db.txt
http://svn.code.sf.net/p/rathena/svn/trunk/db/skill_damage_db.txt
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What custom item is it? A sword?
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Thanks a lot for you attetion.
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Thanks, I did it before looking here, this was a silly post, I should have searched
Anyway, I have a new problem now.
How do I delete all elements of this array before build it?I was using mapreg, now i'm using pc_setreg and deleting the array with the npc.. It works, but it would be nice to know how to do it from source :\
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The title says it all, I'm making a function to return char_ids from everybody on the player screen, so I need to build an array from source, so I can use it on my script, but I have no idea how to do it
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Having the same trouble here
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Dude, I mean 3rd auras, not level 99 aura.
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How to make a custom aura to level 150?
I just need to know which files I need to modify, I didn`t found them.Thanks
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Is it possible to make it attach even not making any damage on the monster?
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Sit/Stand isn't needed too if you analize o.O
They're all extra 'tools' to make the adm's life easier haha
@sitall is very good for event organizing, I already have this command on my server xD
Custom Map Crashes
in Client-side Support
Posted
Did you fix it? How?