Jump to content

Shinsei

Members
  • Posts

    9
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Shinsei

  1. Hello everyone!

    I'm currently working on a small program. The concept here is that a person can use it in order to edit their navi_link_krpri.lub / navi_link_krsak.lub files in an orderly manner.

    The way the program is going to work - is that it's going to be taking in entries (from which maps your custom map should be accessible) as well as the in-and-out coordinates.

    It will then create entries within the file, following the pattern of how it's currently built, therefore not breaking the current incrementing index values inside of it.

    image.png.55b3f7da0c602d88273eae7c6560c8d8.png

     

    My question to you guys is - What are your thoughts on it? Reckon it's a good idea?

    If yes, should I perhaps also expand it - so that the user can also use it to edit other "navi_*" files?

    I personally believe it would make adding navigation data to the Projects a lot easier. ?

    • Upvote 4
    • Love 3
  2. 14 hours ago, Akkarin said:

    The files and imports are generated automatically after you've compiled rAthena for the first time. You don't need to create any extra files or add in the import: lines manually. It's already done for you ? 

    That's weird.

    True that map_index.txt file did already exist in the \import\ folder. However there was no "import:" pointer to it in \db\ file - Also I personally didn't have the maps_athena.txt file or the "import:" pointer to it in the \conf\ directory.

    That's also the reason why I described that part like I did in the guide.

  3. @Mina-chan  I believe there shouldn't be any problem with the method which you are using to add your custom maps. (I just personally have been doing it as I've described)

     

    The world map files are also within your GRF, the only thing is that the files from worldviewdata are .lub files, which can't be edited within GRF (at least as far as I'm aware) therefore in order to edit them, you need to first extract, and then when you're done - import them back into GRF.

    In short - no there should be no conflicts. 

     

    Edit:

    Quote

     So far I've done it like this instead:
    1. Add maps to map_index and maps_athena.conf

    As Akkarin mentioned above, it is better to use the imports, to avoid unnecessary conflicts. I've edited the part of the guide to fit that convention of doing things on the server-side

    • Love 1
  4. 12 hours ago, Naruto said:

    1 look at this guide and i dont even know what your talking about

    
    Navigate to data\luafiles514\lua files\worldviewdata\
    a)   Find files worldviewdata_table.lub as well as worldviewdata_language.lub (if your files are inside a GRF, extract them).
    
    i)     Open your worldviewdata_language.lub and add the following line: MSI_###_[MAPNAME] = "Map Display Name", (if you’re adding it at the end of the array, don’t forget to remove the comma, as it’s the last element of the array.
    
    ii)    Now open your worldviewdata_table.lub and add the following line: {###, "[mapname].rsw", x¹, y¹, x², y², WORLD_MSGID.MSI_###_[MAPNAME], ""}

    Oh cool lemme just point this part out ?

    What is it that you don't understand here exactly? If you can clarify, I can try to put it in different words.... Maybe with images?

×
×
  • Create New...