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vijay30393

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Posts posted by vijay30393

  1. == RO OpenSetup Log ============================================================
    [2017-04-04 21:43:13.145][Info] Logging started.
    [2017-04-04 21:43:13.145]  [Info] Version: 2.11.6.397 (built: 5662b38c, linker: 6.0, subsystem: 4.0, checksum: 0006f711)
    [2017-04-04 21:43:13.145]  [Info] Operating System: Microsoft Windows XP Service Pack 3 (5.1.2600, Windows NT platform, 32-bit)
    [2017-04-04 21:43:13.145]  [Info] Memory Utilization: 14%
    [2017-04-04 21:43:13.145]  [Info] Integrity Level: High
    [2017-04-04 21:43:13.145]  [Info] Command Line: "C:\Program Files (x86)\XileroOS\XileROOS\opensetup.exe" 
    [2017-04-04 21:43:13.145]  [Warning] Either there is no config file or it failed to open.
    [2017-04-04 21:43:13.693][Info] Enumerated 2 DX7 drivers.
    [2017-04-04 21:43:13.693]  [Info] Driver 'Primary Display Driver': 18 video modes (18 filtered), 0 hw devices, 1 sw devices
    [2017-04-04 21:43:13.693]    [Info] SW Device 'RGB Emulation': Type 0
    [2017-04-04 21:43:13.693]  [Info] Driver 'NVIDIA GeForce GTX 750 Ti': 18 video modes (18 filtered), 0 hw devices, 1 sw devices
    [2017-04-04 21:43:13.693]    [Info] SW Device 'RGB Emulation': Type 0
    [2017-04-04 21:43:13.765][Info] OnChangeSettingsEngine: LUA
    [2017-04-04 21:43:14.941][Info] Logging stopped.
    ================================================================================

    This is what it said.

  2. Hello everyone, its about stats.

    pre renewal char 2nd job's stats hp sp etc seems to be messed up.

    I really don't know what i did, but i seriously need a fix for this.

     

    HP SP ATK etc are very low even with 200+ stats.

     

    This is the issue.

    11909749_1230404876974985_1565399003_n.j

     

    -Thanks

  3. Thanks again, can i please make a request?
    Its about Duel Wielding.

    Can you please Disables all Effects if any of these weapon combination is used.

    Items:
    3183
    3189
    3522
    3528
    3503
    3509
    25626
    

    Thanks again!

    Tried this but it din't work.

    Not working:
    3528,Fury_Stealth_Wing,Fury Stealth Wing,4,1000000,10,5,350,,1,4,0x000654E2,7,2,2,4,1,1,2,{ if((getequipid(EQI_HAND_R) ==3183 && (getequipid(EQI_HAND_R) ==3183 && (getequipid(EQI_HAND_L) ==3183 && (getequipid(EQI_HAND_L) ==3183 (getequipid(EQI_HAND_R) ==3189 && (getequipid(EQI_HAND_R) ==3189 && (getequipid(EQI_HAND_L) ==3189 && (getequipid(EQI_HAND_L) ==3189 (getequipid(EQI_HAND_R) ==3522 && (getequipid(EQI_HAND_R) ==3522 && (getequipid(EQI_HAND_L) ==3522 && (getequipid(EQI_HAND_L) ==3522 (getequipid(EQI_HAND_R) ==3528 && (getequipid(EQI_HAND_R) ==3528 && (getequipid(EQI_HAND_L) ==3528 && (getequipid(EQI_HAND_L) ==3528 (getequipid(EQI_HAND_R) ==3503 && (getequipid(EQI_HAND_R) ==3503 && (getequipid(EQI_HAND_L) ==3503 && (getequipid(EQI_HAND_L) ==3503 (getequipid(EQI_HAND_R) ==3509 && (getequipid(EQI_HAND_R) ==3509 && (getequipid(EQI_HAND_L) ==3509 && (getequipid(EQI_HAND_L) ==3509 (getequipid(EQI_HAND_R) ==25626 && (getequipid(EQI_HAND_R) ==25626 && (getequipid(EQI_HAND_L) ==25626 && (getequipid(EQI_HAND_L) ==25626)){ message strcharinfo(0),"Duel Wielding Royal Weapons Disables all Effects"; } else { bonus bAllStats,13; bonus2 bAddRace,RC_DemiHuman,15; }},{},{}
  4. @emistry

    Error:

    [Error]:
    script error on npc/guild/agit_controller.txt line 104
        parse_line: expect command, missing function name or calling undeclared func
    tion
        99 :                }
       100 :        if (!agitcheck() && !agitcheck2()) sleep 4000;
       101 :        set .Init,1;
       102 :
       103 : OnMinute00:
    *  104 :        'f'reeloop(1);
       105 :        if (agitcheck() || agitcheck2()) {
       106 :                for(set .@i,0; .@i<.Size; set .@i,.@i+4)
       107 :                        if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3
    ) == $WOE_CONTROL[.@i+2]) {
       108 :                        OnWOEEnd:
       109 :                                announce "The War Of Emperium is over!",
    bc_all|bc_woe;
    
  5. @Zikoziz, Si.

     

    @Stolao, thanks for the reply.
    I wanted to use euphys woe controller is it so cool but when ever i @reloadscript in game, all the saved data in the npc will be resetted and that's a bummer.
    Do you know how to keep the settings of 
    euphys woe controller(Active castle & timings etc..) even when i @reloadscript?


    Got it.
    Thanks to @KirieZ.

     

    - script WoePrize -1,{
     
    OnAgitEnd:
    OnAgit2End:
    //.@castleMap$ = "prtg_cas01";
    set .@castleMap$, "prtg_cas01";
     
    set .@guildId, getcastledata(.@castleMap$, 1);
    set .@guildMasterId, getguildmasterid(.@guildId);
     
    query_sql("SELECT `account_id` FROM `char` WHERE `char_id` = " + .@guildMasterId, .@guildMasterAccId);
     
    getitem 512, 1, .@guildMasterAccId;
    end;
    }
    
  6. Hello everyone!
    I'm requesting for a npc script which getitem to the guild leader as soon as the WOE is over.
    The npc must only check for the active castle and then it must getitem.
    ex: prtg_cas01 is the only castle activated for WOE so the npc must check who owns that castle and then it much getitem to the respective guild leader when the WOE ends.

     

    ~Thanks.

  7. Can anyone please help by converting the script below to work on eAthena 3CeAm!
     

    -    script    Strict    -1,{
        OnInit:
            setarray .mob_restriction[0],1646,1647,1648,1649,1650,1651,1751,1708;
            .size = getarraysize(.mob_restriction);
            bindatcmd "monster",strnpcinfo(3)+"::OnExe",0,99;
            end;
        
        OnExe:
            .monster_id = atoi( .@atcmd_parameters$[0] );
            for ( .@i = 0; .@i < .size; .@i++ ) {
                if ( .monster_id == .mob_restriction[.@i] || getgmlevel() < 90 ) {
                    dispbottom "You cannot summon this monster";
                    end;
                }
            }
            if ( getmonsterinfo( .monster_id, 0 ) != "null" ) {
                .@amount = atoi( .@atcmd_parameters$[1] );
                atcommand "@monster " +.monster_id+ " " +(!.@amount?1:.@amount);
            }
            end;
    }
     

    ~Thanks.

  8. Hello rAthena.
    I'm requesting for a item script.
    It should be a usable item, when we consume, it much show the refineable items such as:

     

    Only these items.
    
    Head gear.
    Top gear.
    Left/Right hand.
    Boots.
    Armors.
    Mufflers.
     
    The usable scroll item must refine +1 until the item is +10.
     

    If anyone knows a way, please do comment.
    Thanks!


    I found a way myself!

    function    script    RefineScroll    {
                set .@menu$,"";
                for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
                {
                    if( getequipisequiped(.@i) )
                        set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
     
                    set .@menu$, .@menu$ + ":";
                }
        set .@part,select(.@menu$);
        
        // =========================    
        
        if(!getequipisequiped(.@part)) {
            getitem 542,1;
            dispbottom "You're not wearing anything there that refines!";
            close;
        }
        //Check if the item is refinable...
        if(!getequipisenableref(.@part)) {
            getitem 542,1;
            dispbottom "There is no way that this item could be refined!";
            close;
        }
        //Check if the item is identified... (Don't know why this is in here... but kept it anyway)
        if(!getequipisidentify(.@part)) {
            getitem 542,1;
            dispbottom "You can't refine this if you haven't appraised it first. Make sure your stuff is identified before refining it.";
            close;
        }
        //Check to see if the items is already +10
        if(getequiprefinerycnt(.@part) >= 10) {
            getitem 542,1;
            dispbottom "I can't refine this any more. This is as refined as it gets!";
            close;
        }
            
            successrefitem .@part;
            dispbottom "There you go, Refine Scroll works like a charm :D";
            close;
        }
    }
  9. 	
    		
    			
    				UPDATE `storage` SET `nameid`=18546 WHERE `nameid` IN ('22556','3300','3301','3250','3251','22564');
    		
    	
    
    

    The above code is not working.

    I just want to replace 22556','3300','3301','3250','3251','22564 items with 18546.

    Any help would be grate, thanks!

  10. -    script    RoyalWeapon    -1,{
        
    OnPCKillEvent:
        set .@g,getequipid(EQI_GARMENT);
        set .@e,getequipid(EQI_HAND_R);
        if(.@e >= 25620 && .@e <= 25633 && @kill < 10){
            set @kill,@kill + 1;
            message strcharinfo(0),"You got "+@kill+" Kills";
            unequip EQI_GARMENT;
            equip .@g;
        }
        end;
        
    OnPCDieEvent:
        set .@g,getequipid(EQI_GARMENT);
        set .@e,getequipid(EQI_HAND_R);
        if(.@e >= 25620 && .@e <= 25633 && @kill < 10){
            set @kill, @kill/2;
            message strcharinfo(0),"You got "+@kill+" Kills";
            unequip EQI_GARMENT;
            equip .@g;
        }
        end;
        
    }
  11. Hello rAthena.
    I'm having problem with unique alt codes such as (¥Üƒ₧£Ö†«» etc).
    In SQL the char name is showing up properly but in game it turn into Korean or some other fonts like this.
    fonts_zpso4thvooy.jpg
    I did report this to the host provider and they said its due to the Linux vps but server before that was linux too and everything was fine back then.

    Please let me know if there is a way to fix this issue.

    Thanks~
     


    Up anyone?

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