Jump to content

khyle650

Members
  • Posts

    42
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by khyle650

  1. Jobmaster change for Zeny: - First Job: 15.000z - Second Job: 250.000z - Third Job: 1.000.000z - Rebirth: 1.285.000z + Heroic Stone. Change price: setarray .cost, // Cost for Jobchange 15000, // To First Job 250000, // To Second Job 1000000, // To Third Job 1285000; // To Rebirth setarray .rebirthRequiredItemId[0],7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825; // Item Requeriment for Rebirth. Change for Pre-Renewal: // Settings .ThirdClass = false; // Enable third classes? .RebirthClass = true; // Enable rebirth classes? .SecondExpanded = false; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? .BabyNovice = true; // Enable Baby novice classes? Disable it if you like player must have parent to get job baby. .BabyClass = true; // Enable Baby classes? .BabyThird = false; // Enable Baby third classes? .BabyExpanded = false; // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc. .BabySummoner = false; // Enable Baby Summoner? .LastJob = true; // Enforce linear class changes? .SkillPointCheck = true; // Force player to use up all skill points? .Platinum = false; // Get platinum skills automatically? .GetJobEquip = true; // Get job equipment (mostly weapons) on job change? Change for Renewal: // Settings .ThirdClass = true; // Enable third classes? .RebirthClass = true; // Enable rebirth classes? .SecondExpanded = true; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? .BabyNovice = true; // Enable Baby novice classes? Disable it if you like player must have parent to get job baby. .BabyClass = true; // Enable Baby classes? .BabyThird = true; // Enable Baby third classes? .BabyExpanded = true; // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc. .BabySummoner = true; // Enable Baby Summoner? .LastJob = true; // Enforce linear class changes? .SkillPointCheck = true; // Force player to use up all skill points? .Platinum = false; // Get platinum skills automatically? .GetJobEquip = true; // Get job equipment (mostly weapons) on job change? //===== rAthena Script ======================================= //= Job Master //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. [Euphy] //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //= 1.4 Rebellion added. //= 1.5 Added option to disable RebirthClass. [mazvi] //= 1.6 Added option to get job related equipment on change. [Braniff] //= 1.7 Readability changes. Also added BabyExpanded and BabySummoner classes. [Jey] //= 1.8 Added option to disable Baby Novice Only but Baby Class can be Enabled [mazvi] //= 1.9 Migrate/Integrate to Global Functions Platinum Skills. [mazvi] //============================================================ prontera,153,193,6 script Job Master 123,{ function Get_Job_Equip; // Checks if the Player has the required level. // closes if not, returns if yes function Require_Level { if (BaseLevel < getarg(0) || JobLevel < getarg(1)) { .@blvl = getarg(0) - BaseLevel; .@jlvl = getarg(1) - JobLevel; mes "Level requirement:"; mes ((getarg(0)>1)? "^bb0000"+getarg(0)+"^000000 (^bb0000Base^000000) / ":"")+"^00bb00"+ getarg(1)+"^000000 (^00bb00Job^000000)"; mes "You need " + ((.@blvl > 0) ? "^bb0000"+.@blvl+"^000000 more base levels " + ((.@jlvl > 0) ? "and " : "") : "") + ((.@jlvl > 0) ? "^00bb00"+.@jlvl+"^000000 more job levels " : "") + "to continue."; close; } return; } // Checks if the given eac is a baby class function Is_Baby { return ((getarg(0, eaclass())&EAJL_BABY)>0); } // Checks if the player can change to third class. // Note: This does not include the level checks. function Can_Change_Third { // To change to third class you either need to be: // * Second Class // * Transcendent Second Class // * Baby Second Class if( !.ThirdClass ) return false; // Third job change disabled if( !(eaclass()&EAJL_2) ) return false; // Not second Class if( eaclass()&EAJL_THIRD ) return false; // Already Third Class if( roclass(eaclass()|EAJL_THIRD) < 0 ) return false; // Job has no third Class if( (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE ) return false; // Exp. Super Novice equals 3rd Cls, but has it's own case if( Is_Baby() && (!.BabyClass || !.BabyThird) ) return false; // No Baby (Third) change allowed return true; } function Can_Rebirth { // To rebirth, you need to be: // * Second Class if( !.RebirthClass ) return false; // Rebirth disabled if( !(eaclass()&EAJL_2) ) return false; // Not second Class if( eaclass()&(EAJL_UPPER|EAJL_THIRD) ) return false; // Already Rebirthed/ Third Class if( roclass(eaclass()|EAJL_UPPER) < 0 ) return false; // Job has no transcended class if( Is_Baby() && !.BabyClass ) return false; // No Baby changes allowed return true; } // Checks if the given eac is a first class function Is_First_Cls { return (getarg(0) <= EAJ_TAEKWON); } function Check_Riding { // Note: Why we should always check for Riding: // Mounts are considered as another class, which // would make this NPC bigger just to handle with // those special cases. if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your ^ff0000" + ((checkfalcon()) ? "falcon" : "") + ((checkcart()) ? "cart" : "") + ((checkriding()) ? "Peco" : "") + ((ismounting()) ? "mount" : "") + "^000000 before proceeding."; close; } return; } function Check_SkillPoints { if (.SkillPointCheck && SkillPoint) { mes "Please use all your ^ff0000skill points^000000 before proceeding."; close; } return; } // addJobOptions is essentially the same like // setarray .@array[getarraysize(.@array)],opt1,opt2,...; // It's just easier to read, since we're using it very often function Job_Options { .@argcount = getargcount(); .@arr_size = getarraysize(getarg(0)); for( .@i = 1; .@i < .@argcount; .@i++) { setarray getelementofarray(getarg(0), .@arr_size++),getarg(.@i); } } // Begin of the NPC mes .NPCName$; Check_Riding(); Check_SkillPoints(); // initialisation .@eac = eaclass(); .@third_possible = Can_Change_Third(); .@rebirth_possible = Can_Rebirth(); .@first_eac = .@eac&EAJ_BASEMASK; .@second_eac = .@eac&EAJ_UPPERMASK; // Note: These are already set in pc.cpp // BaseClass = roclass(.@eac&EAJ_BASEMASK) which is the players First Class // BaseJob = roclass(.@eac&EAJ_UPPERMASK) which is the players Second Class //dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")"; // From here on the jobmaster checks the current class // and fills the the array `.@job_opt` with possible // job options for the player. if( .@rebirth_possible ) { // Rebirth option (displayed on the top of the menu) Require_Level(.Req_Rebirth[0], .Req_Rebirth[1]); Job_Options(.@job_opt, Job_Novice_High); } if( .@third_possible ) { // Third Job change (displayed below rebirth) Require_Level(.Req_Third[0], .Req_Third[1]); Job_Options(.@job_opt, roclass(.@eac|EAJL_THIRD)); } if (.SecondExpanded && (.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE && // is Super Novice !(eaclass()&EAJL_THIRD) ) { // not already Expanded SN // (Baby) Super Novice to Expanded (Baby) Super Novice if( !Is_Baby(.@eac) || (.BabyClass && .BabyExpanded) ) { // .BabyClass & .BabyExpanded must be enabled if the is a baby Require_Level(.Req_Exp_SNOVI[0], .Req_Exp_SNOVI[1]); Job_Options(.@job_opt,roclass(.@eac|EAJL_THIRD)); // Expanded SN is "third" cls } } if (.SecondExpanded && ((.@eac&(~EAJL_BABY)) == EAJ_NINJA || // is (Baby) Ninja (.@eac&(~EAJL_BABY)) == EAJ_GUNSLINGER)) { // is (Baby) Gunslinger // (Baby) Ninja to (Baby) Kagerou / Oboro // (Baby) Gunslinger to (Baby) Rebellion if( !Is_Baby(.@eac) || (.BabyClass && .BabyExpanded) ) { // .BabyClass & .BabyExpanded must be enabled if the is a baby Require_Level(.Req_Exp_NJ_GS[0], .Req_Exp_NJ_GS[1]); // Kagerou, Oboro, Rebellion are considered as a 2-1 class Job_Options(.@job_opt, roclass(.@eac|EAJL_2_1)); } } // Player is Job_Novice, Job_Novice_High or Job_Baby if (.@first_eac == EAJ_NOVICE && .@second_eac != EAJ_SUPER_NOVICE) { // MAPID_NOVICE, MAPID_SUPER_NOVICE, MAPID_NOVICE_HIGH, MAPID_BABY Require_Level(.Req_First[0], .Req_First[1]); switch(Class) { case Job_Novice: // First job change Job_Options(.@job_opt,Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief, Job_Super_Novice, Job_Taekwon, Job_Gunslinger, Job_Ninja); if( .BabyNovice ) Job_Options(.@job_opt, Job_Baby); break; case Job_Novice_High: // Job change after rebirth if( .LastJob && lastJob ) Job_Options(.@job_opt, roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); else Job_Options(.@job_opt, Job_Swordman_High, Job_Mage_High, Job_Archer_High, Job_Acolyte_High, Job_Merchant_High, Job_Thief_High); break; case Job_Baby: if( !.BabyClass ) break; // First job change as a baby Job_Options(.@job_opt, Job_Baby_Swordman, Job_Baby_Mage, Job_Baby_Archer,Job_Baby_Acolyte, Job_Baby_Merchant, Job_Baby_Thief); if( .BabyExpanded ) Job_Options(.@job_opt, Job_Super_Baby, Job_Baby_Taekwon, Job_Baby_Gunslinger, Job_Baby_Ninja); if( .BabySummoner ) Job_Options(.@job_opt, Job_Baby_Summoner); break; default: mes "An error has occurred."; close; } } else if( Is_First_Cls(.@eac) || // First Class Is_First_Cls(.@eac&(~EAJL_UPPER)) || // Trans. First Cls (.BabyClass && Is_First_Cls(.@eac&(~EAJL_BABY))) ) { // Baby First Cls // Player is First Class (not Novice) // most jobs should have two options here (2-1 and 2-2) .@class1 = roclass(.@eac|EAJL_2_1); // 2-1 .@class2 = roclass(.@eac|EAJL_2_2); // 2-2 // dispbottom "Debug: Classes: class1 ("+.@class1+"), class2 ("+.@class2+")"; if(.LastJob && lastJob && (.@eac&EAJL_UPPER)) { // Player is rebirth Cls and linear class changes are enforced Require_Level(.Req_Second[0], .Req_Second[1]); Job_Options(.@job_opt, lastJob + Job_Novice_High); } else { // Class is not enforced, player can decide. if( .@class1 > 0 ) { // 2-1 Require_Level(.Req_Second[0], .Req_Second[1]); Job_Options(.@job_opt, .@class1); } if( .@class2 > 0 ) { // 2-2 Require_Level(.Req_Second[0], .Req_Second[1]); Job_Options(.@job_opt, .@class2); } } } // Displaying the Job Menu defined by .@job_opt. // .@job_opt should not be changed below this line. function Job_Menu; Job_Menu(.@job_opt); close; // Displays the job menu function Job_Menu { function Confirm_Change; while(true) { mes "I can train you to get stronger ^008aff"+strcharinfo(0)+"^000000!."; mes "You don't even have to complete a quest!"; mes "..."; next; mes .NPCName$; mes "Prices:^ff0000$^000000"; mes "- First Class = ^ff0000"+.cost[0]+"^000000z"; mes "- Second Class = ^ff0000"+.cost[1]+"^000000z"; mes "- Third Class = ^ff0000"+.cost[2]+"^000000z"; mes "- Rebirth = ^ff0000"+getitemname(.rebirthRequiredItemId[0])+"^000000 & ^ff0000"+.cost[3]+"^000000z."; next; Check_Riding(); Check_SkillPoints(); // getarg(0) is the .@job_opt array holding all available job changes. .@opt_cnt = getarraysize(getarg(0)); if( .@opt_cnt <= 0 ) { mes .NPCName$; mes "No more jobs are available."; close; } .@selected = 0; // Just a single job class given, no select needed if (.@opt_cnt > 1) { // Multiple job classes given. Select one and save it to .@class // After that confirm .@class mes .NPCName$; mes "Select a job."; .@menu$ = ""; for (.@i = 0; .@i < .@opt_cnt; .@i++) { if( getelementofarray(getarg(0), .@i) == Job_Novice_High) .@jobname$ = "^0055FFRebirth^000000"; else .@jobname$ = jobname(getelementofarray(getarg(0), .@i)); .@menu$ = .@menu$ + .bcor$+" " + .@jobname$ + ":"; } .@menu$ = .@menu$+ .rcor$+" ^777777Cancel^000000"; .@selected = select(.@menu$) - 1; if( .@selected < 0 || .@selected >= .@opt_cnt ) close; next; } .@class = getelementofarray(getarg(0), .@selected); if ((.@class == Job_Super_Novice || .@class == Job_Super_Baby) && BaseLevel < .SNovice) { // Special Level Requirement because Super Novice and // Super Baby can both be selected in one of the first class // changes. That's why the Level Requirement is after and not before // the selection. mes .NPCName$; mes "A base level of ^ff0000" + .SNovice + "^000000 is required to turn into a ^008aff" + jobname(.@class) + "^000000."; return; } // Confirm the Class Confirm_Change(.@class, .@opt_cnt > 1); next; mes .NPCName$; } return; } // Executes the actual jobchange and closes. function Job_Change { .@previous_class = Class; .@to_cls = getarg(0); if ( (.@to_cls >= Job_Swordman && .@to_cls <= Job_Thief) || (.@to_cls >= Job_Gunslinger && .@to_cls <= Job_Ninja) || .@to_cls == Job_Taekwon || (.@to_cls >= Job_Swordman_High && .@to_cls <= Job_Thief_High) || (.@to_cls >= Job_Baby && .@to_cls <= Job_Baby_Thief) || .@to_cls == Job_Baby_Gunslinger || .@to_cls == Job_Baby_Ninja || .@to_cls == Job_Baby_Taekwon ) { .costamount = .cost[0]; } else if ( (.@to_cls >= Job_Knight && .@to_cls <= Job_Crusader2) || (.@to_cls >= Job_Lord_Knight && .@to_cls <= Job_Paladin2) || (.@to_cls >= Job_Star_Gladiator && .@to_cls <= Job_Soul_Linker) || (.@to_cls >= Job_Kagerou && .@to_cls <= Job_Rebellion) || .@to_cls == Job_SuperNovice || (.@to_cls >= Job_Baby_Knight && .@to_cls <= Job_Super_Baby) ) { .costamount = .cost[1]; } else { .costamount = .cost[2]; } if ( (.@to_cls == Job_Novice_High && .LastJob) ) { .costamount = .cost[3]; } if ( Zeny < .costamount ) { next; mes .NPCName$; mes "You don't have ^ff0000"+.costamount+"^000000 Zeny!"; close; } next; mes .NPCName$; mes "You are now ^008aff" + callfunc("F_InsertArticle", jobname(.@to_cls)) + "^000000!"; if (.@to_cls == Job_Novice_High && .LastJob) { lastJob = Class; // Saves the lastJob for rebirth } Zeny -= .costamount; jobchange .@to_cls; if (.@to_cls == Job_Novice_High) resetlvl(1); else if (.@to_cls == Job_Baby) { resetstatus; resetskill; set SkillPoint,0; } specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.@previous_class != Class) { if (.Platinum) callfunc "F_GetPlatinumSkills"; if (.GetJobEquip) Get_Job_Equip(); } close; // Always closes after the change } function Confirm_Change { // Player confirms he want to change into .@class .@class = getarg(0, -1); .@back = getarg(1, false); if( .@class < 0 || eaclass(.@class) == -1 ) { mes .NPCName$; mes "Unknown Class Error."; close; } mes .NPCName$; mes "Do you want to change into ^0055FF"+jobname(.@class)+"^000000 class?"; .@job_option$ = .bcor$+" Change into ^0055FF"+jobname(.@class)+"^000000 class"; if( .@class == Job_Novice_High) .@job_option$ = .bcor$+" ^0055FFRebirth^000000"; if (select(.@job_option$+ ":" + ((.@back) ?.rcor$+"^777777Go back^000000" : .rcor$+"^777777Cancel^000000") + "") == 1) { if( .@class == Job_Novice_High) { if(getarraysize(.rebirthRequiredItemId) > (Class - 7)) //check if required item id have been provided { if ( Zeny < .cost[3] ) { next; mes .NPCName$; mes "You don't have ^ff0000" + callfunc("F_InsertComma",.cost[3]) + "^000000z!"; close; } if(countitem(.rebirthRequiredItemId[Class - 7]) > 0) { next; mes .NPCName$; mes "I see if you have ^ff0000" + getitemname(.rebirthRequiredItemId[0]) + "^000000 + ^ff0000" + callfunc("F_InsertComma",.cost[3]) + "^000000z. ^0055FFGood^000000."; delitem .rebirthRequiredItemId[Class - 7], 1; Job_Change(.@class); } else { next; mes .NPCName$; mes "You don't have ^ff0000" + getitemname(.rebirthRequiredItemId[0]) + "^000000. Come back with it before asking for ^0055FFRebirth^000000."; close; } } } Job_Change(.@class); } if (!.@back) close; // "Cancel" pressed return; } // Function which gives a job related item to the player // the items are the rewards from the original job change quests function Get_Job_Equip { // Note: The item is dropping, when the player can't hold it. // But that's better than not giving the item at all. .@eac = eaclass(); if( .@eac&EAJL_THIRD ) { // Third Class Items getitem 2795,1; // Green Apple Ring for every 3rd Class switch(BaseJob) { // BaseJob of Third Cls // For Normal Third, Baby Third and Transcended Third Cls case Job_Knight: getitem 5746,1; break; // Rune Circlet [1] case Job_Wizard: getitem 5753,1; break; // Magic Stone Hat [1] case Job_Hunter: getitem 5748,1; break; // Sniper Goggle [1] case Job_Priest: getitem 5747,1; break; // Mitra [1] case Job_Blacksmith: getitem 5749,1; break; // Driver Band [1] case Job_Assassin: getitem 5755,1; break; // Silent Executor [1] case Job_Crusader: getitem 5757,1; break; // Dip Schmidt Helm [1] case Job_Sage: getitem 5756,1; break; // Wind Whisper [1] case Job_Bard: getitem 5751,1; break; // Maestro Song's Hat [1] case Job_Dancer: getitem 5758,1; break; // Dying Swan [1] case Job_Monk: getitem 5754,1; break; // Blazing Soul [1] case Job_Alchemist: getitem 5752,1; break; // Midas Whisper[1] case Job_Rogue: getitem 5750,1; // Shadow Handicraft [1] getitem 6121,1; // Makeover Brush getitem 6122,1; break; // Paint Brush } } else if ( !(.@eac&EAJL_2) && !(.@eac&EAJL_UPPER) ) { // Not Second Job AND not Rebirth/Third if ( (.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN ) { getitem 1101,1; getitem 2101,1; } else if ( (.@eac&EAJ_UPPERMASK) == EAJ_MAGE ) { getitem 1601,1; getitem 2101,1; } else if ( (.@eac&EAJ_UPPERMASK) == EAJ_ARCHER ) { getitem 1701,1; getitem 1750,500; } else if ( (.@eac&EAJ_UPPERMASK) == EAJ_ACOLYTE ) { getitem 1501,1; getitem 2101,1; } else if ( (.@eac&EAJ_UPPERMASK) == EAJ_MERCHANT ) { getitem 1301,1; getitem 2101,1; } else if ( (.@eac&EAJ_UPPERMASK) == EAJ_THIEF ) { getitem 1201,1; getitem 2101,1; } else if ( (.@eac&EAJ_UPPERMASK) == EAJ_GUNSLINGER ) { getitem 13100,1; getitem 13200,500; } else if ( (.@eac&EAJ_UPPERMASK) == EAJ_NINJA ) { getitem 13010,1; getitem 2101,1; } else if ( (.@eac&EAJ_UPPERMASK) == EAJ_TAEKWON ) { getitem 2101,1; } } return; } OnInit: // Initialisation, do not edit these .NPCName$ = "^FF7F00[ Job Master ]^000000"; .bcor$ = "^008aff[>]^000000 "; // Option Button Symbol; .rcor$ = "^ff0000[>]^000000 "; // Cancel button symbol; // Settings .ThirdClass = false; // Enable third classes? .RebirthClass = true; // Enable rebirth classes? .SecondExpanded = false; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? .BabyNovice = true; // Enable Baby novice classes? Disable it if you like player must have parent to get job baby. .BabyClass = true; // Enable Baby classes? .BabyThird = false; // Enable Baby third classes? .BabyExpanded = false; // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc. .BabySummoner = false; // Enable Baby Summoner? .LastJob = true; // Enforce linear class changes? .SkillPointCheck = true; // Force player to use up all skill points? .Platinum = false; // Get platinum skills automatically? .GetJobEquip = true; // Get job equipment (mostly weapons) on job change? // Level Requirements setarray .Req_First[0],1,10; // Minimum base level, job level to turn into 1st class setarray .Req_Second[0],1,40; // Minimum base level, job level to turn into 2nd class setarray .Req_Rebirth[0],99,50; // Minimum base level, job level to rebirth setarray .Req_Third[0],99,50; // Minimum base level, job level to change to third class setarray .Req_Exp_NJ_GS[0],99,70; // Minimum base level, job level to turn into Expanded Ninja and Gunslinger setarray .Req_Exp_SNOVI[0],99,99; // Minimum base level, job level to turn into Expanded Super Novice .SNovice = 45; // Minimum base level to turn into Super Novice setarray .cost, // Cost for Jobchange 15000, // To First Job 250000, // To Second Job 1000000, // To Third Job 1285000; // To Rebirth setarray .rebirthRequiredItemId[0],7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825,7825; // Item Requeriment for Rebirth. // Setting adjustments by PACKETVER if( PACKETVER < 20161207 ) { if( .BabyExpanded ) debugmes "jobmaster: BabyExpanded is disabled due to outdated PACKETVER."; if( .BabySummoner ) debugmes "jobmaster: BabySummoner is disabled due to outdated PACKETVER."; .BabyExpanded = false; .BabySummoner = false; } end; } jobmaster.txt
  2. Mob Drop for Pre-Renewal: // Monster Drop Database // Add drop item to monster // // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward //Weapons 1063,1102,100,RDMOPTG_WEP // LUNATIC 1071,1104,250,RDMOPTG_WEP // PIRATE_SKEL 1005,1105,20,RDMOPTG_WEP // FARMILIAR 1154,1105,500,RDMOPTG_WEP // PASANA 1053,1108,15,RDMOPTG_WEP // THIEF_BUG_ 1205,1111,80,RDMOPTG_WEP // EXECUTIONER 1205,1114,60,RDMOPTG_WEP // EXECUTIONER 1054,1116,50,RDMOPTG_WEP // THIEF_BUG__ 1163,1116,100,RDMOPTG_WEP // RAYDRIC 1025,1117,15,RDMOPTG_WEP // SNAKE 1069,1117,25,RDMOPTG_WEP // SWORD_FISH 1584,1117,40,RDMOPTG_WEP // TAMRUAN 1037,1120,2,RDMOPTG_WEP // SIDE_WINDER 1087,1124,1000,RDMOPTG_WEP // ORK_HERO 1112,1125,950,RDMOPTG_WEP // DRAKE 1205,1125,40,RDMOPTG_WEP // EXECUTIONER 1112,1127,600,RDMOPTG_WEP // DRAKE 1132,1127,2,RDMOPTG_WEP // KHALITZBURG 1652,1127,20,RDMOPTG_WEP // YGNIZEM 1112,1128,400,RDMOPTG_WEP // DRAKE 1658,1130,1000,RDMOPTG_WEP // B_YGNIZEM 1252,1131,150,RDMOPTG_WEP // GARM 1646,1132,2500,RDMOPTG_WEP // B_SEYREN 1115,1133,150,RDMOPTG_WEP // EDDGA 1832,1133,2000,RDMOPTG_WEP // IFRIT 1112,1135,150,RDMOPTG_WEP // DRAKE 1157,1136,100,RDMOPTG_WEP // PHARAOH 1648,1138,3500,RDMOPTG_WEP // B_HARWORD 1648,1140,2500,RDMOPTG_WEP // B_HARWORD 1312,1141,80,RDMOPTG_WEP // TURTLE_GENERAL 1359,1142,215,RDMOPTG_WEP // TREASURE_BOX36 1341,1143,250,RDMOPTG_WEP // TREASURE_BOX18 1343,1144,188,RDMOPTG_WEP // TREASURE_BOX20 1399,1145,480,RDMOPTG_WEP // EVENT_BAPHO 1127,1147,10,RDMOPTG_WEP // HODE 1092,1148,100,RDMOPTG_WEP // VAGABOND_WOLF 1054,1152,10,RDMOPTG_WEP // THIEF_BUG__ 1203,1152,70,RDMOPTG_WEP // MYSTELTAINN 1652,1152,80,RDMOPTG_WEP // YGNIZEM 1203,1155,40,RDMOPTG_WEP // MYSTELTAINN 1584,1155,8,RDMOPTG_WEP // TAMRUAN 1163,1158,2,RDMOPTG_WEP // RAYDRIC 1652,1158,20,RDMOPTG_WEP // YGNIZEM 1702,1158,10,RDMOPTG_WEP // RETRIBUTION 1046,1162,220,RDMOPTG_WEP // DOPPELGANGER 1219,1162,1,RDMOPTG_WEP // KNIGHT_OF_ABYSS 1302,1162,2,RDMOPTG_WEP // DARK_ILLUSION 1658,1162,1000,RDMOPTG_WEP // B_YGNIZEM 1203,1163,2,RDMOPTG_WEP // MYSTELTAINN 1829,1163,50,RDMOPTG_WEP // SWORD_GUARDIAN 1208,1164,1,RDMOPTG_WEP // WANDER_MAN 1347,1164,50,RDMOPTG_WEP // TREASURE_BOX24 1325,1165,8,RDMOPTG_WEP // TREASURE_BOX2 1492,1165,2,RDMOPTG_WEP // INCANTATION_SAMURAI 1646,1166,2500,RDMOPTG_WEP // B_SEYREN 1658,1167,1000,RDMOPTG_WEP // B_YGNIZEM 1046,1168,150,RDMOPTG_WEP // DOPPELGANGER 1829,1168,1,RDMOPTG_WEP // SWORD_GUARDIAN 1268,1170,1,RDMOPTG_WEP // BLOODY_KNIGHT 1652,1170,1,RDMOPTG_WEP // YGNIZEM 2022,1170,500,RDMOPTG_WEP // S_NYDHOG 1785,1175,100,RDMOPTG_WEP // ATROCE 1829,1176,50,RDMOPTG_WEP // SWORD_GUARDIAN 1942,1176,150,RDMOPTG_WEP // TREASURE_BOX45 1929,1181,5000,RDMOPTG_WEP // BAPHOMET_I 1920,1182,15,RDMOPTG_WEP // MOROCC_3 1991,1186,100,RDMOPTG_WEP // TENDRILRION 2018,1188,10,RDMOPTG_WEP // DUNEYRR 1112,1189,100,RDMOPTG_WEP // DRAKE 1002,1202,100,RDMOPTG_WEP // PORING 1585,1202,100,RDMOPTG_WEP // MIME_MONKEY 1011,1205,55,RDMOPTG_WEP // CHONCHON 1183,1205,55,RDMOPTG_WEP // CHONCHON_ 1592,1206,3000,RDMOPTG_WEP // A_MOBSTER 1031,1207,5,RDMOPTG_WEP // POPORING 1004,1208,15,RDMOPTG_WEP // HORNET 1619,1208,25,RDMOPTG_WEP // PORCELLIO 1122,1211,10,RDMOPTG_WEP // GOBLIN_1 1245,1211,10,RDMOPTG_WEP // GOBLINE_XMAS 1028,1214,12,RDMOPTG_WEP // SOLDIER_SKELETON 1204,1214,70,RDMOPTG_WEP // TIRFING 1415,1214,100,RDMOPTG_WEP // BABY_LEOPARD 1028,1216,50,RDMOPTG_WEP // SOLDIER_SKELETON 1106,1217,140,RDMOPTG_WEP // DESERT_WOLF 1154,1217,150,RDMOPTG_WEP // PASANA 1170,1217,5,RDMOPTG_WEP // SOHEE 1204,1217,40,RDMOPTG_WEP // TIRFING 1290,1219,80,RDMOPTG_WEP // SKELETON_GENERAL 1133,1220,2,RDMOPTG_WEP // KOBOLD_1 1290,1220,35,RDMOPTG_WEP // SKELETON_GENERAL 1653,1220,10,RDMOPTG_WEP // WHIKEBAIN 1159,1223,500,RDMOPTG_WEP // PHREEONI 1653,1223,1,RDMOPTG_WEP // WHIKEBAIN 1035,1226,2,RDMOPTG_WEP // HUNTER_FLY 1386,1226,5,RDMOPTG_WEP // SLEEPER 1650,1228,3500,RDMOPTG_WEP // B_SHECIL 1507,1229,3,RDMOPTG_WEP // BLOODY_MURDERER 1373,1230,10,RDMOPTG_WEP // LORD_OF_DEATH 1623,1230,5,RDMOPTG_WEP // RSX_0806 1647,1230,1500,RDMOPTG_WEP // B_EREMES 1157,1231,80,RDMOPTG_WEP // PHARAOH 1038,1232,150,RDMOPTG_WEP // OSIRIS 1647,1232,3500,RDMOPTG_WEP // B_EREMES 1647,1233,3500,RDMOPTG_WEP // B_EREMES 1150,1234,100,RDMOPTG_WEP // MOONLIGHT 1647,1234,1500,RDMOPTG_WEP // B_EREMES 1492,1235,80,RDMOPTG_WEP // INCANTATION_SAMURAI 1159,1236,150,RDMOPTG_WEP // PHREEONI 1272,1237,300,RDMOPTG_WEP // DARK_LORD 1341,1237,188,RDMOPTG_WEP // TREASURE_BOX18 1650,1237,3500,RDMOPTG_WEP // B_SHECIL 1337,1238,375,RDMOPTG_WEP // TREASURE_BOX14 1313,1239,3,RDMOPTG_WEP // MOBSTER 1325,1239,1500,RDMOPTG_WEP // TREASURE_BOX2 1651,1241,3500,RDMOPTG_WEP // B_KATRINN 1623,1242,100,RDMOPTG_WEP // RSX_0806 1651,1242,3500,RDMOPTG_WEP // B_KATRINN 1734,1242,500,RDMOPTG_WEP // KIEL_ 1402,1246,10,RDMOPTG_WEP // POISON_TOAD 2070,1249,5,RDMOPTG_WEP // PIRANHA 1145,1251,10,RDMOPTG_WEP // MARTIN 1862,1251,10,RDMOPTG_WEP // E_MARTIN 1106,1253,1,RDMOPTG_WEP // DESERT_WOLF 1220,1253,5,RDMOPTG_WEP // M_DESERT_WOLF 1038,1255,600,RDMOPTG_WEP // OSIRIS 1257,1255,2,RDMOPTG_WEP // INJUSTICE 2071,1255,2,RDMOPTG_WEP // HEADLESS_MULE 1108,1256,3,RDMOPTG_WEP // DEVIACE 1252,1256,500,RDMOPTG_WEP // GARM 1165,1257,1,RDMOPTG_WEP // SAND_MAN 1115,1258,500,RDMOPTG_WEP // EDDGA 1216,1258,1,RDMOPTG_WEP // PENOMENA 1131,1259,1,RDMOPTG_WEP // JOKER 1036,1260,1,RDMOPTG_WEP // GHOUL 1298,1260,1,RDMOPTG_WEP // ZOMBIE_MASTER 1061,1261,1,RDMOPTG_WEP // NIGHTMARE 1379,1261,1,RDMOPTG_WEP // NIGHTMARE_TERROR 1294,1262,1,RDMOPTG_WEP // KILLER_MANTIS 1635,1262,3,RDMOPTG_WEP // EREMES 1382,1263,10,RDMOPTG_WEP // DIABOLIC 1615,1263,10,RDMOPTG_WEP // OBSIDIAN 1635,1264,30,RDMOPTG_WEP // EREMES 1632,1265,1,RDMOPTG_WEP // GREMLIN 1817,1265,500,RDMOPTG_WEP // EVENT_DETALE 1866,1268,10,RDMOPTG_WEP // HELL_POODLE 1938,1268,150,RDMOPTG_WEP // TREASURE_BOX41 1989,1268,10,RDMOPTG_WEP // HILLSRION 1713,1269,10,RDMOPTG_WEP // ACIDUS 1939,1269,150,RDMOPTG_WEP // TREASURE_BOX42 2071,1269,1,RDMOPTG_WEP // HEADLESS_MULE 1735,1270,5,RDMOPTG_WEP // ALICEL 1839,1270,50,RDMOPTG_WEP // BYORGUE 1946,1270,150,RDMOPTG_WEP // TREASURE_BOX49 1752,1271,5,RDMOPTG_WEP // SKOGUL 1940,1271,150,RDMOPTG_WEP // TREASURE_BOX43 1635,1284,100,RDMOPTG_WEP // EREMES 1038,1285,100,RDMOPTG_WEP // OSIRIS 1106,1286,1,RDMOPTG_WEP // DESERT_WOLF 1136,1301,150,RDMOPTG_WEP // KOBOLD_4 1149,1301,200,RDMOPTG_WEP // MINOROUS 1235,1301,100,RDMOPTG_WEP // SMOKING_ORC 1167,1302,100,RDMOPTG_WEP // SAVAGE_BABE 1654,1302,80,RDMOPTG_WEP // ARMAIA 1023,1304,5,RDMOPTG_WEP // ORK_WARRIOR 1213,1304,10,RDMOPTG_WEP // HIGH_ORC 1235,1304,5,RDMOPTG_WEP // SMOKING_ORC 1283,1306,1,RDMOPTG_WEP // CHIMERA 1312,1306,5,RDMOPTG_WEP // TURTLE_GENERAL 1327,1306,75,RDMOPTG_WEP // TREASURE_BOX4 1373,1306,1,RDMOPTG_WEP // LORD_OF_DEATH 1399,1306,680,RDMOPTG_WEP // EVENT_BAPHO 1654,1307,10,RDMOPTG_WEP // ARMAIA 1636,1311,200,RDMOPTG_WEP // HARWORD 1023,1352,10,RDMOPTG_WEP // ORK_WARRIOR 1235,1352,10,RDMOPTG_WEP // SMOKING_ORC 1588,1352,10,RDMOPTG_WEP // ORC_XMAS 1654,1352,40,RDMOPTG_WEP // ARMAIA 1135,1355,5,RDMOPTG_WEP // KOBOLD_3 1136,1355,5,RDMOPTG_WEP // KOBOLD_4 1152,1358,10,RDMOPTG_WEP // ORC_SKELETON 1654,1358,50,RDMOPTG_WEP // ARMAIA 1149,1361,2,RDMOPTG_WEP // MINOROUS 1310,1361,4,RDMOPTG_WEP // MAJORUROS 1190,1363,400,RDMOPTG_WEP // ORC_LORD 1283,1364,1,RDMOPTG_WEP // CHIMERA 1648,1365,3500,RDMOPTG_WEP // B_HARWORD 1087,1366,150,RDMOPTG_WEP // ORK_HERO 1648,1368,3500,RDMOPTG_WEP // B_HARWORD 1648,1369,2500,RDMOPTG_WEP // B_HARWORD 1829,1370,30,RDMOPTG_WEP // SWORD_GUARDIAN 1190,1371,400,RDMOPTG_WEP // ORC_LORD 1774,1375,20,RDMOPTG_WEP // SEEKER 1939,1375,150,RDMOPTG_WEP // TREASURE_BOX42 1837,1376,10,RDMOPTG_WEP // IMP 1940,1376,150,RDMOPTG_WEP // TREASURE_BOX43 1768,1377,100,RDMOPTG_WEP // GLOOMUNDERNIGHT 2068,1377,100,RDMOPTG_WEP // BOITATA 2018,1384,100,RDMOPTG_WEP // DUNEYRR 2023,1385,10,RDMOPTG_WEP // DARK_SHADOW 1087,1387,100,RDMOPTG_WEP // ORK_HERO 1052,1402,80,RDMOPTG_WEP // ROCKER 1020,1405,30,RDMOPTG_WEP // MANDRAGORA 1103,1405,15,RDMOPTG_WEP // CARAMEL 1859,1405,30,RDMOPTG_WEP // E_MANDRAGORA 1024,1408,30,RDMOPTG_WEP // WORM_TAIL 1103,1408,20,RDMOPTG_WEP // CARAMEL 1993,1408,20,RDMOPTG_WEP // NAGA 1046,1411,550,RDMOPTG_WEP // DOPPELGANGER 1059,1413,150,RDMOPTG_WEP // MISTRESS 1646,1415,1500,RDMOPTG_WEP // B_SEYREN 1259,1417,1,RDMOPTG_WEP // GRYPHON 1268,1417,2,RDMOPTG_WEP // BLOODY_KNIGHT 1312,1417,9,RDMOPTG_WEP // TURTLE_GENERAL 1361,1417,50,RDMOPTG_WEP // TREASURE_BOX38 1373,1417,5,RDMOPTG_WEP // LORD_OF_DEATH 1399,1417,550,RDMOPTG_WEP // EVENT_BAPHO 1719,1417,100,RDMOPTG_WEP // DETALE 1795,1417,100,RDMOPTG_WEP // BLOODY_KNIGHT_ 1813,1417,500,RDMOPTG_WEP // EVENT_HYDRO 1885,1417,5,RDMOPTG_WEP // GOPINICH 2022,1417,500,RDMOPTG_WEP // S_NYDHOG 1871,1420,1000,RDMOPTG_WEP // FALLINGBISHOP 1992,1420,1,RDMOPTG_WEP // CORNUS 1219,1421,25,RDMOPTG_WEP // KNIGHT_OF_ABYSS 1943,1421,150,RDMOPTG_WEP // TREASURE_BOX46 1871,1422,1000,RDMOPTG_WEP // FALLINGBISHOP 2068,1422,100,RDMOPTG_WEP // BOITATA 1055,1451,50,RDMOPTG_WEP // MUKA 1320,1451,3,RDMOPTG_WEP // OWL_DUKE 1854,1451,50,RDMOPTG_WEP // E_MUKA 1128,1452,15,RDMOPTG_WEP // HORN 1259,1452,1500,RDMOPTG_WEP // GRYPHON 1317,1452,1,RDMOPTG_WEP // FUR_SEAL 1215,1454,20,RDMOPTG_WEP // STEM_WORM 1030,1455,10,RDMOPTG_WEP // ANACONDAQ 1103,1455,10,RDMOPTG_WEP // CARAMEL 1109,1458,2,RDMOPTG_WEP // DEVIRUCHI 1264,1460,3,RDMOPTG_WEP // MERMAN 1065,1461,2,RDMOPTG_WEP // STROUF 1968,1461,4,RDMOPTG_WEP // E_STROUF 1101,1464,2,RDMOPTG_WEP // BAPHOMET_ 1039,1466,400,RDMOPTG_WEP // BAPHOMET 1929,1466,9000,RDMOPTG_WEP // BAPHOMET_I 1251,1468,150,RDMOPTG_WEP // KNIGHT_OF_WINDSTORM 1646,1469,3000,RDMOPTG_WEP // B_SEYREN 1646,1470,3500,RDMOPTG_WEP // B_SEYREN 1418,1471,80,RDMOPTG_WEP // DARK_SNAKE_LORD 1832,1471,2000,RDMOPTG_WEP // IFRIT 2068,1471,100,RDMOPTG_WEP // BOITATA 1295,1472,1,RDMOPTG_WEP // OWL_BARON 1339,1472,167,RDMOPTG_WEP // TREASURE_BOX16 1370,1472,1,RDMOPTG_WEP // SUCCUBUS 1377,1473,1,RDMOPTG_WEP // ELDER 1389,1473,5,RDMOPTG_WEP // DRACULA 1817,1473,500,RDMOPTG_WEP // EVENT_DETALE 1418,1474,500,RDMOPTG_WEP // DARK_SNAKE_LORD 1039,1476,50,RDMOPTG_WEP // BAPHOMET 1150,1477,500,RDMOPTG_WEP // MOONLIGHT 1292,1478,5,RDMOPTG_WEP // MINI_DEMON 1944,1478,150,RDMOPTG_WEP // TREASURE_BOX47 1990,1483,500,RDMOPTG_WEP // HARDROCK_MOMMOTH 1978,1484,4,RDMOPTG_WEP // HELL_APOCALIPS 2022,1484,500,RDMOPTG_WEP // S_NYDHOG 1993,1485,10,RDMOPTG_WEP // NAGA 1007,1501,200,RDMOPTG_WEP // FABRE 1110,1501,300,RDMOPTG_WEP // DOKEBI 1137,1501,150,RDMOPTG_WEP // KOBOLD_5 1184,1501,200,RDMOPTG_WEP // FABRE_ 1229,1501,200,RDMOPTG_WEP // META_FABRE 1277,1501,100,RDMOPTG_WEP // GREATEST_GENERAL 1517,1501,10,RDMOPTG_WEP // LI_ME_MANG_RYANG 1007,1502,80,RDMOPTG_WEP // FABRE 1184,1502,80,RDMOPTG_WEP // FABRE_ 1229,1502,80,RDMOPTG_WEP // META_FABRE 1076,1505,80,RDMOPTG_WEP // SKELETON 2074,1505,100,RDMOPTG_WEP // CURUPIRA 1125,1508,10,RDMOPTG_WEP // GOBLIN_4 1155,1510,150,RDMOPTG_WEP // PETIT 1123,1511,10,RDMOPTG_WEP // GOBLIN_2 1296,1511,6,RDMOPTG_WEP // KOBOLD_LEADER 1320,1513,2,RDMOPTG_WEP // OWL_DUKE 1137,1514,5,RDMOPTG_WEP // KOBOLD_5 1655,1514,50,RDMOPTG_WEP // EREND 1110,1517,2,RDMOPTG_WEP // DOKEBI 1301,1517,3,RDMOPTG_WEP // AM_MUT 1655,1517,20,RDMOPTG_WEP // EREND 1316,1519,1,RDMOPTG_WEP // SOLIDER 1142,1520,10,RDMOPTG_WEP // MARINE_SPHERE 1143,1520,15,RDMOPTG_WEP // MARIONETTE 1517,1523,1,RDMOPTG_WEP // LI_ME_MANG_RYANG 1655,1523,1,RDMOPTG_WEP // EREND 1086,1524,150,RDMOPTG_WEP // GOLDEN_BUG 1150,1525,150,RDMOPTG_WEP // MOONLIGHT 1649,1527,3500,RDMOPTG_WEP // B_MAGALETA 1649,1528,2500,RDMOPTG_WEP // B_MAGALETA 1312,1529,8,RDMOPTG_WEP // TURTLE_GENERAL 1363,1529,38,RDMOPTG_WEP // TREASURE_BOX40 1373,1529,2,RDMOPTG_WEP // LORD_OF_DEATH 1337,1531,150,RDMOPTG_WEP // TREASURE_BOX14 1623,1531,40,RDMOPTG_WEP // RSX_0806 1918,1541,20,RDMOPTG_WEP // MOROCC_1 1986,1544,20,RDMOPTG_WEP // TATACHO 2017,1548,100,RDMOPTG_WEP // RATA 1293,1550,8,RDMOPTG_WEP // CREMY_FEAR 1117,1551,10,RDMOPTG_WEP // EVIL_DRUID 1157,1552,300,RDMOPTG_WEP // PHARAOH 1511,1552,10,RDMOPTG_WEP // AMON_RA 1195,1553,4,RDMOPTG_WEP // RIDEWORD 1195,1554,4,RDMOPTG_WEP // RIDEWORD 1195,1555,2,RDMOPTG_WEP // RIDEWORD 1195,1556,2,RDMOPTG_WEP // RIDEWORD 1198,1557,5,RDMOPTG_WEP // DARK_PRIEST 1389,1557,4,RDMOPTG_WEP // DRACULA 1026,1558,5,RDMOPTG_WEP // MUNAK 1262,1559,100,RDMOPTG_WEP // MUTANT_DRAGON 1637,1561,5,RDMOPTG_WEP // MAGALETA 1377,1564,10,RDMOPTG_WEP // ELDER 1874,1565,2000,RDMOPTG_WEP // BEELZEBUB_ 1884,1572,5,RDMOPTG_WEP // MAVKA 1883,1573,5,RDMOPTG_WEP // UZHAS 1113,1602,80,RDMOPTG_WEP // DROPS 1019,1604,100,RDMOPTG_WEP // PECOPECO 1126,1605,15,RDMOPTG_WEP // GOBLIN_5 1140,1608,10,RDMOPTG_WEP // MARDUK 1303,1608,3,RDMOPTG_WEP // GIANT_HONET 1657,1608,50,RDMOPTG_WEP // RAWREL 1102,1611,5,RDMOPTG_WEP // BATHORY 1263,1611,8,RDMOPTG_WEP // WIND_GHOST 1110,1613,1,RDMOPTG_WEP // DOKEBI 1296,1613,2,RDMOPTG_WEP // KOBOLD_LEADER 1098,1614,3,RDMOPTG_WEP // ANUBIS 1140,1614,3,RDMOPTG_WEP // MARDUK 1871,1614,2000,RDMOPTG_WEP // FALLINGBISHOP 1117,1615,1,RDMOPTG_WEP // EVIL_DRUID 1263,1615,1,RDMOPTG_WEP // WIND_GHOST 1272,1615,800,RDMOPTG_WEP // DARK_LORD 1302,1615,3,RDMOPTG_WEP // DARK_ILLUSION 1272,1615,800,RDMOPTG_WEP // DARK_LORD 1657,1616,1,RDMOPTG_WEP // RAWREL 1734,1618,500,RDMOPTG_WEP // KIEL_ 1957,1618,9000,RDMOPTG_WEP // ENTWEIHEN 1795,1620,200,RDMOPTG_WEP // BLOODY_KNIGHT_ 1165,1622,5,RDMOPTG_WEP // SAND_MAN 1386,1622,5,RDMOPTG_WEP // SLEEPER 1870,1624,20,RDMOPTG_WEP // NECROMANCER 1945,1624,150,RDMOPTG_WEP // TREASURE_BOX48 1957,1624,9000,RDMOPTG_WEP // ENTWEIHEN 1098,1625,10,RDMOPTG_WEP // ANUBIS 1938,1625,150,RDMOPTG_WEP // TREASURE_BOX41 1833,1626,10,RDMOPTG_WEP // KASA 1946,1626,150,RDMOPTG_WEP // TREASURE_BOX49 1295,1629,2,RDMOPTG_WEP // OWL_BARON 1882,1630,10,RDMOPTG_WEP // VAVAYAGA 1957,1631,9000,RDMOPTG_WEP // ENTWEIHEN 1957,1636,9000,RDMOPTG_WEP // ENTWEIHEN 1991,1637,100,RDMOPTG_WEP // TENDRILRION 1639,1646,200,RDMOPTG_WEP // KATRINN 1637,1647,200,RDMOPTG_WEP // MAGALETA 1150,1648,100,RDMOPTG_WEP // MOONLIGHT 1148,1648,5,RDMOPTG_WEP // MEDUSA 1637,1645,10,RDMOPTG_WEP // MAGALETA 1016,1701,150,RDMOPTG_WEP // ARCHER_SKELETON 1830,1701,50,RDMOPTG_WEP // BOW_GUARDIAN 1009,1702,150,RDMOPTG_WEP // CONDOR 1258,1705,25,RDMOPTG_WEP // GOBLIN_ARCHER 1016,1708,35,RDMOPTG_WEP // ARCHER_SKELETON 1656,1708,10,RDMOPTG_WEP // KAVAC 1282,1711,5,RDMOPTG_WEP // KOBOLD_ARCHER 1276,1715,3,RDMOPTG_WEP // RAYDRIC_ARCHER 1295,1716,2,RDMOPTG_WEP // OWL_BARON 1335,1716,150,RDMOPTG_WEP // TREASURE_BOX12 1656,1716,1,RDMOPTG_WEP // KAVAC 1688,1716,6000,RDMOPTG_WEP // LADY_TANEE 1650,1720,1500,RDMOPTG_WEP // B_SHECIL 1389,1722,5,RDMOPTG_WEP // DRACULA 1650,1723,2000,RDMOPTG_WEP // B_SHECIL 1830,1723,30,RDMOPTG_WEP // BOW_GUARDIAN 1650,1724,2500,RDMOPTG_WEP // B_SHECIL 1817,1724,500,RDMOPTG_WEP // EVENT_DETALE 1833,1730,10,RDMOPTG_WEP // KASA 1941,1730,150,RDMOPTG_WEP // TREASURE_BOX44 1778,1731,1,RDMOPTG_WEP // GAZETI 1943,1731,150,RDMOPTG_WEP // TREASURE_BOX46 1838,1732,5,RDMOPTG_WEP // KNOCKER 1944,1732,150,RDMOPTG_WEP // TREASURE_BOX47 1692,1733,10,RDMOPTG_WEP // BREEZE 1945,1733,150,RDMOPTG_WEP // TREASURE_BOX48 1189,1734,2,RDMOPTG_WEP // ORC_ARCHER 1942,1734,150,RDMOPTG_WEP // TREASURE_BOX45 1303,1736,15,RDMOPTG_WEP // GIANT_HONET 1885,1737,100,RDMOPTG_WEP // GOPINICH 1988,1740,1,RDMOPTG_WEP // NEPENTHES 1987,1741,10,RDMOPTG_WEP // CENTIPEDE 1638,1745,200,RDMOPTG_WEP // SHECIL 1253,1745,5,RDMOPTG_WEP // GARGOYLE 1009,1750,5500,RDMOPTG_WEP // CONDOR 1016,1752,1000,RDMOPTG_WEP // ARCHER_SKELETON 1129,1752,10000,RDMOPTG_WEP // HORONG 1309,1752,10000,RDMOPTG_WEP // GAJOMART 1189,1753,1000,RDMOPTG_WEP // ORC_ARCHER 1206,1754,2000,RDMOPTG_WEP // ANOLIAN 1189,1755,2500,RDMOPTG_WEP // ORC_ARCHER 1189,1756,2500,RDMOPTG_WEP // ORC_ARCHER 1207,1756,1500,RDMOPTG_WEP // STING 1282,1763,2000,RDMOPTG_WEP // KOBOLD_ARCHER 1276,1764,2000,RDMOPTG_WEP // RAYDRIC_ARCHER 1258,1765,3000,RDMOPTG_WEP // GOBLIN_ARCHER 1253,1769,2000,RDMOPTG_WEP // GARGOYLE 1499,1801,3,RDMOPTG_WEP // WOOTAN_FIGHTER 1408,1802,3,RDMOPTG_WEP // BLOOD_BUTTERFLY 1519,1806,10,RDMOPTG_WEP // CHUNG_E 1631,1806,10,RDMOPTG_WEP // CHUNG_E_ 1736,1810,10,RDMOPTG_WEP // ALIOT 2072,1810,1,RDMOPTG_WEP // JAGUAR 1499,1812,1,RDMOPTG_WEP // WOOTAN_FIGHTER 1649,1814,3500,RDMOPTG_WEP // B_MAGALETA 1252,1815,500,RDMOPTG_WEP // GARM 1366,1818,20,RDMOPTG_WEP // LAVA_GOLEM 1775,1819,3,RDMOPTG_WEP // SNOWIER 1942,1819,150,RDMOPTG_WEP // TREASURE_BOX45 1376,1820,20,RDMOPTG_WEP // HARPY 1784,1821,3,RDMOPTG_WEP // STAPO 1945,1821,150,RDMOPTG_WEP // TREASURE_BOX48 1782,1822,2,RDMOPTG_WEP // ROWEEN 1943,1822,150,RDMOPTG_WEP // TREASURE_BOX46 1989,1825,20,RDMOPTG_WEP // HILLSRION 1390,1902,500,RDMOPTG_WEP // VIOLY 1404,1904,2,RDMOPTG_WEP // MIYABI_NINGYO 1416,1904,4,RDMOPTG_WEP // WICKED_NYMPH 1416,1906,1,RDMOPTG_WEP // WICKED_NYMPH 1412,1908,2,RDMOPTG_WEP // EVIL_CLOUD_HERMIT 1703,1909,100,RDMOPTG_WEP // SOLACE 1703,1910,50,RDMOPTG_WEP // SOLACE 1058,1914,10,RDMOPTG_WEP // METALLER 1406,1915,10,RDMOPTG_WEP // KAPHA 1052,1916,10,RDMOPTG_WEP // ROCKER 1088,1917,10,RDMOPTG_WEP // VOCAL 1416,1918,10,RDMOPTG_WEP // WICKED_NYMPH 1390,1919,50,RDMOPTG_WEP // VIOLY 1831,1920,50,RDMOPTG_WEP // SALAMANDER 1986,1925,10,RDMOPTG_WEP // TATACHO 1988,1926,1,RDMOPTG_WEP // NEPENTHES 1413,1951,1,RDMOPTG_WEP // WILD_GINSENG 1500,1957,1,RDMOPTG_WEP // PARASITE 1408,1962,1,RDMOPTG_WEP // BLOOD_BUTTERFLY 1493,1964,1,RDMOPTG_WEP // DRYAD 1148,1965,250,RDMOPTG_WEP // MEDUSA 1255,1966,10,RDMOPTG_WEP // NERAID 1020,1967,10,RDMOPTG_WEP // MANDRAGORA 1859,1967,10,RDMOPTG_WEP // E_MANDRAGORA 1215,1968,10,RDMOPTG_WEP // STEM_WORM 1500,1969,1,RDMOPTG_WEP // PARASITE 1200,1970,100,RDMOPTG_WEP // ZHERLTHSH 1202,1971,100,RDMOPTG_WEP // PHENDARK 1837,1972,25,RDMOPTG_WEP // IMP 1148,1973,20,RDMOPTG_WEP // MEDUSA 1371,1974,20,RDMOPTG_WEP // FAKE_ANGEL 1988,1979,1,RDMOPTG_WEP // NEPENTHES 1995,1980,10,RDMOPTG_WEP // PINGUICULA 1874,2000,2000,RDMOPTG_WEP // BEELZEBUB_ 1754,2001,25,RDMOPTG_WEP // SKEGGIOLD 1755,2001,25,RDMOPTG_WEP // SKEGGIOLD_ 1941,2001,50,RDMOPTG_WEP // TREASURE_BOX44 1272,2004,100,RDMOPTG_WEP // DARK_LORD 1147,2005,100,RDMOPTG_WEP // MAYA 1813,13001,500,RDMOPTG_WEP // EVENT_HYDRO 1507,13002,1,RDMOPTG_WEP // BLOODY_MURDERER 1653,13004,10,RDMOPTG_WEP // WHIKEBAIN 1156,13006,5,RDMOPTG_WEP // PETIT_ 1406,13008,5,RDMOPTG_WEP // KAPHA 1375,13009,5,RDMOPTG_WEP // THE_PAPER 1107,13011,5,RDMOPTG_WEP // DESERT_WOLF_B 1400,13012,5,RDMOPTG_WEP // KARAKASA 1401,13013,5,RDMOPTG_WEP // SHINOBI 1404,13014,5,RDMOPTG_WEP // MIYABI_NINGYO 1208,13015,5,RDMOPTG_WEP // WANDER_MAN 1623,13017,1,RDMOPTG_WEP // RSX_0806 1771,13027,5,RDMOPTG_WEP // VANBERK 1839,13027,150,RDMOPTG_WEP // BYORGUE 1867,13027,10,RDMOPTG_WEP // BANSHEE 1940,13027,150,RDMOPTG_WEP // TREASURE_BOX43 2070,13027,1,RDMOPTG_WEP // PIRANHA 1866,13028,10,RDMOPTG_WEP // HELL_POODLE 1634,13030,1,RDMOPTG_WEP // SEYREN 1300,13034,20,RDMOPTG_WEP // CATERPILLAR 1290,13035,15,RDMOPTG_WEP // SKELETON_GENERAL 1977,13038,5,RDMOPTG_WEP // HEAVY_METALING 2023,13038,5,RDMOPTG_WEP // DARK_SHADOW 1990,13039,400,RDMOPTG_WEP // HARDROCK_MOMMOTH 1115,13046,100,RDMOPTG_WEP // EDDGA 1159,13047,100,RDMOPTG_WEP // PHREEONI 1628,13101,5,RDMOPTG_WEP // MOLE 1613,13103,5,RDMOPTG_WEP // METALING 1280,13104,5,RDMOPTG_WEP // STEAM_GOBLIN 1622,13106,5,RDMOPTG_WEP // TEDDY_BEAR 1865,13107,10,RDMOPTG_WEP // RAGGED_ZOMBIE 1248,13150,5,RDMOPTG_WEP // CRUISER 1403,13152,5,RDMOPTG_WEP // ANTIQUE_FIRELOCK 1670,13153,5,RDMOPTG_WEP // DIMIK_1 1668,13156,5,RDMOPTG_WEP // ARCHDAM 1979,13156,5,RDMOPTG_WEP // ZAKUDAM 1676,13157,5,RDMOPTG_WEP // VENATU_1 1308,13158,5,RDMOPTG_WEP // PANZER_GOBLIN 1681,13159,5,RDMOPTG_WEP // GEMINI 1665,13160,5,RDMOPTG_WEP // POTON_CANON_1 1365,13161,1,RDMOPTG_WEP // APOCALIPS 1677,13164,10,RDMOPTG_WEP // VENATU_2 1668,13167,5,RDMOPTG_WEP // ARCHDAM 1979,13167,5,RDMOPTG_WEP // ZAKUDAM 1671,13169,10,RDMOPTG_WEP // DIMIK_2 1869,13170,20,RDMOPTG_WEP // FLAME_SKULL 1315,13300,5,RDMOPTG_WEP // ASSULTER 1405,13301,5,RDMOPTG_WEP // TENGU 1405,13302,5,RDMOPTG_WEP // TENGU 1492,13303,7500,RDMOPTG_WEP // INCANTATION_SAMURAI 1837,13303,3,RDMOPTG_WEP // IMP 1406,13304,20,RDMOPTG_WEP // KAPHA 1864,13404,10,RDMOPTG_WEP // ZOMBIE_SLAUGHTER 1941,13404,150,RDMOPTG_WEP // TREASURE_BOX44 1736,13405,15,RDMOPTG_WEP // ALIOT 1956,13412,9000,RDMOPTG_WEP // NAGHT_SIEGER 1956,13413,9000,RDMOPTG_WEP // NAGHT_SIEGER 1976,13414,5,RDMOPTG_WEP // COBALT_MINERAL 1634,13421,100,RDMOPTG_WEP // SEYREN 1190,16000,100,RDMOPTG_WEP // ORC_LORD 1059,16001,100,RDMOPTG_WEP // MISTRESS 1206,16002,1,RDMOPTG_WEP // ANOLIAN 1638,18100,10,RDMOPTG_WEP // SHECIL //Equipament 1107,2301,200,RDMOPTG_EQARM // DESERT_WOLF_B 1049,2302,150,RDMOPTG_EQARM // PICKY 1240,2302,150,RDMOPTG_EQARM // META_PICKY 1051,2303,120,RDMOPTG_EQARM // THIEF_BUG 1051,2304,80,RDMOPTG_EQARM // THIEF_BUG 1026,2305,100,RDMOPTG_EQARM // MUNAK 1107,2306,80,RDMOPTG_EQARM // DESERT_WOLF_B 1653,2306,40,RDMOPTG_EQARM // WHIKEBAIN 1013,2308,10,RDMOPTG_EQARM // WOLF 1164,2308,10,RDMOPTG_EQARM // REQUIEM 1656,2308,5,RDMOPTG_EQARM // KAVAC 1753,2308,10,RDMOPTG_EQARM // FRUS 1103,2310,5,RDMOPTG_EQARM // CARAMEL 1317,2310,5,RDMOPTG_EQARM // FUR_SEAL 1106,2311,1,RDMOPTG_EQARM // DESERT_WOLF 1220,2311,1,RDMOPTG_EQARM // M_DESERT_WOLF 1654,2311,10,RDMOPTG_EQARM // ARMAIA 1392,2312,1,RDMOPTG_EQARM // ROTAR_ZAIRO 1066,2313,5,RDMOPTG_EQARM // VADON 1257,2313,5,RDMOPTG_EQARM // INJUSTICE 1652,2313,10,RDMOPTG_EQARM // YGNIZEM 1971,2313,10,RDMOPTG_EQARM // E_VADON 1028,2315,1,RDMOPTG_EQARM // SOLDIER_SKELETON 1065,2315,2,RDMOPTG_EQARM // STROUF 1163,2315,2,RDMOPTG_EQARM // RAYDRIC 1276,2315,2,RDMOPTG_EQARM // RAYDRIC_ARCHER 1324,2315,800,RDMOPTG_EQARM // TREASURE_BOX1 1326,2315,800,RDMOPTG_EQARM // TREASURE_BOX3 1328,2315,800,RDMOPTG_EQARM // TREASURE_BOX5 1330,2315,800,RDMOPTG_EQARM // TREASURE_BOX7 1332,2315,800,RDMOPTG_EQARM // TREASURE_BOX9 1334,2315,800,RDMOPTG_EQARM // TREASURE_BOX11 1336,2315,800,RDMOPTG_EQARM // TREASURE_BOX13 1338,2315,800,RDMOPTG_EQARM // TREASURE_BOX15 1340,2315,800,RDMOPTG_EQARM // TREASURE_BOX17 1342,2315,800,RDMOPTG_EQARM // TREASURE_BOX19 1344,2315,800,RDMOPTG_EQARM // TREASURE_BOX21 1346,2315,800,RDMOPTG_EQARM // TREASURE_BOX23 1348,2315,800,RDMOPTG_EQARM // TREASURE_BOX25 1350,2315,800,RDMOPTG_EQARM // TREASURE_BOX27 1352,2315,800,RDMOPTG_EQARM // TREASURE_BOX29 1354,2315,800,RDMOPTG_EQARM // TREASURE_BOX31 1356,2315,800,RDMOPTG_EQARM // TREASURE_BOX33 1358,2315,800,RDMOPTG_EQARM // TREASURE_BOX35 1360,2315,800,RDMOPTG_EQARM // TREASURE_BOX37 1362,2315,800,RDMOPTG_EQARM // TREASURE_BOX39 1584,2315,3,RDMOPTG_EQARM // TAMRUAN 1653,2315,2,RDMOPTG_EQARM // WHIKEBAIN 1257,2316,2,RDMOPTG_EQARM // INJUSTICE 1366,2316,2,RDMOPTG_EQARM // LAVA_GOLEM 1046,2317,250,RDMOPTG_EQARM // DOPPELGANGER 1264,2317,2,RDMOPTG_EQARM // MERMAN 1268,2317,5,RDMOPTG_EQARM // BLOODY_KNIGHT 1355,2317,35,RDMOPTG_EQARM // TREASURE_BOX32 1366,2317,1,RDMOPTG_EQARM // LAVA_GOLEM 1388,2317,3,RDMOPTG_EQARM // ARCHANGELING 1652,2317,1,RDMOPTG_EQARM // YGNIZEM 2071,2317,5,RDMOPTG_EQARM // HEADLESS_MULE 2071,2317,1,RDMOPTG_EQARM // HEADLESS_MULE 1219,2318,1,RDMOPTG_EQARM // KNIGHT_OF_ABYSS 1337,2318,10,RDMOPTG_EQARM // TREASURE_BOX14 1636,2318,1,RDMOPTG_EQARM // HARWORD 1198,2319,5,RDMOPTG_EQARM // DARK_PRIEST 1647,2319,9000,RDMOPTG_EQARM // B_EREMES 1651,2319,3500,RDMOPTG_EQARM // B_KATRINN 1734,2319,1000,RDMOPTG_EQARM // KIEL_ 1196,2320,1,RDMOPTG_EQARM // SKEL_PRISONER 1658,2320,1000,RDMOPTG_EQARM // B_YGNIZEM 1018,2322,10,RDMOPTG_EQARM // CREAMY 1231,2322,10,RDMOPTG_EQARM // META_CREAMY 1657,2322,10,RDMOPTG_EQARM // RAWREL 1754,2322,100,RDMOPTG_EQARM // SKEGGIOLD 1755,2322,100,RDMOPTG_EQARM // SKEGGIOLD_ 1096,2324,60,RDMOPTG_EQARM // ANGELING 1298,2324,2,RDMOPTG_EQARM // ZOMBIE_MASTER 1655,2324,10,RDMOPTG_EQARM // EREND 1044,2326,10,RDMOPTG_EQARM // OBEAUNE 1655,2326,5,RDMOPTG_EQARM // EREND 1970,2326,20,RDMOPTG_EQARM // E_OBEAUNE 1157,2327,150,RDMOPTG_EQARM // PHARAOH 1339,2327,10,RDMOPTG_EQARM // TREASURE_BOX16 1399,2327,1500,RDMOPTG_EQARM // EVENT_BAPHO 1929,2327,7000,RDMOPTG_EQARM // BAPHOMET_I 1033,2329,30,RDMOPTG_EQARM // ELDER_WILOW 1130,2331,5,RDMOPTG_EQARM // JAKK 1200,2331,8,RDMOPTG_EQARM // ZHERLTHSH 1244,2331,5,RDMOPTG_EQARM // JAKK_XMAS 1333,2331,150,RDMOPTG_EQARM // TREASURE_BOX10 1179,2333,10,RDMOPTG_EQARM // WHISPER 1185,2333,1,RDMOPTG_EQARM // WHISPER_ 1186,2333,10,RDMOPTG_EQARM // WHISPER_BOSS 1293,2333,10,RDMOPTG_EQARM // CREMY_FEAR 1657,2333,30,RDMOPTG_EQARM // RAWREL 1272,2334,300,RDMOPTG_EQARM // DARK_LORD 1331,2334,125,RDMOPTG_EQARM // TREASURE_BOX8 2069,2334,1,RDMOPTG_EQARM // IARA 1120,2336,50,RDMOPTG_EQARM // GHOSTRING 1261,2336,1,RDMOPTG_EQARM // WILD_ROSE 1345,2336,69,RDMOPTG_EQARM // TREASURE_BOX22 1401,2336,1,RDMOPTG_EQARM // SHINOBI 1026,2337,1,RDMOPTG_EQARM // MUNAK 1401,2337,2,RDMOPTG_EQARM // SHINOBI 1273,2338,1,RDMOPTG_EQARM // ORC_LADY 1178,2339,200,RDMOPTG_EQARM // ZEROM 1134,2101,100,RDMOPTG_EQSH // KOBOLD_2 1008,2102,2,RDMOPTG_EQSH // PUPA 1047,2102,2,RDMOPTG_EQSH // PECOPECO_EGG 1048,2102,2,RDMOPTG_EQSH // THIEF_BUG_EGG 1230,2102,2,RDMOPTG_EQSH // META_PUPA 1232,2102,2,RDMOPTG_EQSH // META_PECOPECO_EGG 1329,2102,834,RDMOPTG_EQSH // TREASURE_BOX6 1494,2102,1,RDMOPTG_EQSH // KIND_OF_BEETLE 1587,2102,1,RDMOPTG_EQSH // KRABEN 1657,2102,5,RDMOPTG_EQSH // RAWREL 1122,2104,5,RDMOPTG_EQSH // GOBLIN_1 1124,2104,1,RDMOPTG_EQSH // GOBLIN_3 1126,2104,1,RDMOPTG_EQSH // GOBLIN_5 1133,2104,5,RDMOPTG_EQSH // KOBOLD_1 1134,2104,3,RDMOPTG_EQSH // KOBOLD_2 1135,2104,3,RDMOPTG_EQSH // KOBOLD_3 1136,2104,3,RDMOPTG_EQSH // KOBOLD_4 1137,2104,3,RDMOPTG_EQSH // KOBOLD_5 1245,2104,5,RDMOPTG_EQSH // GOBLINE_XMAS 1324,2104,800,RDMOPTG_EQSH // TREASURE_BOX1 1326,2104,800,RDMOPTG_EQSH // TREASURE_BOX3 1328,2104,800,RDMOPTG_EQSH // TREASURE_BOX5 1330,2104,800,RDMOPTG_EQSH // TREASURE_BOX7 1332,2104,800,RDMOPTG_EQSH // TREASURE_BOX9 1333,2104,500,RDMOPTG_EQSH // TREASURE_BOX10 1334,2104,800,RDMOPTG_EQSH // TREASURE_BOX11 1336,2104,800,RDMOPTG_EQSH // TREASURE_BOX13 1338,2104,800,RDMOPTG_EQSH // TREASURE_BOX15 1340,2104,800,RDMOPTG_EQSH // TREASURE_BOX17 1342,2104,800,RDMOPTG_EQSH // TREASURE_BOX19 1344,2104,800,RDMOPTG_EQSH // TREASURE_BOX21 1346,2104,800,RDMOPTG_EQSH // TREASURE_BOX23 1348,2104,800,RDMOPTG_EQSH // TREASURE_BOX25 1350,2104,800,RDMOPTG_EQSH // TREASURE_BOX27 1352,2104,800,RDMOPTG_EQSH // TREASURE_BOX29 1354,2104,800,RDMOPTG_EQSH // TREASURE_BOX31 1356,2104,800,RDMOPTG_EQSH // TREASURE_BOX33 1358,2104,800,RDMOPTG_EQSH // TREASURE_BOX35 1360,2104,800,RDMOPTG_EQSH // TREASURE_BOX37 1362,2104,800,RDMOPTG_EQSH // TREASURE_BOX39 1067,2106,5,RDMOPTG_EQSH // CORNUTUS 1087,2106,250,RDMOPTG_EQSH // ORK_HERO 1299,2106,2,RDMOPTG_EQSH // GOBLIN_LEADER 1347,2106,1000,RDMOPTG_EQSH // TREASURE_BOX24 1132,2108,2,RDMOPTG_EQSH // KHALITZBURG 1294,2108,1,RDMOPTG_EQSH // KILLER_MANTIS 1327,2108,1000,RDMOPTG_EQSH // TREASURE_BOX4 1270,2109,1,RDMOPTG_EQSH // C_TOWER_MANAGER 1357,2109,300,RDMOPTG_EQSH // TREASURE_BOX34 1769,2109,1,RDMOPTG_EQSH // AGAV 1796,2109,1,RDMOPTG_EQSH // AUNOE 1797,2109,1,RDMOPTG_EQSH // FANAT 1399,2110,640,RDMOPTG_EQSH // EVENT_BAPHO 1399,2111,500,RDMOPTG_EQSH // EVENT_BAPHO 1779,2111,5000,RDMOPTG_EQSH // KTULLANUX 1918,2111,10,RDMOPTG_EQSH // MOROCC_1 1385,2114,10,RDMOPTG_EQSH // DELETER_ 1713,2114,50,RDMOPTG_EQSH // ACIDUS 1765,2115,500,RDMOPTG_EQSH // G_RANDGRIS 1090,2116,1000,RDMOPTG_EQSH // MASTERING 1829,2122,10,RDMOPTG_EQSH // SWORD_GUARDIAN 1737,2123,5,RDMOPTG_EQSH // ALIZA 1838,2124,3,RDMOPTG_EQSH // KNOCKER 1268,2125,62,RDMOPTG_EQSH // BLOODY_KNIGHT 1921,2129,20,RDMOPTG_EQSH // MOROCC_4 1919,2130,15,RDMOPTG_EQSH // MOROCC_2 1309,2131,20,RDMOPTG_EQSH // GAJOMART 1990,2133,200,RDMOPTG_EQSH // HARDROCK_MOMMOTH 1993,2134,10,RDMOPTG_EQSH // NAGA 2024,2138,10,RDMOPTG_EQSH // BRADIUM_GOLEM 1104,2502,20,RDMOPTG_EQGAR // COCO 1199,2502,15,RDMOPTG_EQGAR // PUNK 1246,2502,25,RDMOPTG_EQGAR // COOKIE_XMAS 1860,2502,20,RDMOPTG_EQGAR // E_COCO 1170,2504,5,RDMOPTG_EQGAR // SOHEE 1324,2504,800,RDMOPTG_EQGAR // TREASURE_BOX1 1326,2504,800,RDMOPTG_EQGAR // TREASURE_BOX3 1328,2504,800,RDMOPTG_EQGAR // TREASURE_BOX5 1330,2504,800,RDMOPTG_EQGAR // TREASURE_BOX7 1332,2504,800,RDMOPTG_EQGAR // TREASURE_BOX9 1334,2504,800,RDMOPTG_EQGAR // TREASURE_BOX11 1336,2504,800,RDMOPTG_EQGAR // TREASURE_BOX13 1338,2504,800,RDMOPTG_EQGAR // TREASURE_BOX15 1340,2504,800,RDMOPTG_EQGAR // TREASURE_BOX17 1342,2504,800,RDMOPTG_EQGAR // TREASURE_BOX19 1344,2504,800,RDMOPTG_EQGAR // TREASURE_BOX21 1346,2504,800,RDMOPTG_EQGAR // TREASURE_BOX23 1348,2504,800,RDMOPTG_EQGAR // TREASURE_BOX25 1350,2504,800,RDMOPTG_EQGAR // TREASURE_BOX27 1352,2504,800,RDMOPTG_EQGAR // TREASURE_BOX29 1354,2504,800,RDMOPTG_EQGAR // TREASURE_BOX31 1356,2504,800,RDMOPTG_EQGAR // TREASURE_BOX33 1358,2504,800,RDMOPTG_EQGAR // TREASURE_BOX35 1360,2504,800,RDMOPTG_EQGAR // TREASURE_BOX37 1362,2504,800,RDMOPTG_EQGAR // TREASURE_BOX39 1506,2504,2,RDMOPTG_EQGAR // DISGUISE 1654,2504,1,RDMOPTG_EQGAR // ARMAIA 1192,2505,10,RDMOPTG_EQGAR // WRAITH 1260,2505,30,RDMOPTG_EQGAR // DARK_FRAME 1504,2505,13,RDMOPTG_EQGAR // DULLAHAN 1192,2506,2,RDMOPTG_EQGAR // WRAITH 1251,2506,500,RDMOPTG_EQGAR // KNIGHT_OF_WINDSTORM 1253,2506,2,RDMOPTG_EQGAR // GARGOYLE 1291,2506,8,RDMOPTG_EQGAR // WRAITH_DEAD 1363,2506,43,RDMOPTG_EQGAR // TREASURE_BOX40 1365,2506,20,RDMOPTG_EQGAR // APOCALIPS 1504,2506,1,RDMOPTG_EQGAR // DULLAHAN 1699,2506,1,RDMOPTG_EQGAR // ANCIENT_MIMIC 1702,2506,5,RDMOPTG_EQGAR // RETRIBUTION 1272,2507,100,RDMOPTG_EQGAR // DARK_LORD 1353,2507,500,RDMOPTG_EQGAR // TREASURE_BOX30 1389,2507,15,RDMOPTG_EQGAR // DRACULA 1117,2508,2,RDMOPTG_EQGAR // EVIL_DRUID 1250,2508,5,RDMOPTG_EQGAR // CHEPET 1302,2508,3,RDMOPTG_EQGAR // DARK_ILLUSION 1345,2508,1000,RDMOPTG_EQGAR // TREASURE_BOX22 1506,2508,50,RDMOPTG_EQGAR // DISGUISE 1920,2508,10,RDMOPTG_EQGAR // MOROCC_3 1779,2509,3000,RDMOPTG_EQGAR // KTULLANUX 1630,2513,2000,RDMOPTG_EQGAR // BACSOJIN_ 1649,2513,9000,RDMOPTG_EQGAR // B_MAGALETA 1768,2513,1000,RDMOPTG_EQGAR // GLOOMUNDERNIGHT 1795,2513,200,RDMOPTG_EQGAR // BLOODY_KNIGHT_ 1929,2513,7000,RDMOPTG_EQGAR // BAPHOMET_I 1939,2513,40,RDMOPTG_EQGAR // TREASURE_BOX42 1957,2513,9000,RDMOPTG_EQGAR // ENTWEIHEN 1635,2514,1,RDMOPTG_EQGAR // EREMES 1795,2514,200,RDMOPTG_EQGAR // BLOODY_KNIGHT_ 1929,2514,7000,RDMOPTG_EQGAR // BAPHOMET_I 1938,2514,40,RDMOPTG_EQGAR // TREASURE_BOX41 1956,2514,9000,RDMOPTG_EQGAR // NAGHT_SIEGER 1708,2515,1000,RDMOPTG_EQGAR // THANATOS 1736,2516,10,RDMOPTG_EQGAR // ALIOT 1735,2517,20,RDMOPTG_EQGAR // ALICEL 1737,2518,10,RDMOPTG_EQGAR // ALIZA 1708,2519,1000,RDMOPTG_EQGAR // THANATOS 1704,2520,1000,RDMOPTG_EQGAR // THA_ODIUM 1092,2521,1000,RDMOPTG_EQGAR // VAGABOND_WOLF 1154,2522,100,RDMOPTG_EQGAR // PASANA 1751,2524,3000,RDMOPTG_EQGAR // RANDGRIS 1262,2527,50,RDMOPTG_EQGAR // MUTANT_DRAGON 1867,2528,10,RDMOPTG_EQGAR // BANSHEE 1974,2528,10,RDMOPTG_EQGAR // BANSHEE_MASTER 1506,2529,5,RDMOPTG_EQGAR // DISGUISE 1839,2530,1,RDMOPTG_EQGAR // BYORGUE 1783,2531,5,RDMOPTG_EQGAR // GALION 1944,2531,50,RDMOPTG_EQGAR // TREASURE_BOX47 1870,2532,10,RDMOPTG_EQGAR // NECROMANCER 1946,2532,50,RDMOPTG_EQGAR // TREASURE_BOX49 1919,2536,3,RDMOPTG_EQGAR // MOROCC_2 1918,2537,3,RDMOPTG_EQGAR // MOROCC_1 1956,2542,9000,RDMOPTG_EQGAR // NAGHT_SIEGER 1991,2544,500,RDMOPTG_EQGAR // TENDRILRION 1796,2545,5,RDMOPTG_EQGAR // AUNOE 2022,2554,2000,RDMOPTG_EQGAR // S_NYDHOG 1019,2402,20,RDMOPTG_EQFOOT // PECOPECO 1104,2402,25,RDMOPTG_EQFOOT // COCO 1265,2402,30,RDMOPTG_EQFOOT // COOKIE 1656,2402,30,RDMOPTG_EQFOOT // KAVAC 1860,2402,25,RDMOPTG_EQFOOT // E_COCO 1026,2404,15,RDMOPTG_EQFOOT // MUNAK 1324,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX1 1326,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX3 1328,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX5 1330,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX7 1332,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX9 1334,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX11 1336,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX13 1338,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX15 1340,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX17 1342,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX19 1344,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX21 1346,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX23 1348,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX25 1350,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX27 1352,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX29 1354,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX31 1356,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX33 1358,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX35 1360,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX37 1362,2404,800,RDMOPTG_EQFOOT // TREASURE_BOX39 1656,2404,2,RDMOPTG_EQFOOT // KAVAC 1699,2404,5,RDMOPTG_EQFOOT // ANCIENT_MIMIC 1101,2405,50,RDMOPTG_EQFOOT // BAPHOMET_ 1099,2406,5,RDMOPTG_EQFOOT // ARGIOPE 1251,2406,500,RDMOPTG_EQFOOT // KNIGHT_OF_WINDSTORM 1305,2406,9,RDMOPTG_EQFOOT // ANCIENT_WORM 1357,2406,273,RDMOPTG_EQFOOT // TREASURE_BOX34 1512,2406,1,RDMOPTG_EQFOOT // HYEGUN 1618,2406,500,RDMOPTG_EQFOOT // UNGOLIANT 1632,2406,1,RDMOPTG_EQFOOT // GREMLIN 1658,2406,1000,RDMOPTG_EQFOOT // B_YGNIZEM 1773,2406,2,RDMOPTG_EQFOOT // HODREMLIN 1999,2406,9,RDMOPTG_EQFOOT // CENTIPEDE_LARVA 1143,2407,1,RDMOPTG_EQFOOT // MARIONETTE 1275,2407,3,RDMOPTG_EQFOOT // ALICE 1355,2407,429,RDMOPTG_EQFOOT // TREASURE_BOX32 1370,2407,3,RDMOPTG_EQFOOT // SUCCUBUS 1178,2408,10,RDMOPTG_EQFOOT // ZEROM 1196,2408,35,RDMOPTG_EQFOOT // SKEL_PRISONER 1197,2408,39,RDMOPTG_EQFOOT // ZOMBIE_PRISONER 1267,2409,5,RDMOPTG_EQFOOT // CARAT 1646,2412,9000,RDMOPTG_EQFOOT // B_SEYREN 1708,2412,5000,RDMOPTG_EQFOOT // THANATOS 1795,2412,100,RDMOPTG_EQFOOT // BLOODY_KNIGHT_ 1699,2417,10,RDMOPTG_EQFOOT // ANCIENT_MIMIC 1698,2418,10,RDMOPTG_EQFOOT // DEATHWORD 1705,2419,1000,RDMOPTG_EQFOOT // THA_DESPERO 1088,2420,1000,RDMOPTG_EQFOOT // VOCAL 1751,2421,3000,RDMOPTG_EQFOOT // RANDGRIS 1769,2422,2,RDMOPTG_EQFOOT // AGAV 1772,2422,1,RDMOPTG_EQFOOT // ISILLA 1796,2422,2,RDMOPTG_EQFOOT // AUNOE 1797,2422,2,RDMOPTG_EQFOOT // FANAT 1874,2423,2000,RDMOPTG_EQFOOT // BEELZEBUB_ 1865,2424,15,RDMOPTG_EQFOOT // RAGGED_ZOMBIE 1869,2425,20,RDMOPTG_EQFOOT // FLAME_SKULL 1773,2426,10,RDMOPTG_EQFOOT // HODREMLIN 1916,2433,7000,RDMOPTG_EQFOOT // MOROCC 1917,2433,5000,RDMOPTG_EQFOOT // MOROCC_ 1989,2440,10,RDMOPTG_EQFOOT // HILLSRION 2019,2450,30,RDMOPTG_EQFOOT // ANCIENT_TREE 1151,2601,1,RDMOPTG_EQACC // MYST 1772,2601,1,RDMOPTG_EQACC // ISILLA 1273,2602,1,RDMOPTG_EQACC // ORC_LADY 1029,2603,1,RDMOPTG_EQACC // ISIS 1041,2604,1,RDMOPTG_EQACC // MUMMY 1143,2605,1,RDMOPTG_EQACC // MARIONETTE 1382,2605,3,RDMOPTG_EQACC // DIABOLIC 1091,2607,3000,RDMOPTG_EQACC // DRAGON_FLY 1193,2607,1,RDMOPTG_EQACC // ALARM 1657,2607,1,RDMOPTG_EQACC // RAWREL 1061,2608,2,RDMOPTG_EQACC // NIGHTMARE 1198,2608,30,RDMOPTG_EQACC // DARK_PRIEST 1379,2608,30,RDMOPTG_EQACC // NIGHTMARE_TERROR 1032,2609,1,RDMOPTG_EQACC // VERIT 1036,2609,60,RDMOPTG_EQACC // GHOUL 1076,2609,30,RDMOPTG_EQACC // SKELETON 1752,2609,100,RDMOPTG_EQACC // SKOGUL 2023,2609,1000,RDMOPTG_EQACC // DARK_SHADOW 1086,2610,2000,RDMOPTG_EQACC // GOLDEN_BUG 1374,2610,500,RDMOPTG_EQACC // INCUBUS 1402,2610,4,RDMOPTG_EQACC // POISON_TOAD 1699,2610,100,RDMOPTG_EQACC // ANCIENT_MIMIC 1772,2610,10,RDMOPTG_EQACC // ISILLA 1041,2611,10,RDMOPTG_EQACC // MUMMY 1297,2611,150,RDMOPTG_EQACC // ANCIENT_MUMMY 1310,2611,160,RDMOPTG_EQACC // MAJORUROS 1032,2612,200,RDMOPTG_EQACC // VERIT 2073,2612,200,RDMOPTG_EQACC // TOUCAN 1370,2613,250,RDMOPTG_EQACC // SUCCUBUS 1374,2613,150,RDMOPTG_EQACC // INCUBUS 1504,2614,1,RDMOPTG_EQACC // DULLAHAN 1147,2615,200,RDMOPTG_EQACC // MAYA 1351,2615,41,RDMOPTG_EQACC // TREASURE_BOX28 1511,2615,50,RDMOPTG_EQACC // AMON_RA 1649,2615,2500,RDMOPTG_EQACC // B_MAGALETA 1331,2616,500,RDMOPTG_EQACC // TREASURE_BOX8 1651,2616,9000,RDMOPTG_EQACC // B_KATRINN 1098,2617,1,RDMOPTG_EQACC // ANUBIS 1140,2617,1,RDMOPTG_EQACC // MARDUK 1146,2618,10,RDMOPTG_EQACC // MATYR 1253,2619,1,RDMOPTG_EQACC // GARGOYLE 1653,2620,1,RDMOPTG_EQACC // WHIKEBAIN 1190,2621,400,RDMOPTG_EQACC // ORC_LORD 1251,2621,200,RDMOPTG_EQACC // KNIGHT_OF_WINDSTORM 1313,2621,1,RDMOPTG_EQACC // MOBSTER 1345,2621,20,RDMOPTG_EQACC // TREASURE_BOX22 1373,2621,2,RDMOPTG_EQACC // LORD_OF_DEATH 1374,2621,1,RDMOPTG_EQACC // INCUBUS 1389,2621,4,RDMOPTG_EQACC // DRACULA 1399,2621,1720,RDMOPTG_EQACC // EVENT_BAPHO 1700,2621,1,RDMOPTG_EQACC // OBSERVATION 1702,2621,1,RDMOPTG_EQACC // RETRIBUTION 1703,2621,1,RDMOPTG_EQACC // SOLACE 1785,2621,1000,RDMOPTG_EQACC // ATROCE 1831,2621,1,RDMOPTG_EQACC // SALAMANDER 1885,2621,200,RDMOPTG_EQACC // GOPINICH 1200,2622,1,RDMOPTG_EQACC // ZHERLTHSH 1331,2622,9,RDMOPTG_EQACC // TREASURE_BOX8 1753,2622,3,RDMOPTG_EQACC // FRUS 1333,2623,10,RDMOPTG_EQACC // TREASURE_BOX10 1207,2624,1,RDMOPTG_EQACC // STING 1297,2624,1,RDMOPTG_EQACC // ANCIENT_MUMMY 1349,2624,46,RDMOPTG_EQACC // TREASURE_BOX26 1206,2625,1,RDMOPTG_EQACC // ANOLIAN 1353,2625,38,RDMOPTG_EQACC // TREASURE_BOX30 1191,2626,1,RDMOPTG_EQACC // MIMIC 1339,2626,300,RDMOPTG_EQACC // TREASURE_BOX16 1379,2626,1,RDMOPTG_EQACC // NIGHTMARE_TERROR 1737,2626,10,RDMOPTG_EQACC // ALIZA 1311,2627,1,RDMOPTG_EQACC // GULLINBURSTI 1719,2648,1000,RDMOPTG_EQACC // DETALE 1719,2649,1000,RDMOPTG_EQACC // DETALE 1734,2650,1000,RDMOPTG_EQACC // KIEL_ 1734,2651,1000,RDMOPTG_EQACC // KIEL_ 1622,2652,10,RDMOPTG_EQACC // TEDDY_BEAR 1401,2654,100,RDMOPTG_EQACC // SHINOBI 1502,2655,500,RDMOPTG_EQACC // PORING_V 1708,2655,500,RDMOPTG_EQACC // THANATOS 1929,2655,100,RDMOPTG_EQACC // BAPHOMET_I 1672,2656,10,RDMOPTG_EQACC // DIMIK_3 1673,2656,10,RDMOPTG_EQACC // DIMIK_4 1678,2656,10,RDMOPTG_EQACC // VENATU_3 1679,2656,10,RDMOPTG_EQACC // VENATU_4 1685,2659,100,RDMOPTG_EQACC // APOCALIPS_H 1685,2660,100,RDMOPTG_EQACC // APOCALIPS_H 1685,2661,100,RDMOPTG_EQACC // APOCALIPS_H 1685,2662,100,RDMOPTG_EQACC // APOCALIPS_H 1832,2677,3000,RDMOPTG_EQACC // IFRIT 1871,2677,500,RDMOPTG_EQACC // FALLINGBISHOP 1832,2678,200,RDMOPTG_EQACC // IFRIT 1832,2679,200,RDMOPTG_EQACC // IFRIT 1831,2680,1,RDMOPTG_EQACC // SALAMANDER 1833,2680,1,RDMOPTG_EQACC // KASA 1630,2700,100,RDMOPTG_EQACC // BACSOJIN_ 1830,2701,4,RDMOPTG_EQACC // BOW_GUARDIAN 1874,2702,2000,RDMOPTG_EQACC // BEELZEBUB_ 1865,2703,2,RDMOPTG_EQACC // RAGGED_ZOMBIE 1281,2716,5,RDMOPTG_EQACC // SAGEWORM 1306,2717,5,RDMOPTG_EQACC // LEIB_OLMAI 1505,2718,5,RDMOPTG_EQACC // LOLI_RURI 1880,2719,5,RDMOPTG_EQACC // WOOD_GOBLIN 1293,2726,5,RDMOPTG_EQACC // CREMY_FEAR 1305,2727,5,RDMOPTG_EQACC // ANCIENT_WORM 1920,2728,3,RDMOPTG_EQACC // MOROCC_3 1921,2729,5,RDMOPTG_EQACC // MOROCC_4 1992,2743,1,RDMOPTG_EQACC // CORNUS 1994,2744,2,RDMOPTG_EQACC // LUCIOLA_VESPA 1995,2745,1,RDMOPTG_EQACC // PINGUICULA 1987,2746,2,RDMOPTG_EQACC // CENTIPEDE 1987,2747,2,RDMOPTG_EQACC // CENTIPEDE 1974,2748,2,RDMOPTG_EQACC // BANSHEE_MASTER 1975,2749,2,RDMOPTG_EQACC // BEHOLDER_MASTER 2018,2783,1,RDMOPTG_EQACC // DUNEYRR 2023,2783,5,RDMOPTG_EQACC // DARK_SHADOW 2016,2787,10,RDMOPTG_EQACC // AQUA_ELEMENTAL mob_drop.txt
  3. I'm using 2020-04-01bRagexe and none of the auras effects work. 32500,Archdemonwing,Archdemon Wing,4,10,0,0,,500,,4,0xFFFFFFFF,63,2,4096,,0,1,5000,{ bonus bAllStats,100; bonus bAspd,100; bonus bSpeedRate,100; hateffect HAT_EF_LEVEL99_BLACK,true; },{},{ hateffect HAT_EF_LEVEL99_BLACK,false; } 32500,Archdemonwing,Archdemon Wing,4,10,0,0,,500,,4,0xFFFFFFFF,63,2,4096,,0,1,5000,{ bonus bAllStats,100; bonus bAspd,100; bonus bSpeedRate,100; hateffect(HAT_EF_LEVEL99_BLACK,true); },{},{ hateffect(HAT_EF_LEVEL99_BLACK,false); } HatEffectID no exist in rathena? max effect id is 967. 966. Bone crack 967. Another little explosion
  4. Hola, Comparto mi msgstringtable.txt traducido al 73%, porque ese porcentaje, porque de las 2567 lineas que hay, solo e podido traducir 1863, asi que quedan 704 lineas por traducir. Principalmente, este msgstringtable.txt lo e usado para un servidor Pre-renewal, por ese y otros motivos deje de seguir traduciéndolo, aparte mi ingles no es muy bueno, uso traductores, pero siempre intento ponerlo la mejor forma posible, que se pueda entender. Espero que aprecien el trabajo que e echo, ya que me a tomado muchos días en traducirlo, e usado un antiguo msgstringtable para guiarme, pero todas las lineas, las e mirado una a una, corriendo errores de traducción, pero seguramente, yo tenga mas jajaja. 1. En todo el texto, si veis que faltan las tildes, no se la e puesto, ya que en el Exe no aparecen. 2. Como saque ese 73%, pues sencillo, 1863x100:2567= 72,57%, para redondear lo deje en 73% o 72%. 3. Voy a seguir traduciéndolo, seguramente no, ya que no estoy jugando al Ragnarok, hace ya varias semanas que deje de jugar. 4. Si alguno esta interesado en seguir la traducción hasta conseguir el 100%, pues por mi encantado de que ayuden a la comunidad. Mediafire: http://www.mediafire.com/download/9mnqzdqzx4cxzj8/msgstringtable.txt Saludos. msgstringtable.txt
  5. First forgive my English i'm using google translator Hello, Here i bring the items the rebellion class Here my iteminfo.lua to download or you want to just the objects in a text (Description items no translated this is Korean) Say me any missing item and place it in iteminfo.lua Credits: Description items by: Ziu and Rekiem http://rathena.org/board/topic/90561-descripcionesarticulos-solo-kro/ Items ID by: themon http://rathena.org/board/topic/87747-where-to-put-rebellion-class-help/ Download my Iteminfo.lua: http://www.mediafire.com/download/w2wvs2fj5wropbi/My_itemInfo%2B+items+Rebellion.lua Iteminfo items Rebellion.txt
  6. @ziu Buenas, gran trabajo por la traducción la estaba buscando, no se si es muchísimo pedir jejeje, pero podrias subir el archivo iteminfo.lua?¿ En un post @williamll puso esto: La verdad que me vino de perlas, pero no se exactamente que items de rebellion faltan... Saludos. EDIT: hadow Equip / Costume Enchantments: (24072) 빅 아머 쉐도우 (Big Armor Shadow) (24073) 미디움 아머 쉐도우 (Medium Armor Shadow) (24074) 스몰 아머 쉐도우 (Small Armor Shadow) (24075) 빅 웨폰 쉐도우 (Big Weapon Shadow) (24076) 미디움 웨폰 쉐도우 (Medium Weapon Shadow) (24077) 스몰 웨폰 쉐도우 (Small Weapon Shadow) Costumes: (18742) 의상 달과 별의 장식 (Moon and Star Decoration) (19590) 의상 트윈리본 (Twin Ribbon) (19656) 의상 음유시인의 모자 (Troubadour Hat) (19746) 의상 맹목의 후드 (Blindness Hood) (19859) 의상 비상하는 천사 (Flying Angel) (19860) 의상 크리투라 학원 모자 (Culture School Hat) (19861) 의상 하트 머리핀 (Heart’s Hairpin) (19862) 의상 서큐버스의 뿔 (Succubus Horn) (19863) 의상 인큐버스의 뿔 (Incubus Horn) (19864) 의상 아프로 가발 (Afro Wig) (19865) 의상 광대모자 (Pierrot Hat) (20737) 의상 기린의 날개 (Feather of Kirin) Etc.: (17338) 제련용 광석상자V (Refining Ore Box V) (17339) 제련용 광석상자V 10세트 (Refining Ore Box V 10 Set) (17394) 오래된 모자 상자 (Old Hat Box) (4485) 봉인된 글룸언더나이트카드 (Sealed Gloom Under Night Card) (14696) 봉인된 글룸언더나이트 스크롤 (Sealed Gloom Under Night Gachapon) Esos items me salen con el icono de la manzana y sin nombres..
×
×
  • Create New...