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Posts posted by Euphy
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I imagine that it would be easier, not harder, for bots to pick up colored text...
Possibly, but that seems like another good method to include nonetheless.Does OpenKore able to read the client's cursor skill level?
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It's just 'cleanmap'. Please see doc/script_commands.txt in the future.
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Try to be creative. You won't be able to stop good botters with methods like this, but with a little variation, you can stop the inexperienced ones. A handful of ideas that come to mind:
- Generate easy questions to ask (don't rely on a static list!).
- Feed the random number/string through other windows...
- using 'npctalk'
- using 'message'
- using mail (requires relog using SQL/without a source mod)
- using @fakename
- Any combination of the above.
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You can actually add an event in a normal monster spawn -- for some reason, a lot of people seem to be unaware of this, but it's clearly stated in the documentation:
** Create a permanent monster spawn:
<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}
...
Event is a script event to be executed when the mob is killed. The event must
be in the form "NPCName::OnEventName" to execute, and the event name label
should start with "On". As with all events, if the NPC is an on-touch NPC, the
player who triggers the script must be within 'trigger' range for the event to
work.
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If you're only announcing certain monsters, why don't you just attach a label to those monsters? That way you won't be unnecessarily running an event on every monster you kill.
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Use MOB_MVPEXP instead. (Only MVPs give MVP experience, but non-MVPs also have MD_BOSS mode.)
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The query is only needed once, no need to run it every time.what's the use for '@hm_char_del_check' variable ?
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Thanks, Annie. Added the check in 3c24f45.
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This is not an issue with a supported client at the latest revision. (This is why we list our supported clients and encourage you to stay updated.)
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Would be easier to read if you added indentation. :<
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The server will read from 'db/pre-re/' instead of 'db/re/', so you have to edit the other database file.
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I really don't know where you're looking, since there are some 500 users online each day and things are being released at least every week or so. I don't think that qualifies as "dead" (see: eAthena).
On the other hand, you're right that interest in RO has decreased; most of the old players/developers have moved on, and 2D MMOs aren't exactly in demand anymore. But your server more likely isn't attracting players because people expect more innovative ideas than before (given that all the creative events, etc. are now pretty much standard), and what attracted people years ago isn't necessarily what people want to see now.
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I apologize, that was a typo for 2012-04-10 (our other officially supported client), not 2014. Not sure about the files. Sorry for the confusion.
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If what you're experiencing is the client randomly losing focus, it's a problem with the client itself. Gravity introduced this bug some time ago and still hasn't fixed it, as of testing in iRO a few days ago (surprising, right?). One such report is here: http://forums.irowiki.org/showthread.php?t=97827Actually i found out the problem.It wasnt just not being able to move the whole interface would stop working but you could still type alt tabbing fixes it and it doesnt happen in fullscreen im not sure whats causing it but its annoying
This doesn't happen in
20142012-04-10 RagexeRE. -
There's no such thing as a "spawn point". If you're referring to the Kafra savepoints, the coordinates are in npc/kafras/kafras.txt. If you mean @go coordinates, those are in src/map/atcommand.c.
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I'd be extremely careful with this, as it allows any level 60+ GM to query any input string into the database. Use at your own risk.
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If you take a look at any scripts inside npc/jobs/ or npc/re/jobs/, you'll find plenty of good examples. Job constants are the first entries in db/const.txt.
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It's not a bug. On official servers, if a castle is unconquered, it can be freely taken at any time.
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Read: Basic_Scripting > account (#) variables; Getitem
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Yeah, I'm not sure why people purchased that script either... -
They spawn at 00:01 server time. Search 'OnClock0001' in npc/guild/agit_main.txt and npc/guild2/agit_main_se.txt.
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The only command that decreases a refine level is Downrefitem. If you search in the script (CTRL+F), you'll find that it only occurs once:
set .@Drf, getequiprefinerycnt(.@part) - .@safe[.@wp]; for( .@i = 1; .@i <= .@Drf; .@i++ ) downrefitem .@part;
The first line calculates the number of refines from the "safe" level, and the second line loops the 'downrefitem' command that number of times. So, if you delete those two lines, you'll have what you want. -
In general, RateMyServer information hasn't been too accurate (although this was different in the past).
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// Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0
Refine Npc With ticket
in Script Requests
Posted
I wonder why people have such a hard time finding this...
npc/re/merchants/ticket_refiner.txt