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SuPr3Me MoTF

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Posts posted by SuPr3Me MoTF

    • rAthena Hash: 9827bf6 (latest)

    • Client Date: 2015-11-04a

    • Server Mode: Renewal

    • Description of Issue: Cash is not reducing after purchase and is only subtracted after you relog. @cash-X is not working too. No erros show in Emulator

      • Result: Server's Exploit or End by buying itens without decrease the value spent
      • Expected Result: spend the value after purchase
      • How to Reproduce: Get Cash with @cash or #cash and try to buy anything on cash shop
      • Official Information: empty
    • Modifications that may affect results: nothing can change this

    • Forum's Tag:https://rathena.org/board/topic/111626-warning-cash-shop-and-cash-ultra-bug-found/

  1. This script will create a DELAY for @go... So, i want to use this to @warp too.

     

    /*=========================================================
    @go command
    Original concept by jTynne
    Revised by Mumbles
    ===========================================================
    Description:
    Alternative @go command. Allows for unlimited aliasing, as 
    well as level and group restrictions for each destination.
    
    Additional options to add a delay, prevent use when dead,
    and charge per use are available; default cost is defined 
    with '.cost', but this parameter can be set manually with 
    'go()'. These extra features are disabled by default.
    
    Be mindful that the delay uses a temporary player variable,
    '@go_delay'; if the player logs out, this variable will be
    cleared. If you would like for a more secure delay, replace
    all instances of '@go_delay' with 'go_delay'.
    ===========================================================
    Compatibility:
    Optimised for Hercules emulators.
    ===========================================================
    Changelog:
    v1.0 - First version. [jTynne]
    v2.0 - Added additional parameters for locations. [jTynne]
    v3.0 - Optimised for Hercules emulators. [Mumbles]
    	v3.0.1 - Introduced limitless aliasing. [Mumbles]
    	v3.0.2 - Added go() function. [Mumbles]
    v3.1 - Added option to charge per use. [Mumbles]
    	v3.1.1 - Added option to limit use when dead. [Mumbles]
    	v3.1.2 - Added option to limit use to towns. [Mumbles]
    	v3.1.3 - Added changelog. [Mumbles]
    =========================================================*/
    
    -	script	at_go	-1,{
    
    	/*-----------------------------------------------------
    	Configuration
    	-----------------------------------------------------*/
    	OnInit:
    		.delay = 0;		// Delay per use, in seconds (default: 0)
    		.cost = 10000;	// Default cost to use command if '.charge' is enabled
    		.charge = 0;	// Charge to use command? 0 = no, 1 = yes (default: 0)
    		.deadlock = 0;	// Prevent usage when dead? 0 = no, 1 = yes (default: 0)
    		.town = 0;		// Require 'mf_town'? 0 = no, 1 = yes (default: 0)
    		
    		bindatcmd "go", strnpcinfo(3) +"::OnAtcommand", 0, 2;
    		end;
    		
    		
    	/*-----------------------------------------------------
    	Function: go()
    	-------------------------------------------------------
    	Description: Warps player and checks prerequisites.
    	-------------------------------------------------------
    	Usage:
    	go(<"map_name">, <x>, <y>, <level>, <group>, <cost>)
    	-----------------------------------------------------*/
    	function go {
    		if (.deadlock && !Hp) {
    			message strcharinfo(0), "You may not use @go when you are dead.";
    		} else if (.town && !getmapflag(strcharinfo(3), mf_town)) {
    			message strcharinfo(0), "You may only use @go in towns.";
    		} else if (.delay && @go_delay > gettimetick(2)) {
    			message strcharinfo(0), "You must wait "+ (@go_delay - gettimetick(2))  +" seconds before warping again.";
    		} else if (BaseLevel < getarg(3)) {
    			message strcharinfo(0), "You must be at least level "+ getarg(3) +" to warp to this map.";
    		} else if (getgroupid() < getarg(4) || getmapflag(getarg(0), mf_nowarp)) {
    			message strcharinfo(0), "You are not authorised to warp to this map.";
    		} else if (.charge && Zeny < getarg(5)) {
    			message strcharinfo(0), "You must have at least "+ getarg(5) +" zeny to warp to this map.";
    		} else {
    			if (.delay) {
    				@go_delay = gettimetick(2) + .delay;
    			}
    		
    			if (.charge) {
    				Zeny -= getarg(5);
    			}
    		
    			warp getarg(0), getarg(1), getarg(2);
    			end;
    		}
    		
    		message strcharinfo(0), "@go failed.";
    		end;
    	}
    	
    	
    	/*-----------------------------------------------------
    	Function: alias()
    	-------------------------------------------------------
    	Description: Determines if input matches alias.
    	-------------------------------------------------------
    	Usage: alias(<"number">, <"name1">{, <"name2">, <...>})
    	-----------------------------------------------------*/
    	function alias {
    		for (.@i = 0; .@i < getargcount(); .@i++) {
    			if (@input$ == getarg(.@i)) {
    				@input$ = "";
    				return true;
    			}
    		}
    		
    		return false;
    	}
    	
    	
    	/*-----------------------------------------------------
    	Script
    	-----------------------------------------------------*/
    	OnAtcommand:
    		@input$ = .@atcmd_parameters$[0];
    		
    		if (alias("0", "pro", "pront", "prontera")) {
    			go("prontera",156, 184, 0, 0, .cost);
    		} else if (alias("1", "moc", "mor", "morocc", "morroc")) {
    			go("morocc", 160, 100, 0, 0, .cost);
    		} else if (alias("2", "gef", "geffen")) {
    			go("geffen", 120, 70, 0, 0, .cost);
    		} else if (alias("3", "pay", "payo", "payon")) {
    			go("payon", 174, 98, 0, 0, .cost);
    		} else if (alias("4", "alb", "alberta")) {
    			go("alberta", 192, 147, 0, 0, .cost);
    		} else if (alias("5", "izl", "izlude")) {
    			go("izlude", 127, 109, 0, 0, .cost);
    		} else if (alias("6", "ald", "alde", "aldebaran")) {
    			go("aldebaran", 140, 114, 0, 0, .cost);
    		} else if (alias("7", "xmas", "lutie")) {
    			go("xmas", 148, 117, 0, 0, .cost);
    		} else if (alias("8", "com", "comodo")) {
    			go("comodo",189, 151, 0, 0, .cost);
    		} else if (alias("9", "juno", "yuno")) {
    			go("yuno", 157, 182, 0, 0, .cost);
    		} else if (alias("10", "ama", "amat", "amatsu")) {
    			go("amatsu", 115, 153, 0, 0, .cost);
    		} else if (alias("11", "gon", "gonr", "gonryun")) {
    			go("gonryun", 159, 116, 0, 0, .cost);
    		} else if (alias("12", "umb", "umbala", "umbrella")) {
    			go("umbala", 90, 154, 0, 0, .cost);
    		} else if (alias("13", "nif", "niflheim")) {
    			go("niflheim", 195, 175, 0, 0, .cost);
    		} else if (alias("14", "lou", "louyang")) {
    			go("louyang", 218, 99, 0, 0, .cost);
    		} else if (alias("15", "nov", "ng", "novice")) {
    			go("new_1-1", 53, 111, 0, 10, .cost);
    		} else if (alias("16", "jail", "prison")) {
    			go("sec_pri", 23, 61, 0, 10, .cost);
    		} else if (alias("17", "jaw", "jawaii")) {
    			go("jawaii", 221, 221, 0, 0, .cost);
    		} else if (alias("18", "ayo", "ayotaya", "ayothaya")) {
    			go("ayothaya", 151, 165, 0, 0, .cost);
    		} else if (alias("19", "ein", "einbroch")) {
    			go("einbroch", 64, 200, 0, 0, .cost);
    		} else if (alias("20", "lhz", "light", "lighthalzen")) {
    			go("lighthalzen", 158, 92, 0, 0, .cost);
    		} else if (alias("21", "einbe", "einbech")) {
    			go("einbech", 176, 125, 0, 0, .cost);
    		} else if (alias("22", "hug", "hugel")) {
    			go("hugel", 96, 145, 0, 0, .cost);
    		} else if (alias("23", "rach", "rachel")) {
    			go("rachel", 130, 110, 0, 0, .cost);
    		} else if (alias("24", "ve", "veins")) {
    			go("veins", 216, 123, 0, 0, .cost);
    		} else if (alias("25", "mosc", "mosk", "moscovia")) {
    			go("moscovia", 223, 184, 0, 0, .cost);
    		} else if (alias("26", "camp", "mid", "midgard")) {
    			go("mid_camp", 180, 240, 0, 0, .cost);
    		} else if (alias("27", "man", "manuk")) {
    			go("manuk", 282, 138, 0, 0, .cost);
    		} else if (alias("28", "spl", "splend", "splendide")) {
    			go("splendide", 197, 176, 0, 0, .cost);
    		} else if (alias("29", "br", "bra", "brasil", "brasilis")) {
    			go("brasilis", 182, 239, 0, 0, .cost);
    		} else if (alias("30", "el", "eldic", "dic", "dicastes")) {
    			go("dicastes01", 198, 187, 0, 0, .cost);
    		} else if (alias("31", "mora")) {
    			go("mora", 44, 151, 0, 0, .cost);
    		} else if (alias("32", "dew", "dewata")) {
    			go("dewata", 200, 180, 0, 0, .cost);
    		} else if (alias("33", "mal", "malang", "malangdo")) {
    			go("malangdo", 140, 114, 0, 0, .cost);
    		} else if (alias("34", "port", "malay", "malaya")) {
    			go("malaya", 242, 211, 0, 0, .cost);
    		} else if (alias("35", "ecl", "ecla", "eclag", "eclage")) {
    			go("eclage", 110, 39, 0, 0, .cost);
    		} else {
    			message strcharinfo(0), "Invalid location number, or name.";
    			message strcharinfo(0), "Params: <city name|number>";
    			message strcharinfo(0), "Warps you to a city.";	
    			message strcharinfo(0), "0: Prontera     1: Morroc     2: Geffen     3: Payon     4: Alberta";
    			message strcharinfo(0), "5: Izlude     6: Al De Baran     7: Lutie     8: Comodo     9: Yuno";
    			message strcharinfo(0), "10: Amatsu     11: Gonryun     12: Umbala     13: Niflheim     14: Louyang";
    			message strcharinfo(0), "15: Novice Grounds     16: Prison     17: Jawaii     18: Ayothaya     19: Einbroch";
    			message strcharinfo(0), "20: Lighthalzen     21: Einbech     22: Hugel     23: Rachel     24: Veins";
    			message strcharinfo(0), "25: Moscovia     26: Midgard Camp     27: Manuk     28: Splendide     29: Brasilis";
    			message strcharinfo(0), "30: El Dicastes     31: Mora     32: Dewata     33: Malangdo     34: Malaya";
    			message strcharinfo(0), "35: Eclage";
    			message strcharinfo(0), "@go failed.";
    		}
    		
    		end;
    		
    }

     

     

     

  2. SOLVED

     

    *delequip <equipment slot>{,<char_id>};
       
      This command will destroy whatever is currently equipped in the invoking
      character's specified equipment slot. For a full list of possible equipment
      slots see 'getequipid'.
       
      This command will return 1 if an item was deleted and 0 otherwise.
  3. Hellow guys!

    Any suggest to bypass the character codification error from itemInfo.Lua in NotePad++... If i try to add a new item i get a ERROR while try to enter in the Game.exe.



    System: Windows 10 PRO 64
    Language: PT-BR
    Codification: UTF-8 (may i try the ISO88591???)

     

    Look, some files are like this..

    .Capturar.thumb.PNG.8dd7555b08586085d1e6789f489645d8.PNG

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