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Posts posted by Ukiram
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2 minutes ago, Bringer said:
Unit.cpp
- if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skill_id)&INF2_GUILD_SKILL))
+ if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) ))
Try ko po sir. I'll give reputation if its work
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Hi, I want a source edit for Professor casting Guild Emergency Call while walking.
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1 minute ago, Moooooon-Aisha said:
Not sure since every source edit is different on how people do it. Just play around with the numbers there.
Okay thank you very very much my friend. Your such a nice guy!!
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Just now, Moooooon-Aisha said:
It should be on the source edit then, values will reflect there.
How?
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3 minutes ago, Moooooon-Aisha said:
You want knights to have 90% delay instead of 100% correct?
4403,Kiel_Card,Kiel-D-01 Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{}
change -30 to 10
thanks. I already added source edit parrying on my server my problem is the block chance of 3*SkillLV%
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1 minute ago, Moooooon-Aisha said:
Base it from what I did with the shield boomerang.
Parrying is impossible without source edit.
All skill delay, base it from Kiel, but instead of putting a negative value, put in a positive one.
Okay no probs. What do you mean by All skill delay, base it from Kiel, but instead of putting a negative value, put in a positive one. Can you give me an example?
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On 11/15/2019 at 1:55 PM, Moooooon-Aisha said:
If you're using secret's mod, then it should work as intended.
Not sure how this can be translated to item bonuses, possibly
bonus2 bSkillAtk,skill id here,getskilllv(skill id here) * 200; bonus2 bSkillAtk,skill id here,getskilllv(skill id here) * 60;
bonus bMaxHP, readparam(Baselevel) * 100;
bonus bVit,readparam(bInt)/5;
Thanks, I will try this now.
Not working @Moooooon-Aisha
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On 11/15/2019 at 1:34 PM, Moooooon-Aisha said:
Source modification only. Can't be applied with just item bonus script. Might be able to replicate using item bonus script, but it's not as accurate as a source mod.
How?
It's a Soul Link Mod by Secrets. That's what I'm using.
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Hi.
I'm curious about this kind of script. Can anyone help me to this?
Quote- Spear Boomerang damage ratio increases from [50 *skill_lv] to [200 *skill_lv]
- Shield Charge damage ratio increases from [20 *skill_lv] to [60 *skill_lv]
- Maximum HP increases by BaseLvl* 100 HP
- Vitality Increases by (INT/5)
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55 minutes ago, Bringer said:
if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) { sd->right_weapon.addclass[CLASS_BOSS] += 100; sd->left_weapon.addclass[CLASS_BOSS] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; }
Thanks bro. Love ya
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On 2/14/2017 at 11:59 AM, noobzter003 said:
RC_BOSS change to CLASS_BOSS
hi how did you fix your increase damage on boss monster and holy monsters?
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Thanks.
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Hi,
Can i merge the textures and the map in one grf? Its possible?
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I'm looking for a script named WoE Rankings that shows player statistics on during War of Emperium
WoE Rankings
Player Top 1: Ryooo 5 kills 3 deaths 6 breaks (Job Name)
Player Top 2: WAEAWE 5 kills 5 deaths 4 breaks (Job Name)
Have also a reset options that reset the stats of Rankings.
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Why isn't available for download?
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On 2/10/2017 at 12:25 PM, Technoken said:
What git hash are you using? Anyways try this one
- script point_cmd -1,{ OnInit: bindatcmd("eventpt","point_cmd::OnAtcommand",0,99); end; OnAtcommand: .@points = atoi(.@atcmd_parameters$[1]); if( .@atcmd_parameters$[0] == "" || .@points < 1 || .@atcmd_numparameters != 2 ) { message strcharinfo(0),"Please enter correct parameters (usage: @evenpt <character name> <number of event points>)"; message strcharinfo(0),"@evenpt failed."; end; } .@charname$ = .@atcmd_parameters$[0]; .@accid = getcharid(3,.@charname$); .@rewarder$ = strcharinfo(0); if( attachrid(.@accid) ) { #EVENTPOINTS += .@points; dispbottom "You received "+.@points+" event points."; dispbottom "Total Event Points: "+#EVENTPOINTS+""; message .@rewarder$, ""+.@points+" Event Points was rewarded to "+.@charname$+"."; } else { message strcharinfo(0),"No character found."; message strcharinfo(0),"Might be offline or a non-existing character name."; message strcharinfo(0),"@evenpt failed."; } end; }
Hi how can i change if another points? I need 2 points command @Donatepts @Activitypoints?
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1 minute ago, BeWan said:
yeah if you just read the instruction in the first line
Okay thanks. I'll give you guys reputation.
How about Soul Link Single Strip Mod for Rogue? -
1 minute ago, BeWan said:
WS_CARTTERMINATION,1,7,1000,1000,1000,1000
Will work to all?
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3 minutes ago, BeWan said:
that's why skill_damage_db is not working cuz you test it on mob but in skill you just declare it in pvp and woe player
WS_CARTTERMINATION,1,6,15 - 1 = pvp and 6 = gvg type only
if you want to work even in mob use this
this is the guide if you want to work on mob and other type
// AB_ADORAMUS,1,6,-40,-40,-40,-40 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.
How to works from Global Damage? Like not only in monster, players or pvp or gvg map but to all?
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37 minutes ago, nitrous said:
If you want to remove the 8000 cap, change it to
case WS_CARTTERMINATION: i = 10 * (16 - skill_lv); if (i < 1) i = 1; if (sd && sd->cart_weight) skillratio += sd->cart_weight / i * 10 - 100; else if (!sd) skillratio += 80000 / i - 100; break;
Hi, it works but too much damage. How to reduce it like 20 - 30%?
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On 11/12/2019 at 2:31 AM, BeWan said:
you can edit and control the skill damage in
db / skill_damage_db.txt
or
db / import / skill_damage_db.txt
and add this
WS_CARTTERMINATION,1,6,15 - increase 15% skill damage in cart termi
WS_CARTTERMINATION,1,6,-15 - nerf the skill damage by - 15% in cart termiHi, I already tried this but nothing changed.
On 11/12/2019 at 3:27 AM, nitrous said:If you want to remove the 8000 cap, change it to
case WS_CARTTERMINATION: i = 10 * (16 - skill_lv); if (i < 1) i = 1; if (sd && sd->cart_weight) skillratio += sd->cart_weight / i * 10 - 100; else if (!sd) skillratio += 80000 / i - 100; break;
I will test this if its work or not. Thanks
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There's wrong with your trunk.
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My Max Cart Weight is 20,000 but the damage still 1000 to 2000 only i want it to become 25k or more.
Thank you in advanced.
Here's my Battle.c
Quotecase WS_CARTTERMINATION:
i = 10 * (16 - skill_lv);
if (i < 1) i = 1;
//Preserve damage ratio when max cart weight is changed.
if (sd && sd->cart_weight)
skillratio += sd->cart_weight / i * 80000 / battle_config.max_cart_weight - 100;
else if (!sd)
skillratio += 80000 / i - 100;
break;
Professor Ecall
in Source Requests
Posted
THANKS IT WORKS!!!!! @Bringer Appreciate it so much!! Lab ya