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skymia

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Posts posted by skymia

  1. can anyone help me on champion skill?

    I would like to take off the skill delay of asura strike, I want it to be spammable

    may server feature:

    Base/Job Lvl: 255/120

    Stats: 300 all stats

    what should i do?

    thanks in advance for anyone who could help me :)

    Skills:
    
    Dangerous Soul Collect
    
    pre-re: //-- CH_SOULCOLLECT
    401,2000,0,0,600000,0,0
    
    re: //-- CH_SOULCOLLECT
    401,0,0,0,600000,0,0,0
    
    Explosion Spirit
    
    pre-re: //-- MO_EXPLOSIONSPIRITS
    270,0,0,0,180000,0,0
    
    re: //-- MO_EXPLOSIONSPIRITS
    270,0,0,0,180000,0,0,0
    
    Asura Strike
    
    pre-re: //-- MO_EXTREMITYFIST
    271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
    
    re: //-- MO_EXTREMITYFIST
    271,2000:1750:1500:1250:1000,1000:850:450:250:150,0,10000,300000,0,2000:1750:1500:1250:1000

     

  2. can anyone help me on this configuration. How to balance all damage of all character.

    Features:

    Base/Job Level: 255/120

    Stats: 300 All Stats of all characters

    Balance all skill of characters

    No Delay of Asura skill it is Spammable "https://www.youtube.com/watch?v=YaBp8qXx3jg" or also other skill its spammable too.

    Strongest items that character can use is.

    Ice Pick, Fallen Bishop Card, High Wizard Card, Kiel Card, Lord Kaho Horn, Megingjard, Slipneir, Brisingamen, Accessory Figures, etc.

     

     

  3. kaya ko mgscript ngkunti pero hnd ko alam panu ibalance yung ganitong features and panu ko gagawing offline to online.

    eto lng problema ko now

    Features:
    - Base/Job Level: 255/120
    - Trans/3rd job setting
    - 300 all stats
    - Balance all damage of all characters
    - Balance Base/Job Experience on leveling

  4. meron po ba dto  makakatulong saken sa pag setup ng ragnarok server?

    ganito sana gusto ko na server tpos pano ko po sya gawin online para mkalaro ibang players.

    sana meron mka2long sken. salamat po

    Features:
    - Base/Job Level: 255/120
    - Trans/3rd job setting
    - 300 all stats
    - Balance all damage of all characters
    - Balance Base/Job Experience on leveling
    Custom scripts like event script and automated event script
    - quest dungeon like nameless island, nidhoggur instances, etc.
    - treasure hunter quest that rewards you Treasure Token and Tcg card[7227] on every quest, etc.
    - my main source of money is tcg card

  5. Is there anyone have a script of thq like Vanro?

    Feature:

    - add TCG Card[7227] on reward every quest

    - you can quest again every hour

    - if possible 1 account per quest

     

    Separate Script:

    Is there a script that exchange tcg card to treasure token

    or

    Treasure token to tcg card

     

     

  6.  

    This will the out come sir if i change the location of the item...i want is to put in the last slot sir..thanks

    4709,Strength10,STR+10,6,20,,10,,,,,,,,2,,,,,{ bonus bStr,10; },{},{}

     

    screenrAthena013.jpg

  7. How to make this usable?

    Example: I want it to be clickable and it will put into armors to add stats

    Just like the item Enchanter in pront...but in this case if you have the item it will 100% guaranty put it in the items just like the normal cards

     

    4709,Strength10,STR+10,6,20,,10,,,,,,,,,,,,,{ bonus bStr,10; },{},{}
    4719,Inteligence10,INT+10,6,20,,10,,,,,,,,,,,,,{ bonus bInt,10; },{},{}
    4729,Dexterity10,DEX+10,6,20,,10,,,,,,,,,,,,,{ bonus bDex,10; },{},{}
    4739,Agility10,AGI+10,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,10; },{},{}
    4749,Vitality10,VIT+10,6,20,,10,,,,,,,,,,,,,{ bonus bVit,10; },{},{}
    4759,Luck10,LUK+10,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,10; },{},{}

     

  8. new_1-1,55,113,5	script	Auto Job Changer	459,{
    set $@blvl,255;// max lvl of your server
    set $@jlvl,120;// max job lvl of your server
    	if( Class != 0 ) goto zzzz;
    		mes "you can job change to any job in an instant";
    		mes "you can choose to be a rebirth class right away";
    		next;
    		mes "what do you wanna be?";
    		menu "1st Job Class",L_1st,"2nd Job Class",L_2nd,"Rebirth 1st Job Class",L_r1st,"Rebirth 2nd Job Class",L_r2nd,"Cancel",lclose;
    
    L_1st:
    switch(select("Swordsman","Magician","Archer","Acolyte","Merchant","Thief","Taekwon Kid","Nothing"))
    		{
    			case 1:
    				jobchange 1;
    		jobchange 1;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 2:
    				jobchange 2;
    		jobchange 2;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 3:
    				jobchange 3;
    		jobchange 3;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 4:
    				jobchange 4;
    		jobchange 4;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 5:
    				jobchange 5;
    		jobchange 5;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 6:
    				jobchange 6;
    		jobchange 6;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 7:
    				jobchange 4046;
    		jobchange 23;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 8:
    				jobchange 5;
    		jobchange 24;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 9:
    				jobchange 6;
    		jobchange 25;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 10:
    				mes "Come back when I can help you!";
    				break;
    		}
    close;
    L_2nd:
    		switch(select("knight","Priest","Wizard","Blacksmith","Hunter","Assassin","Crusader","Monk","Sage","Rogue","Alchemis","Bard","Dancer","Taekwon Master","Soul Linker","Nothing"))
    		{
    			case 1:
    				jobchange 7;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 2:
    				jobchange 8;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    				break;
    			case 3:
    				jobchange 9;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 4:
    				jobchange 10;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 5:
    				jobchange 11;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 6:
    				jobchange 12;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 7:
    				jobchange 14;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 8:
    				jobchange 15;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 9:
    				jobchange 16;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 10:
    				jobchange 17;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 11:
    				jobchange 18;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 12:
    				jobchange 19;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 13:
    				jobchange 20;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 14:
    				jobchange 4047;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 15:
    				jobchange 4049;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 16:
    				mes "Back when I can help you!";
    				break;
    		}
    close;
    
    L_r1st:
    switch(select("High Swordsman","High Magician","High Archer","High Acolyte","High Merchant","High Thief","High Novice","Nothing"))
    		{
    			case 1:
    				jobchange 4002;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 2:
    				jobchange 4003;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 3:
    				jobchange 4004;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 4:
    				jobchange 4005;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 5:
    				jobchange 4006;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 6:
    				jobchange 4007;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 7:
    				jobchange 4001;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allskill "+@player$;
    		percentheal 100,100;
    				break;
    			case 8:
    				mes "Back when I can help you!";
    				break;
    		}
    close;
    
    L_r2nd:
    switch(select("Lord Knight","High Priest","High Wizarrd","Whitesmith","Sniper","Assassin Cross","Paladin","Champion","Professor","Stalker","Creator","Clown","Gypsy","Nothing"))
    	{
    	case 1:
    		jobchange 4008;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 2:
    		jobchange 4009;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 3:
    		jobchange 4010;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 4:
    		jobchange 4011;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 5:
    		jobchange 4012;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 6:
    		jobchange 4013;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 7:
    		jobchange 4015;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 8:
    		jobchange 4016;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 9:
    		jobchange 4017;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 10:
    		jobchange 4018;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 11:
    		jobchange 4019;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 12:
    		jobchange 4020;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    
    	case 13:
    		jobchange 4021;
    		set baselevel,$@blvl;
    		set joblevel,$@jlvl;
    		set skillpoint,130;
    		ResetSkill;
    		ResetStatus;
    		atcommand "@allskill "+@player$;
    		atcommand "@allstats "+@player$;
    		percentheal 100,100;
    		break;
    			case 14:
    				mes "Come back when I can help you!";
    				break;
    		}
    
    close;
    
    
    	lclose:
    	close;
    	zzzz:
    	mes "[Babols]";
    	mes "I can only change your Job for 1 time only and you need to be a Novice also.";
    	mes "sorry I cant help you";
    	close;

     

    How to put price in this script?

     

    For example if i want to job instant it will require TCG card for exchange.

     

    Thanks in advance

     

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