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Posts posted by Adel
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I just don't think it's a good look for RO sprites. Ro's pixel art has beautiful detail and that's what makes the game look unique.
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This is really cute! Love it
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14 hours ago, Skorm said:
Amazing work Adel, it's great to see fantastic project like this still being made in 2021. I will always be a support and your work just keeps getting better.
Thank you so much my friend!
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On 4/7/2021 at 2:30 PM, betlogboi said:
how to download?
It's not for download.
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You will have to make it in to a 'Robe' type sprite for it to appear on the back of the character.
There is a guide Here on how to do this. -
This is gorgeous Good job!
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Thank you @Vykimo! Works like a charm
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I'm trying to increase the range of Arealoot.
At default it is at 3x3 cell radius. The src code is set to read the splash level from Greed, which is currently set to lv 4 (which is 11x11 cell radius). But this part is not working.
Here is the src code below:/// Request to pick up an item. /// 009f <id>.L (CZ_ITEM_PICKUP) /// 0362 <id>.L (CZ_ITEM_PICKUP2) /// There are various variants of this packet, some of them have padding between fields. void clif_parse_TakeItem(int fd, struct map_session_data *sd) { struct flooritem_data *fitem; int map_object_id,debug_i; int skill_greed(struct block_list *bl, va_list ap); map_object_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); fitem = (struct flooritem_data*)map_id2bl(map_object_id); do { if (pc_isdead(sd)) { clif_clearunit_area(&sd->bl, CLR_DEAD); break; } if (fitem == NULL || fitem->bl.type != BL_ITEM || fitem->bl.m != sd->bl.m) break; if (pc_cant_act(sd)) break; if (sd->state.arealoot == 1) { //debug_i = map_foreachinrange(skill_greed,&sd->bl,3,BL_ITEM,&sd->bl); debug_i = map_foreachinrange(skill_greed,&sd->bl,skill_get_splash(BS_GREED,1),BL_ITEM,&sd->bl); //ShowDebug("debug_i=%d", debug_i); if(debug_i == 0) return; } else if (!pc_takeitem(sd, fitem)) break; return; } while (0); // Client REQUIRES a fail packet or you can no longer pick items. clif_additem(sd,0,0,6); }
And this is the part that is not working.
if (sd->state.arealoot == 1) { //debug_i = map_foreachinrange(skill_greed,&sd->bl,3,BL_ITEM,&sd->bl); debug_i = map_foreachinrange(skill_greed,&sd->bl,skill_get_splash(BS_GREED,1),BL_ITEM,&sd->bl);
Here is a preview of Greed & Arealoot in game.
Greed (with splash lvl 4):
Arealoot:
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Cactuar FF8
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On 4/27/2019 at 4:13 AM, Mina-chan said:
np! I love how the plants look much more crisp and the trees way better than in the original. And the harmony in colors looks much better now as well. That place also bring me memories from my very first day in RO I wish they had made this change alongside the new Prontera, but you did it way better x3
Thank you so much for that beautiful compliment @Mina-chan !
I'm planning on improving most of the maps slowly.- 1
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16 hours ago, Mina-chan said:
Waaaaooo such beauty ;w;
Thanks!
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4 hours ago, Olrox said:
Good one congratulations!
Thanks friend!
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Prontera Fields Makeover
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Nice, but it's going to overlap with headgear though, which wont look too nice.
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You can only do that with Tga or Png images.
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You will have to combine the images manually using a program like photoshop, and remake the sprite. Because only the image on the first layer shows up for headgear sprites.
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Valentines Sprites P2
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Did you enable the 64k hairstyle patch when diffing the client?
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As far as I know, currently the client does not support animation for Robe type sprites.
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Wow. Sage this map is breathtaking! Specially the indoor maps, very elegant!
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This is really amazing! You have improved so much since the last time I saw your work. The moon, is that ground or is that a model?
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Save with Brow 586
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I'm pretty sure the ID 1929 is in use for an official mob. You'll have to use a higher ID. Try 3000+
Weird dark line beside hairstyle
in Client-side Support
Posted
I noticed that on certain hairstyles, when changing palettes some of them would cause this dark line to appear on the side.
This only happens with a couple hairstyles. It doesn't seem to be coming from the sprite or the act. Does any one know what could be causing this?