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hendra814

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  1. hendra814's post in Disguise Event using rathena latest git was marked as the answer   
    try this
    //===== rAthena Script ======================================= //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Guess a monster name correctly for prizes. //= //= NOTE: Requires PCRE library installed. //===== Additional Comments: ================================= //= 5.0 Last update by GmOcean. //= 5.1 Cleaned and standardized, mostly. [Euphy] //============================================================ prontera,160,155,4 script Disguise Event 795,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set .@GMLevel,60; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set .Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[.Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.Rounds+"^000000]"; next; input .@Rounds; set .Rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+.Rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .Prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default amount of 1."; set .@amount,1; next; mes .@n$; } set .PrizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]"; close; } } } if (.EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monster's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: hideonnpc strnpcinfo(3); set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .Rounds,10; set .Prize,512; set .PrizeAmt,1; set .Rule,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set .ResetCounter,.ResetCounter+1; set .EventON,1; set .Timer,1; set .Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if (.Timer || .Change) end; set .Wait,0; goto iDisguise; end; OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "Disguise Event : You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect EF_DETECT2; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if (.Timer!=1) end; announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer120000: if (.Timer!=1) end; announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; end; OnTimer180000: if (.Timer!=1) end; announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in Prontera.",bc_all | bc_blue; hideoffnpc strnpcinfo(3); set .Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise; set .LastMonster,.Monster; set $MonsterName$,getmonsterinfo(.Monster,0); } if (.Rule==2) { set .Winner,0; set .Monster,rand(49); set $MonsterName$,getmonsterinfo(.MVP[.Monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster]; set .Change,1; setnpctimer 0; end; iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; getitem .Prize,.PrizeAmt; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; hideonnpc strnpcinfo(3); npctalk "Disguise Event : Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } setnpcdisplay "Disguise Event",795; set .Change,0; setnpctimer 0; end; }  
  2. hendra814's post in increase hairtsyle limit in game patch problem was marked as the answer   
    use this
    or this one
     
  3. hendra814's post in how to enable attendance system? was marked as the answer   
    are the item in attendance_DB.yml and attendance.lub already same?
  4. hendra814's post in PlayerName's food from cookbook? was marked as the answer   
    i think the configuration at conf\battle\item.conf
    at this part
    // Do produced items have the maker's name on them? (Note 3) // 0x01: Produced Weapons // 0x02: Produced Potions // 0x04: Produced Arrows // 0x08: Produced Holy Water/Ancilla // 0x10: Produced Deadly Potions // 0x80: Other produced items. produce_item_name_input: 0x03  
  5. hendra814's post in need help... was marked as the answer   
    try use client before july because of this http://herc.ws/board/topic/15348-kro-unpacked-clients-releases/?do=findComment&amp;comment=88544
    i'm suggest use 20180307 , 20180530 or 20180621 RagexeRE client. 
    could be download at here http://herc.ws/board/topic/15348-kro-unpacked-clients-releases/
    after that use nemo patcher to pick option what you want.
    and then edit at src\custom\defines_pre.hpp like this 
    // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CONFIG_CUSTOM_DEFINES_PRE_HPP #define CONFIG_CUSTOM_DEFINES_PRE_HPP /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ #define PACKETVER 20180621 #endif /* CONFIG_CUSTOM_DEFINES_PRE_HPP */ after that recompile your server
    and last don't forget to put sclientinfo.xml in your custom grf or data folder (If you pick read data folder first on NEMO)
    copy from clientinfo.xml, but change the langtyoe into 0
  6. hendra814's post in How to add conversation to npc script? was marked as the answer   
    Here, i'm already make it for my own
    //===== rAthena Script ======================================= //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ prontera,151,187,5 script Healer 742,{ mes "[Healer]"; mes "I have amazing healing powers!!"; mes "You look like a person who needs them"; mes "Want some?"; next; if (select("Heal:No thanks") == 2) { mes "[Healer]"; mes "Allright, come back if you need a heal."; end; } set .@Price,0; // Zeny required for heal set .@Buffs,0; // Also buff players? (1: yes / 0: no) set .@Delay,0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+callfunc("F_InsertComma",.@Price)+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 742 aldebaran,135,118,6 duplicate(Healer) Healer#alde 742 amatsu,200,79,4 duplicate(Healer) Healer#ama 742 ayothaya,207,169,6 duplicate(Healer) Healer#ayo 742 comodo,184,158,6 duplicate(Healer) Healer#com 742 einbech,57,36,6 duplicate(Healer) Healer#einbe 742 einbroch,57,202,6 duplicate(Healer) Healer#einbr 742 geffen,115,72,6 duplicate(Healer) Healer#gef 742 gonryun,156,122,6 duplicate(Healer) Healer#gon 742 hugel,89,150,6 duplicate(Healer) Healer#hug 742 izlude,121,150,6 duplicate(Healer) Healer#izl 742 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 742 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 742 louyang,226,103,4 duplicate(Healer) Healer#lou 742 manuk,272,144,6 duplicate(Healer) Healer#man 742 mid_camp,203,289,6 duplicate(Healer) Healer#mid 742 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 742 morocc,153,97,6 duplicate(Healer) Healer#mor 742 moscovia,220,191,4 duplicate(Healer) Healer#mos 742 niflheim,212,182,5 duplicate(Healer) Healer#nif 742 payon,179,106,4 duplicate(Healer) Healer#pay 742 rachel,125,116,6 duplicate(Healer) Healer#rac 742 splendide,201,153,4 duplicate(Healer) Healer#spl 742 thor_camp,249,74,4 duplicate(Healer) Healer#thor 742 umbala,105,148,3 duplicate(Healer) Healer#umb 742 veins,217,121,4 duplicate(Healer) Healer#ve 742 xmas,143,136,4 duplicate(Healer) Healer#xmas 742 yuno,164,45,4 duplicate(Healer) Healer#yuno 742 // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 742 dewata,195,187,4 duplicate(Healer) Healer#dew 742 dicastes01,201,194,4 duplicate(Healer) Healer#dic 742 ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 742 malangdo,132,114,6 duplicate(Healer) Healer#mal 742 malaya,227,204,6 duplicate(Healer) Healer#ma 742 mora,55,152,4 duplicate(Healer) Healer#mora 742  
  7. hendra814's post in Refiner was marked as the answer   
    try this
     
  8. hendra814's post in How to properly use "@bodystyle" in this modified script? was marked as the answer   
    are you using rathena emulator? because i already tried it and give me error.
    but i already fix and now working like you want
    StyleQuest.txt
  9. hendra814's post in How to Fix This Sprite Issue? (HBP) was marked as the answer   
    Is your client read data folder first.?
    If yes, put this file into data\sprite\·Îºê folder
    ¸ðÇè°¡¹è³¶.rar
  10. hendra814's post in Prontera gat or gnd was marked as the answer   
    use this tool 
    i'm suggest you mapcache the map in folder db\import\map_cache.dat
  11. hendra814's post in Folder Name for the Rebellion/Summoner Class was marked as the answer   
    maybe this is what you looking
     
  12. hendra814's post in Basic Warper required zeny was marked as the answer   
    here try it
    //===== eAthena Script ======================================= //= Warper Script //===== By: ================================================== //= Darkchild //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version; //===== Description: ========================================= //= Generic warper... //===== Additional Comments: ================================= //= 1.0 by Darkchild //= 1.1 by jabs //= 1.2 by Lupus (placement fixed in Amatsu) //= 1.3 fixed Louyang label typo, added warp and WARPRA into //= Nifleheim. Also sorted all names in alphabet order [Lupus] //= 1.4 fixed morroc warp npc overlaying kafra [Aria] //= 1.4a Added Ayothaya and Einbroch to list, and town Warpra's [Fredzilla] //= 1.4b fixed Izlude warp npc overlaying BBS [Justin84] //= 1.5 Added this NPC to more places [Lupus] //= 1.6 Rewrote a lot. Changed the sprite, some locations. [Poki#3] //= TODO Add an option for selecting the level of the dungeon. [Poki#3] //= 1.7 Temporary? Added F_ClearGarbage to clear unused/outdated variables [Lupus] //= 1.8 Removed Duplicates [Silent] //= 1.9 Optimized for the greater good. [Kisuka] //= 2.0 Fixed warp for AntHell and Yuno. [Kisuka] //= 2.1 Moved AntHell warp agent to the new anthell entrance. [brianluau] //============================================================ //============================================================ //= To allow selecting the Level of the Dungeon you want to //= Warp to set the @lvlselect variable to 1 (Not implemented yet!) //============================================================ - script Warp Agent#01::warpra 859,{ // set @lvlselect,0; set .paymentT, 1000; set .paymentD, 5000; callfunc "F_ClearGarbage"; //Clear outdated, unused variables mes "[Warp Agent]"; mes "Hello " + strcharinfo(0) + ","; mes "I can teleport you to any Town or Dungeon!"; mes "But have small charge,"+.paymentT+" zeny for Town."; mes "and "+.paymentD+" for Dungeon."; mes "So, where do you want to go?"; next; switch(select("To a Town:To a Dungeon")) { case 1: mes "[Warp Agent]"; mes "Please select which town you would like to be teleported to."; next; switch(select("Alberta:Aldebaran:Amatsu:Ayothaya:Comodo:Einbroch:Einbech:Geffen:Gonryun:Hugel:Izlude:Lighthalzen:Louyang:Lutie:Morroc:Payon:Prontera:Umbala:Yuno")) { case 1: set zeny, zeny - .paymentT; warp "alberta",27,236; break; case 2: set zeny, zeny - .paymentT; warp "aldebaran",145,120; break; case 3: set zeny, zeny - .paymentT; warp "amatsu",197,86; break; case 4: set zeny, zeny - .paymentT; warp "ayothaya",149,118; break; case 5: set zeny, zeny - .paymentT; warp "comodo",188,161; break; case 6: set zeny, zeny - .paymentT; warp "einbroch",64,200; break; case 7: set zeny, zeny - .paymentT; warp "einbech",70,95; break; case 8: set zeny, zeny - .paymentT; warp "geffen",119,66; break; case 9: set zeny, zeny - .paymentT; warp "gonryun",150,130; break; case 10: set zeny, zeny - .paymentT; warp "hugel",96,145; break; case 11: set zeny, zeny - .paymentT; warp "izlude",128,111; break; case 12: set zeny, zeny - .paymentT; warp "lighthalzen",158,92; break; case 13: set zeny, zeny - .paymentT; warp "louyang",210,108; break; case 14: set zeny, zeny - .paymentT; warp "xmas",150,133; break; case 15: set zeny, zeny - .paymentT; warp "morocc",159,93; break; case 16: set zeny, zeny - .paymentT; warp "payon",152,75; break; case 17: set zeny, zeny - .paymentT; warp "prontera",156,187; break; case 18: set zeny, zeny - .paymentT; warp "umbala",130,130; break; case 19: set zeny, zeny - .paymentT; warp "yuno",160,168; break; } break; case 2: mes "[Warp Agent]"; mes "Please select which dungeon you would like to be teleported to."; next; switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Bibilan Dungeon:Coal Mine (Dead Pit):Culvert:Einbech Dungeon:Glast Heim:Gonryun Dungeon:Juperos:Lighthalzen Bio Lab:Magma Dungeon:Niflheim:Odin Temple:Orc Dungeon:Payon Dungeon:Pyramids:Sphinx:Sunken Ship:Thanatos Tower:Turtle Dungeon")) { case 1: set zeny, zeny - .paymentD; warp "hu_fild05",189,207; break; case 2: set zeny, zeny - .paymentD; warp "ama_dun01",229,12; break; case 3: set zeny, zeny - .paymentD; warp "moc_fild20",164,145; break; case 4: set zeny, zeny - .paymentD; warp "ayo_fild02",280,149; break; case 5: set zeny, zeny - .paymentD; warp "izlu2dun",106,88; break; case 6: set zeny, zeny - .paymentD; warp "mjolnir_02",81,359; break; case 7: set zeny, zeny - .paymentD; warp "prt_sewb1",126,248; break; case 8: set zeny, zeny - .paymentD; warp "einbech",135,249; break; case 9: set zeny, zeny - .paymentD; warp "glast_01",368,303; break; case 10: set zeny, zeny - .paymentD; warp "gonryun",160,195; break; case 11: set zeny, zeny - .paymentD; warp "yuno_fild07",218,176; break; case 12: set zeny, zeny - .paymentD; warp "lighthalzen",158,285; break; case 13: set zeny, zeny - .paymentD; warp "yuno_fild03",39,140; break; case 14: set zeny, zeny - .paymentD; warp "niflheim",35,161; break; case 15: set zeny, zeny - .paymentD; warp "odin_tem01",98,144; break; case 16: set zeny, zeny - .paymentD; warp "gef_fild10",70,332; break; case 17: set zeny, zeny - .paymentD; warp "pay_arche",43,132; break; case 18: set zeny, zeny - .paymentD; warp "moc_ruins",62,162; break; case 19: set zeny, zeny - .paymentD; warp "moc_fild19",107,100; break; case 20: set zeny, zeny - .paymentD; warp "alb2trea",75,98; break; case 21: set zeny, zeny - .paymentD; warp "tha_scene01",131,223; break; case 22: set zeny, zeny - .paymentD; warp "tur_dun01",149,238; } break; } end; } // --------- NPC Clones ------------ // --------------------------------- // ----------- Towns ------------- alberta,31,240,4 duplicate(warpra) Warp Agent#02 859 aldebaran,145,118,4 duplicate(warpra) Warp Agent#03 859 amatsu,192,81,1 duplicate(warpra) Warp Agent#04 859 ayothaya,144,117,6 duplicate(warpra) Warp Agent#05 859 comodo,194,158,4 duplicate(warpra) Warp Agent#06 859 einbroch,59,205,4 duplicate(warpra) Warp Agent#07 859 einbroch,243,189,2 duplicate(warpra) Warp Agent#08 859 einbech,135,249,4 duplicate(warpra) Warp Agent#09 859 geffen,115,66,4 duplicate(warpra) Warp Agent#10 859 gonryun,151,130,4 duplicate(warpra) Warp Agent#11 859 izlude,133,117,4 duplicate(warpra) Warp Agent#12 859 hugel,88,151,5 duplicate(warpra) Warp Agent#13 859 lighthalzen,155,79,6 duplicate(warpra) Warp Agent#14 859 louyang,210,106,4 duplicate(warpra) Warp Agent#15 859 morocc,156,95,4 duplicate(warpra) Warp Agent#16 859 prontera,161,192,4 duplicate(warpra) Warp Agent#17 859 payon,182,110,4 duplicate(warpra) Warp Agent#18 859 umbala,132,130,4 duplicate(warpra) Warp Agent#19 859 xmas,150,136,4 duplicate(warpra) Warp Agent#20 859 yuno,137,162,4 duplicate(warpra) Warp Agent#21 859 // ------------ Dungeons ------------ ama_dun01,233,9,1 duplicate(warpra) Warp Agent#22 859 moc_fild20,162,139,6 duplicate(warpra) Warp Agent#23 859 ayo_fild02,279,154,4 duplicate(warpra) Warp Agent#24 859 izlu2dun,104,82,4 duplicate(warpra) Warp Agent#25 859 prt_sewb1,125,253,4 duplicate(warpra) Warp Agent#26 859 mjolnir_02,85,363,4 duplicate(warpra) Warp Agent#27 859 einbech,81,101,1 duplicate(warpra) Warp Agent#28 859 glast_01,370,308,4 duplicate(warpra) Warp Agent#29 859 yuno_fild03,37,135,4 duplicate(warpra) Warp Agent#30 859 niflheim,32,161,4 duplicate(warpra) Warp Agent#31 859 gef_fild10,71,339,4 duplicate(warpra) Warp Agent#32 859 pay_arche,39,135,4 duplicate(warpra) Warp Agent#33 859 moc_ruins,64,166,4 duplicate(warpra) Warp Agent#34 859 moc_fild19,106,97,4 duplicate(warpra) Warp Agent#35 859 alb2trea,73,101,4 duplicate(warpra) Warp Agent#36 859 tur_dun01,148,239,4 duplicate(warpra) Warp Agent#37 859 lhz_dun01,157,285,4 duplicate(warpra) Warp Agent#38 859 hu_fild05,186,210,4 duplicate(warpra) Warp Agent#39 859 yuno_fild07,221,179,4 duplicate(warpra) Warp Agent#40 859 tha_scene01,139,194,1 duplicate(warpra) Warp Agent#41 859 odin_tem01,96,149,4 duplicate(warpra) Warp Agent#42 859  
  13. hendra814's post in Mohon bantuannya invalid format (script column) di item_db.txt was marked as the answer   
    Coba seperti ini
    19125,Cylinder_Hairband,Cylinder Hairband,4,10,,30,,12,,1,0x00040000,56,2,256,,90,1,1413,{ bonus2 bVariableCastrate,"GN_CARTCANNON",-100; bonus2 bSkillUseSP,"GN_CARTCANNON",30; bonus2 bSkillUseSP,"GN_CART_TORNADO",5; bonus2 bSkillAtk,"GN_CARTCANNON",10; bonus2 bSkillAtk,"GN_CART_TORNADO",5; if(.@r > 4) bonus2 bSkillAtk,"GN_CARTCANNON",20 bonus2 bSkillAtk,"GN_CART_TORNADO",10; if(.@r > 6) bonus2 bSkillAtk,"GN_CARTCANNON",30 bonus2 bSkillAtk,"GN_CART_TORNADO",20; bonus bStr,5; bonus bInt,5; },{},{}  
  14. hendra814's post in Requesting 2012-04-10RagexeRE Client was marked as the answer   
    Just double click at it and after that rename into what you want.
  15. hendra814's post in Need fix this MVP check by NPC was marked as the answer   
    Already tried the script, but still got same error, even when killed another monster on mvp map it will change the status on the NPC.
    already change the script, but still have some issu, i will close this topic.
    i will post the script here when already solve the error.
    Here the fixed script.
    click
  16. hendra814's post in Need help for my Equipment Trader to point script was marked as the answer   
    @pajodex
    Thanks for the guide, already solved now
    here my worked script.
    click
     
  17. hendra814's post in help on how to add item tcg #7227 to every monster kill at 1% drop rate was marked as the answer   
    This is custom script, and this is not part of rathena script files
    so you must put it in custom npc folder and enable it in npc\cpc_costum.conf
    here my file for you
    % Drop item.txt
  18. hendra814's post in remove poring npc in event was marked as the answer   
    go to npc/scripts_athena.conf
    give // at npc: npc/other/poring_war.txt
    so will be like this to disable the script
     
  19. hendra814's post in MvP status was marked as the answer   
    Here i'm found it
    https://rathena.org/board/topic/106442-mvp-check-by-npc/
  20. hendra814's post in Compile Error after lastest update spinlock was marked as the answer   
    after try asking
    this step by step to fix it.
    first open configuration manager by right click on rathena solution

    second, remove basic_test check mark and then close

    next, clean your solution after that compile it again.
    and here my result

     
    Special thanks to @Lighta and @sader1992 for try and found the solution
  21. hendra814's post in helpHow to change "Bold Fonts" to "Thin Fonts" on Player Name? 2015-11-04 Client was marked as the answer   
    use alt+y uncheck at showname
    or use /showname
  22. hendra814's post in Start map iz_int01 can't walk. how to fix it? was marked as the answer   
    related to this thread
    check your files.
  23. hendra814's post in Can\t move on the map was marked as the answer   
    see at this forum, check are you same problem same or not like the link i give
    https://rathena.org/board/topic/113247-intro-map-for-renewal-novice-get-stuck/?do=findComment&comment=335922
  24. hendra814's post in Intro Map for Renewal Novice Get Stuck was marked as the answer   
    i'm already found the problem.
    if you use zackdreaver client translation data folder, please delete all file with extention .rsw, .gnd, and .gat
    i think iz_int zack give different with KRO.
  25. hendra814's post in Coin based refiner was marked as the answer   
    not sure but you could try this
    https://rathena.org/board/topic/111902-sure-1-refine-w-required-item/?page=0#comment-328975
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