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Markyieee

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Posts posted by Markyieee

  1.  

     

    bow position wrong? i cant tell u anything because im not walk into sprite editing but i think is position wrong?

     

    What position do you mean? Weapon ID?

     

     

    u say custom bow right? if not ur sprite wrong i think the positionin wrong place,example u can make headgear into ur foot so just arange the position of ur sprite i mean like if hit show in hand try using regular bow position and edit ur custom weapon

     

    sorry if im tell wrong because im not yet in the zone of editing sprite :-)

     

    miss take 1 more thing sorry bad english :-) hahaha

     

     

    You mean the location  of the item? On which i could put them? Like Head Right Hand Left Hand?

  2.  

    Not sure what variable does Hatred skill store in global_reg_value, kindly change the 'pc_hate_id' to the correct variable name...

    -	script	hatredreset	-1,{
    
    OnInit:
    	bindatcmd strnpcinfo(1),strnpcinfo(1)+"::OnAtcommand",0,40;
    	end;
    
    OnAtcommand:
    	query_sql("UPDATE `global_reg_value` SET `value`='0' WHERE `str`='pc_hate_id' AND `char_id`='"+getcharid(0)+"'");
    	message strcharinfo(0),"Your hatred has been reset.";
    	end;
    
    }
    

     

    Which one is it :

     

    PC_HATE_MOB_MOON
    PC_HATE_MOB_STAR
    PC_HATE_MOB_SUN
     
    ???
  3. I put my weapon sprite ( bow ) on /data/sprite/Àΰ£Á·/ÇåÅÍ folder

     

    Then also on drop folder. texture/collection texture/item

     

    Also the weapon id is in range 1742 

     

    My problem is when i attack it turns out that i do punching not using the custom bow as for sprite.

     

    The weapon is not showing when attacking. Please help me. I do search the google and forums for possible solutions but i can't seem to solve it yet.


    Bump

  4.  

    Sorry to bother you guys!

    Been configuring it out some scripts but i ended up making more and more errors.

     

     

    Help me configure my Lord Knight talisman.

     

     

    Request for renewal of Lord Knight talisman ticket

     

    • When on talisman effect Parrying can be used in One-Hand Swords with a block chance of 3*SkillLv%

    Request for renewal of Wizard/Professor/talisman ticket

    • When on talisman effect Wizard/Professor/will also increase by Baselvl *200 HP and His/here Vit will increase by Int/5.

    Request for renewal of Gunslinger talisman ticket

    • When on talisman effect Gunslinger Hp will increase by Baselvl*200 HP and his/her Vit will increase by Dex/5.

     

     

    Thanks in advance especially those who helped me from my previous requests! All of you are a lifesaver!

     

    1. On your db/(pre/re)/skill_require_db.txt

    Find : 

    356,0,0,50,0,0,0,3,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#
    

    Replace it by : 

    356,0,0,50,0,0,0,2:3,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#

    2. Try this : ( src/map/status.c )

    Find : 

    vit -= sc->data[SC_STOMACHACHE]->val1;
        if(sc->data[SC_KYOUGAKU])
            vit -= sc->data[SC_KYOUGAKU]->val2;
    

    Add below : 

    if(sc->data[SC_SPIRIT] && (sc->data[SC_SPIRIT]->val2 == SL_WIZARD || sc->data[SC_SPIRIT]->val2 == SL_SAGE))
            vit += ((TBL_PC*)bl)->status.int_ / 5;
    

    Find : 

    maxhp -= sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100;
        if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2)
            maxhp += 500;
    

    Add below :

    if(sc->data[SC_SPIRIT] && (sc->data[SC_SPIRIT]->val2 == SL_WIZARD || sc->data[SC_SPIRIT]->val2 == SL_SAGE))
            maxhp += ((TBL_PC*)bl)->status.base_level * 200;

    3. Is there a soul link for gunslinger /swt?

     

     

     

    Can i also do the renewal source script to pre renewal source?

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