-
Posts
354 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by IsabelaFernandez
-
-
-
old formula:
case TK_JUMPKICK:
//Different damage formulas depending on damage trigger
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)
skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel]
else if (wd->miscflag) {
skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel]
if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel]
skillratio *= 2;
}
else
skillratio += -70 + 10 * skill_lv;
break;new on rAthena:
case TK_JUMPKICK:
skillratio += -70 + 10*skill_lv;
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)
skillratio += 10*status_get_lv(src)/3; //Tumble bonus
if (wd.miscflag)
{
skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?)
if( sc && sc->data[SC_SPURT] ) // Spurt bonus
skillratio *= 2;
}
break;I went to add the new formula because the old one was having conflict with the Sprint skill so I went to correct it. When recompiling this error appears
-
57 minutes ago, iraciz said:
Your lines are not the same as latest rathena, that's why your damage formula is messed up in game.
oh, I just check, this?
case TK_JUMPKICK: skillratio += -70 + 10*skill_lv; if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += 10*status_get_lv(src)/3; //Tumble bonus if (wd.miscflag) { skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?) if( sc && sc->data[SC_SPURT] ) // Spurt bonus skillratio *= 2; } break; -
after adding the sprites I believe that you have to manually add all the cards that you want to have the desired sprite (color)
- 1
-
4 hours ago, iraciz said:
Can't reproduce your issue in latest revision
Please go to the battle.c in your SCR and check your damage formula, your line must be the same as below:
case TK_JUMPKICK: //Different damage formulas depending on damage trigger if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel] else if (wd->miscflag) { skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel] if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel] skillratio *= 2; } else skillratio += -70 + 10 * skill_lv; break;
exactly, yours is working as I always knew ... although I had edited the damage it wasn’t supposed to be reducing when using Sprint
case TK_JUMPKICK:
//Different damage formulas depending on damage trigger
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)
skillratio += -100 + 4 * status_get_lv(src); //Tumble formula [4%*baselevel]
else if (wd->miscflag) {
skillratio += -100 + 4 * status_get_lv(src); //Running formula [4%*baselevel]
if (sc && sc->data[SC_SPURT]) //Spurt formula [8%*baselevel]
skillratio *= 2;
}
else
skillratio += 1800 + 50 * skill_lv;
break; -
hello everyone, Flying Kick's damage after using the Sprint skill should increase and that's not what is happening. When I use Sprint the damage is being reduced and when I use Flying Kick alone the damage is higher. Was there a change in this combo or is it really wrong?
-
29 minutes ago, HaureN said:
i rewrite cuz i didnt like the way u did, but its working
https://github.com/haurenburu/ragnarok-content/blob/master/rathena/requests/OneClickRefine.txtit worked perfectly, very good work. thank you
-
Hello community, I have this single click Refiner and I would like it to have 2 options. the first refine +8 all items instantly. Secondary option, +15 all items requiring a single item ID 501 for example. note: it is already configured to refine +15 when clicking, I would like to add both options and the item requirement only for +15
-
need show us the error in map-server
-
I can't find a connection between the server and the custom item, but to clear the doubts remove the item and restart the emulator
-
2 minutes ago, M a p l e said:
Thank you, but unfortunately I won't be able to open the server because of my financial costs because of this COVID-19 pandemic
it is really difficult for all of us, but I have faith that this will soon end and everything will normalize
-
48 minutes ago, M a p l e said:
At no time did I say that I did it, but the template is mine, because I paid to do it.
I hope you change your mind and open your server . There are people who do not know how to interpret what is said. By the way your theme is beautiful
-
2 hours ago, Zack- said:
- script Freebies -,{ OnPCLoginEvent: if(!#FREEBIES){ rentitem 1201,259200; dispbottom "Welcome, "+strcharinfo(0)+"."; set #FREEBIES,1; end; } end; }
Not working
-
Hello, I would like this script to be given only once per character / account
- script Freebies -,{
OnPCLoginEvent:
if(!#FREEBIES)
rentitem 1201,259200;
dispbottom "Welcome, "+strcharinfo(0)+".";
set #Freebie,1;
end;
} -
- 1
-
I downloaded and came data.grf and rdata.grf but I realized that I removed rdata.grf from my DATA.INI. I would like to know the difference between the two and whether it is necessary to run a private server. And the order, for example: 0=mygrf.grf 1=data.grf 2=rdata.grf or rdata.grf before the data.grf?
-
43 minutes ago, iraciz said:
El mime monkey eh?
agregale la skill al mob_skill_db
1585,Mime Monkey@MO_EXTREMITYFIST,chase,271,5,1000,2000,0,no,target,always,0,,,,,,,
si quieres que pase un tiempo entre reuso de skill agregale el delay al cero antes del no en milisegundos
Tambien puedes ver la estructura, no hace daño aprender un poco.
// Structure of Database:
// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chatthe mob is not attacking alone, it is necessary to hit first to be attacked
-
hello everyone, i would like to know how to edit a mob to attack any target, and have a 100% chance to use the skill (271 / MO_EXTREMITYFIST) with a 2 second cast. Mob ID: 1585
-
hello community, i'm looking for an event script similar to "run for your life" was a giant monkey that wore asura on all players and the last one to survive won. does anyone know what it is or has any similar?
-
hello everyone, if possible, i wish someone could make a simple effect on the image of Asura. At the end of the Asura are Japanese letters (I think) I wish it was just the name Asura!
some similar to that
-
32 minutes ago, Mael said:
after following the guide, all NPCs became Poring...
-
Hello everyone, I have the NPC sprites in question (card remover) but I don't know exactly what to do. Where do I put them and how will I know the sprite ID?
NPC Sprite for Card Remover 1.0.0
-
5 minutes ago, Kreustoo said:
That system is mostly just giving you the number of different player connected, not who @IsabelaFernandez
cust_StatPlayerIpDay: tells you how many player were connected at a specific day - ie the 31/01/20 you had 35 different players connected (without knowing who)
cust_StatPlayerCo: tells you for each hour, how many player were connected - ie the 31/01/20 at 3:00 25 players were connected (without knowing who)
Is that clearer :/?One I understood basically, it serves to know the maximum number of players reached in the day, ok. But does the other report the number of hours the player was online during the day? how do i know what time xx: xx amount of players reached?
-
13 minutes ago, Kreustoo said:
@IsabelaFernandez You mean having exactly the id in another table to know who was connected? I mostly thought about it being just helping for stat. Like, knowing you usually have more player at 21h the friday than 21h the thursday (for event preparation) and watching the number of player (hopefully) growing. The problem is that it checks only the ip/gepard id, so you'd have to store exactly all the acc connected with the respective id/gid, it's doable. You'd like to have that possiblity what for?
to be honest i still don't know exactly how your system works, could you explain it better? the purpose of me wanting to know the exact player ID is to find out which account is the most active on the server
how put custom effect when die?
in Client-side Support
Posted