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itsmeyoe

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Everything posted by itsmeyoe

  1. if(checkvending() >= 1 || BaseLevel >= 254) { dispbottom "Time Play stopped because you were vending or Level is below 255 . Please relog if you wish to start again."; stopnpctimer; end;
  2. Hi guys i just wanna know where to edit this one i want this one, if i resu player he can kill it no delay even @go they can kill you if you respawn
  3. Hi guys i just want this npc to be like this one they will pay silver coin id 675 before the song play and the npc will not be used for 1 minute after a player use it prontera,163,184,4 script Yoesic 116,{ mes "What Song Would you like to play?"; switch(select("Streamside:Move your Body:Make a Move:None")) { case 1: playBGMall "12","prontera"; announce "Now playing Streamside ~ "+strcharinfo(0)+" ",bc_all,0xFFFF00; close; case 2: playBGMall "13","prontera"; close; case 3: playBGMall "14","prontera"; close; case 4: mes "Okay Bye Cya Later"; close; } }
  4. If a player use the npc he can choose a song before it plays he needs to pay 1 tcg before after that other players can use the npc after 1 minute. prontera,119,199,4 script DJ Test 116,{ mes "What Song Would you like to play?"; switch(select("Still Worth Fighting For:Move your Body:Make a Move:None")) { case 1: playBGMall "002","prontera"; close; case 2: playBGMall "003","prontera"; close; case 3: playBGMall "004","prontera"; close; case 4: mes "Okay Bye Cya Later"; close; } }
  5. yes that should be only one reward per woe. Example Swan Reward: 20 Tcg Fad reward 10 TCG if the GL Click the npc he will received 30 tcg
  6. I think that npc will work sir, i cant try it now because the server is not hosted. i dont have Beta Files This script only give item 501,10 pcs to GL right? if he/she is the owner of the castle? Do i need to put another set .castle_salary$[getarraysize(.castle_salary$)], getarg(2); if i want to add new castle? What if he got 2 castle? he/she will received 20 501 right?
  7. Going to check this out later on sir thank you. If i wanna add another castle i neee to put another set ane sub?
  8. Hi guys i wanna ask a script like this during woe i activate 3 map Kriem Swan and Fad I want the salary of GL depends on the castle he own. Example: Kriemhild holder 30 Tcg Swanhild holder 20 Tcg Fad 10 Tcg
  9. //===== eAthena Script ======================================= //= Euphy's Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Coordinates written largely by Tekno-Kanix and ToastOfDoom. //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Dungeons",Dungeons; if (lastwarp$ == "") dispbottom "You have not warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection. // * Disp("","<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection. // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } function Disp { set @menu$,""; if(getarg(0)=="") { set @menu$,getarg(1); return; } for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; return; } function Pick { if(getarg(0)=="") { set .@i, select(@menu$); warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; } else { set .@i, select(@menu$)-getarg(1,0); warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; } getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, "Brasilis",T6, "Comodo",T7, "Dewata",T33, "Eclage",T34, "Einbech",T8, "Einbroch",T9, "El Dicastes",T10, "Geffen",T11, "Gonryun",T12, "Hugel",T13, "Izlude",T14, "Jawaii",T15, "Lighthalzen",T16, "Louyang",T17, "Lutie",T18, "Malangdo",T35, "Malaya",T36, "Manuk",T19, "Midgarts Expedition Camp",T20, "Mora",T21, "Morroc",T22, "Moscovia",T23, "Nameless Island",T24, "Niflheim",T25, "Payon",T26, "Rachel",T27, "Splendide",T28, "Thor Camp",T29, "Umbala",T30, "Veins",T31, "Yuno",T32; T1: Go("prontera",155,183); T2: Go("alberta",28,234); T3: Go("aldebaran",140,131); T4: Go("amatsu",198,84); T5: Go("ayothaya",208,166); T6: Go("brasilis",195,220); T7: Go("comodo",209,143); T8: Go("einbech",138,243); T9: Go("einbroch",64,200); T10: Go("dicastes01",197,187); T11: Go("geffen",120,68); T12: Go("gonryun",160,121); T13: Go("hugel",96,145); T14: Go("izlude",128,114); T15: Go("jawaii",213,230); T16: Go("lighthalzen",158,92); T17: Go("louyang",217,100); T18: Go("xmas",147,134); T19: Go("manuk",260,175); T20: Go("mid_camp",210,288); T21: Go("mora",111,97); T22: Go("morocc",156,93); T23: Go("moscovia",219,193); T24: Go("nameless_n",256,215); T25: Go("niflheim",202,174); T26: Go("payon",179,100); T27: Go("rachel",130,111); T28: Go("splendide",200,153); T29: Go("thor_camp",246,68); T30: Go("umbala",127,128); T31: Go("veins",216,123); T32: Go("yuno",157,51); T33: Go("dewata",199,179); T34: Go("eclage",111,39); T35: Go("malangdo",224,184); T36: Go("malaya",212,206); // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F26, "Eclage Fields",F27, "Einbroch Fields",F6, "El Dicastes Fields",F7, "Geffen Fields",F8, "Gonryun Fields",F9, "Hugel Fields",F10, "Lighthalzen Fields",F11, "Louyang Field",F12, "Lutie Field",F13, "Malaya Fields",F28, "Manuk Fields",F14, "Mjolnir Fields",F15, "Moscovia Fields",F16, "Niflheim Fields",F17, "Payon Forests",F18, "Prontera Fields",F19, "Rachel Fields",F20, "Sograt Deserts",F21, "Splendide Fields",F22, "Umbala Fields",F23, "Veins Fields",F24, "Yuno Fields",F25; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F7: setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F8: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F9: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F10: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F11: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F12: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F13: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F14: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F15: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F16: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F17: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F18: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F19: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F20: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F21: setarray @c[2],219,205,177,206,194,182,184,217,203,213,213,208,224,170,229,177,195,198,209,168,198,216,156,187,185,263,209,219,223,188,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert",1,22); Pick("moc_fild"); F22: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F23: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F24: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F25: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); F26: setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F27: setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F28: setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Einbroch Dungeon",D13, "Endless Tower",D14, "Gefenia",D15, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23, "Magma Dungeon",D24, "Moscovia Dungeon",D25, "Odin Temple",D27, "Orc Dungeon",D28, "Payon Dungeon",D29, "Pyramids",D30, "Rachel Sanctuary",D31, "Scaraba Hole",D32, "Sealed Shrine",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36, "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40; D1: setarray @c[2],261,272; Disp("Abyss Lakes",1,1); Pick("abyss_"); D2: setarray @c[2],228,11; Disp("Amatsu Dungeon",1,1); Pick("ama_dun"); D3: setarray @c[2],35,262; Disp("Anthell",1,1); Pick("anthell"); D4: setarray @c[2],275,19; Disp("","Ancient Shrine Maze"); Pick("ayo_dun"); D5: setarray @c[2],266,67; Disp("Beach Dungeon",1,1); Pick("beach_dun"); D6: setarray @c[2],150,288; Disp("Bio Lab",1,1); Pick("lhz_dun"); D7: setarray @c[2],87,47; Disp("Brasilis Dungeon",1,1); Pick("bra_dun"); D8: setarray @c[0],168,168; Disp("Byalan Dungeon",1,1); Pick("iz_dun",1); D9: setarray @c[2],199,159,297,25; Disp("","Clock Tower 1:Basement 1"); Pick("","c_tower1","alde_dun01"); D10: setarray @c[2],52,17; Disp("Coal Mines",1,1); Pick("mjo_dun"); D11: setarray @c[2],131,247; Disp("Culvert",1,1); Pick("prt_sewb1"); D12: setarray @c[2],51,14; Disp("Cursed Abbey",1,1); Pick("abbey"); D13: setarray @c[2],22,14; Disp("Einbroch Dungeon",1,1); Pick("ein_dun"); D14: setarray @c[2],72,112; Disp("","Misty Island"); Pick("","e_tower"); D15: setarray @c[2],40,103; Disp("Gefenia",1,1); Pick("gefenia"); D16: setarray @c[0],104,99; Disp("Geffen Dungeon",1,1); Pick("gef_dun",1); D17: setarray @c[2],375,304,199,29,150,15,147,15,258,255,156,7,12,7,133,271,14,70; Disp("","Entrance:Castle 1:Chivalry 1:Churchyard:Culvert 1:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Prison 1"); Pick("","glast_01","gl_cas01","gl_knt01","gl_chyard","gl_sew01","gl_church","gl_step","gl_dun01","gl_prison"); D18: setarray @c[2],153,53; Disp("Gonryun Dungeon",1,1); Pick("gon_dun"); D19: setarray @c[2],176,7; Disp("Hidden Dungeon",1,1); Pick("prt_maze"); D20: setarray @c[2],157,14; Disp("Ice Dungeon",1,1); Pick("ice_dun"); D21: setarray @c[2],140,51; Disp("","Entrance"); Pick("","jupe_cave"); D22: setarray @c[2],28,226; Disp("Kiel Dungeon",1,1); Pick("kh_dun"); D23: setarray @c[2],218,196; Disp("","The Royal Tomb"); Pick("lou_dun"); D24: setarray @c[2],126,68; Disp("Magma Dungeon",1,1); Pick("mag_dun"); D25: setarray @c[2],189,48; Disp("Moscovia Dungeon",1,1); Pick("mosk_dun"); D26: setarray @c[2],61,239; Disp("Nidhogg's Dungeon",1,1); Pick("nyd_dun"); D27: setarray @c[2],298,167; Disp("Odin Temple",1,1); Pick("odin_tem"); D28: setarray @c[2],32,170; Disp("Orc Dungeon",1,1); Pick("orcsdun"); D29: setarray @c[0],21,183; Disp("Payon Dungeon",1,1); Pick("pay_dun",1); D30: setarray @c[2],192,9,94,96; Disp("","Pyramids 1:Basement 1"); Pick("moc_pryd"); D31: setarray @c[2],140,11; Disp("Rachel Sanctuary",1,1); Pick("ra_san"); D32: setarray @c[2],364,44; Disp("Scaraba Hole",1,1); Pick("dic_dun"); D33: setarray @c[2],306,143; Disp("","Friar Patrick"); Pick("","monk_test"); D34: setarray @c[2],288,9; Disp("Sphinx",1,1); Pick("","in_sphinx1"); D35: setarray @c[2],69,24; Disp("Sunken Ship",1,1); Pick("treasure"); D36: setarray @c[2],150,39; Disp("Thanatos Tower",1,1); Pick("tha_t"); D37: setarray @c[2],21,228,75; Disp("Thor Volcano",1,1); Pick("thor_v"); D38: setarray @c[2],205,15; Disp("Toy Factory",1,1); Pick("xmas_dun"); D39: setarray @c[2],154,49; Disp("","Entrance"); Pick("tur_dun"); D40: setarray @c[2],42,31; Disp("","Carpenter's Shop in the Tree"); Pick("","um_dun01"); D41: setarray @c[2],285,160; Disp("Dewata Dungeon",1,1); Pick("dew_dun"); D42: setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); //GD: setarray @c[2],119,93,39,161,50,44,116,45,199,195,200,124; // Disp("","Baldur:Luina:Valkyrie:Britoniah:Arunafeltz:Schwaltzvalt"); // Pick("","gld_dun01","gld_dun02","gld_dun03","gld_dun04","arug_dun01","schg_dun01"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("","Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("","Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("","Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("","Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("","Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("","Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Gonryun Arena",S4, "Izlude Arena",S5, "Monster Race Arena",S6, "Turbo Track",S7; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Go("gon_test",48,10); S5: Go("arena_room",100,88); S6: Go("p_track01",62,41); S7: Go("turbo_room",99,114); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- alb2trea,57,70,6 duplicate(Warper) Warper#tre 811 alberta,28,240,4 duplicate(Warper) Warper#alb 811 aldebaran,145,118,4 duplicate(Warper) Warper#alde 811 amatsu,203,87,4 duplicate(Warper) Warper#ama 811 ayothaya,209,169,6 duplicate(Warper) Warper#ayo 811 comodo,194,158,4 duplicate(Warper) Warper#com 811 einbech,59,38,6 duplicate(Warper) Warper#einbe 811 einbroch,69,202,4 duplicate(Warper) Warper#einbr 811 gef_fild10,71,339,4 duplicate(Warper) Warper#orc 811 geffen,124,72,4 duplicate(Warper) Warper#gef 811 glast_01,372,308,4 duplicate(Warper) Warper#glh 811 gonryun,162,122,4 duplicate(Warper) Warper#gon 811 hugel,101,151,4 duplicate(Warper) Warper#hug 811 izlu2dun,110,92,4 duplicate(Warper) Warper#izd 811 izlude,134,150,4 duplicate(Warper) Warper#izl 811 //Pre-RE: (132,120) jawaii,253,138,4 duplicate(Warper) Warper#jaw 811 lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 811 louyang,208,103,6 duplicate(Warper) Warper#lou 811 manuk,274,146,6 duplicate(Warper) Warper#man 811 mid_camp,216,288,4 duplicate(Warper) Warper#mid 811 mjolnir_02,85,364,4 duplicate(Warper) Warper#mjo 811 moc_ruins,64,164,4 duplicate(Warper) Warper#moc 811 morocc,159,97,4 duplicate(Warper) Warper#mor 811 moscovia,229,191,4 duplicate(Warper) Warper#mos 811 nameless_n,259,213,4 duplicate(Warper) Warper#nam 811 niflheim,205,179,4 duplicate(Warper) Warper#nif 811 pay_arche,42,134,4 duplicate(Warper) Warper#arc 811 payon,182,108,4 duplicate(Warper) Warper#pay 811 prontera,159,192,4 duplicate(Warper) Warper#prt 811 prt_fild05,279,223,6 duplicate(Warper) Warper#cul 811 rachel,135,116,4 duplicate(Warper) Warper#rac 811 splendide,205,153,4 duplicate(Warper) Warper#spl 811 thor_camp,249,76,4 duplicate(Warper) Warper#thor 811 umbala,106,150,3 duplicate(Warper) Warper#umb 811 veins,214,123,4 duplicate(Warper) Warper#ve 811 xmas,150,136,6 duplicate(Warper) Warper#xmas 811 yuno,162,47,4 duplicate(Warper) Warper#yuno 811 // -------------------------------------------------- // Duplicates (Renewal): // -------------------------------------------------- brasilis,201,222,4 duplicate(Warper) Warper#bra 811 dewata,204,186,6 duplicate(Warper) Warper#dew 811 dicastes01,194,194,6 duplicate(Warper) Warper#dic 811 ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 811 malangdo,134,117,6 duplicate(Warper) Warper#mal 811 malaya,231,204,4 duplicate(Warper) Warper#ma 811 mora,57,152,4 duplicate(Warper) Warper#mora 811
  10. I want this script only +10 Refine only no +11 +12 Choices please help ty. prt_in,59,54,5 script Refine Master 851,{ function _check { if(getequiprefinerycnt(getarg(0))) { next; mes "Your equip refine level should be 0."; close; } if(!getequipisenableref(getarg(0))) { next; mes "I can't refine this."; close; } return; } mes "I'll make your item refined up to same level with your Ticket you have."; mes "You don't have to worry! There's no chance to break your item."; set @c,select("+5 Weapon Deed", "+6 Weapon Deed", "+7 Weapon Deed", "+8 Weapon Deed", "+9 Weapon Deed", "+10 Weapon Deed", "+11 Weapon Deed", "+12 Weapon Deed", "+5 Armor Deed", "+6 Armor Deed", "+7 Armor Deed", "+8 Armor Deed", "+9 Armor Deed", "+10 Armor Deed", "+11 Armor Deed", "+12 Armor Deed"); set @deed_item_id,8000+@c; //set @deed_item_id,7037; if(!countitem(@deed_item_id)) { next; mes "You don't have '"+getitemname(@deed_item_id)+"'"; close; } if(0<@c&&@c<9) { set @b,5-select(""+getequipname(EQI_HAND_R)+":"+(getiteminfo(EQI_HAND_L,2)==4?getequipname(EQI_HAND_L):"")); _check(@; }else{ set @b,select(getequipname(EQI_HEAD_TOP)+":"+getequipname(EQI_ARMOR)+":"+getequipname(EQI_GARMENT)+":"+getequipname(EQI_SHOES)+":"+(getiteminfo(EQI_HAND_L,2)==4?"":getequipname(EQI_HAND_L))); deletearray .@way[0],128; setarray .@way[1],1,2,5,6,3; set @b,.@way[@b]; _check(@; } next; setarray .@ref[0],12,5,6,7,8,9,10,11; set @r,.@ref[@c%8]; mes "I'm going to refine"; mes ""+getequipname(@+""; mes "up to "+@r+" level with"; mes ""+getitemname(@deed_item_id)+""; mes "may I go on this job?"; if(select("No","Yes")==2) { if(!countitem(@deed_item_id)) { next; mes "You don't have '"+getitemname(@deed_item_id)+"'"; close; } _check(@; for(set .@i,0;.@i<@r;set .@i,.@i+1) successrefitem @b; mes "Done"; delitem @deed_item_id,1; } set @c,0; set @b,0; set @r,0; set @deed_item_id,0; close; }
  11. Can you explain this function? is this npc pop out when friday? 15:00 time and ends in 23:59? if (gettime(4) == 5 && gettime(3) => 15 && gettime (3) =< 23){
  12. //===== rAthena Script ======================================= //= Guild Prize Giveaway //===== By: ================================================== //= AnnieRuru / Mysterious //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Rewards guild masters of castle owners after each //= War of Emperium session. //===== Additional Comments: ================================= //= v1.0 - Intitial Re-release [Mysterious] //= v1.1 - Language structures [Mysterious] //= v1.2 - Added divisions [Mysterious] //= v1.3 - Added proper information [Mysterious] //= v1.4 - Optimized! [Euphy] //= v1.5 - Little bit of cleaning [Mysterious] //============================================================ prontera,135,188,5 script Scarlet Palace 871,{ mes "[Castle Rewards]"; if (agitcheck() || agitcheck2()) { mes "WoE is currently still in progress."; close; } mes "Please select a castle:"; next; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+getcastlename(.Castles$[.@i])+":"; set .@i, select(.@menu$)-1; mes "[Castle Rewards]"; if (getcastledata(.Castles$[.@i],1) != getcharid(2)) { mes "You aren't the owner of this castle."; close; } if (getguildmasterid(getcharid(2)) != getcharid(0)) { mes "Only the guild master can claim the reward."; close; } if ($castle_claimed&(1<<.@i)) { mes "You've already claimed this castle's reward!"; close; } mes "Here's your reward for conquering "+getcastlename(.Castles$[.@i])+"."; set $castle_claimed, $castle_claimed | (1<<.@i); if (rand(100) <2) { setarray .RandItem,5518,5374,5377,5548,5483,1230; //2% } else if (rand(100) < 49) { setarray .RandItem,5013,2383,2410; } else { setarray .RandItem,2629,2630,2541; //10 } getitem 7227,10; getitem 7199,10; getitem 674,2; getitem .RandItem[rand(getarraysize(.RandItem))], 1; //Set your prize here! close; OnAgitEnd: set $castle_claimed, 0; end; OnInit: setarray .Castles$[0], "payg_cas02"; end; } I want to make this script start at Friday 13:00 Ends 23:59 pleae help me thanks in advance.
  13. requesting for code in making a quest helm what code will i use. thankyou!
  14. what code will i use on making npc? example.. quest on snow goggles.. getitem? etc etc? please give me an example. thankyou!
  15. we have the same problem can someone please help us here?
  16. This requires SQL database querying. Just a brief workflow: Query all characters that are online, their location is on Prontera Store the queried account IDs to an array variable. Loop the rewards to all account IDs stored on the array. can you make this one for me bro? or when the broadcast is finish a mes will pop out and message content thank you for playing and get item is it possible?
  17. hindi sya gumana help po please not working. help please
  18. Hi guys this is my script Freeitemforall - script EmpireRO -1,{ //--Start of the Script OnMinute30: // SET THE 30 TO THE MINUTE YOU WANT THE EVENT TO START EACH HOUR. announce "Server Attendant : Hi Players!, Every 30 minutes you will receive a gift from us.",0; sleep2 10000; announce "Server Attendant : Please make your way to the centre of Prontera.",0; sleep2 10000; announce "Server Attendant : After all this message you will receive a attendance card.",0; sleep2 10000; announce "Server Attendant : Special thanks to [GM Yoe].",0; end; } [make way to prontera is just for fun so that i can see who are the active players]. This is what i want now friends/cogms i want to give item to all the player with this id 6101 when the broadcast stop broadcasting a dispbotton thank you for playing will pop up at they're chat box then the item will be received by the players. Thanks in advance please help
  19. can someone give me a script like this Quest Npc 1: What do you want?blablabla before that talk to father Quest2 to perform the quest Quest Npc 2: Okay now go back to Quest Npc 1 Quest Npc 1: okay you will receive your item now.
  20. i want to doom 5 map because i use 5 map in my race event i need to kill all of them then they will return to pront FIx
  21. i want to doommap 5 designated map ike quiz_00 quiz_01 quiz_02 force_3-3 and que_qsch01 please help me i don't know how
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