drupi

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About drupi

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  1. Hi. Im trying to use the "disable multiple windows". it says patch complete but i can still run multiple windows. please advice. I'm using 2015-11-04 nvm. fixed :)) i was just being stupid
  2. drupi

    Item expiration

    instead of getitem <itemID>,<qty>; use rentitem <itemID>,<duration>; note that duration is in seconds
  3. drupi

    Gives EXP in percentage

    bonusEXP = (BaseExp+NextBaseExp)*.25; BaseExp=BaseEXP+bonusEXP; *not the actual code but should give you the idea on how to implement this.
  4. drupi

    NPC timer unaffected by server reset

    have you tried putting checkpoints on your script? *pseudocode* script{ #checkpoint =0; if (checkpoint==0) { //do something //since this part of the script is done, checkpoint+=; } if(checkpoint==1) { //do something //since this part of the script is done, checkpoint+=; } } this way, if your server is done with a part of the script, after you reset your server, the script will resume to the last part it has completed.
  5. //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN r16114+ //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.1 Fixed reset on Baby job change. [Euphy] //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy] //= 1.3 Kagerou/Oboro added. [Euphy] //============================================================ payon,166,97,6 script Job Master 113,{ function Job_Menu; function A_An; mes "[Job Master]"; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set [email protected], eaclass(); set [email protected], ((.ThirdClass)?roclass([email protected]&EAJ_UPPERMASK):Class); if ([email protected] > 6 && [email protected] < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set [email protected], .Rebirth[0]-BaseLevel; set [email protected], .Rebirth[1]-JobLevel; mes "You need "+(([email protected]>0)[email protected]+" more base levels "+(([email protected]>0)?"/ ":""):"")+(([email protected]>0)[email protected]+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass([email protected]|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set [email protected], select(" ~ ^0055FFRebirth^000000: ~ ^777777Cancel^000000"); if ([email protected]==3) close; mes "[Job Master]"; mes "Are you sure?"; next; Job_Menu((([email protected]==1)?4001:roclass([email protected]|EAJL_THIRD))); mes "[Job Master]"; } } set [email protected], roclass([email protected]|EAJL_2_1); set [email protected],roclass([email protected]|EAJL_2_2); if (([email protected]&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray [email protected][0],roclass([email protected]|EAJL_THIRD),99; if (Class == Job_Ninja) setarray [email protected][0],[email protected],70; if ([email protected][0] && .ThirdClass) { if (BaseLevel < .Rebirth[0] || JobLevel < [email protected][1]) { set [email protected], .Rebirth[0]-BaseLevel; set [email protected], [email protected][1]-JobLevel; mes "You need "+(([email protected]>0)[email protected]+" more base levels "+(([email protected]>0)?"/ ":""):"")+(([email protected]>0)[email protected]+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname([email protected][0])+"?"; next; Job_Menu([email protected][0]); close; } if ([email protected]&EAJL_2) if ([email protected]&(EAJL_UPPER|EAJL_BABY) || roclass([email protected]|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if (([email protected]&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass([email protected]|EAJL_2_1) == -1 || roclass([email protected]|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!([email protected]&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && ([email protected]&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu([email protected],[email protected]); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set [email protected]$,""; for(set [email protected],0; [email protected]<getargcount(); set [email protected],[email protected]+1) set [email protected]$, [email protected]$+" ~ "+jobname(getarg([email protected]))+":"; set [email protected]$, [email protected]$+" ~ ^777777Cancel^000000"; next; set [email protected], getarg(select([email protected]$)-1,0); if ([email protected]) close; if (([email protected] == 23 || [email protected] == 4045) && BaseLevel < .SNovice) { mes "[Job Master]"; mes "A base level of "+.SNovice+" is required to turn into a "+jobname([email protected])+"."; close; } mes "[Job Master]"; mes "Are you sure?"; next; } else set [email protected], getarg(0); if (select(" ~ Change into ^0055FF"+jobname([email protected])+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000")==1) { mes "[Job Master]"; mes "You are now "+A_An(jobname([email protected]))+"!"; if ([email protected]==4001 && .LastJob) set lastJob, Class; jobchange [email protected]; if ([email protected]==4001 || [email protected]==4023) resetlvl(1); //set StatusPoint,StatusPoint + 4891; specialeffect2 338; specialeffect2 432; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "[Job Master]"; } end; } function A_An { setarray [email protected]$[0],"a","e","i","o","u"; set [email protected]$, "_"+getarg(0); for(set [email protected],0; [email protected]<5; set [email protected],[email protected]+1) if (compare([email protected]$,"_"[email protected]$[[email protected]])) return "an "+getarg(0); return "a "+getarg(0); } Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(roclass(eaclass()&EAJ_UPPERMASK)) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,0; // Enable third classes? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,0; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end; } Here's a working job changer. Credits to Euphy in making this script
  6. Hi. I'm thinking of creating an event that simulates what happens on Thanatos Tower but modified in a way that the entire server should participate in order to clear it. Of course, if cleared, everyone who participated will receive a form of reward 1. is this a good idea? if yes, 2. has this been done before? if no, 3. where do we start?