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SiRoCu

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  1. Still not work properly when we have the same item ID in the inventory. Is there any other function for delete item in specific item's ID?
  2. This is my function in map/script.c Work best with SMTP authentication & mail client on linux box. Useage: sendmail "messages..."; or sendmail("messages..."); ---------------- +Code ---------------- #include<string.h> #include<stdio.h> . . BUILDIN_FUNC(sendmail) { struct npc_data* nd = NULL; const char* str = script_getstr(st,2); if (script_hasdata(st, 3)) nd = npc_name2id(script_getstr(st, 3)); else nd = (struct npc_data *)map_id2bl(st->oid); if (nd != NULL && nd->chat_id) { char message[80]; safesnprintf(message, sizeof(message), "%s", str); char newstr[256]; strcpy(newstr, "echo \""); strcat(newstr, message); strcat(newstr, "\" | mail -s \"Fixed Subject\" [email protected]"); system(newstr); } return SCRIPT_CMD_SUCCESS; } . . BUILDIN_DEF(sendmail,"s?"),
  3. Thank you to reply. Well, adding email functionality look like the best solution.
  4. Thank to reply But my server is running on linux box. Need a try.
  5. How can I send some messages to my hotmail box for real-time alert on my mobile from NPC in game when user enter some code into that NPC? Is there a script functions or need to develop and rebuild C source code to do that job?
  6. Hello all. I'm just download and install rAthena on my linux box last week. The server go well, but I notice in the battle between Pc and NPC when I(Pc) make a hit on NPC the system report that "[NPC Name] receive damage xxx(points)" and when NPC hit me(Pc) the system report is "[NPC Name] make a damage xxx(point)". So it's not in sense, How can I change the report side from Me instead of NPC. Sorry about my english.
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