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NakedWolf

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Everything posted by NakedWolf

  1. when i try to add a custom mob and in-game when i use @mosnter 3001 it appear as the monster GHOUL client> data > lubfile > datainfo > jobname.lub > [jobtbl.JT_Blue_Mavka] = "Blue_Mavka", [jobtbl.JT_Green_Mavka] = "Green_Mavka", client > data > lubfile > datainfo > npcidentity.lub > ["JT_Blue_Mavka"] = 3000, ["JT_Green_Mavka"] = 3001, db > pre-re >mob_db.txt> 3000,Blue_Mavka,Blue_Mavka,Blue_Mavka,999,10000000,0,0,0,1,100000000,100000000,300,100000000,100000000,190,181,110,1000,5000,10,12,2,7,86,0x6283695,100,76,384,288,0,0,0,0,0,0,0,969,30,696,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 3001,Green_Mavka,Green_Mavka,Green_Mavka,999,10000000,0,0,0,1,100000000,100000000,300,100000000,100000000,190,181,110,1000,5000,10,12,2,7,86,0x6283695,100,76,384,288,0,0,0,0,0,0,0,969,30,696,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 please help me thank you
  2. Thank you @sikiro
  3. thank you but i only want it to double when all the equipe is + 20 ,not just when the weapon is + 20 the above script which you gave doubles it when my weapon is +20: bonus2 bAddRace,RC_DemiHuman,((getrefine() >= 20) ? 40 :20 ); bonus2 bAddRace,RC_Player,((getrefine() >= 20) ? 40 : 20 );
  4. Hello,Rathena 1.Can i have an exmple of a edited script with any lhz_04 boss that can make around 200k or more per hit and immune to magical damage like monster:GTB(can you just edit the script and past it and plz highlight the place where you have edited). mob_db.txt 2221,RANDEL,Randel,Randel,141,478745,0,32367,24055,1,3055,4277,180,56,142,69,86,49,132,55,10,12,1,7,66,0x3095,170,76,384,288,0,0,0,0,0,0,0,7345,3000,6470,300,6471,300,985,100,617,10,1435,1,2162,1,0,0,0,0,4572,1 2. how to change the property and race Thank you so much
  5. Thank you will try it
  6. I had see this already (https://github.com/rathena/rathena/wiki/Adding-a-Script) but its for npc rite How to add hourly points script or other scripts like that other than npc
  7. Newbie here.How to activate this script?can some one explain it step by step(where to placeit etc . To activate it)
  8. Npc refines even with out item How to fix it? It says close is not use properly Thank you quiz_02.gat,235,345,6 script Refiner 437,{ OnUsed: set .Mode,0; // Refine mode [ 0 = Refine +1 Each time / 1 = Refine to Max Limit ] set .EquipCheck,1; // Check Equips is refineable or not. [ 0 = Disable / 1 = Enable ] set .MaxRefine,10; // Max Refine Limit set .TicketID,7608; // Ticket ID switch(select( ( getequiprefinerycnt(1) >= .MaxRefine || getequipisequiped(1) == 0 )?"":"Headgear [ ^4EEE94"+getequipname(1)+"^000000 ]", ( getequiprefinerycnt(2) >= .MaxRefine || getequipisequiped(2) == 0 )?"":"Armor [ ^4EEE94"+getequipname(2)+"^000000 ]", ( getequiprefinerycnt(3) >= .MaxRefine || getequipisequiped(3) == 0 )?"":"Left Hand [ ^4EEE94"+getequipname(3)+"^000000 ]", ( getequiprefinerycnt(4) >= .MaxRefine || getequipisequiped(4) == 0 )?"":"Right Hand [ ^4EEE94"+getequipname(4)+"^000000 ]", ( getequiprefinerycnt(5) >= .MaxRefine || getequipisequiped(5) == 0 )?"":"Garment [ ^4EEE94"+getequipname(5)+"^000000 ]", ( getequiprefinerycnt(6) >= .MaxRefine || getequipisequiped(6) == 0 )?"":"Shoes [ ^4EEE94"+getequipname(6)+"^000000 ]", ( getequiprefinerycnt(9) >= .MaxRefine || getequipisequiped(9) == 0 )?"":"Middle Headgear [ ^4EEE94"+getequipname(9)+"^000000 ]", ( getequiprefinerycnt(10) >= .MaxRefine || getequipisequiped(10) == 0 )?"":"Lower Headgear [ ^4EEE94"+getequipname(10)+"^000000 ]", "^FF0000Close^000000")) { Case 1: if ( .Mode == 0 ) { callsub RefineSystem,1; } if ( .Mode == 1 ) { callsub MaxRefineSystem,1; } Case 2: if ( .Mode == 0 ) { callsub RefineSystem,2; } if ( .Mode == 1 ) { callsub MaxRefineSystem,2; } Case 3: if ( .Mode == 0 ) { callsub RefineSystem,3; } if ( .Mode == 1 ) { callsub MaxRefineSystem,3; } Case 4: if ( .Mode == 0 ) { callsub RefineSystem,4; } if ( .Mode == 1 ) { callsub MaxRefineSystem,4; } Case 5: if ( .Mode == 0 ) { callsub RefineSystem,5; } if ( .Mode == 1 ) { callsub MaxRefineSystem,5; } Case 6: if ( .Mode == 0 ) { callsub RefineSystem,6; } if ( .Mode == 1 ) { callsub MaxRefineSystem,6; } Case 7: if ( .Mode == 0 ) { callsub RefineSystem,9; } if ( .Mode == 1 ) { callsub MaxRefineSystem,9; } Case 8: if ( .Mode == 0 ) { callsub RefineSystem,10; } if ( .Mode == 1 ) { callsub MaxRefineSystem,10; } Case 9: close; } RefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I cant refine this items. Because it is unrefinable."; close; } successrefitem (getarg(0)); delitem .TicketID,0; close; MaxRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I cant refine this items. Because it is unrefinable."; close; } for ( set .@i,getequiprefinerycnt(getarg(0)); getequiprefinerycnt(getarg(0)) < .MaxRefine; set .@i,getequiprefinerycnt(getarg(0)) ){ successrefitem (getarg(0)); } message strcharinfo(0),"The Equipments has been refined, Ticket will also be removed from your inventory."; delitem .TicketID,0; close; }
  9. Can i have an Refine Npc Script that could safe +10 refine and another option as safe refine from +10 to +20 with refine ticket ,+1 for each ticket (so to refine from +10 to +20 the player needs 10 tickets) thank you.
  10. @Emistry can you please tell me where exactly should i add this script ? Am kinda still learning... Thank you
  11. Hello, Guys i would like to have a script If the players is equiped with all +20 equipes the cards effect which ever he uses doubled(ex :turtle general is 20% it becomes 40%) thank you..
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