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Posts posted by Markyieee
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Solved it. changed the classnum in iteminfo.lub :-) thanks for the help
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Solved it. changed the classnum in iteminfo.lub :-) thanks for the help
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Did you fix it already? :-)
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pc.c compiling error :-(
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I think you can refer to this link for some informations :-)
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Does it work? :-) please confirm.
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Do you mean that when you equipped the item there you got the error?
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In 2012 04 18 Client do i still have to configure weapontable.lub? or not anymore? :-)
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Did you also put sprites on the ¿© section?
On accessoryid accname accname_eng. Try to put comma on the end ( sometimes small things do worst damages ) :-)
Just try. Im not sure though.
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Check your grf :-)
data > sprite > gender > male. I think you might have double some act files or missing some act.
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bow position wrong? i cant tell u anything because im not walk into sprite editing but i think is position wrong?
What position do you mean? Weapon ID?
u say custom bow right? if not ur sprite wrong i think the positionin wrong place,example u can make headgear into ur foot so just arange the position of ur sprite i mean like if hit show in hand try using regular bow position and edit ur custom weapon
sorry if im tell wrong because im not yet in the zone of editing sprite :-)
miss take 1 more thing sorry bad english :-) hahaha
You mean the location of the item? On which i could put them? Like Head Right Hand Left Hand?
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Sorry if i posted on the wrong section.
I already tested meltdown a thousand times but it doesn't break the enemies weapon or armor. please help. thank you
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Maybe your addon is not compatible to your flux.
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Not sure what variable does Hatred skill store in global_reg_value, kindly change the 'pc_hate_id' to the correct variable name...
- script hatredreset -1,{ OnInit: bindatcmd strnpcinfo(1),strnpcinfo(1)+"::OnAtcommand",0,40; end; OnAtcommand: query_sql("UPDATE `global_reg_value` SET `value`='0' WHERE `str`='pc_hate_id' AND `char_id`='"+getcharid(0)+"'"); message strcharinfo(0),"Your hatred has been reset."; end; }
Which one is it :
PC_HATE_MOB_MOONPC_HATE_MOB_STARPC_HATE_MOB_SUN??? -
bow position wrong? i cant tell u anything because im not walk into sprite editing but i think is position wrong?
What position do you mean? Weapon ID?
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I put my weapon sprite ( bow ) on /data/sprite/Àΰ£Á·/ÇåÅÍ folder
Then also on drop folder. texture/collection texture/item
Also the weapon id is in range 1742
My problem is when i attack it turns out that i do punching not using the custom bow as for sprite.
The weapon is not showing when attacking. Please help me. I do search the google and forums for possible solutions but i can't seem to solve it yet.
Bump
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Sorry to bother you guys!
Been configuring it out some scripts but i ended up making more and more errors.
Help me configure my Lord Knight talisman.
Request for renewal of Lord Knight talisman ticket
- When on talisman effect Parrying can be used in One-Hand Swords with a block chance of 3*SkillLv%
Request for renewal of Wizard/Professor/talisman ticket
- When on talisman effect Wizard/Professor/will also increase by Baselvl *200 HP and His/here Vit will increase by Int/5.
Request for renewal of Gunslinger talisman ticket
- When on talisman effect Gunslinger Hp will increase by Baselvl*200 HP and his/her Vit will increase by Dex/5.
Thanks in advance especially those who helped me from my previous requests! All of you are a lifesaver!
1. On your db/(pre/re)/skill_require_db.txt
Find :
356,0,0,50,0,0,0,3,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#
Replace it by :
356,0,0,50,0,0,0,2:3,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#
2. Try this : ( src/map/status.c )
Find :
vit -= sc->data[SC_STOMACHACHE]->val1; if(sc->data[SC_KYOUGAKU]) vit -= sc->data[SC_KYOUGAKU]->val2;
Add below :
if(sc->data[SC_SPIRIT] && (sc->data[SC_SPIRIT]->val2 == SL_WIZARD || sc->data[SC_SPIRIT]->val2 == SL_SAGE)) vit += ((TBL_PC*)bl)->status.int_ / 5;
Find :
maxhp -= sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100; if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) maxhp += 500;
Add below :
if(sc->data[SC_SPIRIT] && (sc->data[SC_SPIRIT]->val2 == SL_WIZARD || sc->data[SC_SPIRIT]->val2 == SL_SAGE)) maxhp += ((TBL_PC*)bl)->status.base_level * 200;
3. Is there a soul link for gunslinger ?
Can i also do the renewal source script to pre renewal source?
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It rocks! 9/10
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I have done this. i got no error when showing the weapons like doing magnum break. but when i attack a monster it automatically closes my client :-) I also checked the sprites and it's okay
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The problem is When i use the custom weapons to attack a monster or player it causes the error or force exit of the client.
What is the cause of the problem? :-)
Thank you
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Please also check the accname and accname_eng :-) regarding the 1354 item
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R> MOD For Spider Web
in Source Support
Posted
Do i combine that with the previous skill_db.txt you modify? :-)