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RagnaDev

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Everything posted by RagnaDev

  1. #define MAX_ITEMGROUP 400 ///The max. item group count (increase this when needed). TODO: Remove this limit and use dynamic size or DBMap if needed They removed this line, because size is loaded dynamically. You can proceed in two ways Just follow this tutorial but replace the MAX_ITEMGROUP with this method: 1 . Short way Use db/<re><pre-re>/item_misc.txt Add your IG group there Done 2 . Long Way Open src/map/itemdb.c look for this lines sv_readdb(dbsubpath1, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail, i); sv_readdb(dbsubpath1, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack, i); sv_readdb(dbsubpath1, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse, i); sv_readdb(dbsubpath2, "item_group_db.txt", ',', 2, 10, -1, &itemdb_read_group, i); sv_readdb(dbsubpath2, "item_bluebox.txt", ',', 2, 10, -1, &itemdb_read_group, i); sv_readdb(dbsubpath2, "item_violetbox.txt", ',', 2, 10, -1, &itemdb_read_group, i); sv_readdb(dbsubpath2, "item_cardalbum.txt", ',', 2, 10, -1, &itemdb_read_group, i); sv_readdb(dbsubpath1, "item_findingore.txt", ',', 2, 10, -1, &itemdb_read_group, i); sv_readdb(dbsubpath2, "item_giftbox.txt", ',', 2, 10, -1, &itemdb_read_group, i); sv_readdb(dbsubpath2, "item_misc.txt", ',', 2, 10, -1, &itemdb_read_group, i); and add your own db, recompile and thats it (not tested)
  2. Thanks for the reply, but I think I expressed myself badly. I mean that when speaking to the NPC and while the window is active, avoid equipping or removing equipment (either by dragging it or by double clicking). Anyway, I think I'll fix it by doing extra validations at Npc code. Thank you very much.
  3. I have this issue... - GM has @warp - Player Not - Player write @warp / @warp appears in chat like text (Expected behaviour: @warp is Unknown Command) - Player writes @dasdasdasd / @dasdasdasd appears in chat like text (Expected behaviour: @dasdasdasd is Unknown Command) - GM writes @dasdasdasd / @dasdasdasd is Unknown Command (OK!) In a nutshell.. I need to show "@<command> is Unknown Command" if player doesn't have that command or if the command doesn't exists. Any help will be appreciated. Regards!
  4. Is that possible? I mean, while talking to a npc, block player to unequip or equip hats / armors, etc. Regards
  5. Sry my previous noob question, I fixed it! thank you Solution was remove from indoorrswtable.txt in data/ folder (grf)
  6. Did you compile server with the same exe packet version? src/common/mmo.h where 20180101 is your exe date. > make server
  7. Hi, I'm trying to figure out what is happening here, in swordman job change quest, minimap is disabled! what I tried so far: Check if job_sword1.bmp was in data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/map Check bmp format and size (size was 512x512) and indexed at 256 colors Resize .bmp as .gat map size (260x260) Map size was retrieved using GatWalker Check image path in resnametable.txt (added 유저인터페이스\map\job_sword1.bmp#유저인터페이스\map\job_sword1.bmp#) Check if map was in mapcache.dat and maps_eathena.conf grep -r job_sword1 to se if there any mapflag or something weird I've added a few custom maps, and minimap is showing fine.. Also the player "arrow" position indicator is not showing, so I think that is possible that minimap is just disabled in this map and is not a issue with bmps.. I'm using rAthena with pre-re settings, and 2013-08-07aRagexe.exe Thanks in advance...
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