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lllaaazzz

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Posts posted by lllaaazzz

  1. 6 hours ago, utofaery said:

    Another 2 cents.

    Notepad++ is the second best searcher besides google..

    while google searches internet better then any one could.. it can't search your local files

    notepad ++ is the opposite of what google can do...without tracking obviously...

    which means use notepad++ to search your entire Rathena/src folder for that thing you want to search for...

    Yeah i try searching my local files with the search bar and usually end up with crap, then it just becomes a matter of knowing what to look for . . you look through your .h for what you want and hope thats what your looking for, then look it up in the .c . . . It took me a while to figure out how to make a homunculus that spawns on an entire different system then the alchemist system, ridiculous! 

  2. you can make your skills like monk combos where they just target whatever your auto attacking

     

    but afair thats how the game is, i usually just click viciously until i change targets

     

    The way i made  my gunslinger is a gave it 2 skills lhand and rhand akimbo, so now i need to spam these in rythm cause you cant use lhnd without rhnd first, and you only got like 1 second window to do it, but i designed it for that you dont need to use auto attacks unless your aiming for the fastest dps aspd

     

    these obviously arent gonna solve your problems

     

    but i was working on a PvE and know your problem , this isnt really an issue in renewal since no one uses basic attacks anymore

  3. Its a bit of a pain to myself. . . 

    But look at this skill

    TK_READYSTORM  - This skill only has like 5-6 entries (SC_STORMREADY in status.c/h)

    status.c

    		/* Permanent effects */
    		case SC_AETERNA:
    		case SC_MODECHANGE:
    		case SC_WEIGHT50:
    		case SC_WEIGHT90:
    		case SC_BROKENWEAPON:
    		case SC_BROKENARMOR:
    		case SC_READYSTORM:
    		case SC_READYDOWN:
    		case SC_READYCOUNTER:
    		case SC_READYTURN:
    		case SC_DODGE:
    		case SC_PUSH_CART:
    		case SC_SPRITEMABLE:
    		case SC_CLAN_INFO:
    		case SC_DAILYSENDMAILCNT:
    			tick = INFINITE_TICK;
    			break;

    then in skill.c

    	case BS_MAXIMIZE:
    	case NV_TRICKDEAD:
    	case CR_DEFENDER:
    	case ML_DEFENDER:
    	case CR_AUTOGUARD:
    	case ML_AUTOGUARD:
    	case TK_READYSTORM:
    	case TK_READYDOWN:
    	case TK_READYTURN:
    	case TK_READYCOUNTER:
    	case TK_DODGE:
    	case CR_SHRINK:
    	case SG_FUSION:
    	case GS_GATLINGFEVER:
    		if( tsce )
    		{
    			clif_skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER));
    			map_freeblock_unlock();
    			return 0;
    		}
    		clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
    		break;

     

    The bottom on says that if your already affected by the skill youll just turn it off and if not itll start its status ( I think )

    So i bet that these are the only 2 places you need to make changes to make a skill/status toggleable 

     

    If not just copy TK_READYSTORM completely its a really simple skill, i really doubt rathena made extra changes somewhere else in the src for this cause in hercules these are the only 2 spots (just organized differently) I needed to edit to get a toggleable skill

    Also the duration on TK_READYSTORM may be differnt in your skill.db ( it doesnt even have  a duration in mine so im assuming its infinite duration from status.c)

    Good luck , also recompile after working in src

  4. 56 minutes ago, Kokak said:

    Hi rathena, im wondering how to check out certain tree.

    I want this version: https://github.com/rathena/rathena/tree/11b255e0e9cd2541ddd0e7c314b440f59627d07d

    How to checkout this in Windows (using TortoiseGIT)

    also in Linux (debian)

     

    Thanks in advance

    What do you mean?

     

    You can just download as zip in top right corner green button on windows then use that in your server just change all your conf files for your sql

  5. 2 hours ago, utofaery said:

     

    1. It can be done you need to do it in image editor and sprite editor too.

    you can check on custom item wing and etc they are done in the same manner.

     

    2.  you get the idea unless you need something else

    if ( BaseLevel >= 99 ) || ( JobLevel > 69 ) {

    getitem (" ItemID, ItemAmount");

    }

     

    3

    some general thing.

    GIYF (aka google is your friend) 

    Search for guide on spriting ragnarok custom item...

    Yep havnt tried it yet but its clealy doable in act editor 

    Unless your sprite/image is larger then 256x256 pixel then i think itll just get cut off 

  6. Yeah if you look in grf editor

    click the str file

    click extract resources tab

     

    how2grf.png

    Find that file and edit it how you want. 

     

    This is a really simple way to modify the effects we have access too, ROSTR viewer is weird and probably the last thing you wanna learn lol

     

    But for example if you look up 

    shieldcharge.str

    this skill has a rotation and drop right

    so if you just modify the shield to lets say a pokeball, you could pretty much make it look like your throwing a pokeball on the ground

    • Upvote 1
  7. On 2/7/2019 at 6:47 PM, Mina-chan said:

    Oooh that looks very interesting, like a map with the lights turned off, but where you can still walk around x3 hmhm, I think you can change the light on the objects by changing the angle of the main light a lot. In Brow 1 it's in Window - Global Lightning, and in Brow 2 it's in Window - Map Settings.

    now i cant seem to project light on to the walls

    feature.png

    why.png

    Any ideas? 

     

    Edit; No problem, turns out you just need to add a black tile to the top of a wall cause otherwise its just a thing layer of texture i guess thats how the lightmap sees it. . . 

    too bad these black squares take in the light too rip 

  8. 2 hours ago, Mina-chan said:

    Oooh that looks very interesting, like a map with the lights turned off, but where you can still walk around x3 hmhm, I think you can change the light on the objects by changing the angle of the main light a lot. In Brow 1 it's in Window - Global Lightning, and in Brow 2 it's in Window - Map Settings.

    Haha I have some merchants stuck behind vines that you destroy with your skills/basics too but thats beside the point /meh

    Yeah ill just have to keep playing with it /ok

  9. Sorry dude, i would help you out but im on Hercules Emulator, you should consider switching, and then just hang around here because they wont help you either. 

     

    I just cant test what i post myself, but its usually pretty reusable. . . like i said go grab a bstatus->sp thing and try throwing it in your formula

     

  10. 27 minutes ago, Arthas said:

    That script could work, yeah... but I'm not really the admin of the emulator, I need to know if gospel should or should not apply to the whole SP and not just the base, so I can tell the admin to change it. Because I told him about the so called 'bug' and he told me everything is working the way it should, but I'm pretty sure it isn't, since I never, ever ran into this type of gospel before. And this isn't the first script the staff got wrong, so I need some solid arguments to make them see the gospel is working wrong.

     

    Thanks for all the help so far guys ?

    Well ill tell you this

     

    Im on hercules emulator and when i use gospel, the bonus sp doubles the sp from items like Mage Hat

    And when i compare rathena to hercules, I can see why you would have a problem 

     

  11. On 1/30/2019 at 2:20 PM, Syouji said:

    If you don't want the object to cast shadows, go to object edit mode, select the object, then in it's properties there's a check box to stop it from calculating lightmaps on it.

    Im trying to make dark maps

    alberta.png

    If i give myself the REAL blind effect, it looks perfect

    but the SG perma blind make it still highlight models

    However on maps like

    lhz_que01

    They have a perfect darkness. . . .

    darkness.png

     

    Please enlighten me daddy

    Ii thought id go test a few more things but ive been doing other things >_>

  12. On 2/3/2019 at 8:27 PM, Giant Whisper said:

    is that currently unmodified if I use @allstats all 255 int, dex, str ect maximum matk approximate 500

    I would like the status in general to be as always in pre re but using Re 

     
     

    Yeah

    But in general pre re formula would equial to less the re formula (i think lol)

  13. under 

    UNT_GOSPEL skil.c

    					case 4: // MaxSP +100%
    						sc_start(ss,bl,SC_INCMSPRATE,100,100,time);
    						if (tsd) clif->gospel_info(tsd, 0x18);
    						break;

    status.c

    			if(sc->data[SC_INCMSPRATE])
    				bonus += sc->data[SC_INCMSPRATE]->val1;

     

    HMM well according to this i can see why you may have your problem 

     

    You could try adding this at the top of the sp section

    static int status_get_spbonus(struct block_list *bl, enum e_status_bonus type) {
    unsigned int maxsp

     

    then adding this to the formula
     

    status->max_sp
    

    or

    maxsp
    

    (maxsp may not work but status->max_sp should)

     

     

  14. ahh 

     

    if its not already translated either its not added to your english SkillDescript.lub in your grf. . . 

    I may be wrong, im not sure how far updated those jobs are on rathena 

    you could add them pretty easily though id imagine if you had a client who has them

    ......

    Im not sure about the job name part but theres a million tutorial on custom jobs , so just look at that 

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