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zmref

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Everything posted by zmref

  1. Restore,move, size, minimize, close. that's only the selection if I right click the title bar
  2. Still I can't see any menus
  3. I think the problem was your IP Address not setting it up properly. 127.0.0.1.com/patch Try removing the .com from your URL http://rathena.org/wiki/Thor_Patcher#.5BConfig:Main.5D
  4. I already patch my RO but still I'm getting sprite error like the common items Anubis Hat, Classic Hat, Filir Hat, Black Tea Kocha... Hat, Aqua Crown, Aqua Diadem,Mischiev Fairy, Peco ears, Crown of Deceit, and many more.. where can I download that file?, is that a grf file? I got mine somewhere in this forum the name was: Ragnarok 2012 - 06 - 05
  5. Help I'm a newbie I don't know how to do this, I'm requesting for a code that when I clicked the NPC: 1.) 10 rooms will appear and when I select one of the rooms... Example: Room 1 Room 2 Room 3 Room 4 and so on.. 2.) NPC will ask to create a room with a price that lasts for 30 mins and when time's up the player,party or guild will be warp out. then the room is available again. Example: -Create a room for guild //Room Cost 100,000,000 -Create a room for party //Room Cost 50,000,000 -Create a room for self //Room Cost 10,000,000 3.) The name of the player or party or guild will be putted on the selected rooms, also the room will count the player/s in it. Example: - PlayerName in Room 1 (1/50) - PartyName in Room 2 (12/50) - GuildName in Room 3 (20/50) 4.) If the room is taken the new player or new party or new guild can't create a room thus making them to choose for another room available (10 rooms). I want I want I want please and this might help for others that seeks for room creation. Thanks in advance
  6. zmref

    Item Scanner

    thanks emistry!, that was what I'm looking for
  7. zmref

    Item Scanner

    I am requesting for a script that does this following: Example: -If tcg is available in the character's inventory do this mes "Hi"; -else do this mes "you don't have this particular item, TCG"; In short, I want to know the code that scans for a certain item in the player's inventory. What is it? Thanks in advance. I'm looking for a script that scans the item's availability in the player's inventory. More Info: If (TCG is in the player's inventory){ set .@value = 50; } else if (Apple is in the player's inventory){ set .@value = 40; } else (TCG is not in the player's inventory){ close; } In short I just want to know the code inside a condition statement whereas it scans for the item's availability. Thanks in advance!.
  8. //==============================================================================// //--- Created by GmOcean -------------------------------------------------------// //--- You may modify this script at your own risk. However any modifications ---// //--- To this script are made at your own discretion and I will not provide ----// //--- any support to modified scripts. You Also are forbidden to release the ---// //--- modified script as your own. You can however post suggestions and I will -// //--- Take them into consideration. You may also post the modified script up ---// //--- In the Script Support section, as long as I am given Credit as the -------// //--- Original Script Creator. Thank You for following these few requests ------// //--- And Enjoy the Script ~! --------------------------------------------------// //-------------------------------- Script Version == v5.0 -------------// //==============================================================================// prontera,155,178,4 script Disguise Event 795,{ //--- Basic Script Configuration Options ---// set .@npcname$,"[^0000FFDisguise NPC^000000]"; //<- NPC Name. set $@GMLevel,99; //<- GM Level needed to be considered a GM. //--- The Script ---// if (getgmlevel()>=$@GMLevel){goto GM_Player;} if ($@EventON){end;} mes .@npcname$; mes "Welcome, how may i be of assistance."; menu "Information",iInfo,"Nothing, just passing through.",iNothing; iInfo: next; mes .@npcname$; mes "This event is actually quite simple"; mes "At the start of the event, I will disguise myself"; mes "into a monster randomly. You will then merely have to shout that monsters name outloud."; next; mes "If you get it correct, you get a prize. If not, then keep trying."; mes "Thatis all there is to know about this event."; close; iNothing: close; GM_Player: mes .@npcname$; mes "Please select an Option to modify."; menu "Turn ON/OFF Event",iEvent,"Event Settings",iSettings; iEvent: next; mes .@npcname$; if ($@EventON){mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?";} if (!$@EventON){mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?";} menu "Yes",iYes,"No",iNothing; iYes: if ($@EventON) {set $@EventON,0; set $@Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close;} set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer; set $@ResetCounter,$@ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; iSettings: next; mes .@npcname$; mes "Please select a setting to modify."; menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize; iMonster: callfunc "Monster_Display"; iRounds: callfunc "Rounds"; iPrize: callfunc "Prize"; OnInit: defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect"; activatepset 1; set $@EventON,0; set $@Wait,0; set $@Winner,0; set $Points,$Points; set $@ResetCounter,0; set $Rounds,$Rounds; set $Prize,$Prize; set $PrizeAmt,$PrizeAmt; set $Rule,$Rule; setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218, 1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001, 2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036, 2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054, 2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079, 2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098, 2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116, 2117,2118; setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set $@ResetCounter,$@ResetCounter+1; set $@EventON,1; set $@Timer,1; set $@Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if ($@Timer){end;} if ($@Change){end;} set $@Wait,0; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end; OnTimer30000: if ($@Timer){end;} set $@Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again."; specialeffect 725; set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!"; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end;} OnTimer120000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end;} OnTimer180000: if ($@Timer!=1){end;} if ($@Timer==1) {announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; set $@Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; goto iDisguise; //donpcevent "DisguiseEvent::OnDisguise"; end;} announce "Something went wrong with the Disguise Event.",bc_all | bc_blue; announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue; end; iDisguise: if ($Rule==1) {set $@Winner,0; set $@Monster,1000+rand(1,995); for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1) {if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) {goto iDisguise;}} if ($@Monster==$@LastMonster){goto iDisguise;} set $@LastMonster,$@Monster; set $MonsterName$,getmonsterinfo($@Monster,0);} if ($Rule==2) {set $@Winner,0; set $@Monster,rand(49); set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);} deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;} if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];} set $@Change,1; setnpctimer 0; //Hint npctalk ""+$@Monster+", "+$MonsterName$+""; end; iCorrect: if ($@Winner){dispbottom "Someone has already won this round."; end;} set $@Winner,1; set $@RoundCount,$@RoundCount+1; deletepset 1; defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater"; activatepset 1; getitem $Prize,$PrizeAmt; announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if ($@RoundCount>=$Rounds) {setnpcdisplay "Disguise Event",795; set $@RoundCount,0; set $@Change,0; set $@EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end;} setnpcdisplay "Disguise Event",795; set $@Change,0; setnpctimer 0; end; iFailCheater: end; } //--- The Functions ---// function script Rounds { next; mes "Please Input the number of rounds you want the event to last."; mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]"; input .@Rounds; set $Rounds,.@Rounds; next; mes "The number of rounds has been changed successfully."; mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]"; mes "Come again."; close; } function script Prize { next; mes "Please Input the ItemID of the prize that will be given each round."; mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000"; input .@Prize; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {next; mes "That item does not exist. Please try again."; close;} set $Prize,.@Prize; next; mes "Please Input the Ammount that is to be given."; input .@Ammount; if (.@Ammount<=0 || .@Ammount>=10000) {next; mes "That ammount is invalid. Using default ammount of 1.";} set $PrizeAmt,.@Ammount; next; mes "The Prize has been changed successfully."; mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)"; close; } function script Monster_Display { setarray .@Rule[0],0,1,2; setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only."; next; mes "Please select a Disguise Rule."; mes "Rule 1 - Transform as all monsters."; mes "Rule 2 - Transform as MvP's only."; menu "Rule 1:Rule 2",iRule; iRule: set $Rule,.@Rule[@menu]; next; mes "The Disguise Rule, has been changed successfully."; mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000"; close; } So here's the script what I want to knows is what part in this script can I set a certain time. or if there's none I want to request a code or please revise it so I can set a time for this NPC that will do its script automatically. help please I'm a noob
  9. thanks but still when I clicked on a cell my character walks then stops at last cell clicked, I want to know a code that immediately stops the character without further moving.
  10. Problem: when I clicked on some cell it still walks until the character reaches that cell I clicked even though the option was already changed. Objective: So I'm looking for a short code that immediately stops the character upon contact with the OnTouch: command. This was the script I wrote OnTouch: if (getgmlevel() < 80){ atcommand "@option 8"; emotion 0;
  11. Error but thanks for the tip I know what to do now. It ain't a lot of work, I made it only 12 lines
  12. Hi I'm looking for a code that arrays (strings) these.. Is it possible? "100,000" "1,000,000" "10,000,000" "100,000,000" "1,000,000,000"
  13. Help my browedit, I followed the correct installment but why was it like this? I installed 3 times, with different version. my brow
  14. nope it's still the same on where my previous path was (data/palette/) the only difference I made was the ASCII was converted to Korean. if this were normal it should work fine. any other solutions?.
  15. I have data.ini [Data] 0=name.grf 1=rdata.grf 2=data.grf my name.grf has only.. 1.)palettes whereas my palette can't be read when I grf my palette the names were converter to korean the past names was on ASCII Is this the problem? but this one can be read help please thanks in advance
  16. Please show your complete script
  17. zmref

    H>PvP Script

    moving player 'fadfasdfasf' to "",0,0 failed Try this: hmm.. based on your error..check if the map was available and if it is restricted (I don't know where could you see the map list, I'm just a newbie)
  18. I still cast even I've achieved and over stats the required max dexterity, what should I do? Thanks in advance
  19. Hi who had this NPC sprite? Please help. Thanks in advance
  20. zmref

    grf error

    Hmm.. you haven't add any files yet, so I think that you've created a grf based on using just a txt file Example steps you did, maybe?: 1.) created a .txt file named yourdata.grf 2.) then you opened the GRFbuilder and planning to open the text file which is not a true grf and before these your were planning to insert something in that .txt file which is wrong. Steps to create a .grf file using grf builder 1.)To properly create a grf you just need to click the "New" button then name your grf 2.) then press the "Merge dir" button then choose what files do you want to have in your grf. OR Please refer to this rAthena Wiki link below. http://rathena.org/wiki/GRF
  21. I got this: and I know that I correctly set and placed my data.ini: but when I didn't GRF my palette the client reads it: these are the palettes inside my name.grf only palette's are stored here.. I had my data folder complete I just grf the Palettes to see if they could be read using GRF. I'm using the Basic rAthena Client where I got here in this forums it includes the data folder Where's my mistake? 1.) The language of the palette (grf=korean or outside=½´¶ó_³²_4)? If yes, Why? 2.) Lacking something inside my name.grf? If yes, what and why? 3.) or what? Please help me solve this. Thank you in advance
  22. Hi I'm a newbie and I need help, I'm requesting for this NPC, please preview my MSPaint Picture Thank you in advance
  23. Hi is there a possibility that when I drop an item it will appear on the designated coordination? I want to know how.. Example: 1. Player one opens inventory then drop item 2. drop item will appear <onthismapcoordination(x,y)> Thanks in Advance
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