Jump to content

Onairda

Members
  • Posts

    167
  • Joined

  • Last visited

Posts posted by Onairda

  1. Hello Everyone, 

    Good day!

    I can't recompile my server at this moment due to error msg of " GCC versions older than GCC 5 are not officially supported anymore" 

    image.png.d0093c746ca07aae35547563022a06b3.png

    Here is my GCC version:

    [root@relaxed-wilbur ~]# gcc --version
    gcc (GCC) 4.8.5 20150623 (Red Hat 4.8.5-44)
    Copyright (C) 2015 Free Software Foundation, Inc.
    This is free software; see the source for copying conditions.  There is NO
    warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    tried so many guides over rathena but nothing works btw I runscl enable devtoolset-7 bash ) before I put the command " make server "

     

    • Upvote 1
  2. Hello Everyone, 

    I want to know what is the exact software from windows need to be installed first before ragnarok can run. cause i had a problem on my full client I installed KRO on my PC then drag my ro files to KRO folder then repacked it via rar. Its working on my computer  but when the other players download the full installer that has no any KRO or Ragnarok installed in their computer exe won't open I think they are missing the package from windows ? . i want to know what is it? is someone know about it ? . thank you! 

  3. On 4/17/2017 at 10:33 AM, Technoken said:

    Try 

    
    -	script	autospeed	-1,{
    OnInit:
    	setarray .map_list$[0],"prontera","payon"; // Map lists
    	.map_size = getarraysize(.map_list$);
    	for( .@i = 0; .@i < .map_size; .@i++ ) {
    		.@map$ = .map_list$[.@i];
    		setmapflag .@map$,mf_loadevent;
    	}
    	end;
    
    OnPCLoadMapEvent:
    	for( .@i = 0; .@i < .map_size; .@i++ ) {
    		if( strcharinfo(3) == .map_list$[.@i] ) {
    			atcommand "@speed 1";
    			@speed = 1;
    		}
    	}
    	end;
    
    OnPCStatCalcEvent:
    	if( !@speed )end;
    	for( .@i = 0; .@i < .map_size; .@i++ ) {
    		if( strcharinfo(3) == .map_list$[.@i] )
    			end; // don't remove speed
    	}
    	atcommand "@speed 150"; // Put normal speed here
    	@speed = 0;
    	end;
    }

     

    Hello I just tried your script but . when I leave the town the speed didn't change. Thanks 

  4. On 1/26/2021 at 9:46 AM, Rivers said:

    You can add me, as for changing application name that's up to the developer.
     

    This is hard to identify. I'd recommend making sure the data.ini and set up with your custom.grf first. Also, is there any errors output by the apk?

    Hello River,

    Good day!

    Encountered error Inside I can't see any player in game and NPC. when ANDRO client saw a Player error pop-up "Length=3; index=104;" then andro client closed . do you know how to resolve this?

    im using 20180919 client. thanks!

  5. Hello Everyone,

    Good day!

    I am now facing an error "failed to connect to char-server" using ANDRO v288 (free version) I already disable the packet "obfscufation" inside the src/config then recompile. but this failed to connect to char-server always prompt. no problem on login-server and map-server and take note this error only pops-up in ANDRO and not in computer client. Is there someone faced already this kind of problem?. 

    Kindly share how you resolve it . Thank you so much!

    Please see below image"

    image.png.aa11b0d7af874d5ded2acb11ef46d205.png 

  6. is this possible? If the player has the item 7060 in his inventory even though he don't have 3k zeny it will proceed. 

     

    if (countitem(7060) < 1 || Zeny < 3000) {
            mes "[Helliaaah";
            mes "You do not have enough zeny.";
            mes "Kindly provide 3,000 zeny or 1pc Free Ticket for Kafra to proceed";
            close;
            }

    warp to new city!

     

     

     

  7. 8 minutes ago, boypol said:

    Sir. i converted to yaml. but still unable to read after reload item db? it it correct i have to put on the folder location db/pre-re/item_db_equip.yaml?

    below is the format i put.

     - Id: 29489
        AegisName: chubbymeow
        Name: Chubby Meow
        Type: Armor
        Weight: 20
        Locations:
          Costume_Head_Top: true
        EquipLevelMin: 1
        View: 1882

    yes that is correct maybe its better if paste your exact item_db_equip.yaml. 

     

    maybe you have error on Script: | 

  8.  

    On 11/2/2019 at 8:14 AM, LearningRO said:

    try this

    On 11/2/2019 at 8:14 AM, LearningRO said:

    try this

    Hello 

    How can I Increase the vision of the character when finding a monster to attack?, also how can I decrease the delay of walking after killing a monster ? 

  9. 6 hours ago, Start_ said:

    Any error pop?

    And make sure you align spacebar correctly.

    here is the error

    image.png.7862c06ad10e37b4cfef0e2ad4ca0ae7.png

    and here is my item_db

      - Id: 15019
        AegisName: Upg_Thief_Cloth
        Name: Upg Thief Cloth
        Type: Armor
        Locations:
          Costume_Armor: true
        Trade:
          Override: 100
          NoDrop: true
        Script: |
          bonus bAgi,1; bonus bMaxHPrate,3;
    
      - Id: 2563
        AegisName: Upg_Manteau
        Name: Upg Manteau
        Type: Armor
        Buy: 20
        Weight: 300
        Defense: 18
        Slots: 1
        Jobs:
          Alchemist: true
          Assassin: true
          Blacksmith: true
          Crusader: true
          Knight: true
          Merchant: true
          Rogue: true
          StarGladiator: true
          Swordman: true
          Taekwon: true
          Thief: true
        Locations:
          Costume_Garment: true
        Refineable: true
        Trade:
          Override: 100
          NoDrop: true
        Script: |
          bonus bMaxHPrate,3;

     

    image.png

    image.png

  10. 3 minutes ago, Scylla said:

    Then check these out:

    
    Imports:
      - Path: db/pre-re/item_db_usable.yml
      - Path: db/pre-re/item_db_equip.yml
      - Path: db/pre-re/item_db_etc.yml

    Hiniwalay na nila para mas madali.

    Hello Sir,

    Dammm . It took me 6 hours to figure this out zzzzz hahahahah. 

    Thanks for all your time and help. All good now Thank you thank you!

    • Upvote 1
  11. 33 minutes ago, Poring King said:

    Read the information inside the item_db.yml its very clear that you can find it thru db/pre-re or re

    2 hours ago, Scylla said:

    Same location, db/pre-re or re/item_db.yml

    Right click -> Edit/Open w/ notepad or whichever editor you're using

    4 hours ago, Gerzzie said:

     Converted from Database to YAML. Magkakasama na lahat ng mga related sa item_db.txt

     

     

    Hi All,

    I really appreciate your response.

    I like to edit/disable the effects of some items  pero ang laman lang po ng item_db.yml ko is yung nasa baba na quote. 
    wala po kahit isang itemID saan ko po makikita yung mga itemID na gusto ko baguhin effects at idisable. 

    # This file is a part of rAthena.
    #   Copyright(C) 2019 rAthena Development Team
    #   https://rathena.org - https://github.com/rathena
    #
    # This program is free software: you can redistribute it and/or modify
    # it under the terms of the GNU General Public License as published by
    # the Free Software Foundation, either version 3 of the License, or
    # (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program. If not, see <http://www.gnu.org/licenses/>.
    #
    ###########################################################################
    # Item Database
    ###########################################################################
    #
    # Item Settings
    #
    ###########################################################################
    # - Id                      Item ID.
    #   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
    #   Name                    Name in English for displaying as output.
    #   Type                    Item type. (Default: Etc)
    #   SubType                 Weapon or Ammo type. (Default: 0)
    #   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
    #   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
    #   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
    #   Attack                  Weapon's attack. (Default: 0)
    #   MagicAttack             Weapon's magic attack. (Default: 0)
    #   Defense                 Armor's defense. (Default: 0)
    #   Range                   Weapon's attack range. (Default: 0)
    #   Slots                   Available slots in item. (Default: 0)
    #   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
    #   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
    #   Gender                  Gender that can equip the item. (Default: Both)
    #   Locations               Equipment's placement. (Default: None)
    #   WeaponLevel             Weapon level. (Default: 0)
    #   EquipLevelMin           Minimum required level to equip. (Default: 0)
    #   EquipLevelMax           Maximum level that can equip. (Default: 0)
    #   Refineable              If the item can be refined. (Default: false)
    #   View                    View sprite of an item. (Default: 0)
    #   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
    #   Flags:                  Item flags. (Default: null)
    #     BuyingStore           If the item is available for Buyingstores. (Default: false)
    #     DeadBranch            If the item is a Dead Branch. (Default: false)
    #     Container             If the item is part of a container. (Default: false)
    #     UniqueId              If the item is a unique stack. (Default: false)
    #     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
    #     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
    #     NoConsume             If the item is consumed on use. (Default: false)
    #     DropEffect            If the item has a special effect when on the ground. (Default: None)
    #   Delay:                  Item use delay. (Default: null)
    #     Duration              Duration of delay in seconds.
    #     Status                Status Change used to track delay. (Default: None)
    #   Stack:                  Item stack amount. (Default: null)
    #     Amount                Maximum amount that can be stacked.
    #     Inventory             If the stack is applied to player's inventory. (Default: true)
    #     Cart                  If the stack is applied to the player's cart. (Default: false)
    #     Storage               If the stack is applied to the player's storage. (Default: false)
    #     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
    #   NoUse:                  Conditions when the item is unusable. (Default: null)
    #     Override              Group level to override these conditions.
    #     Sitting               If the item can not be used while sitting. (Default: false)
    #   Trade:                  Trade restrictions. (Default: null)
    #     Override              Group level to override these conditions.
    #     NoDrop                If the item can not be dropped. (Default: false)
    #     NoTrade               If the item can not be traded. (Default: false)
    #     TradePartner          If the item can not be traded to the player's partner. (Default: false)
    #     NoSell                If the item can not be sold. (Default: false)
    #     NoCart                If the item can not be put in a cart. (Default: false)
    #     NoStorage             If the item can not be put in a storage. (Default: false)
    #     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
    #     NoMail                If the item can not be put in a mail. (Default: false)
    #     NoAuction             If the item can not be put in an auction. (Default: false)
    #   Script                  Script to execute when the item is used/equipped. (Default: null)
    #   EquipScript             Script to execute when the item is equipped. (Default: null)
    #   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
    ###########################################################################
    
    Header:
      Type: ITEM_DB
      Version: 1
    
    Footer:
      Imports:
      - Path: db/pre-re/item_db_usable.yml
      - Path: db/pre-re/item_db_equip.yml
      - Path: db/pre-re/item_db_etc.yml

     

  12. Just now, Poring King said:

    @G-RO as you can see its now item_db.yml not item_db.txt anymore

    Hello Porimg.

    Appreciate your response, Can you please guide me where can Edit the item_db.yml 

    I tried to open the item_db.yaml in db/pre-re but inside was only the below. How can I see the itemID and effects?

    # This file is a part of rAthena.
    #   Copyright(C) 2019 rAthena Development Team
    #   https://rathena.org - https://github.com/rathena
    #
    # This program is free software: you can redistribute it and/or modify
    # it under the terms of the GNU General Public License as published by
    # the Free Software Foundation, either version 3 of the License, or
    # (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program. If not, see <http://www.gnu.org/licenses/>.
    #
    ###########################################################################
    # Item Database
    ###########################################################################
    #
    # Item Settings
    #
    ###########################################################################
    # - Id                      Item ID.
    #   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
    #   Name                    Name in English for displaying as output.
    #   Type                    Item type. (Default: Etc)
    #   SubType                 Weapon or Ammo type. (Default: 0)
    #   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
    #   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
    #   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
    #   Attack                  Weapon's attack. (Default: 0)
    #   MagicAttack             Weapon's magic attack. (Default: 0)
    #   Defense                 Armor's defense. (Default: 0)
    #   Range                   Weapon's attack range. (Default: 0)
    #   Slots                   Available slots in item. (Default: 0)
    #   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
    #   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
    #   Gender                  Gender that can equip the item. (Default: Both)
    #   Locations               Equipment's placement. (Default: None)
    #   WeaponLevel             Weapon level. (Default: 0)
    #   EquipLevelMin           Minimum required level to equip. (Default: 0)
    #   EquipLevelMax           Maximum level that can equip. (Default: 0)
    #   Refineable              If the item can be refined. (Default: false)
    #   View                    View sprite of an item. (Default: 0)
    #   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
    #   Flags:                  Item flags. (Default: null)
    #     BuyingStore           If the item is available for Buyingstores. (Default: false)
    #     DeadBranch            If the item is a Dead Branch. (Default: false)
    #     Container             If the item is part of a container. (Default: false)
    #     UniqueId              If the item is a unique stack. (Default: false)
    #     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
    #     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
    #     NoConsume             If the item is consumed on use. (Default: false)
    #     DropEffect            If the item has a special effect when on the ground. (Default: None)
    #   Delay:                  Item use delay. (Default: null)
    #     Duration              Duration of delay in seconds.
    #     Status                Status Change used to track delay. (Default: None)
    #   Stack:                  Item stack amount. (Default: null)
    #     Amount                Maximum amount that can be stacked.
    #     Inventory             If the stack is applied to player's inventory. (Default: true)
    #     Cart                  If the stack is applied to the player's cart. (Default: false)
    #     Storage               If the stack is applied to the player's storage. (Default: false)
    #     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
    #   NoUse:                  Conditions when the item is unusable. (Default: null)
    #     Override              Group level to override these conditions.
    #     Sitting               If the item can not be used while sitting. (Default: false)
    #   Trade:                  Trade restrictions. (Default: null)
    #     Override              Group level to override these conditions.
    #     NoDrop                If the item can not be dropped. (Default: false)
    #     NoTrade               If the item can not be traded. (Default: false)
    #     TradePartner          If the item can not be traded to the player's partner. (Default: false)
    #     NoSell                If the item can not be sold. (Default: false)
    #     NoCart                If the item can not be put in a cart. (Default: false)
    #     NoStorage             If the item can not be put in a storage. (Default: false)
    #     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
    #     NoMail                If the item can not be put in a mail. (Default: false)
    #     NoAuction             If the item can not be put in an auction. (Default: false)
    #   Script                  Script to execute when the item is used/equipped. (Default: null)
    #   EquipScript             Script to execute when the item is equipped. (Default: null)
    #   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
    ###########################################################################
    
    Header:
      Type: ITEM_DB
      Version: 1
    
    Footer:
      Imports:
      - Path: db/pre-re/item_db_usable.yml
      - Path: db/pre-re/item_db_equip.yml
      - Path: db/pre-re/item_db_etc.yml

    Thank you so much!

     

  13. On 10/22/2020 at 12:42 PM, Poring King said:

    Thankyou for your effort ^_^ more power !! rAthena Dev team . Well because of this i suddenly click the donate button ^_^ 

     

    On 10/22/2020 at 11:53 PM, Lemongrass said:

    Good job - now let us continue with the next one! ?

     

    On 10/22/2020 at 11:15 AM, Start_ said:

    Very nice! Thank you rAthena! /no1

    Hello Everyone,

    Good day!

    Apologies for notifying you ? 

    I just got back from making RO again and I just downloaded a fresh rathena SVN but I can't find the Item_db.txt in db/pre-re .

    Do you have any idea where can I find the item_db ? or any instruction how can I edit the effects of the items.

    Thank you! 

×
×
  • Create New...